{"meta":{"category":"backgrounds","count":161,"sourceRepo":"https://github.com/5etools-mirror-3/5etools-src","sourceCommit":"ebd1827660ee61d1a59227d5979a137494dce1c8","generatedAt":"2026-08-28T18:47:44.033Z"},"items":[{"id":"aberrant-heir","name":"Aberrant Heir","source":"EFA","page":25,"image":"backgrounds/EFA/Aberrant Heir.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Charisma","skills":"History, Intimidation","tools":"Disguise Kit","feat":"Aberrant Dragonmark","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Aberrant Dragonmark|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History|XPHB} and {@skill Intimidation|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Disguise Kit|XPHB}, {@item Costume|XPHB}, {@item Traveler's Clothes|XPHB}, 16 GP; or (B) 50 GP"}]}],"lore":["Your aberrant dragonmark has made life challenging since it manifested. You might have hidden it successfully for most of your life or managed to avoid notice. Alternatively, you might have encountered suspicion and fear, perhaps coupled with the outright antagonism of one or more dragonmarked houses. You might have formed an association with the House Tarkanan criminal organization (named for one of the most notorious leaders of the aberrant dragonmarked in the War of the Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark."],"gallery":[{"path":"backgrounds/EFA/Aberrant Heir.webp","credit":"Kevin Gnutzmans"}]},{"id":"acolyte","name":"Acolyte","source":"XPHB","page":178,"image":"backgrounds/XPHB/Acolyte.webp","srd":true,"abilityScores":"Choose from Intelligence, Wisdom, Charisma","skills":"Insight, Religion","tools":"Calligrapher's Supplies","feat":"Magic Initiate (Cleric)","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Intelligence, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Magic Initiate|XPHB} (Cleric)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB}, {@skill Religion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Calligrapher's Supplies|XPHB}, {@item Book|XPHB|Book (prayers)}, {@item Holy Symbol|XPHB}, {@item Parchment|XPHB} (10 sheets), {@item Robe|xphb}, 8 GP; or (B) 50 GP"}]}],"lore":["You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest's instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there."],"gallery":[{"path":"backgrounds/XPHB/Acolyte.webp","credit":"Titus Lunter"}],"otherVersions":[{"id":"acolyte-phb","source":"PHB"}]},{"id":"acolyte-phb","name":"Acolyte","source":"PHB","page":127,"srd":false,"abilityScores":"","skills":"Insight, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item holy symbol|phb} (a gift to you when you entered the priesthood), a prayer {@item book|phb} or prayer wheel, 5 sticks of incense, vestments, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Shelter of the Faithful","type":"entries","entries":["As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.","You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I idolize a particular hero of my faith, and constantly refer to that person's deeds and example."],["2","I can find common ground between the fiercest enemies, empathizing with them and always working toward peace."],["3","I see omens in every event and action. The gods try to speak to us, we just need to listen."],["4","Nothing can shake my optimistic attitude."],["5","I quote (or misquote) sacred texts and proverbs in almost every situation."],["6","I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods."],["7","I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me."],["8","I've spent so long in the temple that I have little practical experience dealing with people in the outside world."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)"],["2","Charity. I always try to help those in need, no matter what the personal cost. (Good)"],["3","Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)"],["4","Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)"],["5","Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)"],["6","Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would die to recover an ancient relic of my faith that was lost long ago."],["2","I will someday get revenge on the corrupt temple hierarchy who branded me a heretic."],["3","I owe my life to the priest who took me in when my parents died."],["4","Everything I do is for the common people."],["5","I will do anything to protect the temple where I served."],["6","I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I judge others harshly, and myself even more severely."],["2","I put too much trust in those who wield power within my temple's hierarchy."],["3","My piety sometimes leads me to blindly trust those that profess faith in my god."],["4","I am inflexible in my thinking."],["5","I am suspicious of strangers and expect the worst of them."],["6","Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.","Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny."]}]}],"hidden":true,"otherVersions":[{"id":"acolyte","source":"XPHB"}]},{"id":"anthropologist","name":"Anthropologist","source":"ToA","page":191,"srd":false,"abilityScores":"","skills":"Insight, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A leather-bound diary, a {@item Ink (1-ounce bottle)|phb|bottle of ink}, an {@item ink pen|phb}, a set of {@item traveler's clothes|phb}, one {@item trinket|phb} of special significance, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Cultural Chameleon","type":"entries","entries":["Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs Choose a race whose culture you've adopted, or roll on the Adopted Culture table.",{"type":"table","colLabels":["d8","Culture"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Aarakocra"],["2","Dwarf"],["3","Elf"],["4","Goblin"],["5","Halfling"],["6","Human"],["7","Lizardfolk"],["8","Orc"]]}]},{"name":"Feature: Adept Linguist","type":"entries","entries":["You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to communicate on a rudimentary level."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive - or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall.",{"type":"table","colLabels":["d6","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I prefer the company of those who aren't like me, including people of other races"],["2","I'm a stickler when it comes to observing proper etiquette and local customs"],["3","I would rather observe than meddle"],["4","By living among violent people, I have become desensitized to violence."],["5","I would risk life and limb to discover a new culture or unravel the secrets of a dead one."],["6","When I arrive at a new settlement for the first time, I must learn all its customs."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Discovery. I want to be the first person to discover a lost culture. (Any)"],["2","Distance. One must not interfere with the affairs of another culture - even one in need of aid. (Lawful)"],["3","Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)"],["4","Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful)"],["5","Protection. I must do everything possible to save a society facing extinction. (Good)"],["6","Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me."],["2","Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring."],["3","Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them."],["4","I want to learn more about a particular humanoid culture that fascinates me."],["5","I seek to avenge a clan, tribe, kingdom, or empire that was wiped out."],["6","I have a trinket that I believe is the key to finding a long-lost society."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Boats make me seasick."],["2","I talk to myself, and I don't make friends easily."],["3","I believe that I'm intellectually superior to people from other cultures and have much to teach them."],["4","I've picked up some unpleasant habits living among goblins, lizardfolk, or orcs."],["5","I complain about everything."],["6","I wear a tribal mask and never take it off."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation—by visiting far-flung settlements and exploring local histories and customs."]}]}]},{"id":"archaeologist","name":"Archaeologist","source":"EFA","page":26,"image":"backgrounds/EFA/Archaeologist.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Wisdom","skills":"History, Survival","tools":"Cartographer's Tools","feat":"Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Skilled|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History|XPHB} and {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Cartographer's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Cartographer's Tools|XPHB}, {@item Bullseye Lantern|XPHB}, {@item Map|XPHB}, {@item Map or Scroll Case|XPHB}, {@item Shovel|XPHB}, {@item Tent|XPHB}, {@item Traveler's Clothes|XPHB}, 17 GP; or (B) 50 GP"}]}],"lore":["You've made a lifelong study of the lost and fallen cultures of the past, visiting their ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in the library with fieldwork amid ancient ruins in remote locations. Some archaeologists plunder the treasures of the past in search of wealth or fame, but most consider it their calling to learn from the past. In any case, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters."],"gallery":[{"path":"backgrounds/EFA/Archaeologist.webp","credit":"Cullen Cole"}],"otherVersions":[{"id":"archaeologist-toa","source":"ToA"}]},{"id":"archaeologist-toa","name":"Archaeologist","source":"ToA","page":192,"srd":false,"abilityScores":"","skills":"History, Survival","tools":"choose 1 from Navigator's Tools, Cartographer's Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Cartographer's tools|phb} or {@item navigator's tools|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Map or Scroll Case|phb|wooden case} containing a map to a ruin or dungeon, a {@item bullseye lantern|phb}, a {@item miner's pick|phb}, a set of {@item traveler's clothes|phb}, a {@item shovel|phb}, a {@item two-person tent|phb}, a {@item trinket|phb} recovered from a dig site, and a {@item pouch|phb} containing 25 gp"}]},{"name":"Dust Digger","type":"entries","entries":["Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table.",{"type":"table","caption":"Signature Item","colLabels":["d8","Item"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@item pole (10-foot)|phb|10-foot pole}"],["2","{@item Crowbar|phb}"],["3","Hat"],["4","{@item Hooded lantern|phb}"],["5","Medallion"],["6","{@item Shovel|phb}"],["7","{@item Sledgehammer|phb}"],["8","{@item Whip|phb}"]]}]},{"name":"Feature: Historical Knowledge","type":"entries","entries":["When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I love a good puzzle or mystery"],["2","I'm a pack rat who never throws anything away."],["3","Fame is more important to me than money."],["4","I have no qualms about stealing from the dead."],["5","I'm happier in a dusty old tomb than I am in the centers of civilization."],["6","Traps don't make me nervous. Idiots who trigger traps make me nervous."],["7","I might fail, but I will never give up."],["8","You might think I'm a scholar, but I love a good brawl. These fists were made for punching."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Preservation. That artifact belongs in a museum. (Good)"],["2","Greed. I won't risk my life for nothing. I expect some kind of payment. (Any)"],["3","Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)"],["4","Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)"],["5","Immortality. All of my exploring is part of a plan to find the secret of everlasting life. (Any)"],["6","Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books."],["2","I want to find my mentor, who disappeared on an expedition some time ago."],["3","I have a friendly rival. Only one of us can be the best, and I aim to prove it's me."],["4","I won't sell an art object or other treasure that has historical significance or is one of a kind."],["5","I'm secretly in love with the wealthy patron who sponsors my archaeological exploits."],["6","I hope to bring prestige to a library, a museum, or a university."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have a secret fear of some common wild animal - and in my work, I see them everywhere."],["2","I can't leave a room without searching it for secret doors."],["3","When I'm not exploring dungeons or ruins. I get jittery and impatient."],["4","I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition."],["5","When given the choice of going left or right, I always go left."],["6","I can't sleep except in total darkness."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains-their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms."]}]}],"hidden":true,"otherVersions":[{"id":"archaeologist","source":"EFA"}]},{"id":"artisan","name":"Artisan","source":"XPHB","page":179,"image":"backgrounds/XPHB/Artisan.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Intelligence","skills":"Investigation, Persuasion","tools":"","feat":"Crafter","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Crafter|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation|XPHB}, {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Artisan's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), 2 {@item Pouch|XPHB|Pouches}, {@item Traveler's Clothes|XPHB}, 32 GP; or (B) 50 GP"}]}],"lore":["You began mopping floors and scrubbing counters in an artisan's workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail."],"gallery":[{"path":"backgrounds/XPHB/Artisan.webp","credit":"Luca Bancone"}]},{"id":"astral-drifter","name":"Astral Drifter","source":"AAG","page":7,"image":"backgrounds/AAG/Astral Drifter.webp","srd":false,"abilityScores":"","skills":"Insight, Religion","tools":"","feat":"Magic Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice ({@language Celestial} or {@language Gith|MM} recommended)"},{"type":"item","name":"Equipment:","entry":"A set of {@item traveler's clothes|PHB}, a diary, an {@item ink pen|PHB}, a {@item Ink (1-ounce bottle)|PHB|bottle of ink}, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Longevity","entries":["You are {@dice 20d6} years older than you look, because you have spent that much time in the Astral Sea without aging."]},{"name":"Feature: Divine Contact","type":"entries","entries":["You gain the {@feat Magic Initiate||Magic Initiate feat} from the {@book Player's Handbook|PHB} and must choose cleric for the feat.","In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.","Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.",{"type":"table","caption":"Divine Contact","colLabels":["d10","Wandering Deity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Corellon, god of art and magic (chaotic good)"],["2","Tymora, god of good fortune (chaotic good)"],["3","Fharlanghn, god of horizons and travel (neutral good)"],["4","Istus, god of fate and destiny (neutral)"],["5","Nuada, god of war and warriors (neutral)"],["6","Zivilyn, god of wisdom (neutral)"],["7","Arawn, god of life and death (neutral evil)"],["8","Hecate, god of magic and moons (chaotic evil)"],["9","Celestian, god of stars and wanderers (neutral)"],["10","Ptah, god of knowledge and secrets (lawful neutral)"]]}],"data":{"isFeature":true}}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.","In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane's most dangerous denizens."]}]}],"gallery":[{"path":"backgrounds/AAG/Astral Drifter.webp","title":"Plasmoid Astral Drifter","credit":"Olivier Bernard"}]},{"id":"athlete","name":"Athlete","source":"MOT","page":31,"image":"backgrounds/MOT/Athlete.webp","srd":false,"abilityScores":"","skills":"Acrobatics, Athletics","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Athletics}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Tool Proficiencies:","entry":"{@filter Vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A bronze discus or leather ball, a lucky charm or past trophy, a set of {@item traveler's clothes|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Echoes of Victory","type":"entries","entries":["You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a {@chance 50} chance you can find someone there who admires you and is willing to provide information or temporary shelter.","Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the \"{@book Practicing a Profession|PHB|8|Practicing a Profession}\" downtime activity in chapter 8 of the {@book Player's Handbook|PHB}."],"data":{"isFeature":true}},{"type":"entries","name":"Favored Event","entries":["While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.",{"type":"table","caption":"Favored Event","colLabels":["d8","Favored Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Marathon"],["2","Long-distance running"],["3","Wrestling"],["4","Boxing"],["5","Chariot or horse race"],["6","Pankration (mixed unarmed combat)"],["7","Hoplite race (racing in full armor with a unit)"],["8","Pentathlon (running, long jump, discus, javelin, wrestling)"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.",{"type":"table","caption":"Athlete Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I feel most at peace during physical exertion, be it exercise or battle."],["2","I don't like to sit idle."],["3","I have a daily exercise routine that I refuse to break."],["4","Obstacles exist to be overcome."],["5","When I see others struggling, I offer to help."],["6","I love to trade banter and gibes."],["7","Anything worth doing is worth doing best."],["8","I get irritated if people praise someone else and not me."]]},{"type":"table","caption":"Athlete Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Competition. I strive to test myself in all things. (Chaotic)"],["2","Triumph. The best part of winning is seeing my rivals brought low. (Evil)"],["3","Camaraderie. The strongest bonds are forged through struggle. (Good)"],["4","People. I strive to inspire my spectators. (Neutral)"],["5","Tradition. Every game has rules, and the playing field must be level. (Lawful)"],["6","Growth. Lessons hide in victory and defeat. (Any)"]]},{"type":"table","caption":"Athlete Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My teammates are my family."],["2","I will overcome a rival and prove myself their better."],["3","My mistake got someone hurt. I'll never make that mistake again."],["4","I will be the best for the honor and glory of my home."],["5","The person who trained me is the most important person in my world."],["6","I strive to live up to a specific hero's example."]]},{"type":"table","caption":"Athlete Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I indulge in a habit that threatens my reputation or my health."],["2","I'll do absolutely anything to win."],["3","I ignore anyone who doesn't compete and anyone who loses to me."],["4","I have lingering pain from old injuries."],["5","Any defeat or failure on my part is because my opponent cheated."],["6","I must be the captain of any group I join."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.","Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another."]}]}],"gallery":[{"path":"backgrounds/MOT/Athlete.webp","credit":"Noah Bradley"}]},{"id":"augen-trust-spy","name":"Augen Trust (Spy)","source":"EGW","page":203,"srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item crowbar|phb}, a set of dark {@item common clothes|phb} including a hood, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Spy Contact","type":"entries","entries":["You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.",{"type":"table","colLabels":["d8","Specialty"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Blackmailer"],["2","Burglar"],["3","Enforcer"],["4","Fence"],["5","Highway robber"],["6","Hired killer"],["7","Pickpocket"],["8","Smuggler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a plan for when things go wrong."],["2","I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden."],["4","I would rather make a new friend than a new enemy."],["5","I am incredibly slow to trust. Those who seem the fairest often have the most to hide."],["6","I don't pay attention to the risks in a situation. Never tell me the odds."],["7","The best way to get me to do something is to tell me I can't do it."],["8","I blow up at the slightest insult."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Honor. I don't steal from others in the trade. (Lawful)"],["2","Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"],["3","Charity. I steal from the wealthy so that I can help people in need. (Good)"],["4","Greed. I will do whatever it takes to become wealthy. (Evil)"],["5","People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"],["6","Redemption. There's a spark of good in everyone. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm trying to pay off an old debt I owe to a generous benefactor."],["2","My ill-gotten gains go to support my family."],["3","Something important was taken from me, and I aim to steal it back."],["4","I will become the greatest thief that ever lived."],["5","I'm guilty of a terrible crime. I hope I can redeem myself for it."],["6","Someone I loved died because of a mistake I made. That will never happen again."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","When I see something valuable, I can't think about anything but how to steal it."],["2","When faced with a choice between money and my friends, I usually choose the money."],["3","If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."],["4","I have a 'tell' that reveals when I'm lying."],["5","I turn tail and run when things look bad."],["6","An innocent person is in prison for a crime that I committed. I'm okay with that."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Little is known about the Augen Trust, even within the court of the Dwendalian Empire. Only one person knows all the members of this elite network of imperial spies: its leader, Oliver Schreiber, a noble gnome with the ear of King Dwendal.","If you were favored with membership in the Augen Trust, your entire life was laid bare before the secret spymaster at one point, and you were found to be a loyal servant of the empire with a particular set of skills. Betraying the Trust is high treason against the crown, and defectors are hunted down and quickly slain.","Most defectors from the Augen Trust flee to the Biting North, beyond the reach of the empire. The Clovis Concord would extradite traitors in a heartbeat to maintain diplomatic relations with the empire, and fleeing to Xhorhas is tantamount to suicide in the present political climate.","If you are a member of the Trust going on adventures, you are either a traitor who has somehow managed to keep your true identity secret from the greatest spies in the empire—or you are still on active duty. In the latter case, you can work with your DM to figure out why you are traveling with outside adventurers."]}]}]},{"id":"azorius-functionary","name":"Azorius Functionary","source":"GGR","page":33,"srd":false,"abilityScores":"","skills":"Insight, Intimidation","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Intimidation}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"An Azorius insignia, a scroll containing the text of a law important to you, a {@item Ink (1-ounce bottle)|phb|bottle of blue ink}, a {@item ink pen|phb|pen}, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 10 gp (Azorius-minted 1-zino coins)"}]},{"type":"entries","name":"Feature: Legal Authority","entries":["You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position."],"data":{"isFeature":true}},{"type":"entries","name":"Azorius Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Azorius Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Azorius Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell friends}, {@spell message}"],["1st","{@spell command}, {@spell ensnaring strike}"],["2nd","{@spell arcane lock}, {@spell calm emotions}, {@spell hold person}"],["3rd","{@spell clairvoyance}, {@spell counterspell}"],["4th","{@spell compulsion}, {@spell divination}"],["5th","{@spell dominate person}"]]},"Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you cast {@spell ensnaring strike}, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place."]},{"type":"entries","name":"Suggested Characteristics","entries":["Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I try never to let my judgment become clouded by emotion."],["2","I have infinite patience with the dolts and boors I'm forced to deal with every day."],["3","When I give an order, I expect it to be obeyed."],["4","I just want things the way I like them: neat, orderly, and clean."],["5","No wrongdoing can escape my watchful gaze."],["6","I always say exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey."],["7","I'm very literal and don't appreciate metaphor or sarcasm."],["8","I never change my mind once it's made up."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Order}. The law is meant to ensure that the gears of society turn smoothly and quietly. (Lawful)"],["3","{@b Peace}. The ultimate object of the law is to remove violence from society. (Good)"],["4","{@b Compliance}. Coercion is a fine way of ensuring that the laws are obeyed. (Lawful)"],["5","{@b Legislation}. The law embodies excellence in its precision and detail. (Lawful)"],["6","{@b Punishment}. A public display of consequences is an excellent deterrent for other criminals. (Evil)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from the same fate."],["2","I hope one day to write the laws, not just enforce them."],["3","I tried and failed to prevent a murder, and I have sworn to find and arrest the perpetrator."],["4","I successfully prevented a murder, and the would-be perpetrator wants me dead."],["5","One of my parents was prominent in the guild, and I resent constantly being compared to that standard."],["6","I've modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I'm unable to distinguish between the letter and the spirit of the law."],["2","I seem like a harsh judge to others, but I judge myself most harshly of all."],["3","I have a secret, illegal vice."],["4","I was traumatized by witnessing a crime as a child."],["5","I'm incapable of deception."],["6","I wish I had joined the Boros, but I fear they'd never accept me."]]}]},{"type":"entries","name":"Contacts","entries":["The Azorius Senate is a sprawling bureaucracy, and people in a variety of positions throughout the guild can pull strings to make things happen. Because of the guild's role in making and enforcing laws for the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.","Roll twice on the Azorius Contacts table (for an ally and a rival) and once on the Non-Azorius Contacts table.",{"type":"table","caption":"Azorius Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","As a teenager, I was a page for a prominent judge."],["2","One of my childhood friends is now a precognitive mage in service of the guild."],["3","I joined the Azorius hoping to impress an arrester whom I admire."],["4","My former mentor is now a warden at Udzec, the new Azorius prison."],["5","I was second best at everything in my legal training, and now I work with the person who was always just a little bit better."],["6","A good friend was promoted into work they can't tell me about."],["7","I know a homunculus in the halls of New Prahv who can get things done behind the scenes."],["8","I was once summoned to the presence of Supreme Judge Isperia, the guildmaster of the Azorius, who complimented me on my work."]]},{"type":"table","caption":"Non-Azorius Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Roll an additional Azorius contact; you can decide if the contact is an ally or a rival."],["2","The person who recruited me into the Azorius left and joined the Boros."],["3","I have a friendship with a Dimir agent who sometimes funnels me secrets about Azorius activities."],["4","A Golgari spore druid would love to see me slip up and break the law."],["5","A lesser Gruul chieftain seems to think I could be useful."],["6","The black sheep of my family is putting their maniacal genius to use in the Izzet."],["7","I'm friends with an Orzhov advokist; we compare notes on different forms of law magic."],["8","I was ridiculed once in a Rakdos performance; the performer was impressed with my good humor about it and now does me occasional favors."],["9","I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family."],["10","While growing up, I was bullied by a brat who's now a hybrid in the Simic Combine."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["As a member of the Azorius Senate, you are probably engaged in the work of law enforcement (even if your background involved the legislative or judicial aspects of the senate's activities). Legislative aides and judges' clerks find little reason to venture beyond the Azorius guildhalls, but soldiers and lawmages patrol the streets daily.","An Azorius soldier or lawmage is a force for order, charged with fighting crime on the streets—and in the halls of power. You might spend your time foiling thefts, putting a stop to Orzhov extortion, rooting out Dimir spies, or hunting down Golgari assassins. Perhaps you take your orders from a precognitive mage (or you are one yourself) who receives unpredictable and cryptic visions of future crimes that you and your allies must try to prevent."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order—as embodied in the Azorius Senate. You're a proud member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely."]}]}]},{"id":"baldur-s-gate-acolyte","name":"Baldur's Gate Acolyte","source":"BGDIA","page":202,"srd":false,"abilityScores":"","skills":"Insight, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item holy symbol|phb} (a gift to you when you entered the priesthood), a prayer {@item book|phb} or prayer wheel, 5 sticks of incense, vestments, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Shelter of the Faithful","type":"entries","entries":["As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.","You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Religious Community","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You're tightly connected with the religious community of Baldur's Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isn't remarkable for most of the city's larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I idolize a particular hero of my faith, and constantly refer to that person's deeds and example."],["2","I can find common ground between the fiercest enemies, empathizing with them and always working toward peace."],["3","I see omens in every event and action. The gods try to speak to us, we just need to listen."],["4","Nothing can shake my optimistic attitude."],["5","I quote (or misquote) sacred texts and proverbs in almost every situation."],["6","I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods."],["7","I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me."],["8","I've spent so long in the temple that I have little practical experience dealing with people in the outside world."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)"],["2","Charity. I always try to help those in need, no matter what the personal cost. (Good)"],["3","Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)"],["4","Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)"],["5","Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)"],["6","Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would die to recover an ancient relic of my faith that was lost long ago."],["2","I will someday get revenge on the corrupt temple hierarchy who branded me a heretic."],["3","I owe my life to the priest who took me in when my parents died."],["4","Everything I do is for the common people."],["5","I will do anything to protect the temple where I served."],["6","I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I judge others harshly, and myself even more severely."],["2","I put too much trust in those who wield power within my temple's hierarchy."],["3","My piety sometimes leads me to blindly trust those that profess faith in my god."],["4","I am inflexible in my thinking."],["5","I am suspicious of strangers and expect the worst of them."],["6","Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["It's said that every faith in the world has a believer in Baldur's Gate. Not only are most established faiths tolerated—even if some of them, including most of the openly evil faiths, are relegated to the Outer City's Twin Songs neighborhood—but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith."]}]}]},{"id":"baldur-s-gate-charlatan","name":"Baldur's Gate Charlatan","source":"BGDIA","page":202,"srd":false,"abilityScores":"","skills":"Deception, Sleight Of Hand","tools":"Disguise Kit, Forgery Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Sleight of Hand}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, {@item Forgery kit|phb}"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item disguise kit|phb}, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: False Identity","type":"entries","entries":["You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Long-Lost Heir","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You're well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. You're skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.","Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur's Gate. You might be able to bluff others through with you, or even convince members of the Watch that you're a patriar. However, any true test of your authenticity is likely to reveal your deception."],"data":{"isFeature":true}},{"name":"Favorite Schemes","type":"entries","entries":["Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.",{"type":"table","colLabels":["d6","Scam"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I cheat at games of chance."],["2","I shave coins or forge documents."],["3","I insinuate myself into people's lives to prey on their weakness and secure their fortunes."],["4","I put on new identities like clothes."],["5","I run sleight-of-hand cons on street corners."],["6","I convince people that worthless junk is worth their hard-earned money."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fall in and out of love easily, and am always pursuing someone."],["2","I have a joke for every occasion, especially occasions where humor is inappropriate."],["3","Flattery is my preferred trick for getting what I want."],["4","I'm a born gambler who can't resist taking a risk for a potential payoff."],["5","I lie about almost everything, even when there's no reason to."],["6","Sarcasm and insults are my weapons of choice."],["7","I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment."],["8","I pocket anything I see that might have some value."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Independence. I am a free spirit—no one tells me what to do. (Chaotic)"],["2","Fairness. I never target people who can't afford to lose a few coins. (Lawful)"],["3","Charity. I distribute the money I acquire to the people who really need it. (Good)"],["4","Creativity. I never run the same con twice. (Chaotic)"],["5","Friendship. Material goods come and go. Bonds of friendship last forever. (Good)"],["6","Aspiration. I'm determined to make something of myself. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about."],["2","I owe everything to my mentor—a horrible person who's probably rotting in jail somewhere."],["3","Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her."],["4","I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me."],["5","A powerful person killed someone I love. Some day soon, I'll have my revenge."],["6","I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I can't resist a pretty face."],["2","I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in."],["3","I'm convinced that no one could ever fool me the way I fool others."],["4","I'm too greedy for my own good. I can't resist taking a risk if there's money involved."],["5","I can't resist swindling people who are more powerful than me."],["6","I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Everybody's always trying to get a leg up on somebody in Baldur's Gate. One group's con artist might be another's revolutionary. Or maybe you're just in it for yourself. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time."]}]}]},{"id":"baldur-s-gate-criminal","name":"Baldur's Gate Criminal","source":"BGDIA","page":202,"image":"backgrounds/BGDIA/Baldur's Gate Criminal.webp","srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item crowbar|phb}, a set of dark {@item common clothes|phb} including a hood, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Criminal Contact","type":"entries","entries":["You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Criminal Connections","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","In Baldur's Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or—certainly—the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues."],"data":{"isFeature":true}},{"type":"entries","name":"Criminal Origins","entries":["Criminals are pervasive in Baldur's Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.",{"type":"table","caption":"Criminal Origins","colLabels":["d8","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You crippled a Guild kingpin's cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge."],["2","The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you'll never work for the Guild. You take special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes."],["3","It's always been about money. You're not paid what you're worth, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you've always done—guard work, dock labor, business accounting—but what you learn you pass on to the Guild."],["4","The inequality of Baldur's Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts to help the needy."],["5","You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the Guild. If either of them ever finds out, your life as you know it will be over."],["6","A close friend or relative joined the Guild and vanished mysteriously. You've worked your way into the lower ranks hoping to find out what happened to them."],["7","You've always wanted to be a member of the Guild. As a child, you looked up to the Guild members' swagger, their flashy dress, and their competence, which all marked them as different from the other adults you knew. As soon as you could, you joined the organization."],["8","To you, this is just a way to earn a living. You go to work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they're liable to get you arrested or killed with their idiocy."]]}]},{"name":"Specialty","type":"entries","entries":["There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.",{"type":"table","colLabels":["d8","Specialty"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Blackmailer"],["2","Burglar"],["3","Enforcer"],["4","Fence"],["5","Highway robber"],["6","Hired killer"],["7","Pickpocket"],["8","Smuggler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a plan for when things go wrong."],["2","I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden."],["4","I would rather make a new friend than a new enemy."],["5","I am incredibly slow to trust. Those who seem the fairest often have the most to hide."],["6","I don't pay attention to the risks in a situation. Never tell me the odds."],["7","The best way to get me to do something is to tell me I can't do it."],["8","I blow up at the slightest insult."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Honor. I don't steal from others in the trade. (Lawful)"],["2","Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"],["3","Charity. I steal from the wealthy so that I can help people in need. (Good)"],["4","Greed. I will do whatever it takes to become wealthy. (Evil)"],["5","People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"],["6","Redemption. There's a spark of good in everyone. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm trying to pay off an old debt I owe to a generous benefactor."],["2","My ill-gotten gains go to support my family."],["3","Something important was taken from me, and I aim to steal it back."],["4","I will become the greatest thief that ever lived."],["5","I'm guilty of a terrible crime. I hope I can redeem myself for it."],["6","Someone I loved died because of a mistake I made. That will never happen again."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","When I see something valuable, I can't think about anything but how to steal it."],["2","When faced with a choice between money and my friends, I usually choose the money."],["3","If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."],["4","I have a 'tell' that reveals when I'm lying."],["5","I turn tail and run when things look bad."],["6","An innocent person is in prison for a crime that I committed. I'm okay with that."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["No career criminal in Baldur's Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of the organization due to incompetence or after offending a more powerful member, and now shuffle for scraps to survive."]}]}],"gallery":[{"path":"backgrounds/BGDIA/Baldur's Gate Criminal.webp"}]},{"id":"baldur-s-gate-entertainer","name":"Baldur's Gate Entertainer","source":"BGDIA","page":202,"srd":false,"abilityScores":"","skills":"Acrobatics, Performance","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, one type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"A {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), {@item costume clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: By Popular Demand","type":"entries","entries":["You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Backstage Pass","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You've learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It's easy for you to case what sorts of audiences attend what venue—like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd—someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.",{"type":"table","colLabels":["d10","Routines"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Actor"],["2","Dancer"],["3","Fire-eater"],["4","Jester"],["5","Juggler"],["6","Instrumentalist"],["7","Poet"],["8","Singer"],["9","Storyteller"],["10","Tumbler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I know a story relevant to almost every situation."],["2","Whenever I come to a new place, I collect local rumors and spread gossip."],["3","I'm a hopeless romantic, always searching for that \"special someone\"."],["4","Nobody stays angry at me or around me for long, since I can defuse any amount of tension."],["5","I love a good insult, even one directed at me."],["6","I get bitter if I'm not the center of attention."],["7","I'll settle for nothing less than perfection."],["8","I change my mood or my mind as quickly as I change key in a song."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Beauty. When I perform, I make the world better than it was. (Good)"],["2","Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)"],["3","Creativity. The world is in need of new ideas and bold action. (Chaotic)"],["4","Greed. I'm only in it for the money and fame. (Evil)"],["5","People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)"],["6","Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My instrument is my most treasured possession, and it reminds me of someone I love."],["2","Someone stole my precious instrument, and someday I'll get it back."],["3","I want to be famous, whatever it takes."],["4","I idolize a hero of the old tales and measure my deeds against that person's."],["5","I will do anything to prove myself superior to my hated rival."],["6","I would do anything for the other members of my old troupe."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to win fame and renown."],["2","I'm a sucker for a pretty face."],["3","A scandal prevents me from ever going home again. That kind of trouble seems to follow me around."],["4","I once satirized a noble who still wants my head. It was a mistake that I will likely repeat."],["5","I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."],["6","Despite my best efforts, I am unreliable to my friends."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["From the Oasis Theater's spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur's Gate hosts a colorful array of performers. Good acts can always find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through."]}]}]},{"id":"baldur-s-gate-folk-hero","name":"Baldur's Gate Folk Hero","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Animal Handling, Survival","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice), a {@item shovel|phb}, an {@item iron pot|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Rustic Hospitality","type":"entries","entries":["Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Social Vengeance","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You've lived your entire life in the Lower or Outer City of Baldur's Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldur's Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldur's Gate, you can spend {@dice 2d10} minutes to convince {@dice 1d6} {@creature commoner||commoners} to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual."],"data":{"isFeature":true}},{"type":"entries","name":"Folk Hero Origins","entries":["Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path.",{"type":"table","caption":"Folk Hero Origins","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You helped get healing for a sick child. Now the sick come to you, knowing you'll help them find a way to salvation."],["2","You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can't travel through that part of the city without your dozen adopted grandparents inviting you in for a meal."],["3","Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed."],["4","Fueled by alcohol, you faced down a carrion crawler that slunk out of the sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient admirers are losing hope. You're hoping for one last chance to win back the goodwill you've drunk away."],["5","You once defeated a raging bugbear with a hand mirror, a mounted deer's head, and two kicks to the groin. Later, you and the bugbear became friends."],["6","Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name."]]}]},{"name":"Specialty","type":"entries","entries":["You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.",{"type":"table","colLabels":["d10","Defining Event"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I stood up to a tyrant's agents."],["2","I saved people during a natural disaster."],["3","I stood alone against a terrible monster."],["4","I stole from a corrupt merchant to help the poor."],["5","I led a militia to fight off an invading army."],["6","I broke into a tyrant's castle and stole weapons to arm the people."],["7","I trained the peasantry to use farming implements as weapons against a tyrant's soldiers."],["8","A lord rescinded an unpopular decree after I led a symbolic act of protest against it."],["9","A celestial, fey, or similar creature gave me a blessing or revealed my secret origin."],["10","Recruited into a lord's army, I rose to leadership and was commended for my heroism."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I judge people by their actions, not their words."],["2","If someone is in trouble, I'm always ready to lend help."],["3","When I set my mind to something, I follow through no matter what gets in my way."],["4","I have a strong sense of fair play and always try to find the most equitable solution to arguments."],["5","I'm confident in my own abilities and do what I can to instill confidence in others."],["6","Thinking is for other people. I prefer action."],["7","I misuse long words in an attempt to sound smarter."],["8","I get bored easily. When am I going to get on with my destiny?"]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. People deserve to be treated with dignity and respect. (Good)"],["2","Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)"],["3","Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)"],["4","Might. If I become strong, I can take what I want—what I deserve. (Evil)"],["5","Sincerity. There's no good in pretending to be something I'm not. (Neutral)"],["6","Destiny. Nothing and no one can steer me away from my higher calling. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have a family, but I have no idea where they are. One day, I hope to see them again."],["2","I worked the land, I love the land, and I will protect the land."],["3","A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter."],["4","My tools are symbols of my past life, and I carry them so that I will never forget my roots."],["5","I protect those who cannot protect themselves."],["6","I wish my childhood sweetheart had come with me to pursue my destiny."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The tyrant who rules my land will stop at nothing to see me killed."],["2","I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure."],["3","The people who knew me when I was young know my shameful secret, so I can never go home again."],["4","I have a weakness for the vices of the city, especially hard drink."],["5","Secretly, I believe that things would be better if I were a tyrant lording over the land."],["6","I have trouble trusting in my allies."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Baldur's Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular imagination can turn on such champions almost as quickly as it anoints them."]}]}]},{"id":"baldur-s-gate-guild-artisan","name":"Baldur's Gate Guild Artisan","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Insight, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice), a letter of introduction from your guild, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Guild Membership","type":"entries","entries":["As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.","Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.","You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Professional Courtesy","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You're familiar with the city's crews, their territories, and inter-crew politics. Choose one of the three districts of Baldur's Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that district's neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.",{"type":"table","colLabels":["d20","Guild Business"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemists and apothecaries"],["2","Armorers, locksmiths, and finesmiths"],["3","Brewers, distillers, and vintners"],["4","Calligraphers, scribes, and scriveners"],["5","Carpenters, roofers, and plasterers"],["6","Cartographers, surveyors, and chart-makers"],["7","Cobblers and shoemakers"],["8","Cooks and bakers"],["9","Glassblowers and glaziers"],["10","Jewelers and gemcutters"],["11","Leatherworkers, skinners, and tanners"],["12","Masons and stonecutters"],["13","Painters, limners, and sign-makers"],["14","Potters and tile-makers"],["15","Shipwrights and sail-makers"],["16","Smiths and metal-forgers"],["17","Tinkers, pewterers, and casters"],["18","Wagon-makers and wheelwrights"],["19","Weavers and dyers"],["20","Woodcarvers, coopers, and bowyers"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Guild artisans are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist."],["2","I'm a snob who looks down on those who can't appreciate fine art."],["3","I always want to know how things work and what makes people tick."],["4","I'm full of witty aphorisms and have a proverb for every occasion."],["5","I'm rude to people who lack my commitment to hard work and fair play."],["6","I like to talk at length about my profession."],["7","I don't part with my money easily and will haggle tirelessly to get the best deal possible."],["8","I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)"],["2","Generosity. My talents were given to me so that I could use them to benefit the world. (Good)"],["3","Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)"],["4","Greed. I'm only in it for the money. (Evil)"],["5","People. I'm committed to the people I care about, not to ideals. (Neutral)"],["6","Aspiration. I work hard to be the best there is at my craft. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The workshop where I learned my trade is the most important place in the world to me."],["2","I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy."],["3","I owe my guild a great debt for forging me into the person I am today."],["4","I pursue wealth to secure someone's love."],["5","One day I will return to my guild and prove that I am the greatest artisan of them all."],["6","I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to get my hands on something rare or priceless."],["2","I'm quick to assume that someone is trying to cheat me."],["3","No one must ever learn that I once stole money from guild coffers."],["4","I'm never satisfied with what I have—I always want more."],["5","I would kill to acquire a noble title."],["6","I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Numerous guilds and professional associations exist in Baldur's Gate, covering every imaginable trade and discipline from gravediggers to moneylenders."]}]}]},{"id":"baldur-s-gate-hermit","name":"Baldur's Gate Hermit","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Medicine, Religion","tools":"Herbalism Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine}, {@skill Religion}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Map or Scroll Case|phb|scroll case} stuffed full of notes from your studies or prayers, a winter {@item blanket|phb}, a set of {@item common clothes|phb}, an {@item herbalism kit|phb}, and 5 gp"}]},{"name":"Feature: Discovery","type":"entries","entries":["The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.","Work with your DM to determine the details of your discovery and its impact on the campaign."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: The Real City","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You know the Baldur's Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isn't comfortable, but it's unlikely anyone will find you—and you can stay as long as you want."],"data":{"isFeature":true}},{"type":"entries","name":"Hermit Origins","entries":["Any number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.",{"type":"table","caption":"Hermit Origins","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and you've never been able to shake the guilt of causing their deaths over a frivolous lark. You've maintained a solitary vigil outside the cavern entrance ever since."],["2","You crossed the Guild in a bad way. Fortunately, its members think you're dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are."],["3","You study the puzzles of mortal natures. You've seen followers of evil deities perform miracles for the helpless at Twin Songs, and you've seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their contradictions, fills your hours."],["4","You tend to some part of the city's forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families' manors, or a collection of religious texts stuffed into an attic and forgotten when a believer's patron deity died. In this solitary work, you've learned secrets no one else knows."],["5","You killed a patriar's scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin."],["6","You aren't originally from Baldur's Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfill—its object was destroyed or its purpose was negated by some superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city."]]}]},{"name":"Specialty","type":"entries","entries":["What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.",{"type":"table","colLabels":["d8","Life of Seclusion"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I was searching for spiritual enlightenment."],["2","I was partaking of communal living in accordance with the dictates of a religious order."],["3","I was exiled for a crime I didn't commit."],["4","I retreated from society after a life-altering event."],["5","I needed a quiet place to work on my art, literature, music, or manifesto."],["6","I needed to commune with nature, far from civilization."],["7","I was the caretaker of an ancient ruin or relic."],["8","I was a pilgrim in search of a person, place, or relic of spiritual significance."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt."],["2","I am utterly serene, even in the face of disaster."],["3","The leader of my community had something wise to say on every topic, and I am eager to share that wisdom."],["4","I feel tremendous empathy for all who suffer."],["5","I'm oblivious to etiquette and social expectations."],["6","I connect everything that happens to me to a grand, cosmic plan."],["7","I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings."],["8","I am working on a grand philosophical theory and love sharing my ideas."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)"],["2","Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)"],["3","Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)"],["4","Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)"],["5","Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)"],["6","Self-Knowledge. If you know yourself, there's nothing left to know. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Nothing is more important than the other members of my hermitage, order, or association."],["2","I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them."],["3","I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me."],["4","I entered seclusion because I loved someone I could not have."],["5","Should my discovery come to light, it could bring ruin to the world."],["6","My isolation gave me great insight into a great evil that only I can destroy."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Now that I've returned to the world, I enjoy its delights a little too much."],["2","I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell."],["3","I am dogmatic in my thoughts and philosophy."],["4","I let my need to win arguments overshadow friendships and harmony."],["5","I'd risk too much to uncover a lost bit of knowledge."],["6","I like keeping secrets and won't share them with anyone."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur's Gate holds a handful of souls who manage to find isolation amid its tumult."]}]}]},{"id":"baldur-s-gate-noble","name":"Baldur's Gate Noble","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"History, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item signet ring|phb}, a scroll of pedigree, and a purse containing 25 gp"}]},{"name":"Baldur's Gate Feature: Patriar","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","As a member of one of the elite families of Baldur's Gate, you may pass through city gates without paying tolls, mingle among the Gate's nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others' without question, and any corruption among guards or government officials tends to work in your favor, not against you—at least until you make some effort to expose it."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world."],["2","The common folk love me for my kindness and generosity."],["3","No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses."],["4","I take great pains to always look my best and follow the latest fashions."],["5","I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations."],["6","Despite my noble birth, I do not place myself above other folk. We all have the same blood."],["7","My favor, once lost, is lost forever."],["8","If you do me an injury, I will crush you, ruin your name, and salt your fields."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)"],["2","Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)"],["3","Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)"],["4","Power. If I can attain more power, no one will tell me what to do. (Evil)"],["5","Family. Blood runs thicker than water. (Any)"],["6","Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I will face any challenge to win the approval of my family."],["2","My house's alliance with another noble family must be sustained at all costs."],["3","Nothing is more important than the other members of my family."],["4","I am in love with the heir of a family that my family despises."],["5","My loyalty to my sovereign is unwavering."],["6","The common folk must see me as a hero of the people."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I secretly believe that everyone is beneath me."],["2","I hide a truly scandalous secret that could ruin my family forever."],["3","I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger."],["4","I have an insatiable desire for carnal pleasures."],["5","In fact, the world does revolve around me."],["6","By my words and actions, I often bring shame to my family."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The patriars of Baldur's Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.","This combination of worldly savvy and local blindness characterizes almost all the nobility of Baldur's Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who wish to use the background's standard feature might have gained their standing in Baldur's Gate from business rather than inheritance."]}]}]},{"id":"baldur-s-gate-outlander","name":"Baldur's Gate Outlander","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item staff|phb}, a {@item hunting trap|phb}, a trophy from an animal you killed, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Wanderer","type":"entries","entries":["You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Immigrant Experience","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","Even after your short time in Baldur's Gate, you've learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the city's immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with firsthand experience—likely somewhere in the Outer City."],"data":{"isFeature":true}},{"type":"entries","name":"Outlander Origins","entries":["Foreigners of all kinds come to Baldur's Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table provides ideas for how your character might have come to Baldur's Gate.",{"type":"table","caption":"Outlander Origins","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Someone stole something precious from your people. You tracked the thief to the city gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You don't know where to go from here, but your people need you to succeed."],["2","You've always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you're here, ready to make your mark in the world, but unsure how to begin."],["3","War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don't even know how many of your people survived or where to find them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for."],["4","You were captured by kidnappers and taken far from your home. The Knights of the Unicorn freed you and brought you here, but now you're on your own."],["5","You were exiled for breaking a trivial-seeming taboo. For this seemingly minor transgression, you lost your friends, family, and homeland in one fell swoop, and were given little choice but to strike out on your own."],["6","A peddler once brought something astonishing to your homeland—a Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder—and told you that it came from Baldur's Gate. You've come to see the source of such wonders, and perhaps learn to create them."]]}]},{"name":"Specialty","type":"entries","entries":["You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.",{"type":"table","colLabels":["d10","Origin"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Forester"],["2","Trapper"],["3","Homesteader"],["4","Guide"],["5","Exile or outcast"],["6","Bounty hunter"],["7","Pilgrim"],["8","Tribal nomad"],["9","Hunter-gatherer"],["10","Tribal marauder"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm driven by a wanderlust that led me away from home."],["2","I watch over my friends as if they were a litter of newborn pups."],["3","I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to."],["4","I have a lesson for every situation, drawn from observing nature."],["5","I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear."],["6","I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them."],["7","I feel far more comfortable around animals than people."],["8","I was, in fact, raised by wolves."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)"],["2","Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)"],["3","Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)"],["4","Might. The strongest are meant to rule. (Evil)"],["5","Nature. The natural world is more important than all the constructs of civilization. (Neutral)"],["6","Glory. I must earn glory in battle, for myself and my clan. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My family, clan, or tribe is the most important thing in my life, even when they are far from me."],["2","An injury to the unspoiled wilderness of my home is an injury to me."],["3","I will bring terrible wrath down on the evildoers who destroyed my homeland."],["4","I am the last of my tribe, and it is up to me to ensure their names enter legend."],["5","I suffer awful visions of a coming disaster and will do anything to prevent it."],["6","It is my duty to provide children to sustain my tribe."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am too enamored of ale, wine, and other intoxicants."],["2","There's no room for caution in a life lived to the fullest."],["3","I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me."],["4","I am slow to trust members of other races, tribes, and societies."],["5","Violence is my answer to almost any challenge."],["6","Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Coming to Baldur's Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on the path to Baldur's Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it's likely that—no matter how long you spend in the city—you'll leave an outsider, if you leave at all."]}]}]},{"id":"baldur-s-gate-sage","name":"Baldur's Gate Sage","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Arcana, History","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill History}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|phb|bottle of black ink}, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Researcher","type":"entries","entries":["When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Rumor Monger","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","Via your personal rumor mill and articles published in Baldur's Mouth, you can surmise a great deal about Baldurians' secrets—who's practicing necromancy, who's involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of {@dice 1d4} suspects who, if they aren't involved, have a strong chance of knowing who is."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.",{"type":"table","colLabels":["d8","Field of Study"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemist"],["2","Astronomer"],["3","Discredited academic"],["4","Librarian"],["5","Professor"],["6","Researcher"],["7","Wizard's apprentice"],["8","Scribe"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I use polysyllabic words that convey the impression of great erudition."],["2","I've read every book in the world's greatest libraries—or I like to boast that I have."],["3","I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."],["4","There's nothing I like more than a good mystery."],["5","I'm willing to listen to every side of an argument before I make my own judgment."],["6","I... speak... slowly... when talking... to idiots,... which... almost... everyone... is... compared... to me."],["7","I am horribly, horribly awkward in social situations."],["8","I'm convinced that people are always trying to steal my secrets."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Knowledge. The path to power and self-improvement is through knowledge. (Neutral)"],["2","Beauty. What is beautiful points us beyond itself toward what is true. (Good)"],["3","Logic. Emotions must not cloud our logical thinking. (Lawful)"],["4","No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)"],["5","Power. Knowledge is the path to power and domination. (Evil)"],["6","Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","It is my duty to protect my students."],["2","I have an ancient text that holds terrible secrets that must not fall into the wrong hands."],["3","I work to preserve a library, university, scriptorium, or monastery."],["4","My life's work is a series of tomes related to a specific field of lore."],["5","I've been searching my whole life for the answer to a certain question."],["6","I sold my soul for knowledge. I hope to do great deeds and win it back."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am easily distracted by the promise of information."],["2","Most people scream and run when they see a demon. I stop and take notes on its anatomy."],["3","Unlocking an ancient mystery is worth the price of a civilization."],["4","I overlook obvious solutions in favor of complicated ones."],["5","I speak without really thinking through my words, invariably insulting others."],["6","I can't keep a secret to save my life, or anyone else's."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Baldur's Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife with opportunities for arcane study, although its masters are dispersed across individual wizards' abodes and lack concentrated communities."]}]}]},{"id":"baldur-s-gate-sailor","name":"Baldur's Gate Sailor","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Athletics, Perception","tools":"Navigator's Tools, Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's tools|phb}, {@filter vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A belaying pin ({@item club|phb}), {@item silk rope (50 feet)|phb}, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random {@item trinket|phb} on the Trinkets table in chapter 5), a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Ship's Passage","type":"entries","entries":["When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Smuggler's Sense","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You're familiar with the docks of Baldur's Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, it's easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers—the Flaming Fist harbor guards—and have a sense of how to operate the city's mechanized cranes."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My friends know they can rely on me, no matter what."],["2","I work hard so that I can play hard when the work is done."],["3","I enjoy sailing into new ports and making new friends over a flagon of ale."],["4","I stretch the truth for the sake of a good story."],["5","To me, a tavern brawl is a nice way to get to know a new city."],["6","I never pass up a friendly wager."],["7","My language is as foul as an otyugh nest."],["8","I like a job well done, especially if I can convince someone else to do it."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)"],["2","Fairness. We all do the work, so we all share in the rewards. (Lawful)"],["3","Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)"],["4","Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)"],["5","People. I'm committed to my crewmates, not to ideals. (Neutral)"],["6","Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm loyal to my captain first, everything else second."],["2","The ship is most important—crewmates and captains come and go."],["3","I'll always remember my first ship."],["4","In a harbor town, I have a paramour whose eyes nearly stole me from the sea."],["5","I was cheated out of my fair share of the profits, and I want to get my due."],["6","Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I follow orders, even if I think they're wrong."],["2","I'll say anything to avoid having to do extra work."],["3","Once someone questions my courage, I never back down no matter how dangerous the situation."],["4","Once I start drinking, it's hard for me to stop."],["5","I can't help but pocket loose coins and other trinkets I come across."],["6","My pride will probably lead to my destruction."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Baldur's Gate was founded by sailors, and its harbor is still the city's beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the port, and even the Outer City's rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldur's Gate as the cobbles on its streets, characters with this background are common."]}]}]},{"id":"baldur-s-gate-soldier","name":"Baldur's Gate Soldier","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Athletics, Intimidation","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"An insignia of rank, a trophy taken from a fallen enemy (a {@item dagger|phb}, broken blade, or piece of a banner), a bone {@item dice set|phb} or {@item playing card set|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Military Rank","type":"entries","entries":["You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: City Guard","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.",{"type":"entries","name":"Flaming Fist","entries":["If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you're required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist's fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the city's gates without question—although you can't bring guests into the Upper City as a member of the Watch might. Additionally, you're always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale."]},{"type":"entries","name":"The Watch","entries":["If you serve in the Watch, you're required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform."]}],"data":{"isFeature":true}},{"type":"entries","name":"Baldur's Gate Feature: Loyalty Test","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","You've had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn't equate to evidence of it, and your sense certainly isn't foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:",{"type":"table","colLabels":["d8","Role"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Officer"],["2","Scout"],["3","Infantry"],["4","Cavalry"],["5","Healer"],["6","Quartermaster"],["7","Standard-bearer"],["8","Support staff (cook, blacksmith, or the like)"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm always polite and respectful."],["2","I'm haunted by memories of war. I can't get the images of violence out of my mind."],["3","I've lost too many friends, and I'm slow to make new ones."],["4","I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."],["5","I can stare down a hell hound without flinching."],["6","I enjoy being strong and like breaking things."],["7","I have a crude sense of humor."],["8","I face problems head-on. A simple, direct solution is the best path to success."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Greater Good. Our lot is to lay down our lives in defense of others. (Good)"],["2","Responsibility. I do what I must and obey just authority. (Lawful)"],["3","Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"],["4","Might. In life as in war, the stronger force wins. (Evil)"],["5","Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"],["6","Nation. My city, nation, or people are all that matter. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would still lay down my life for the people I served with."],["2","Someone saved my life on the battlefield. To this day, I will never leave a friend behind."],["3","My honor is my life."],["4","I'll never forget the crushing defeat my company suffered or the enemies who dealt it."],["5","Those who fight beside me are those worth dying for."],["6","I fight for those who cannot fight for themselves."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The monstrous enemy we faced in battle still leaves me quivering with fear."],["2","I have little respect for anyone who is not a proven warrior."],["3","I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret."],["4","My hatred of my enemies is blinding and unreasoning."],["5","I obey the law, even if the law causes misery."],["6","I'd rather eat my armor than admit when I'm wrong."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur's Gate."]}]}]},{"id":"baldur-s-gate-urchin","name":"Baldur's Gate Urchin","source":"BGDIA","page":204,"srd":false,"abilityScores":"","skills":"Sleight Of Hand, Stealth","tools":"Disguise Kit, Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Sleight of Hand}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, {@item Thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: City Secrets","type":"entries","entries":["You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow."],"data":{"isFeature":true}},{"name":"Baldur's Gate Feature: Gateguide Connection","type":"entries","entries":["{@note The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate—though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate.}","Even though you might not be a member of the Gateguides crew, you've associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life—and maybe get some payback on all the rich people who treated them badly.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I hide scraps of food and trinkets away in my pockets."],["2","I ask a lot of questions."],["3","I like to squeeze into small places where no one else can get to me."],["4","I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms."],["5","I eat like a pig and have bad manners."],["6","I think anyone who's nice to me is hiding evil intent."],["7","I don't like to bathe."],["8","I bluntly say what others are hinting at or hiding."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. All people, rich or poor, deserve respect. (Good)"],["2","Community. We have to take care of each other, because no one else is going to do it. (Lawful)"],["3","Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)"],["4","Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)"],["5","People. I help the people who help me—that's what keeps us alive. (Neutral)"],["6","Aspiration. I'm going to prove that I'm worthy of a better life. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My town or city is my home, and I'll fight to defend it."],["2","I sponsor an orphanage to keep others from enduring what I was forced to endure."],["3","I owe my survival to another urchin who taught me to live on the streets."],["4","I owe a debt I can never repay to the person who took pity on me."],["5","I escaped my life of poverty by robbing an important person, and I'm wanted for it."],["6","No one else should have to endure the hardships I've been through."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","If I'm outnumbered, I will run away from a fight."],["2","Gold seems like a lot of money to me, and I'll do just about anything for more of it."],["3","I will never fully trust anyone other than myself."],["4","I'd rather kill someone in their sleep than fight fair."],["5","It's not stealing if I need it more than someone else."],["6","People who can't take care of themselves get what they deserve."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons of the Guild or pressed into dirty and dangerous work by unscrupulous masters."]}]}]},{"id":"boros-legionnaire","name":"Boros Legionnaire","source":"GGR","page":40,"srd":false,"abilityScores":"","skills":"Athletics, Intimidation","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"Choose one of Celestial, Draconic, Goblin, or Minotaur"},{"type":"item","name":"Equipment:","entry":"A Boros insignia, a feather from an angel's wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 2 gp (Boros-minted 1-zino coins)"}]},{"type":"entries","name":"Feature: Legion Station","entries":["You have an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor lifestyle between adventures."],"data":{"isFeature":true}},{"type":"entries","name":"Boros Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Boros Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Boros Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell fire bolt}, {@spell sacred flame}"],["1st","{@spell guiding bolt}, {@spell heroism}"],["2nd","{@spell aid}, {@spell scorching ray}"],["3rd","{@spell beacon of hope}, {@spell blinding smite}"],["4th","{@spell death ward}, {@spell wall of fire}"],["5th","{@spell flame strike}"]]},"Your magic often features dramatic bursts of flame or radiance. When you cast beneficial spells on your allies, they appear momentarily surrounded with halos of bright fire."]},{"type":"entries","name":"Suggested Characteristics","entries":["The Boros Legion is a zealous army, full of righteous energy tempered with military discipline. Its members share its leadership's devotion to the ideals of justice, or they find satisfaction in the more warfare-oriented aspects of the legion's work.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I approach every task with the same high degree of military precision."],["2","I am always the first into the fray."],["3","I bear any injury or indignity with stoic discipline."],["4","My righteous wrath is easily inflamed by the slightest iniquity."],["5","My honor is more important to me than my life."],["6","Dangerous work is best accomplished by an orderly group working with common purpose."],["7","I treat my weapons, uniform, and insignia with reverence, for they are gifts of the angels."],["8","I pace when standing and fidget incessantly when forced to sit."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Justice}. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)"],["3","{@b Protection}. It isn't right for innocents to suffer because of the arrogance of the powerful. (Good)"],["4","{@b Solidarity}. It is most crucial to act with a single will, marching side by side in perfect accord. (Lawful)"],["5","{@b Order}. Society functions only if people do their duty and respect the chain of command. (Lawful)"],["6","{@b Conviction}. Anything worth doing is worth doing with your whole heart. (Lawful)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I would lay down my life for Aurelia and the angels."],["2","I owe my life to the Boros captain who took me in when I was living on the streets."],["3","My fellow legionnaires are my family."],["4","I wield the same Boros weapon my grandparent did, for the honor of our family."],["5","I ran with the Rakdos in my youth, and I'm striving to atone for my past misdeeds."],["6","I do what I can to help out the spouse of a comrade who died in battle."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I act bravely when I'm in a group, but I'm a coward when I'm alone."],["2","I see everything in clear-cut black and white."],["3","I'm just a little fascinated by the ways of the Gruul."],["4","I trust the chain of command more than anything—more even than my closest friends."],["5","I'm slow to trust members of other guilds."],["6","I've been known to turn a blind eye to injustice, with the help of a modest bribe."]]}]},{"type":"entries","name":"Contacts","entries":["The ordered structure of the Boros Legion offers abundant opportunities to make friends—and rivals—in higher places. You might have close friends in other guilds that share the Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.","Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non-Boros Contacts table.",{"type":"table","caption":"Boros Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A former comrade in arms was promoted into the prestigious Sunhome Guard."],["2","One of my parents is a ranking Boros officer."],["3","A close friend serves aboard the {@i Parhelion II}, a flying fortress."],["4","I had a tangled affair with a Boros garrison captain."],["5","I have maintained a relationship with one of my instructors at Horizon Military Academy."],["6","I competed with a fellow student for the attention of a mentor at Horizon Military Academy."],["7","The person who recruited me into the legion changed the course of my life."],["8","A Boros angel knows my name."]]},{"type":"table","caption":"Non-Boros Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","One of my siblings is an Azorius arrester."],["2","Roll an additional Boros contact; you can decide if the contact is an ally or a rival."],["3","I showed mercy to an injured, now-grateful Dimir spy."],["4","I suspect someone I know is a Golgari assassin, but I can't prove it."],["5","An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned."],["6","I once befriended an Izzet scientist, and we're still cordial though the relationship ended messily."],["7","I owe a monetary debt to an Orzhov syndic."],["8","A Rakdos blood witch seems to enjoy harassing me."],["9","I tried to recruit a friend who ended up joining the Selesnya."],["10","I keep running into a particular Simic biomancer, and I enjoy the arguments that inevitably result."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["As a member of the Boros Legion, you are subject to the orders of your superior officers. You go where the angels tell you to go, and you do what they command you to do, to the best of your ability. If you enjoy some measure of independence, it's either because you have proven yourself capable of working without close supervision or because you're a rebellious sort who is willing to disobey orders now and face the consequences later.","As a soldier on the street, you are tasked with bringing dangerous threats like the Rakdos and the Gruul in line. You might contend with Rakdos performances gone horribly out of control, Gruul raids on outlying neighborhoods, shipments of rot-infested vegetation from the Golgari undercity, and violent uprisings among the guildless. At the same time, you might have to worry about Dimir spies infiltrating your leadership, overzealous or corrupt Azorius senators abusing the law at the expense of justice, Izzet experiments leveling city blocks, and Simic creations that break out of laboratories and wreak havoc through the Tenth District.",{"type":"inset","name":"Tajic, Blade of the Legion","entries":["Tajic is a firefist who carries the exalted title of Blade of the Legion, putting him just below the angels in rank. He maintains close communication with Aurelia, though recent events in the city have set them at odds. Tajic believes that the Boros can trust only the Boros. He is convinced that any effort at peace among the guilds is doomed to failure without the Guildpact. The Boros, he argues, would be better off spending their energy to make themselves stronger so they can uphold the fragile balance that exists now—and protect the innocent when the balance tilts. Aurelia feels that his negative attitude runs the risk of poisoning the hearts of the other Boros and undermining any peace efforts. For the most part, in deference to the angel, Tajic keeps his views to himself."]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter's lofty promises, or were drawn in by the prospect of a life of action."]}]}]},{"id":"carouser","name":"Carouser","source":"ABH","page":6,"srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Charisma","skills":"Deception, Persuasion","tools":"Gaming Set","feat":"Tireless Reveler","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Tireless Reveler|ABH}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception|XPHB} and {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Gaming Set|XPHB} (same as above), {@item Fine Clothes|XPHB}, {@item Glass Bottle|XPHB}, {@item Mirror|XPHB}, {@item Perfume|XPHB}, {@item Pouch|XPHB}, {@item Tinderbox|XPHB}, 19 GP; or (B) 50 GP"}]}],"lore":["You grew to adulthood in the beating heart of a large city, such as Baldur's Gate. You spent countless evenings in taverns, playhouses, parlors, and gambling dens, savoring all the city had to offer. You're a natural at interacting with people to learn their secrets, whether over a high-stakes game or at a high-class soiree. You might have been thrown out of an establishment or ten, but only by people who don't know how to party."]},{"id":"celebrity-adventurer-s-scion","name":"Celebrity Adventurer's Scion","source":"AI","page":48,"image":"backgrounds/AI/celebrity-adventurers-scion.webp","srd":false,"abilityScores":"","skills":"Perception, Performance","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Perception}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"{@item Disguise kit|phb}, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 30 gp."}]},{"name":"Feature: Name Dropping","type":"entries","entries":["You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Scions of celebrity adventurers must deal with fame that's not theirs, wealth they didn't earn, and expectations they can never hope to meet. These hardships can have adverse effects, but those who cope with them can arrive at a decent attitude and a grounded worldview. Those who fail become bitter—or worse.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will never get out of my famous parent's shadow, and no one else will ever understand this burden."],["2","I've seen enough of the adventuring life to have realistic expectations and empathy for my peers."],["3","Living up to my legacy will be difficult, but I'm going to do it."],["4","I'm used to the very best in life, and that's a hard habit to break."],["5","My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me."],["6","No one can fake a smile, a handshake, or an interested nod like I can."],["7","I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you."],["8","No risk is too great for the rewards of defeating my enemies... and taking their stuff."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)"],["2","Peace. Those who can find or make peace in the chaotic world around them have everything. (Lawful)"],["3","Fame. I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral)"],["4","Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)"],["5","Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)"],["6","Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While my parent was out adventuring, a servant raised me, and I care about that person more than anyone."],["2","I consider every member of my parent's former adventuring party to be family."],["3","Despite their absences, my famous parent was kind and generous. I love them and want to make them proud."],["4","My parent once brought a cursed magic item home. It is my obsession."],["5","My childhood home holds all my best memories, and its upkeep is my primary concern."],["6","Growing up, I had an imaginary friend I could always count on. That friend is still with me."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You don't know what I'm going through. You never can."],["2","You. Fetch my cloak. And maybe rub my feet for a while."],["3","My comrades are brave, but I must defeat this threat alone to prove my worth."],["4","Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them."],["5","My best days are behind me. Ahead lies only toil, pain, and death."],["6","You have to look out for yourself. No one else will."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Your family name strikes fear and admiration in the hearts of the common folk—but that's got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn't all hugs and kisses.","You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you'd be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.","In the end, all you have to show for your lineage is your name. Most of the family's money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself."]}]}],"gallery":[{"path":"backgrounds/AI/celebrity-adventurers-scion.webp","credit":"Kris Straub"}]},{"id":"charlatan","name":"Charlatan","source":"XPHB","page":180,"image":"backgrounds/XPHB/Charlatan.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Charisma","skills":"Deception, Sleight Of Hand","tools":"Forgery Kit","feat":"Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Skilled|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception|XPHB}, {@skill Sleight of Hand|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Forgery Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Forgery Kit|XPHB}, {@item Costume|XPHB}, {@item Fine Clothes|XPHB}, 15 GP; or (B) 50 GP"}]}],"lore":["Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records."],"gallery":[{"path":"backgrounds/XPHB/Charlatan.webp","credit":"Luca Bancone"}],"otherVersions":[{"id":"charlatan-phb","source":"PHB"}]},{"id":"charlatan-phb","name":"Charlatan","source":"PHB","page":128,"srd":false,"abilityScores":"","skills":"Deception, Sleight Of Hand","tools":"Disguise Kit, Forgery Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Sleight of Hand}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, {@item Forgery kit|phb}"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item disguise kit|phb}, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: False Identity","type":"entries","entries":["You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy."],"data":{"isFeature":true}},{"name":"Favorite Schemes","type":"entries","entries":["Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.",{"type":"table","colLabels":["d6","Scam"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I cheat at games of chance."],["2","I shave coins or forge documents."],["3","I insinuate myself into people's lives to prey on their weakness and secure their fortunes."],["4","I put on new identities like clothes."],["5","I run sleight-of-hand cons on street corners."],["6","I convince people that worthless junk is worth their hard-earned money."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fall in and out of love easily, and am always pursuing someone."],["2","I have a joke for every occasion, especially occasions where humor is inappropriate."],["3","Flattery is my preferred trick for getting what I want."],["4","I'm a born gambler who can't resist taking a risk for a potential payoff."],["5","I lie about almost everything, even when there's no reason to."],["6","Sarcasm and insults are my weapons of choice."],["7","I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment."],["8","I pocket anything I see that might have some value."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Independence. I am a free spirit—no one tells me what to do. (Chaotic)"],["2","Fairness. I never target people who can't afford to lose a few coins. (Lawful)"],["3","Charity. I distribute the money I acquire to the people who really need it. (Good)"],["4","Creativity. I never run the same con twice. (Chaotic)"],["5","Friendship. Material goods come and go. Bonds of friendship last forever. (Good)"],["6","Aspiration. I'm determined to make something of myself. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about."],["2","I owe everything to my mentor—a horrible person who's probably rotting in jail somewhere."],["3","Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her."],["4","I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me."],["5","A powerful person killed someone I love. Some day soon, I'll have my revenge."],["6","I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I can't resist a pretty face."],["2","I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in."],["3","I'm convinced that no one could ever fool me the way I fool others."],["4","I'm too greedy for my own good. I can't resist taking a risk if there's money involved."],["5","I can't resist swindling people who are more powerful than me."],["6","I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage","You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment–nothing more than a bit of fat with a sprinkle of silver dust–can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you can make them sound like the real deal."]}]}],"hidden":true,"otherVersions":[{"id":"charlatan","source":"XPHB"}]},{"id":"chondathan-freebooter","name":"Chondathan Freebooter","source":"FRHoF","page":28,"image":"backgrounds/FRHoF/Chondathan Freebooter.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Wisdom","skills":"Athletics, Sleight Of Hand","tools":"Weaver's Tools","feat":"Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Skilled|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics|XPHB} and {@skill Sleight of Hand|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Weaver's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Weaver's Tools|XPHB}, {@item Backpack|XPHB}, {@item Ball Bearings|XPHB}, {@item Basket|XPHB}, {@item Bedroll|XPHB}, {@item Bucket|XPHB}, {@item Rations|XPHB} (3 days' worth), {@item Rope|XPHB}, {@item Signal Whistle|XPHB}, {@item Traveler's Clothes|XPHB}, 38 GP; or (B) 50 GP"}]}],"lore":["Though most youths in Chondath accept their four-year term of compulsory military service, you bristled at that authoritarian attempt to control your life. You forsook your nationhood, discarded your given name, and worked as a freebooter with the first ship that would have you. Since then, you've traveled the Vilhon Reach. Though you've never sailed more than a few dozen leagues from land, you make up for it with deep local connections and the breadth of your experiences."],"gallery":[{"path":"backgrounds/FRHoF/Chondathan Freebooter.webp","credit":"Miro Petrov"}]},{"id":"city-watch","name":"City Watch","source":"SCAG","page":145,"srd":false,"abilityScores":"","skills":"Athletics, Insight","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Insight}"},{"type":"item","name":"Languages:","entry":"Any two of your choice"},{"type":"item","name":"Equipment:","entry":"A uniform in the style of your unit and indicative of your rank, a {@item horn|phb} with which to summon help, a set of {@item manacles|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Watcher's Eye","type":"entries","entries":["Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background soldier} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.","Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.","You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.","Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.","Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community."]}]}]},{"id":"clan-crafter","name":"Clan Crafter","source":"SCAG","page":145,"srd":false,"abilityScores":"","skills":"History, Insight","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Insight}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Dwarvish or one of your choice if you already speak Dwarvish"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of {@item traveler's clothes|phb}, and a {@item pouch|phb} containing 5 gp and a gem worth 10 gp"}]},{"name":"Feature: Respect of the Stout Folk","type":"entries","entries":["As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your companions) the finest accommodations and assistance."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background guild artisan} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words \"guild\" and \"clan\" to be interchangeable.)","Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.","You are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation."]}]}]},{"id":"cloistered-scholar","name":"Cloistered Scholar","source":"SCAG","page":146,"srd":false,"abilityScores":"","skills":"choose 1 from Arcana, Nature, Religion; History","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, plus your choice of one from among {@skill Arcana}, {@skill Nature}, and {@skill Religion}"},{"type":"item","name":"Languages:","entry":"any two of your choice"},{"type":"item","name":"Equipment:","entry":"The scholar's {@item robes|phb} of your cloister, a writing kit (small {@item pouch|phb} with a quill, ink, folded parchment, and a small penknife), a borrowed {@item book|phb} on the subject of your current study, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Library Access","type":"entries","entries":["Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.","You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.","Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy to a fellow scholar."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background sage} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistered scholar.","Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth - perhaps as a worthy goal in itself, or maybe as a means to a desirable end."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of knowledge.","The most well known of Faerûn's fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep's own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.","Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald's Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn."]}]}]},{"id":"cobalt-scholar-sage","name":"Cobalt Scholar (Sage)","source":"EGW","page":203,"srd":false,"abilityScores":"","skills":"Arcana, History","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill History}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|phb|bottle of black ink}, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Researcher","type":"entries","entries":["When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.",{"type":"table","colLabels":["d8","Field of Study"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemist"],["2","Astronomer"],["3","Discredited academic"],["4","Librarian"],["5","Professor"],["6","Researcher"],["7","Wizard's apprentice"],["8","Scribe"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I use polysyllabic words that convey the impression of great erudition."],["2","I've read every book in the world's greatest libraries—or I like to boast that I have."],["3","I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."],["4","There's nothing I like more than a good mystery."],["5","I'm willing to listen to every side of an argument before I make my own judgment."],["6","I... speak... slowly... when talking... to idiots,... which... almost... everyone... is... compared... to me."],["7","I am horribly, horribly awkward in social situations."],["8","I'm convinced that people are always trying to steal my secrets."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Knowledge. The path to power and self-improvement is through knowledge. (Neutral)"],["2","Beauty. What is beautiful points us beyond itself toward what is true. (Good)"],["3","Logic. Emotions must not cloud our logical thinking. (Lawful)"],["4","No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)"],["5","Power. Knowledge is the path to power and domination. (Evil)"],["6","Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","It is my duty to protect my students."],["2","I have an ancient text that holds terrible secrets that must not fall into the wrong hands."],["3","I work to preserve a library, university, scriptorium, or monastery."],["4","My life's work is a series of tomes related to a specific field of lore."],["5","I've been searching my whole life for the answer to a certain question."],["6","I sold my soul for knowledge. I hope to do great deeds and win it back."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am easily distracted by the promise of information."],["2","Most people scream and run when they see a demon. I stop and take notes on its anatomy."],["3","Unlocking an ancient mystery is worth the price of a civilization."],["4","I overlook obvious solutions in favor of complicated ones."],["5","I speak without really thinking through my words, invariably insulting others."],["6","I can't keep a secret to save my life, or anyone else's."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The Cobalt Soul is an organization of monastic scholars dedicated to preserving knowledge and recorded history, not just across Wildemount but all of Exandria. Its operations are primarily based out of the cities of Zadash and Rexxentrum in the Dwendalian Empire, and you likely studied at one of those sites.","As a rank-and-file pupil of the Cobalt Soul, you adventure to help expand your mind. Alternatively (and with the DM's permission), you might also take on a more specific role within the organization. Expositors are secret agents who gather information in the field, while archivists are the curators who ensure the well-being of the Cobalt Soul's many Archives. Monks of the Cobalt Soul are enlightened scholars who lead expeditions into ancient and forgotten places, hoping to reclaim their lost knowledge and history."]}]}]},{"id":"courtier","name":"Courtier","source":"SCAG","page":146,"srd":false,"abilityScores":"","skills":"Insight, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Persuasion}"},{"type":"item","name":"Languages:","entry":"Any two of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb} and a {@item pouch|phb} containing 5 gp"}]},{"name":"Feature: Court Functionary","type":"entries","entries":["Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background guild artisan} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a courtier.","The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.","You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.","Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer."]}]}]},{"id":"criminal","name":"Criminal","source":"XPHB","page":180,"image":"backgrounds/XPHB/Criminal.webp","srd":true,"abilityScores":"Choose from Dexterity, Constitution, Intelligence","skills":"Sleight Of Hand, Stealth","tools":"Thieves' Tools","feat":"Alert","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Alert|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Sleight of Hand|XPHB}, {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Thieves' Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB|2 Daggers}, {@item Thieves' Tools|XPHB}, {@item Crowbar|XPHB}, {@item Pouch|XPHB|2 Pouches}, {@item Traveler's Clothes|XPHB}, 16 GP; or (B) 50 GP"}]}],"lore":["You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers."],"gallery":[{"path":"backgrounds/XPHB/Criminal.webp","credit":"Noor Rahman"}],"otherVersions":[{"id":"criminal-phb","source":"PHB"}]},{"id":"criminal-phb","name":"Criminal","source":"PHB","page":129,"srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item crowbar|phb}, a set of dark {@item common clothes|phb} including a hood, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Criminal Contact","type":"entries","entries":["You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.",{"type":"table","colLabels":["d8","Specialty"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Blackmailer"],["2","Burglar"],["3","Enforcer"],["4","Fence"],["5","Highway robber"],["6","Hired killer"],["7","Pickpocket"],["8","Smuggler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a plan for when things go wrong."],["2","I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden."],["4","I would rather make a new friend than a new enemy."],["5","I am incredibly slow to trust. Those who seem the fairest often have the most to hide."],["6","I don't pay attention to the risks in a situation. Never tell me the odds."],["7","The best way to get me to do something is to tell me I can't do it."],["8","I blow up at the slightest insult."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Honor. I don't steal from others in the trade. (Lawful)"],["2","Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"],["3","Charity. I steal from the wealthy so that I can help people in need. (Good)"],["4","Greed. I will do whatever it takes to become wealthy. (Evil)"],["5","People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"],["6","Redemption. There's a spark of good in everyone. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm trying to pay off an old debt I owe to a generous benefactor."],["2","My ill-gotten gains go to support my family."],["3","Something important was taken from me, and I aim to steal it back."],["4","I will become the greatest thief that ever lived."],["5","I'm guilty of a terrible crime. I hope I can redeem myself for it."],["6","Someone I loved died because of a mistake I made. That will never happen again."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","When I see something valuable, I can't think about anything but how to steal it."],["2","When faced with a choice between money and my friends, I usually choose the money."],["3","If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."],["4","I have a 'tell' that reveals when I'm lying."],["5","I turn tail and run when things look bad."],["6","An innocent person is in prison for a crime that I committed. I'm okay with that."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society."]}]}],"hidden":true,"otherVersions":[{"id":"criminal","source":"XPHB"}]},{"id":"custom-background","name":"Custom Background","source":"PHB","page":126,"srd":false,"abilityScores":"","skills":"","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"Two of your choice"},{"type":"item","name":"Languages and Tool Proficiencies:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"The equipment package from any background"}]},{"name":"Feature: Choose a Feature","type":"entries","entries":["Choose a feature from any background."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Use the suggested characteristics from any background."]},"{@note See the section on {@book Customizing a Background|PHB|4|Customizing a Background} in the {@book Player's Handbook|PHB} for more information.}"]},{"id":"dead-magic-dweller","name":"Dead Magic Dweller","source":"FRHoF","page":28,"image":"backgrounds/FRHoF/Dead Magic Dweller.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Wisdom","skills":"Medicine, Survival","tools":"Leatherworker's Tools","feat":"Healer","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Healer|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine|XPHB} and {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Leatherworker's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Greatclub|XPHB}, {@item Leatherworker's Tools|XPHB}, {@item Bedroll|XPHB}, {@item Blanket|XPHB}, {@item Healer's Kit|XPHB}, {@item Pole|XPHB}, {@item Rations|XPHB} (3 days' worth), {@item Tent|XPHB}, {@item Tinderbox|XPHB}, 5 {@item Torch|XPHB|Torches}, {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB}, 32 GP; or (B) 50 GP"}]}],"lore":["The dead magic zones of the Anauroch desert are anathema to spellcasters and monsters that rely on magic—which is exactly why you made your life there. Perhaps you're on the run from Red Wizards, or you ran afoul of a powerful djinni in Calimshan. Whatever the case, you decided that living in Anauroch was your best option. After long months or years, you're stronger, wiser, and armed with hard-earned knowledge of desert medicine and wasteland survival."],"gallery":[{"path":"backgrounds/FRHoF/Dead Magic Dweller.webp","credit":"Erel Maatita"}]},{"id":"dimir-operative","name":"Dimir Operative","source":"GGR","page":46,"srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A Dimir insignia, three small knives, a set of dark-colored {@item common clothes|phb}, and the starting equipment of the background described in this chapter for your secondary guild"}]},{"type":"entries","name":"Feature: False Identity","entries":["You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild.","Whenever you choose, you can drop this identity and blend into the guildless masses of the city.","Consider why you're embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you.",{"type":"table","colLabels":["d8","Reason for Infiltration"],"colStyles":["text-center col-2","col-10"],"rows":[["1","My parents belong to this guild, and I let them think I'm following in their footsteps."],["2","I've been assigned to track this guild's activities."],["3","I've been assigned to get close to an individual in this guild and learn their secrets."],["4","I've been assigned to recruit a new Dimir spy from the ranks of this guild."],["5","I was a member of this guild before the Dimir recruited me."],["6","I don't like what this guild stands for and want to destroy it from within."],["7","I secretly wish I could leave the Dimir and join this guild, but there is no escaping the Dimir."],["8","I chose this guild at random or on a lark."]]}],"data":{"isFeature":true}},{"type":"entries","name":"Dimir Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Dimir Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell encode thoughts|GGR}, {@spell mage hand}"],["1st","{@spell disguise self}, {@spell sleep}"],["2nd","{@spell detect thoughts}, {@spell pass without trace}"],["3rd","{@spell gaseous form}, {@spell meld into stone}, {@spell nondetection}"],["4th","{@spell arcane eye}, {@spell freedom of movement}"],["5th","{@spell modify memory}"]]},"Your magic is meant to be subtle and undetectable, but it might pull shadows or clouds of mist around you as you cast your spells. Using the {@spell encode thoughts|GGR} cantrip described below, you can turn a creature's thoughts (including your own) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir."]},{"type":"entries","name":"Suggested Characteristics","entries":["Skilled at infiltration, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I'm good at hiding my true thoughts and feelings."],["2","When I'm in doubt about revealing something, I assume it's a secret, and I don't share it."],["3","I like to sound mysterious, because wisdom hidden grows deeper with time."],["4","I have no patience with people who get in my way."],["5","I love hearing about other people's nightmares."],["6","Combat is meant to be quick, clean, and one-sided."],["7","I like to stick to the shadows."],["8","I never show my anger. I just plot my revenge."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My true guild is all that really matters. (Any)"],["2","{@b Control}. I like pulling the strings. (Lawful)"],["3","{@b Secrets}. I collect secrets and never reveal them. (Any)"],["4","{@b Knowledge}. I want to know as much as I can about this city and how it works. (Any)"],["5","{@b Independence}. I value the freedom to pursue my own goals without interference. (Chaotic)"],["6","{@b Nihilism}. I don't believe in anything, and anyone who does is a fool. (Neutral)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I discovered a secret I can't let anyone else uncover—including my guild superiors."],["2","I formed a close friendship or romance with someone in the guild I'm infiltrating."],["3","The Dimir agent who recruited me was unmasked and killed. My revenge on the killers will be thorough and painful."],["4","I spend as much time as I can in the Ismeri Library because I'm certain an information hub operates behind its facade. I want its secrets!"],["5","I'm utterly loyal to my superior in the guild, more than to the guild or its guildmaster."],["6","Someone has discovered my true identity."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I like secrets so much that I'm reluctant to share details of a plan even with those who need to know."],["2","I would let my friends die rather than reveal my true identity."],["3","I have trouble trusting anyone but myself."],["4","I have a particular vice that puts all my secrets at risk if I'm not careful."],["5","I'm pretty sure I've done something horrible that I can't remember because of the guild's mind magic."],["6","I put too much trust in the people who give me orders."]]}]},{"type":"entries","name":"Contacts","entries":["As an agent of House Dimir working undercover, you have limited contacts within your guild. Your relationships within your secondary guild, in the guise of your false identity, are usually more extensive.","Roll once on the Dimir Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival.",{"type":"table","caption":"Dimir Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I know a Dimir courier who relays messages to me from someone higher up the chain of command."],["2","I get orders from a shapeshifter I recognize only through a series of code phrases we exchange."],["3","An ostentatiously wealthy vampire is my secret guild superior, summoning me to a luxurious estate by means of coded messages."],["4","I have never met my guild contact, but I receive telepathic messages, usually in my dreams."],["5","I've never met my guild contact, but I get coded messages from a pattern of street lights and graffiti."],["6","I didn't discover the identity of my guild contact until after we had begun a romantic relationship."],["7","My superior maintains an elaborate identity as a young street urchin... unless it's all a lie, and I'm being sent on ridiculous missions by a twisted child."],["8","My sibling and I both get telepathic orders from a mysterious contact, and I'm starting to question the authenticity of my sibling's orders."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["As a Dimir adventurer, you are a member of the guild's network of spies, thieves, assassins, and mind mages that lurks behind the facade of the public guild. On the surface, House Dimir presents the appearance of a network of couriers, investigators, media reporters, and archivists, dealing in information and spreading news. But you and your peers trade in secrets. You use secret symbols, runes, and signals to surreptitiously communicate with other Dimir agents, often in plain sight.","Like any good spy, you have multiple identities: your true face as an agent of House Dimir; a guildless identity; and a role as a member of another guild. Within that secondary guild, you might already be on a mission for House Dimir, assigned to spy on the guild, collect information about a person, or recruit another spy from the ranks of the guild. Or that guild could be a launching point for your real mission. Perhaps, for example, you were ordered to infiltrate the Azorius in hopes of gaining access to a notorious inmate in an Azorius prison."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You're a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they're written in locked journals or hidden away in someone's mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission's sole purpose is to conceal the motivation behind another strike performed in a different part of the city, or simply to spread fear.","As part of your covert work for House Dimir, you maintain a false identity as a member of another guild. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within."]}]}]},{"id":"dragon-cultist","name":"Dragon Cultist","source":"FRHoF","page":29,"image":"backgrounds/FRHoF/Dragon Cultist.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Intelligence","skills":"Deception, Stealth","tools":"Calligrapher's Supplies","feat":"Cult Of The Dragon Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Cult of the Dragon Initiate|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Calligrapher's Supplies|XPHB}, {@item Dagger|XPHB}, {@item Glass Bottle|XPHB}, {@item Lamp|XPHB}, {@item Manacles|XPHB}, {@item Oil|XPHB} (5 flasks), 2 {@item Pouch|XPHB|Pouches}, {@item Robe|XPHB}, {@item Rope|XPHB}, 30 GP; or (B) 50 GP"}]}],"lore":["You are an initiate of the Cult of the Dragon. You discovered or were brought to a cell cult, where you exemplified the values honored by dragon cultists: duplicity, secrecy, and determination. In exchange for your oath to serve the cult, the cult offered you the company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of arcana and occultism."],"gallery":[{"path":"backgrounds/FRHoF/Dragon Cultist.webp","credit":"Swatches Studio, Sam White"}]},{"id":"emerald-enclave-caretaker","name":"Emerald Enclave Caretaker","source":"FRHoF","page":29,"image":"backgrounds/FRHoF/Emerald Enclave Caretaker.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Wisdom","skills":"Nature, Survival","tools":"Herbalism Kit","feat":"Emerald Enclave Fledgling","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Emerald Enclave Fledgling|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Nature|XPHB} and {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Shortbow|XPHB}, {@item Arrow|XPHB|20 Arrows}, {@item Herbalism Kit|XPHB}, {@item Bedroll|XPHB}, {@item Blanket|XPHB}, {@item Pouch|XPHB}, {@item Tent|XPHB}, {@item Traveler's Clothes|XPHB}, 13 GP; or (B) 50 GP"}]}],"lore":["As a Caretaker with the Emerald Enclave, you take care of those who care for the world. Either alongside your fellow Emerald Enclave members or by yourself, you've learned essential skills for living with the land: how to track game, where to forage for useful herbs, and even how to forecast the weather. You use these talents to maintain the balance between civilization and the wilds and to rid the world of unnatural creatures."],"gallery":[{"path":"backgrounds/FRHoF/Emerald Enclave Caretaker.webp","credit":"Polar Engine"}]},{"id":"entertainer","name":"Entertainer","source":"XPHB","page":180,"image":"backgrounds/XPHB/Entertainer.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Charisma","skills":"Acrobatics, Performance","tools":"","feat":"Musician","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Musician|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB}, {@skill Performance|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Musical Instrument|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Musical Instrument|XPHB} (same as above), {@item Costume|XPHB|2 Costumes}, {@item Mirror|XPHB}, {@item Perfume|XPHB}, {@item Traveler's Clothes|XPHB}, 11 GP; or (B) 50 GP"}]}],"lore":["You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a {@item lute|XPHB} in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage."],"gallery":[{"path":"backgrounds/XPHB/Entertainer.webp","credit":"Kenny Vo"}],"otherVersions":[{"id":"entertainer-phb","source":"PHB"}]},{"id":"entertainer-phb","name":"Entertainer","source":"PHB","page":130,"srd":false,"abilityScores":"","skills":"Acrobatics, Performance","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, one type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"A {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), {@item costume clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: By Popular Demand","type":"entries","entries":["You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.",{"type":"table","colLabels":["d10","Routines"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Actor"],["2","Dancer"],["3","Fire-eater"],["4","Jester"],["5","Juggler"],["6","Instrumentalist"],["7","Poet"],["8","Singer"],["9","Storyteller"],["10","Tumbler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I know a story relevant to almost every situation."],["2","Whenever I come to a new place, I collect local rumors and spread gossip."],["3","I'm a hopeless romantic, always searching for that \"special someone\"."],["4","Nobody stays angry at me or around me for long, since I can defuse any amount of tension."],["5","I love a good insult, even one directed at me."],["6","I get bitter if I'm not the center of attention."],["7","I'll settle for nothing less than perfection."],["8","I change my mood or my mind as quickly as I change key in a song."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Beauty. When I perform, I make the world better than it was. (Good)"],["2","Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)"],["3","Creativity. The world is in need of new ideas and bold action. (Chaotic)"],["4","Greed. I'm only in it for the money and fame. (Evil)"],["5","People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)"],["6","Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My instrument is my most treasured possession, and it reminds me of someone I love."],["2","Someone stole my precious instrument, and someday I'll get it back."],["3","I want to be famous, whatever it takes."],["4","I idolize a hero of the old tales and measure my deeds against that person's."],["5","I will do anything to prove myself superior to my hated rival."],["6","I would do anything for the other members of my old troupe."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to win fame and renown."],["2","I'm a sucker for a pretty face."],["3","A scandal prevents me from ever going home again. That kind of trouble seems to follow me around."],["4","I once satirized a noble who still wants my head. It was a mistake that I will likely repeat."],["5","I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."],["6","Despite my best efforts, I am unreliable to my friends."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life."]}]}],"hidden":true,"otherVersions":[{"id":"entertainer","source":"XPHB"}]},{"id":"faceless","name":"Faceless","source":"BGDIA","page":203,"srd":false,"abilityScores":"","skills":"Deception, Intimidation","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"{@item Disguise kit|phb}, a {@item costume clothes|phb|costume}, a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Faceless Persona","entries":["A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that's unique to your character and suits the tone of your game.",{"type":"table","caption":"","colLabels":["d10","Faceless Persona"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"A flamboyant spy or brigand"],[2,"The incarnation of a nation or people"],[3,"A scoundrel with a masked guise"],[4,"A vengeful spirit"],[5,"The manifestation of a deity or your faith"],[6,"One whose beauty is greatly accented using makeup"],[7,"An impersonation of another hero"],[8,"The embodiment of a school of magic"],[9,"A warrior with distinctive armor"],[10,"A disguise with animalistic or monstrous characteristics, meant to inspire fear"]]}]},{"name":"Feature: Dual Personalities","type":"entries","entries":["Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about you—your weaknesses, your origins, your purpose—find themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["A faceless character usually plays their persona—the hero or extraordinary person they are every day. That's all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"I'm earnest and uncommonly direct."],[2,"I strive to have no personality—it's easier to forget what's hardly there."],[3,"I treasure a memento of the person or instance that set me upon my path."],[4,"I sleep just as much as I need to and on an unusual schedule."],[5,"I think far ahead, a detachedness often mistaken for daydreaming."],[6,"I cultivate a single obscure hobby or study and eagerly discuss it at length."],[7,"I am ever learning how to be among others—when to stay quiet, when to laugh."],[8,"I behave like an extreme opposite of my persona."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"Justice. Place in society shouldn't determine one's access to what is right. (Good)"],[2,"Security. Doing what must be done can't bring the innocent to harm. (Lawful)"],[3,"Confusion. Deception is a weapon. Strike from where your foes won't expect. (Chaotic)"],[4,"Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)"],[5,"Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)"],[6,"Anonymity. It's my deeds that should be remembered, not their instrument. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"I do everything for my family. My first thought is keeping them safe."],[2,"What I do, I do for the world. The people don't realize how much they need me."],[3,"I've seen too many in need. I must not fail them as everyone else has."],[4,"I stand in opposition, lest the wicked go unopposed."],[5,"I am exceptional. I do this because no one else can, and no one can stop me."],[6,"I do everything for those who were taken from me."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"I am callous about death. It comes to us all eventually."],[2,"I never make eye contact or hold it unflinchingly."],[3,"I have no sense of humor. Laughing is uncomfortable and embarrassing."],[4,"I overexert myself, sometimes needing to recuperate for a day or more."],[5,"I think far ahead, a detachedness often mistaken for daydreaming."],[6,"I see morality entirely in black and white."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you've chosen. Even so, that doesn't stop you. You've left your old face behind, taking on a new persona, becoming something more.","Characters with the faceless background don a disguise—literally or otherwise—as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask."]}]}]},{"id":"faction-agent","name":"Faction Agent","source":"SCAG","page":147,"srd":false,"abilityScores":"","skills":"choose 1 from Arcana, Animal Handling, Deception, History, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Survival; Insight","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight} and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction"},{"type":"item","name":"Languages:","entry":"Any two of your choice"},{"type":"item","name":"Equipment:","entry":"Badge or emblem of your faction, a copy of a seminal faction text (or code-book for a covert faction), a set of {@item common clothes|phb}, and a {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Safe Haven","type":"entries","entries":["As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background acolyte} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words \"faith\" and \"faction\" to be interchangeable.)","Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart.","As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction.",{"type":"entries","name":"Factions of the Sword Coast","entries":["The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.",{"type":"entries","name":"The Harpers","entries":["Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in {@skill Investigation}, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harpers' ideals."]},{"type":"entries","name":"The Order of the Gauntlet","entries":["One of the newest power groups in Faerûn, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in {@skill Religion}, and frequently seek aid from law enforcement friendly to the order's ideals, and the clergy of the order's patron gods."]},{"type":"entries","name":"The Emerald Enclave","entries":["Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in {@skill Nature}, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature."]},{"type":"entries","name":"The Lords' Alliance","entries":["On one level, the agents of the Lords' Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in {@skill History}, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance's ideals."]},{"type":"entries","name":"The Zhentarim","entries":["In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren't necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in {@skill Deception}. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim."]}]}]}]}]},{"id":"failed-merchant","name":"Failed Merchant","source":"AI","page":49,"srd":false,"abilityScores":"","skills":"Investigation, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, {@item merchant's scale|phb}, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Supply Chain","type":"entries","entries":["From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Being a merchant involved having a head for numbers, a strong personality, the ability to make deals with hostile adversaries, a strong sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each transaction. It takes a strong mind and a stronger stomach to succeed. So why did you fail?",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I didn't have the cutthroat attitude necessary to succeed. I won't make that mistake again."],["2","Even my competitors said I was affable and talented. Those traits should serve me well."],["3","To prosper, you have to be in control."],["4","The customer is always right."],["5","I was cutting corners and breaking deals to maximize profit. That's why I failed."],["6","When I get an idea, I am single-minded in its execution—even if it's a terrible idea."],["7","If I can be everyone's friend, I'll always have support."],["8","My heart wasn't in being a merchant, so I failed. I'm not all that keen on adventuring either, but I need the money."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Survival. Where there's life, there's hope. If I remain alive and flexible, I can succeed. (Any)"],["2","Generosity. People helped me when I was down. Now that I'm back on my feet, I'll pay it forward. (Good)"],["3","Excitement. Caution got me nowhere in my previous business. I'm not going to let it hold me back now. (Chaotic)"],["4","Wealth. With enough coin, I can buy comfort, power, knowledge, and even eternal life. Nothing will stand between me and money. (Evil)"],["5","Stability. The mercantile trade was too chaotic for me. I need a nice stable profession, like adventuring. (Lawful)"],["6","Redemption. Too many people consider me a failure. So I need to prove them wrong. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My family means everything to me. I failed them before, and I must not do so again."],["2","My church provides a connection to my god, so I must ensure that it is protected and funded."],["3","My former business partner fell ill, and then our business failed. Part of my new venture involves earning enough to take care of their family."],["4","If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on."],["5","Although my business failed, the people of my community were kind to me. I'll do everything in my power to protect them."],["6","I owe a dangerous person a lot of money. As long as they're happy, they let my debt rest unpaid."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Why spend gold here when you can buy the same thing for copper in the next town?"],["2","I must have the best of everything. Like, right now."],["3","You haven't heard of me? I'm sure that's because of your ignorance and low breeding."],["4","I failed, but I'm awesome. So when anyone else is successful, it must be because of nepotism, dishonesty, or dumb luck."],["5","I find that most people are trustworthy. Hey, where's my belt pouch?"],["6","Nothing gets between me and danger except my fellow adventurers. So I'll be sure to put them there."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything.","With failure, however, comes experience. You're free of that old life, having made some connections and learned your lessons. Prepared to pursue the life of an adventurer, your insight into the world of commerce brought you into the sphere of Acquisitions Incorporated—and a franchise just might be in your future."]}]}]},{"id":"far-traveler","name":"Far Traveler","source":"SCAG","page":148,"srd":false,"abilityScores":"","skills":"Insight, Perception","tools":"choose 1 from Musical Instrument, Gaming Set","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"Any one {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} or {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} of your choice, likely something native to your homeland"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One set of {@item traveler's clothes|phb}, any one {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} or {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a {@item pouch|phb} containing 5 gp"}]},{"name":"Feature: All Eyes on You","type":"entries","entries":["Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.","You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people."],"data":{"isFeature":true}},{"name":"Why Are You Here?","type":"entries","entries":["A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.",{"type":"table","colLabels":["d6","Reason"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Emissary"],["2","Exile"],["3","Fugitive"],["4","Pilgrim"],["5","Sightseer"],["6","Wanderer"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":[{"type":"table","colLabels":["d6","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own."],["2","I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting."],["3","I have a strong code of honor or sense of propriety that others don't comprehend."],["4","I express affection or contempt in ways that are unfamiliar to others."],["5","I honor my deities through practices that are foreign to this land."],["6","I begin or end my day with small traditional rituals that are unfamiliar to those around me."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Open. I have much to learn from the kindly folk I meet along my way. (Good)"],["2","Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)"],["3","Adventure. I'm far from home, and everything is strange and wonderful! (Chaotic)"],["4","Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)"],["5","Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)"],["6","Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","So long as I have this token from my homeland, I can face any adversity in this strange land."],["2","The gods of my people are a comfort to me so far away from home."],["3","I hold no greater cause than my service to my people."],["4","My freedom is my most precious possession. I'll never let anyone take it from me again."],["5","I'm fascinated by the beauty and wonder of this new land."],["6","Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land."],["2","I pretend not to understand the local language in order to avoid interactions I would rather not have."],["3","I have a weakness for the new intoxicants and other pleasures of this land."],["4","I don't take kindly to some of the actions and motivations of the people of this land, because these folks are different from me."],["5","I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst."],["6","I have a weakness for the exotic beauty of the people of these lands."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.","You aren't one of those folk.","You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.","Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.",{"type":"entries","entries":[{"type":"entries","name":"Where Are You From?","entries":["The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.",{"type":"entries","name":"Evermeet","entries":["The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your homeland.","Most of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society."]},{"type":"entries","name":"Halruaa","entries":["Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.","Halruaans usually make their journeys into Faerûn for personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa's many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic."]},{"type":"entries","name":"Kara-Tur","entries":["The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn't your true ethnicity, because that's the blanket term they use for everyone who shares your origin.","The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over."]},{"type":"entries","name":"Mulhorand","entries":["From the terrain to the architecture to the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.","Those who leave behind Mulhorand's sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or because you have made too many enemies among the desert communities of your home."]},{"type":"entries","name":"Sossal","entries":["Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white.","Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly terrible or seek something incredibly important."]},{"type":"entries","name":"Zakhara","entries":["As the saying goes among those in Faerûn who know of the place, \"To get to Zakhara, go south. Then go south some more.\" Of course, you followed an equally long route when you came north from your place of birth. Though it isn't unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few of them stray as far from home as you have.","You might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities."]},{"type":"entries","name":"The Underdark","entries":["Though your home is physically closer to the Sword Coast than the other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great subterranean cities or settlements, you are probably a member of the race that occupies the place - but you might also have grown up there after being captured and brought below when you were a child.","If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren't a native, your reason for leaving \"home\" probably has something to do with getting away from a bad situation.","Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.","You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people."]}]}]}]}]}]},{"id":"farmer","name":"Farmer","source":"XPHB","page":180,"image":"backgrounds/XPHB/Farmer.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Wisdom","skills":"Animal Handling, Nature","tools":"Carpenter's Tools","feat":"Tough","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Tough|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling|XPHB}, {@skill Nature|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Carpenter's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Sickle|XPHB}, {@item Carpenter's Tools|XPHB}, {@item Healer's Kit|XPHB}, {@item Iron Pot|XPHB}, {@item Shovel|XPHB}, {@item Traveler's Clothes|XPHB}, 30 GP; or (B) 50 GP"}]}],"lore":["You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for nature's bounty alongside a healthy respect for nature's wrath."],"gallery":[{"path":"backgrounds/XPHB/Farmer.webp","credit":"Kenny Vo"}]},{"id":"feylost","name":"Feylost","source":"WBtW","page":9,"image":"backgrounds/WBtW/Feylost.webp","srd":false,"abilityScores":"","skills":"Deception, Survival","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"One of your choice of {@language Elvish}, {@language Gnomish}, {@language Goblin}, or {@language Sylvan}"},{"type":"item","name":"Equipment:","entry":"A {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), a {@item Traveler's Clothes|PHB|set of traveler's clothes}, three trinkets (each determined by rolling on the {@item Feywild Trinket|WBtW|Feywild Trinkets} table), and a {@item pouch|phb} containing 8 gp"}]},{"name":"Feature: Feywild Connection","type":"entries","entries":["Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild."],"data":{"isFeature":true}},{"type":"entries","name":"Fey Mark","entries":["You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table.",{"type":"table","caption":"Fey Mark","colLabels":["d8","Fey Mark"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your eyes swirl with iridescent colors."],["2","You have a sweet scent, like that of nectar or honey."],["3","You have long whiskers like those of a cat."],["4","Your ears are covered with soft tufts of fur."],["5","Your skin sparkles in moonlight."],["6","Flowers either bloom or wilt (your choice) in your presence."],["7","Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut."],["8","You have a tail like that of a dog or another animal."]]}]},{"type":"entries","name":"Feywild Visitor","entries":["Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can't speak that language normally.",{"type":"table","caption":"Feywild Visitor","colLabels":["d8","Visitor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Awakened creature (a Beast or an ordinary plant that has had the {@spell awaken} spell cast on it)"],["2","{@creature Centaur}"],["3","{@creature Dryad}"],["4","{@creature Faerie Dragon (Violet)||Faerie dragon}"],["5","{@creature Pixie}"],["6","{@creature Satyr}"],["7","{@creature Sprite}"],["8","{@creature Unicorn}"]]}]},{"type":"section","name":"Character Traits","entries":["As the players choose backgrounds for their characters, they can use the following tables to help determine their characters' personality traits, ideals, bonds, and flaws. Players can use these tables instead of the ones that appear in the {@book Player's Handbook|PHB}, or they can mix and match them. If a rolled result doesn't make sense for a character, the player can roll again or choose a more appropriate entry on the table.","These tables, while optional, are well suited to Feywild-themed adventures and are ideal for any character who has the feylost or Witchlight hand background.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me."],["2","Like a nomad, I can't settle down in one place for very long."],["3","Good music makes me weep like a baby."],["4","Wherever I go, I try to bring a little of the warmth and tranquility of home with me."],["5","I have never lost my childlike sense of wonder."],["6","When I have a new idea, I get wildly excited about it until I come up with another, better idea."],["7","I live by my own set of weird and wonderful rules."],["8","I can't bring myself to trust most adults."]]},{"type":"table","caption":"Ideals","colLabels":["d8","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Friendship. I never leave a friend behind. (Good)"],["2","Empathy. No creature should be made to suffer. (Good)"],["3","Wanderlust. I prefer to take the less traveled path. (Chaotic)"],["4","Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)"],["5","Honor. A deal is a deal, and I would never break one. (Lawful)"],["6","Rule of Three. Everything in the multiverse happens in threes. I see the \"rule of three\" everywhere. (Lawful)"],["7","Obsession. I won't let go of a grudge. (Evil)"],["8","Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)"]]},{"type":"table","caption":"Bonds","colLabels":["d8","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I would never break my word."],["2","I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it."],["3","I do what I can to protect the natural world."],["4","A trusted friend is the most important thing in the multiverse to me."],["5","I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions."],["6","The Witchlight Carnival feels like home to me."],["7","I'm drawn to the Feywild and long to return there, if only for a short while."],["8","I feel indebted to {@creature Mister Witch|WBtW} and {@creature Mister Light|WBtW} for giving me a home and a purpose."]]},{"type":"table","caption":"Flaws","colLabels":["d8","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I easily lose track of time. My poor sense of time means I'm always late."],["2","I think the whole multiverse is out to get me."],["3","I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule."],["4","I'm a kleptomaniac who covets shiny, sparkling treasure."],["5","I'm forgetful. Sometimes I can't remember even the simplest things."],["6","I never give away anything for free and always expect something in return."],["7","I have many vices and tend to indulge them."],["8","I'm always changing my mind—well, almost always."]]}]}],"lore":["You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild's spell and learned a little about the nature of the mercurial tricksters that dwell there.","When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair's breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home."],"gallery":[{"path":"backgrounds/WBtW/Feylost.webp","credit":"Clint Cearley"}]},{"id":"fisher","name":"Fisher","source":"GoS","page":29,"srd":false,"abilityScores":"","skills":"History, Survival","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"{@item Fishing tackle|phb}, a {@item net|phb}, a favorite fishing lure or oiled leather wading boots, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Feature: Harvest the Water","entries":["You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day."],"data":{"isFeature":true}},{"type":"entries","name":"Fishing Tale","entries":["You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.",{"type":"table","colLabels":["d8","Tale"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster."],["2","It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles."],["3","Fins of Pure Gold. You caught a sea animal whose fins were made of pure gold, but another fisher stole it."],["4","Ghost Fish. You are haunted by a ghostly fish that only you can see."],["5","Nemesis Clam. A large clam containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you'll find that clam."],["6","It Swallowed the Sun. You once saw a fish leap from the water and turn day into night."],["7","Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since."],["8","Love Story. You fell in love with a creature of pure water, but your brief romance ended tragically."]]}]},{"type":"entries","name":"Suggested Characteristics","entries":["Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood.",{"type":"table","caption":"Fisher Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am unmoved by the wrath of nature."],["2","My friends are my crew; we sink or float together."],["3","I need long stretches of quiet to clear my head."],["4","Rich folk don't know the satisfaction of hard work."],["5","I laugh heartily, feel deeply, and fear nothing."],["6","I work hard; nature offers no handouts."],["7","I dislike bargaining; state your price and mean it."],["8","Luck favors me, and I take risks others might not."]]},{"type":"table","caption":"Fisher Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Camaraderie.} Good people make even the longest voyage bearable. (Good)"],["2","{@b Luck.} Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful)"],["3","{@b Daring.} The richest bounty goes to those who risk everything. (Chaotic)"],["4","{@b Plunder.} Take all that you can and leave nothing for the scavengers. (Evil)"],["5","{@b Balance.} Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)"],["6","{@b Hard Work.} No wave can move a soul hard at work. (Any)"]]},{"type":"table","caption":"Fisher Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I lost something important in the deep sea, and I intend to find it."],["2","Someone else's greed destroyed my livelihood, and I will be compensated."],["3","I will fish the many famous waters of this land."],["4","The gods saved me during a terrible storm, and I will honor their gift."],["5","My destiny awaits me at the bottom of a particular pond in the Feywild."],["6","I must repay my village's debt."]]},{"type":"table","caption":"Fisher Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am judgmental, especially of those I deem homebodies or otherwise lazy."],["2","I become depressed and anxious if I'm away from the sea too long."],["3","I have lived a hard life and find it difficult to empathize with others."],["4","I am inclined to tell long-winded stories at inopportune times."],["5","I work hard, but I play harder."],["6","I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end—a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the art of fishing, and the promise of the eternal horizon."]}]}]},{"id":"flaming-fist-mercenary","name":"Flaming Fist Mercenary","source":"FRHoF","page":30,"image":"backgrounds/FRHoF/Flaming Fist Mercenary.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Charisma","skills":"Intimidation, Perception","tools":"Smith's Tools","feat":"Tough","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Tough|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Smith's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Mace|XPHB}, {@item Smith's Tools|XPHB}, {@item Fine Clothes|XPHB}, {@item Manacles|XPHB}, {@item Portable Ram|XPHB}, 4 GP; or (B) 50 GP"}]}],"lore":["The chief law enforcement branch of Baldur's Gate is the Flaming Fist, a brawny mercenary guild led by the city's grand duke. You once served as a Flaming Fist, where you learned how to preempt trouble with your intimidating stare and, when necessary, absorb deadly blows. Flaming Fist mercenaries, active or retired, are known as some of the toughest, most resilient warriors along the Sword Coast, and you seek to maintain that reputation."],"gallery":[{"path":"backgrounds/FRHoF/Flaming Fist Mercenary.webp","credit":"Luca Bancone"}]},{"id":"folk-hero","name":"Folk Hero","source":"PHB","page":131,"srd":false,"abilityScores":"","skills":"Animal Handling, Survival","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice), a {@item shovel|phb}, an {@item iron pot|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Rustic Hospitality","type":"entries","entries":["Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.",{"type":"table","colLabels":["d10","Defining Event"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I stood up to a tyrant's agents."],["2","I saved people during a natural disaster."],["3","I stood alone against a terrible monster."],["4","I stole from a corrupt merchant to help the poor."],["5","I led a militia to fight off an invading army."],["6","I broke into a tyrant's castle and stole weapons to arm the people."],["7","I trained the peasantry to use farming implements as weapons against a tyrant's soldiers."],["8","A lord rescinded an unpopular decree after I led a symbolic act of protest against it."],["9","A celestial, fey, or similar creature gave me a blessing or revealed my secret origin."],["10","Recruited into a lord's army, I rose to leadership and was commended for my heroism."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I judge people by their actions, not their words."],["2","If someone is in trouble, I'm always ready to lend help."],["3","When I set my mind to something, I follow through no matter what gets in my way."],["4","I have a strong sense of fair play and always try to find the most equitable solution to arguments."],["5","I'm confident in my own abilities and do what I can to instill confidence in others."],["6","Thinking is for other people. I prefer action."],["7","I misuse long words in an attempt to sound smarter."],["8","I get bored easily. When am I going to get on with my destiny?"]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. People deserve to be treated with dignity and respect. (Good)"],["2","Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)"],["3","Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)"],["4","Might. If I become strong, I can take what I want—what I deserve. (Evil)"],["5","Sincerity. There's no good in pretending to be something I'm not. (Neutral)"],["6","Destiny. Nothing and no one can steer me away from my higher calling. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have a family, but I have no idea where they are. One day, I hope to see them again."],["2","I worked the land, I love the land, and I will protect the land."],["3","A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter."],["4","My tools are symbols of my past life, and I carry them so that I will never forget my roots."],["5","I protect those who cannot protect themselves."],["6","I wish my childhood sweetheart had come with me to pursue my destiny."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The tyrant who rules my land will stop at nothing to see me killed."],["2","I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure."],["3","The people who knew me when I was young know my shameful secret, so I can never go home again."],["4","I have a weakness for the vices of the city, especially hard drink."],["5","Secretly, I believe that things would be better if I were a tyrant lording over the land."],["6","I have trouble trusting in my allies."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere."]}]}]},{"id":"gambler","name":"Gambler","source":"AI","page":49,"srd":false,"abilityScores":"","skills":"Deception, Insight","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Insight}"},{"type":"item","name":"Tool Proficiencies:","entry":"One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, a lucky charm, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Never Tell Me the Odds","type":"entries","entries":["Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Some gamble out of necessity. Others do so out of boredom. Still others become addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best gamblers can lose everything, and the worst gamblers sometimes win. Regardless, you can always tell gamblers by the look in their eyes. Lady Luck haunts them.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I plan for every contingency. Leave nothing to chance!"],["2","Every copper wants to be a silver. Each bet is an opportunity."],["3","I'm one of Lady Luck's favored. Anything I try is destined to succeed."],["4","I've lost so much to gambling that I refuse to spend money on anything anymore."],["5","Nothing is certain. Planning is a coward's act."],["6","I can't be sure who I've swindled, cheated, or defeated, so I keep a low profile in public."],["7","The perfect bet is out there somewhere. I just have to keep my eyes open."],["8","I have beaten my addiction, but all it takes is one weak moment and I'll be back at the card table."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any)"],["2","Fate. Whatever happens is fated, regardless of any planning or striving. (Lawful)"],["3","Bravery. If you want to succeed, you have to take risks. (Chaotic)"],["4","Survival. You can't win if you're dead. Live to fight another day—when the odds might be more in your favor. (Any)"],["5","Reliability. When I was in need, I was able to rely on others. Now I want to be the one others rely on. (Good)"],["6","Victory. Winning is the real measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One person in particular owes me a lot of money, and I need to keep them alive if I want to be repaid."],["2","I'm loyal to the friend or family member who taught me how to gamble."],["3","The person who saved me from my gambling addiction is the only reason I'm alive today."],["4","A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash."],["5","A criminal syndicate I once played for isn't happy I left the game, and its enforcers are looking for me."],["6","Urchins once helped me find marks for my games. Now I'm driven to help them escape the streets."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I don't know when to quit. Especially when everyone else is telling me to."],["2","I save my sympathy for my friends, and I have no friends."],["3","You think we're in trouble now? Let me tell you how bad things are likely to get!"],["4","You can loan me a little, right? I've got a sure thing. I'll double your money, guaranteed."],["5","I was once a terribly flawed person, like you. Let me tell you how you can save yourself."],["6","I'm a great gambler. I'm just bad at math and logic."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you're a good gambler or a bad one rarely matters, because no one can divine the whims of Lady Luck. Sometimes you're up, sometimes you're down. But the thing about gambling is that someone is always willing to take a bet."]}]}]},{"id":"gate-warden","name":"Gate Warden","source":"SatO","page":7,"image":"backgrounds/SatO/Planar Philosopher.webp","srd":false,"abilityScores":"","skills":"Persuasion, Survival","tools":"","feat":"Scion Of The Outer Planes","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Persuasion}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"Two of your choice (Abyssal, Celestial, or Infernal recommended)"},{"type":"item","name":"Equipment:","entry":"A ring of keys to unknown locks, a blank {@item book|PHB}, an {@item ink pen|PHB} or quill, a bottle of black ink, a set of {@item traveler's clothes|PHB}, and a {@item pouch|PHB} containing 10 gp"}]},{"type":"entries","name":"Feature: Planar Infusion","entries":["Living in a gate-town or a similar location steeped you in planar energy. You gain the {@feat Scion of the Outer Planes|SatO} feat. In addition, you know where to find free, modest lodging and food in the community you grew up in."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character.",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Personality Trait"],"rows":[["1","Strange events and otherworldly creatures don't faze me."],["2","I think in terms of exchange: something for something, nothing for nothing."],["3","I speak with an unusual cadence."],["4","I pepper my speech with words or curses borrowed from planar languages."],["5","I've seen enough to know that you can't take anyone at face value, so I scrutinize everyone."],["6","I have a superstitious habit I picked up from my gate-town, such as touching iron when I'm nervous or arranging objects in a specific order."]]}]},{"type":"entries","name":"Building a Gate Warden Character","entries":["Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance.",{"type":"entries","name":"Gate Warden Trinkets","entries":["When you make your character, you can roll once on the {@item Gate Warden Trinket|SatO|Gate Warden Trinkets} table, instead of on the {@item Trinket|PHB|Trinkets} table in the Player's Handbook, for your starting trinket."]}]}],"lore":["You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in the Outlands. You're accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you're as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same)."],"gallery":[{"path":"backgrounds/SatO/Planar Philosopher.webp","credit":"Robson Michel"}]},{"id":"genie-touched","name":"Genie Touched","source":"FRHoF","page":30,"image":"backgrounds/FRHoF/Genie Touched.webp","srd":false,"abilityScores":"Choose from Dexterity, Wisdom, Charisma","skills":"Perception, Persuasion","tools":"Glassblower's Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Magic Initiate|XPHB} (Wizard)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Perception|XPHB} and {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Glassblower's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Light Hammer|XPHB}, {@item Glassblower's Tools|XPHB}, {@item Fine Clothes|XPHB}, {@item Lamp|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Waterskin|XPHB}, 2 GP; or (B) 50 GP"}]}],"lore":["Although genies no longer rule Calimshan, genie magic is still common in your homeland. Perhaps you inadvertently summoned a djinni from a magic lamp, or maybe you came upon an oasis guarded by a marid. A dao might have saved you from a landslide, or you bargained with an efreeti for fleeting wealth. However your fate intersected with that of a genie, the experience left you with a keen eye, a silver tongue, and more than a touch of magic."],"gallery":[{"path":"backgrounds/FRHoF/Genie Touched.webp","credit":"Luca Bancone"}]},{"id":"giant-foundling","name":"Giant Foundling","source":"BGG","page":6,"image":"backgrounds/BGG/Giant Foundling.webp","srd":false,"abilityScores":"","skills":"Intimidation, Survival","tools":"","feat":"Strike Of The Giants","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"Giant and one other language of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item backpack|phb}, a set of {@item traveler's clothes|phb}, a small stone or sprig that reminds you of home, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Origin Stories","entries":["How you came to live among colossal creatures is up to you to determine, but the Foundling Origin table suggests a variety of possibilities.",{"type":"table","caption":"Foundling Origin","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were found as a baby by a family of nomadic giants who raised you as one of their own."],["2","A family of stone giants rescued you when you fell into a mountain chasm, and you have lived with them underground ever since."],["3","You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. There, you found an equally lost frost giant; together, you survived."],["4","Your farm was crushed and your family killed in a battle between warring groups of giants. Racked with guilt over the destruction, a sympathetic giant soldier promised to care for you."],["5","After you had a series of strange dreams as a child, your superstitious parents sent you to study with a powerful but aloof storm giant oracle."],["6","While playing hide-and-seek with your friends, you stumbled into the castle of a cloud giant, who immediately adopted you."]]}]},{"type":"entries","name":"Building a Giant Foundling Character","entries":["Your life among giants has given you a unique perspective. Though you are unusually large for your kind, you're no larger than a giant child, so you might be very mindful of your size."]},{"name":"Feature: Strike of the Giants","type":"entries","entries":["You gain the {@feat Strike of the Giants|BGG} feat."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["The Giant Foundling Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","What I lack in stature compared to giants, I make up for with sheer spite."],["2","I insist on being taken seriously as a full-grown adult. Nobody talks down to me!"],["3","Crowded spaces make me uncomfortable. I'd much rather be in an open field than a bustling tavern."],["4","I embrace my shorter stature. It helps me stay unnoticed—and underestimated."],["5","Every avalanche begins as a single pebble."],["6","The world always feels too big, and I'm afraid I'll never find my place in it."]]}]}],"lore":["Though you aren't a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost prehistoric pocket of the world, surrounded by giants and fearsome behemoths or hulking dinosaurs.","Something about your environment—perhaps the food or water that sustained you, elemental magic inherent in the site of your home, or some verdant blessing of growth placed on you—caused you to grow to a remarkable size for your kind. With the aid of this magic, you have learned how to embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and perspective on life."],"gallery":[{"path":"backgrounds/BGG/Giant Foundling.webp","title":"A giant foundling is used to a larger world","credit":"Kai Carpenter"}]},{"id":"golgari-agent","name":"Golgari Agent","source":"GGR","page":53,"srd":false,"abilityScores":"","skills":"Nature, Survival","tools":"Poisoner's Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Nature}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Poisoner's kit|phb}"},{"type":"item","name":"Languages:","entry":"Choose one of Elvish, Giant, or Kraul"},{"type":"item","name":"Equipment:","entry":"A Golgari insignia, a {@item poisoner's kit|phb}, a pet beetle or spider, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp worth of mixed coins"}]},{"type":"entries","name":"Feature: Undercity Paths","entries":["You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren't in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn't guaranteed to be safe."],"data":{"isFeature":true}},{"type":"entries","name":"Golgari Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Golgari Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Golgari Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell dancing lights}, {@spell spare the dying}"],["1st","{@spell entangle}, {@spell ray of sickness}"],["2nd","{@spell protection from poison}, {@spell ray of enfeeblement}, {@spell spider climb}"],["3rd","{@spell animate dead}, {@spell plant growth}"],["4th","{@spell giant insect}, {@spell grasping vine}"],["5th","{@spell cloudkill}, {@spell insect plague}"]]},"Golgari magic is often accompanied by a sickly green glow and a rotting stench."]},{"type":"entries","name":"Suggested Characteristics","entries":["Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others by reminding them of death's inevitable approach.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Remember, I could kill you in your sleep. Or put centipedes in your bedroll."],["2","I like to remind people of their inevitable demise."],["3","Sometimes I give voice to the whispers of the rot, which I hear but no one else does."],["4","I do my best to discourage anyone from approaching or talking to me."],["5","I have accepted my death. Hence, I don't fear it."],["6","Like roots growing through stone, I am relentless and determined in my action."],["7","I put my knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail."],["8","Like a wild animal, I lash out viciously when I'm provoked—and I'm easily provoked."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Stoicism}. All of us are part of the cyclical march of nature, which will continue with or without us. (Neutral)"],["3","{@b Nature}. The natural world is more important than the edifices of the city and civilization. (Neutral)"],["4","{@b Interdependence}. We are all part of nature's web. (Lawful)"],["5","{@b Ambition}. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)"],["6","{@b Live and Let Live}. Meddling in the affairs of other guilds is a great way to get squashed like a bug. (Neutral)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I cherish the finger of a family member who was {@condition petrified} by a medusa."],["2","I have an identical twin who is as different from me as any person could be."],["3","I want to lead one faction of the guild to a new position of dominance."],["4","I love spending time in the moss-covered building where I took part in my first reclamation mission."],["5","I found something in the sewer that must never come to light."],["6","I am forever grateful to the reclaimer who found me floating facedown in the sewer, moments from death."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Death comes for us all, so you can't expect me to take care of someone who can't fight it off."],["2","I assume that anyone outside the Golgari looks down on me."],["3","I feel a need for revenge against those who enjoy the privilege of living above ground."],["4","I don't bother to couch my opinions in flattering words."],["5","I can't help but pocket any trinket or coin I come across, no matter how worthless."],["6","I'm convinced that I'm better and stronger than members of other guilds, isolated as they are from the realities of life and death."]]}]},{"type":"entries","name":"Contacts","entries":["To the extent that the Golgari Swarm acts like a single organism, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make meaningful connections with others.","Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.",{"type":"table","caption":"Golgari Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","One of my parents is an elite assassin, a member of the Ochran."],["2","I learned combat from a kraul."],["3","I know a medusa who is stationed in the guildhall."],["4","I had a torrid romance with a spore druid responsible for a large rot farm."],["5","There's a troll in a remote area of the undercity who seems to find me interesting—and who knows more than you'd think."],["6","An elf lich is determined to see me become a lich someday, too."],["7","A medusa decided it would be more fun to recruit me into the guild than to kill me."],["8","I know a findbroker who can locate just about anything, for the right price."]]},{"type":"table","caption":"Non-Golgari Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Azorius arrester I literally pulled out of the gutter will do anything for me."],["2","Someone joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me."],["3","I had a romance with a Dimir agent whom I still feed secrets to."],["4","Roll an additional Golgari contact; you can decide if the contact is an ally or a rival."],["5","I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks me for turning the tide."],["6","An Izzet scientist resents that I sold a scrapped invention I found in the sewer."],["7","My undercity explorations led me into an Orzhov vault, and a spirit thinks I stole something valuable."],["8","I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me."],["9","A Selesnya druid and I share an interest in the same garden, and we have enjoyable arguments there."],["10","I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["As part of the Golgari Swarm, you are a specialized instrument of the greater body. Your orders, when you have such, come from the guildmaster by way of his chancellors, who carry his messages throughout the guild. The swarm relies on you to advance the greater good by protecting some part, however small, of its teeming existence. That responsibility doesn't mean you're indispensable; your eventual death is part of your purpose and function, too, and you'll be replaced even as your body provides nutrients to further the swarm's growth.","A classic adventuring role for a member of the Golgari involves crawling through dungeon-like environments—the sewers and ancient vaults of the undercity—in search of treasures left behind by the dead. Sometimes you might be sent to find a specific item believed lost in a dangerous part of the undercity. At other times, you could be asked to collect samples of a specific fungus, retrieve a body floating in the muck of the sewers, or bring back whatever booty you can to help fill the swarm's coffers.","You might gain enough renown to become a member of the Ochran, assigned to a variety of tasks concerning thievery, assassination, or the protection of important figures in your guild. You might steal something because the guild needs it, or because its loss will bring harm to another guild, hastening that group's decline. You could be assigned to kill an outspoken and active enemy of the Golgari, such as an overzealous Boros captain whose raids into the undercity have approached dangerously close to the swarm's inner sanctum. Or you could serve as a bodyguard to one of Guildmaster Jarad's high chancellors, escorting this figure through the undercity while being ready to intervene at a moment's notice if things go wrong.","The shamans of the Golgari use their magic to accelerate the cycle of decay and regrowth. You might be sent to spread spores throughout an area that the Golgari want to claim as their territory or to convince the inhabitants of such a territory to abandon it. You might also contend with the ever-present threat of hostile monsters encroaching into Golgari-controlled regions."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are a member of a teeming horde—one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle."]}]}]},{"id":"grinner","name":"Grinner","source":"EGW","page":200,"image":"backgrounds/EGW/Grinner.webp","srd":false,"abilityScores":"","skills":"Deception, Performance","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item disguise kit|phb}, a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} of your choice, a gold-plated ring depicting a smiling face, and a {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Ballad of the Grinning Fool","type":"entries","entries":["Like every Grinner, you know how to find a hideout. In any city of 10,000 people or more on the Menagerie Coast or in the lands of the Dwendalian Empire, you can play the \"Ballad of the Grinning Fool\" in a major tavern or inn. A member of the Golden Grin will find you and give shelter to you and any companions you vouch for. This shelter might be discontinued if it becomes too dangerous to hide you, at the DM's discretion.","This feature must be used with caution, for not all who know the ballad are your friends. Some are traitors, counterspies, or agents of tyranny."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Grinners are trained in the art of secrecy and innuendo, and are skilled at hiding in plain sight by being the loudest and brightest person in the room. Their skills in subterfuge and combat lend themselves well to an adventuring lifestyle, and traveling with mercenaries and treasure hunters creates a convenient excuse to journey through lands bent under tyranny.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I love the spotlight. Everyone, look at me!"],["2","Give me a drink and I'm your friend."],["3","Talk to me about yourself. I'm a hell of a listener."],["4","I hate to start fights, but I love to finish them."],["5","I can't sit still."],["6","I'm always humming an old tune from my past."],["7","When I don't have a reason to smile, I'm miserable."],["8","I'm lucky like you wouldn't believe."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Revolution. Tyrants must fall, no matter the cost. (Chaotic)"],["2","Compassion. The only way to make a better world is to perform small kindnesses. (Good)"],["3","Justice. A nation built upon just foundations will uphold freedom for all. (Law)"],["4","Expression. Music, joy, and laughter are the keys to freedom. (Good)"],["5","Self-Determination. People should be free to do as they please. (Chaotic)"],["6","Vigilance. A free people must be carefully taught, lest they be misled. (Neutral)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I lost someone important to an agent of the Dwendalian Empire. That regime will fall."],["2","The first people to be hurt by this war will be the common folk. I need to protect them."],["3","Music helped me through a dark time in my life. Now, I'll use music to change the world."],["4","I will be known as the greatest spy who ever lived."],["5","All life is precious to me. I know I can change the world without taking a humanoid life."],["6","The elite in their ivory towers don't understand how we suffer. I intend to show them."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I've never lied once in my life. What? No, I'm not crossing my fingers!"],["2","I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem?"],["3","Being a spy in wartime is painful. I've seen so much suffering, I think I'm losing my mind."],["4","I can't focus on my mission. I just want to carouse and sing and play!"],["5","Yeah, that's my name. Yeah, I'm a Grinner spy. Who cares about staying undercover?"],["6","I can't afford to trust anyone. Not. Anyone."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The Golden Grin began in the far-off land of Tal'Dorei, trading secret messages through a network of bards and minstrels to undermine an iron-fisted king's authoritarian rule. Today, Tal'Dorei is a relatively peaceful republic, and some Grinners have grown restless while waiting for tyranny to raise its ugly head again. A contingent of such Grinners traveled to the Menagerie Coast and set up a network of secret bases in the cities of the Clovis Concord, from which they are presently working their way into the highest echelons of the Dwendalian Empire.","You are a Grinner. Your goals are to spread freedom and inspire hope—or, in time, revolution—in the hearts of the oppressed.",{"type":"entries","name":"Favorite Code-Song","entries":["All members of the Golden Grin have learned a handful of folk songs in their travels, and use those songs to send secret codes and alert fellow Grinners to danger. Choose a favorite song or roll on the Favorite Code-Songs table.",{"type":"table","colLabels":["d6","Favorite Code-Song"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Zan's Comin' Back. This hopeful Tal'Dorei folk song declares the inevitable return of a just ruler. Use it to seek out potential allies."],["2","Blow Fire Down the Coast. A rowdy fighting song from the Clovis Concord, this ditty talks of blasting up pirate ships. Use it to encourage battle."],["3","Hush! Onward Come the Dragons. This Tal'Dorei folk song recounts the terror in the days after the invasion of the red dragon called the Cinder King. Use it to encourage caution in speech and deed."],["4","Let the Sword Grow Rust. An antiwar anthem from Marquet, this song has uncertain origins. Use it to help quell violent encounters."],["5","Drink Deep, Li'l Hummingbird. A drinking rondo from the Menagerie Coast, this song tells the tale of a young person who drinks so heavily that they awaken to find they've stowed away on a ship. Use it to encourage alertness in social situations."],["6","Dirge for the Emerald Fire. This elven song supposedly has thousands of obscure verses. Use the first two verses to spread news of death or defeat."]]}]}]}]}],"gallery":[{"path":"backgrounds/EGW/Grinner.webp","credit":"Dan Bittencourt"}]},{"id":"gruul-anarch","name":"Gruul Anarch","source":"GGR","page":60,"srd":false,"abilityScores":"","skills":"Animal Handling, Athletics","tools":"Herbalism Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling}, {@skill Athletics}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism kit|phb}"},{"type":"item","name":"Languages:","entry":"Choose one of Draconic, Giant, Goblin, or Sylvan"},{"type":"item","name":"Equipment:","entry":"A Gruul insignia, a {@item hunting trap|phb}, an {@item herbalism kit|phb}, the skull of a boar, a beast-hide cloak, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 10 gp (Azorius 1-zino coins)"}]},{"type":"entries","name":"Feature: Rubblebelt Refuge","entries":["You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day."],"data":{"isFeature":true}},{"type":"entries","name":"Gruul Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Gruul Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Gruul Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell fire bolt}, {@spell produce flame}"],["1st","{@spell compelled duel}, {@spell speak with animals}, {@spell thunderwave}"],["2nd","{@spell beast sense}, {@spell shatter}"],["3rd","{@spell conjure animals}, {@spell conjure barrage}"],["4th","{@spell dominate beast}, {@spell stoneskin}"],["5th","{@spell destructive wave}"]]},"Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery effects, such as flames smoldering behind your eyes or dancing over your hands."]},{"type":"entries","name":"Suggested Characteristics","entries":["Gruul ways aren't the ways of civilized folk, and the Gruul have little patience for social niceties. But they do have cherished traditions and values, just as important to them as the different values held by the urban, cosmopolitan culture of Ravnica.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Unlike people, the beasts of the wild are friends who won't stab me in the back."],["2","Go ahead and insult me—I dare you."],["3","I scorn those who can't survive away from the comforts of the city."],["4","Don't tell me I'm not allowed to do something."],["5","Laws are for people who are afraid to face their inner beasts."],["6","I smear the blood of my enemies over my skin."],["7","I was, in fact, raised by maaka."],["8","HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things.]"]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Clan}. My clan is all that really matters. (Any)"],["2","{@b Anarchy}. No person or law or custom can tell another what to do. (Chaotic)"],["3","{@b Nature}. We weren't born tame or domesticated, so we shouldn't have to live that way. (Neutral)"],["4","{@b Might}. The strongest are meant to dominate the weak. (Evil)"],["5","{@b Rage}. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)"],["6","{@b Tradition}. The Old Ways must be preserved and upheld. (Any)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I am determined that one day I will lead my clan—or a new one."],["2","I would give my life for my clan chieftain."],["3","The chieftain of another clan has a grudge against me."],["4","I am devoted to a sacred site in the midst of the rubblebelt."],["5","My weapon is made from the first raktusk I ever hunted."],["6","GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.]"]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","If you question my courage, I will never back down."],["2","HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.]"],["3","I'm as stubborn as a batterboar."],["4","I'm so convinced of my superiority over soft, civilized people that I'll take great risks to prove it."],["5","I'm easily manipulated by people I find attractive."],["6","I'm not actually all that angry."]]}]},{"type":"entries","name":"Contacts","entries":["The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.","Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul Contacts table.",{"type":"table","caption":"Gruul Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","One of my parents is a renowned warrior in my clan."],["2","My sibling has the ear of the clan chief."],["3","I have cousins in a different clan."],["4","When we were younger, I was romantically involved with a prominent warrior in my clan."],["5","A druid in my clan believes I have a destiny to fulfill."],["6","The warrior who trained me remembers me for my exceptional potential."],["7","My clan chief killed one of my parents, who had challenged the chief for leadership of the clan. Some combination of resentment and remorse stirs the clan chief to help me sometimes."],["8","I made a strong impression on Borborygmos."]]},{"type":"table","caption":"Non-Gruul Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Azorius arrester thinks I can be reformed."],["2","A Boros soldier gives me gifts in exchange for information about other clans' movements."],["3","I once caught and released a Dimir spy."],["4","I consult with a Golgari shaman for spiritual guidance at times."],["5","Roll an additional Gruul contact; you can decide if the contact is an ally or a rival."],["6","An Izzet scientist blames the Gruul for the destruction of his life's work in a raid, but seems to think that I'm not like other Gruul."],["7","I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice."],["8","A close friend left our clan and joined the Cult of Rakdos."],["9","A distant relative is trying to recruit me into the Selesnya Conclave."],["10","I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["In service of a simple goal, you have a simple part to play: Fight. Unleash your rage. Flatten buildings and defeat those who stand in your way. Be Gruul, in your own way.","You will frequently be summoned to participate in a raid your clan is launching against the city or against a group of its defenders. Your clan leader might also send you on a special mission, though it would almost certainly still qualify as a raid. You might join a small group of Gruul warriors on a dangerous charge deep into the settled streets to plunder a certain location, retrieve an item stolen from your clan, or assault a Boros garrison.","Sometimes your objective might be more esoteric. With prophecies of the return of Ilharg the Raze-Boar spreading like wildfire among the Gruul druids, you might be asked to carry out some task that the druids believe will speed his coming. Such a task might involve collecting a sacred relic held in an Orzhov vault or collecting sacrifices for a grand ceremony in the Raze-Boar's honor."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist—the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling ruins. You are part of a savage society that clings desperately to the Old Ways—attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization's march of progress."]}]}]},{"id":"guard","name":"Guard","source":"XPHB","page":181,"image":"backgrounds/XPHB/Guard.webp","srd":false,"abilityScores":"Choose from Strength, Intelligence, Wisdom","skills":"Athletics, Perception","tools":"","feat":"Alert","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Alert|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics|XPHB}, {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Spear|XPHB}, {@item Light Crossbow|XPHB}, 20 {@item Bolt|XPHB|Bolts}, {@item Gaming Set|XPHB} (same as above), {@item Hooded Lantern|XPHB}, {@item Manacles|XPHB}, {@item Quiver|XPHB}, {@item Traveler's Clothes|XPHB}, 12 GP; or (B) 50 GP"}]}],"lore":["Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers."],"gallery":[{"path":"backgrounds/XPHB/Guard.webp","credit":"Noor Rahman"}]},{"id":"guide","name":"Guide","source":"XPHB","page":181,"image":"backgrounds/XPHB/Guide.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Wisdom","skills":"Stealth, Survival","tools":"Cartographer's Tools","feat":"Magic Initiate (Druid)","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Magic Initiate|XPHB} (Druid)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Stealth|XPHB}, {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Cartographer's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Shortbow|XPHB}, {@item Arrow|XPHB|20 Arrows}, {@item Cartographer's Tools|XPHB}, {@item Bedroll|XPHB}, {@item Quiver|XPHB}, {@item Tent|XPHB}, {@item Traveler's Clothes|XPHB}, 3 GP; or (B) 50 GP"}]}],"lore":["You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild."],"gallery":[{"path":"backgrounds/XPHB/Guide.webp","credit":"Erel Maatita"}]},{"id":"guild-artisan","name":"Guild Artisan","source":"PHB","page":132,"srd":false,"abilityScores":"","skills":"Insight, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice), a letter of introduction from your guild, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Guild Membership","type":"entries","entries":["As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.","Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.","You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.",{"type":"table","colLabels":["d20","Guild Business"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemists and apothecaries"],["2","Armorers, locksmiths, and finesmiths"],["3","Brewers, distillers, and vintners"],["4","Calligraphers, scribes, and scriveners"],["5","Carpenters, roofers, and plasterers"],["6","Cartographers, surveyors, and chart-makers"],["7","Cobblers and shoemakers"],["8","Cooks and bakers"],["9","Glassblowers and glaziers"],["10","Jewelers and gemcutters"],["11","Leatherworkers, skinners, and tanners"],["12","Masons and stonecutters"],["13","Painters, limners, and sign-makers"],["14","Potters and tile-makers"],["15","Shipwrights and sail-makers"],["16","Smiths and metal-forgers"],["17","Tinkers, pewterers, and casters"],["18","Wagon-makers and wheelwrights"],["19","Weavers and dyers"],["20","Woodcarvers, coopers, and bowyers"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Guild artisans are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist."],["2","I'm a snob who looks down on those who can't appreciate fine art."],["3","I always want to know how things work and what makes people tick."],["4","I'm full of witty aphorisms and have a proverb for every occasion."],["5","I'm rude to people who lack my commitment to hard work and fair play."],["6","I like to talk at length about my profession."],["7","I don't part with my money easily and will haggle tirelessly to get the best deal possible."],["8","I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)"],["2","Generosity. My talents were given to me so that I could use them to benefit the world. (Good)"],["3","Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)"],["4","Greed. I'm only in it for the money. (Evil)"],["5","People. I'm committed to the people I care about, not to ideals. (Neutral)"],["6","Aspiration. I work hard to be the best there is at my craft. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The workshop where I learned my trade is the most important place in the world to me."],["2","I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy."],["3","I owe my guild a great debt for forging me into the person I am today."],["4","I pursue wealth to secure someone's love."],["5","One day I will return to my guild and prove that I am the greatest artisan of them all."],["6","I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to get my hands on something rare or priceless."],["2","I'm quick to assume that someone is trying to cheat me."],["3","No one must ever learn that I once stole money from guild coffers."],["4","I'm never satisfied with what I have—I always want more."],["5","I would kill to acquire a noble title."],["6","I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right."]}]}]},{"id":"harper","name":"Harper","source":"FRHoF","page":31,"image":"backgrounds/FRHoF/Harper.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Charisma","skills":"Performance, Sleight Of Hand","tools":"Disguise Kit","feat":"Harper Agent","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Harper Agent|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Performance|XPHB} and {@skill Sleight of Hand|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Disguise Kit|XPHB}, {@item Bedroll|XPHB}, {@item Costume|XPHB}, {@item Grappling Hook|XPHB}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 14 GP; or (B) 50 GP"}]}],"lore":["You accepted an invitation to join the Harpers, pledging an oath to uphold the Harper code and act in service to the common good. Like all Harpers, you understand the value of teamwork as well as when it's best to go it alone. Harper veterans have taught you the order's secrets—magical melodies, special watchwords, and legerdemain—and have entrusted you to use such knowledge to surveil and undermine the forces of evil."],"gallery":[{"path":"backgrounds/FRHoF/Harper.webp","credit":"Katerina Ladon"}]},{"id":"haunted-one","name":"Haunted One","source":"RHW","image":"backgrounds/RHW/Haunted One.webp","srd":false,"abilityScores":"Choose from Constitution, Wisdom, Charisma","skills":"Arcana, Survival","tools":"","feat":"Survivor, AnyFromCategory","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Survivor|RHW} or a {@filter Dark Gift feat of your choice|feats|category=DG}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana|XPHB} and {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Gaming Set|XPHB} (same as above), {@item Crowbar|XPHB}, {@item Holy Water|XPHB} (1 {@item flask|XPHB}), {@item Mirror|XPHB}, {@item Oil|XPHB}(2 {@item flask|XPHB|flasks}), {@item Signal Whistle|XPHB}, {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, 5 {@item Torch|XPHB|Torches}, {@item Waterskin|XPHB}, and 14 GP; or (B) 50 GP"}]}],"lore":["You are haunted by the events of your past. Whether it was a lone terrible incident or an accumulation of painful moments, you bear the unshakable weight of what happened to you. You've tried to bury it and run away from it, to no avail; it can't be slain with a sword or banished via magic. Nevertheless, you persist."],"gallery":[{"path":"backgrounds/RHW/Haunted One.webp","credit":"Mikael Javaid"}],"otherVersions":[{"id":"haunted-one-vrgr","source":"VRGR"}]},{"id":"haunted-one-vrgr","name":"Haunted One","source":"VRGR","page":34,"image":"backgrounds/VRGR/Haunted One.webp","srd":false,"abilityScores":"","skills":"choose 2 from Arcana, Investigation, Religion, Survival","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"Choose two from among {@skill Arcana}, {@skill Investigation}, {@skill Religion}, or {@skill Survival}"},{"type":"item","name":"Languages:","entry":"Choose two, one of which must be {@language Abyssal}, {@language Celestial}, {@language Deep Speech}, {@language Draconic}, {@language Infernal}, {@language Primordial}, {@language Sylvan}, or {@language Undercommon}"},{"type":"item","name":"Equipment:","entry":"{@item Monster hunter's pack|VRGR} (containing a {@item chest|PHB}, a {@item crowbar|PHB}, a {@item hammer|PHB}, three wooden stakes, a {@item holy symbol|PHB}, a {@item Holy Water (flask)|PHB|flask of holy water}, a {@item Manacles|PHB|set of manacles}, a {@item steel mirror|PHB}, a {@item Oil (flask)|PHB|flask of oil}, a {@item tinderbox|PHB}, and 3 {@item Torch|PHB|torches}), a set of {@item common clothes|phb}, one {@item trinket|CoS} of special significance (choose one or roll on the {@item Horror Trinket|VRGR|Horror Trinkets} table), and 1 sp"}]},{"name":"Feature: Heart of Darkness","type":"entries","entries":["Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone."],"data":{"isFeature":true}},{"name":"Harrowing Event","type":"entries","entries":["Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.",{"type":"table","caption":"Harrowing Event","colLabels":["d10","Event"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A monster that slaughtered dozens of innocent people spared your life, and you don't know why."],["2","You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night."],["3","An apparition that has haunted your family for generations now haunts you. You don't know what it wants, and it won't leave you alone."],["4","Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror."],["5","An oni took your sibling one cold, dark night, and you were unable to stop it."],["6","You were cursed with {@variantrule Player Characters as Lycanthropes|MM|lycanthropy} and later cured. You are now haunted by the innocents you slaughtered."],["7","A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts."],["8","You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche."],["9","A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up."],["10","You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams."]]}]},{"type":"section","name":"Horror Characteristics","id":"0a4","entries":["Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background's suggested characteristics or to inspire those of your own design.",{"type":"table","caption":"Horror Character Personality Traits","colLabels":["d12","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I had an encounter that I believe gives me a special affinity with a supernatural creature or event."],["2","A signature piece of clothing or distinct weapon serves as an emblem of who I am."],["3","I never accept that I'm out of my depth."],["4","I must know the answer to every secret. No door remains unopened in my presence."],["5","I let people underestimate me, revealing my full competency only to those close to me."],["6","I compulsively seek to collect trophies of my travels and victories."],["7","It doesn't matter if the whole world's against me. I'll always do what I think is right."],["8","I have morbid interests and a macabre aesthetic."],["9","I have a personal ritual, mantra, or relaxation method I use to deal with stress."],["10","Nothing is more important than life, and I never leave anyone in danger."],["11","I'm quick to jump to extreme solutions. Why risk a lesser option not working?"],["12","I'm easily startled, but I'm not a coward."]]},{"type":"table","caption":"Horror Character Ideals","colLabels":["d12","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations."],["2","Balance. I strive to counter the deeds of someone for whom I feel responsible."],["3","Bound. I've wronged someone and must work their will to avoid their curse."],["4","Escape. I believe there is something beyond the world I know, and I need to find it."],["5","Legacy. I must do something great so that I'm remembered, and my time is running out."],["6","Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds."],["7","Obsession. I've lived this way for so long that I can't imagine another way."],["8","Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy."],["9","Promise. My life is no longer my own. I must fulfill the dream of someone who's gone."],["10","Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists."],["11","Sanctuary. I know the forces at work in the world and strive to create islands apart from them."],["12","Truth. I care about the truth above all else, even if it doesn't benefit anyone."]]},{"type":"table","caption":"Horror Character Bonds","colLabels":["d12","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I desperately need to get back to someone or someplace, but I lost them in the Mists."],["2","Everything I do is in the service of a powerful master, one I must keep a secret from everyone."],["3","I owe much to my vanished mentor. I seek to continue their work even as I search to find them."],["4","I've seen great darkness, and I'm committed to being a light against it—the light of all lights."],["5","Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them."],["6","The world has been convinced of a terrible lie. It's up to me to reveal the truth."],["7","I deeply miss someone and am quick to adopt people who remind me of them."],["8","A great evil dwells within me. I will fight against it and the world's other evils for as long as I can."],["9","I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself."],["10","Spirits are drawn to me. I do all I can to help them find peace."],["11","I use my cunning mind to solve mysteries and find justice for those who've been wronged."],["12","I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit."]]},{"type":"table","caption":"Horror Character Flaws","colLabels":["d12","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I believe doom follows me and that anyone who gets close to me will face a tragic end."],["2","I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could."],["3","I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists."],["4","I've done unspeakable evil and will do anything to prevent others from finding out."],["5","I am exceptionally credulous and believe any story or legend immediately."],["6","I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits."],["7","I know my future is written and that anything I do will lead to a prophesied end."],["8","I need to find the best in everyone and everything, even when that means denying obvious malice."],["9","I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there."],["10","I'm exceptionally cautious, planning laboriously and devising countless contingencies."],["11","I have a reputation for defeating a great evil, but that's a lie and the wicked force knows."],["12","I know the ends always justify the means and am quick to make sacrifices to attain my goals."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are haunted by something so terrible that you dare not speak of it. You've tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can't be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you."]}]}],"gallery":[{"path":"backgrounds/VRGR/Haunted One.webp","credit":"Wayne England"}],"hidden":true,"otherVersions":[{"id":"haunted-one","source":"RHW"}]},{"id":"hermit","name":"Hermit","source":"XPHB","page":182,"image":"backgrounds/XPHB/Hermit.webp","srd":false,"abilityScores":"Choose from Constitution, Wisdom, Charisma","skills":"Medicine, Religion","tools":"Herbalism Kit","feat":"Healer","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Healer|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine|XPHB}, {@skill Religion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Herbalism Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Quarterstaff|XPHB}, {@item Herbalism Kit|XPHB}, {@item Bedroll|XPHB}, {@item Book|XPHB} (philosophy), {@item Lamp|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Traveler's Clothes|XPHB}, 16 GP; or (B) 50 GP"}]}],"lore":["You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation."],"gallery":[{"path":"backgrounds/XPHB/Hermit.webp","credit":"Pedro Cardoso"}],"otherVersions":[{"id":"hermit-phb","source":"PHB"}]},{"id":"hermit-phb","name":"Hermit","source":"PHB","page":134,"srd":false,"abilityScores":"","skills":"Medicine, Religion","tools":"Herbalism Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine}, {@skill Religion}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Map or Scroll Case|phb|scroll case} stuffed full of notes from your studies or prayers, a winter {@item blanket|phb}, a set of {@item common clothes|phb}, an {@item herbalism kit|phb}, and 5 gp"}]},{"name":"Feature: Discovery","type":"entries","entries":["The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.","Work with your DM to determine the details of your discovery and its impact on the campaign."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.",{"type":"table","colLabels":["d8","Life of Seclusion"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I was searching for spiritual enlightenment."],["2","I was partaking of communal living in accordance with the dictates of a religious order."],["3","I was exiled for a crime I didn't commit."],["4","I retreated from society after a life-altering event."],["5","I needed a quiet place to work on my art, literature, music, or manifesto."],["6","I needed to commune with nature, far from civilization."],["7","I was the caretaker of an ancient ruin or relic."],["8","I was a pilgrim in search of a person, place, or relic of spiritual significance."]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt."],["2","I am utterly serene, even in the face of disaster."],["3","The leader of my community had something wise to say on every topic, and I am eager to share that wisdom."],["4","I feel tremendous empathy for all who suffer."],["5","I'm oblivious to etiquette and social expectations."],["6","I connect everything that happens to me to a grand, cosmic plan."],["7","I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings."],["8","I am working on a grand philosophical theory and love sharing my ideas."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)"],["2","Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)"],["3","Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)"],["4","Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)"],["5","Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)"],["6","Self-Knowledge. If you know yourself, there's nothing left to know. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Nothing is more important than the other members of my hermitage, order, or association."],["2","I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them."],["3","I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me."],["4","I entered seclusion because I loved someone I could not have."],["5","Should my discovery come to light, it could bring ruin to the world."],["6","My isolation gave me great insight into a great evil that only I can destroy."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Now that I've returned to the world, I enjoy its delights a little too much."],["2","I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell."],["3","I am dogmatic in my thoughts and philosophy."],["4","I let my need to win arguments overshadow friendships and harmony."],["5","I'd risk too much to uncover a lost bit of knowledge."],["6","I like keeping secrets and won't share them with anyone."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You lived in seclusion–either in a sheltered community such as a monastery, or entirely alone–for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for."]}]}],"hidden":true,"otherVersions":[{"id":"hermit","source":"XPHB"}]},{"id":"house-agent","name":"House Agent","source":"EFA","page":26,"image":"backgrounds/EFA/House Agent.webp","srd":false,"abilityScores":"Choose from Strength, Intelligence, Charisma","skills":"Investigation, Persuasion","tools":"","feat":"Lucky","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Lucky|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation|XPHB} and {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Artisan's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Fine Clothes|XPHB}, 20 GP; or (B) 50 GP"}]}],"lore":["You are connected to one of the dragonmarked houses, but you haven't (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. You've earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in the house you serve, plus allies or enemies in other houses."],"gallery":[{"path":"backgrounds/EFA/House Agent.webp","credit":"Calder Moore"}],"otherVersions":[{"id":"house-agent-erlw","source":"ERLW"}]},{"id":"house-agent-erlw","name":"House Agent","source":"ERLW","page":53,"srd":false,"abilityScores":"","skills":"Investigation, Persuasion","tools":"Alchemist's Supplies, Tinker's Tools; Vehicles (land); Brewer's Supplies, Cook's Utensils; Alchemist's Supplies, Herbalism Kit; Tinker's Tools, Thieves' Tools; Vehicles (water), Vehicles (air), Navigator's Tools; Thieves' Tools, Disguise Kit; Disguise Kit; Calligrapher's Supplies, Forgery Kit; Thieves' Tools; Poisoner's Kit; Vehicles (land), Herbalism Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entries":["Two proficiencies from the House Tool Proficiencies table"]},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, house {@item signet ring|phb}, identification papers, and a purse containing 20 gp."}]},{"type":"table","caption":"House Tool Proficiencies","colLabels":["Your House","Proficiencies"],"colStyles":["col-2","col-10"],"rows":[["Cannith","{@item Alchemist's supplies|phb} and {@item tinker's tools|phb}"],["Deneith","One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} and {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"],["Ghallanda","{@item Brewer's supplies|phb} and {@item cook's utensils|phb}"],["Jorasco","{@item Alchemist's supplies|phb} and {@item herbalism kit|phb}"],["Kundarak","{@item Thieves' tools|phb} and {@item tinker's tools|phb}"],["Lyrandar","{@item Navigator's tools|phb} and {@filter vehicles (sea and air)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water);vehicle (air)}"],["Medani","{@item Disguise kit|phb} and {@item thieves' tools|phb}"],["Orien","One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} and {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"],["Phiarlan","{@item Disguise kit|phb} and one {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"],["Sivis","{@item Calligrapher's supplies|phb} and {@item forgery kit|phb}"],["Tharashk","One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} and {@item thieves' tools|phb}"],["Thuranni","One {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} and {@item poisoner's kit|phb}"],["Vadalis","{@item herbalism kit|phb} and {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"]]},{"type":"entries","name":"Role","entries":["You always gather information for your house, but when a baron give you a specific mission, what sort of work do you do? The House Agent Role table gives possibilities.",{"type":"table","caption":"House Agent Role","colLabels":["d8","Role"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1","Acquisition"],["2","Investigation"],["3","Research & Development"],["4","Security"],["5","Intimidation"],["6","Exploration"],["7","Negotiation"],["8","Covert Operations"]]}]},{"name":"Feature: House Connections","type":"entries","entries":["As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.",{"type":"table","caption":"Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'm always looking to improve efficiency."],["2","I love to share trivia about my house's business."],["3","I never forget an insult against me or my house."],["4","I'm enthusiastic about everything my house does."],["5","I represent my house and take pride in my looks."],["6","I'm critical of monarchies and limits on the houses."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Common Good}. My house serves a vital function, and its prosperity will help everyone. (Good)"],["2","{@b Tradition}. I uphold traditions of my house and bring honor to my family. (Lawful)"],["3","{@b Innovation}. Abandon old traditions and find better ways to do things. (Chaotic)"],["4","{@b Power}. I want to ensure the prosperity of my house and wield its power myself. (Evil)"],["5","{@b Discovery}. I want to learn all I can, both for my house and for my own curiosity. (Any)"],["6","{@b Comfort}. I want to ensure that me and mine enjoy the best things in life. (Any)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My house is my family. I would do anything for it."],["2","I love someone from another house, but the relationship is forbidden."],["3","Someone I love was killed by a rival faction within my house, and I will have revenge."],["4","I don't care about the house as a whole, but I would do anything for my old mentor."],["5","My house must evolve, and I'll lead the evolution."],["6","I'm determined to impress the leaders of my house, and to become a leader myself."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'm fixated on following official protocols."],["2","I'm obsessed with conspiracy theories and worried about secret societies and hidden demons."],["3","My house and bloodline make me the best!"],["4","My secret could get me expelled from my house."],["5","My religious beliefs aren't widespread in my house."],["6","I'm working for a hidden faction in my house that gives me secret assignments."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative."]}]}],"hidden":true,"otherVersions":[{"id":"house-agent","source":"EFA"}]},{"id":"house-cannith-heir","name":"House Cannith Heir","source":"EFA","page":27,"image":"backgrounds/EFA/House Cannith Heir.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Intelligence","skills":"Investigation, Sleight Of Hand","tools":"","feat":"Mark Of Making","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Making|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation|XPHB} and {@skill Sleight of Hand|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Artisan's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Crowbar|XPHB}, {@item Fine Clothes|XPHB}, 2 {@item Pouch|XPHB|Pouches}, 17 GP; or (B) 50 GP"}]}],"lore":["As a scion of House Cannith, you carry a proud legacy. Cannith creates wonders of the modern world, and you're expected to contribute to the ongoing success of the house through invention, scholarship, business, or diplomacy. The only thing that can stand in your way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses."],"gallery":[{"path":"backgrounds/EFA/House Cannith Heir.webp","credit":"Kevin Gnutzmans"}]},{"id":"house-deneith-heir","name":"House Deneith Heir","source":"EFA","page":27,"image":"backgrounds/EFA/House Deneith Heir.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Wisdom","skills":"Insight, Perception","tools":"","feat":"Mark Of Sentinel","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Sentinel|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Spear|XPHB}, {@item Shortbow|XPHB}, {@item Arrow|XPHB|20 Arrows}, {@item Gaming Set|XPHB} (same as above), {@item Fine Clothes|XPHB}, {@item Healer's Kit|XPHB}, {@item Quiver|XPHB}, 1 GP; or (B) 50 GP"}]}],"lore":["As an heir of House Deneith, you've been trained for combat—not to seek it out, but not to shy from it either. You've learned the importance of duty, honor, and the laws used to govern society when duty and honor fail. As you established your name in the house, you might have worked as a bodyguard for some minor dignitary, as a mercenary, or as a marshal hunting fugitives. Now you're prepared to claim your rightful standing in the mightiest of the dragonmarked houses."],"gallery":[{"path":"backgrounds/EFA/House Deneith Heir.webp","credit":"Ahmed Zulfiqar"}]},{"id":"house-ghallanda-heir","name":"House Ghallanda Heir","source":"EFA","page":28,"image":"backgrounds/EFA/House Ghallanda Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Wisdom, Charisma","skills":"Insight, Persuasion","tools":"Cook's Utensils","feat":"Mark Of Hospitality","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Hospitality|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Cook's Utensils|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Cook's Utensils|XPHB}, {@item Fine Clothes|XPHB}, {@item Iron Pot|XPHB}, {@item Lamp|XPHB}, {@item Oil|XPHB} (5 flasks), {@item Perfume|XPHB}, 26 GP; or (B) 50 GP"}]}],"lore":["Thanks to your connections to House Ghallanda, you grew up accustomed to creature comforts, lively conversation, good drink, and delicious food. You might be a charming and witty scion of the house who loves nothing more than a pleasant evening beside a warm hearth. Or you could be a schemer who exploits bonds of trust and friendship to bend others to your will. You might pursue an adventuring career to master the cuisines of other cultures and ages, expand your network of useful contacts, or earn enough money to open your own inn."],"gallery":[{"path":"backgrounds/EFA/House Ghallanda Heir.webp","credit":"Cullen Cole"}]},{"id":"house-jorasco-heir","name":"House Jorasco Heir","source":"EFA","page":28,"image":"backgrounds/EFA/House Jorasco Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Wisdom","skills":"Medicine, Stealth","tools":"Herbalism Kit","feat":"Mark Of Healing","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Healing|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Herbalism Kit|XPHB}, {@item Fine Clothes|XPHB}, {@item Healer's Kit|XPHB}, 25 GP; or (B) 50 GP"}]}],"lore":["House Jorasco teaches that illness and injury stalk the living like ghosts, robbing people of health and longevity. You've been taught ways to combat these scourges, both magically and medically. You're trained to use those skills in the service of others—and to ascertain that you are always appropriately compensated for this service, ensuring the health and longevity of House Jorasco. You might be a kindly healer with no stomach for combat or a dispassionate specialist who knows exactly how to incapacitate or kill an enemy with precise strikes."],"gallery":[{"path":"backgrounds/EFA/House Jorasco Heir.webp","credit":"Arthur Loftis"}]},{"id":"house-kundarak-heir","name":"House Kundarak Heir","source":"EFA","page":29,"image":"backgrounds/EFA/House Kundarak Heir.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Intelligence","skills":"Arcana, Investigation","tools":"Thieves' Tools","feat":"Mark Of Warding","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Warding|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana|XPHB} and {@skill Investigation|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Thieves' Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Thieves' Tools|XPHB}, {@item Fine Clothes|XPHB}, 10 GP; or (B) 50 GP"}]}],"lore":["As an heir of House Kundarak, you take great pride in your family and its work of safeguarding the valuables of Khorvaire. Your house has always been a leader among the clans of the Mror Holds. Though it has never held the crown, it has a reputation for professionalism, honor, and order. You might strive to uphold that reputation, you might place your own sense of honor over your family's, or you could rebel against the house's expectations and fl out the demands of honor."],"gallery":[{"path":"backgrounds/EFA/House Kundarak Heir.webp","credit":"Ahmed Zulfiqar"}]},{"id":"house-lyrandar-heir","name":"House Lyrandar Heir","source":"EFA","page":29,"image":"backgrounds/EFA/House Lyrandar Heir.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Charisma","skills":"Acrobatics, Nature","tools":"Navigator's Tools","feat":"Mark Of Storm","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Storm|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB} and {@skill Nature|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Navigator's Tools|XPHB}, {@item Fine Clothes|XPHB}, 10 GP; or (B) 50 GP"}]}],"lore":["As an heir of House Lyrandar, the wind is your ally, the sea and sky your dominion. Despite the devastation of the Last War, your house is on the ascendancy, buoyed by its mastery of the new airship technology. You might have spent your early career on the sea as a sailor or navigator; as a shipwright; or as a member of the Raincallers' Guild, manipulating the weather and assisting with irrigation and similar public works. Or you might have been among the fi rst in your house to take to the skies as part of an airship crew. Service to the house might call you to hunt pirates in the Lhazaar Sea, to explore ancient ruins in search of magical technology to bind elemental forces, or to salvage a wrecked airship in the Mournland."],"gallery":[{"path":"backgrounds/EFA/House Lyrandar Heir.webp","credit":"Dave Sarabia"}]},{"id":"house-medani-heir","name":"House Medani Heir","source":"EFA","page":30,"image":"backgrounds/EFA/House Medani Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Wisdom","skills":"Insight, Investigation","tools":"Disguise Kit","feat":"Mark Of Detection","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Detection|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Investigation|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Disguise Kit|XPHB}, {@item Fine Clothes|XPHB}, 10 GP; or (B) 50 GP"}]}],"lore":["As a member of House Medani, your life revolves around subterfuge—not engaging in it, but preventing others from doing so. You see the world around you as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and defend against them well before those threats can turn into danger. Defending against an assassin's blade is a job any Deneith sellsword or Tharashk enforcer can do—making sure no one ever draws that blade is the Medani way."],"gallery":[{"path":"backgrounds/EFA/House Medani Heir.webp","credit":"Kenny Yo"}]},{"id":"house-orien-heir","name":"House Orien Heir","source":"EFA","page":30,"image":"backgrounds/EFA/House Orien Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Intelligence","skills":"Acrobatics, Athletics","tools":"Cartographer's Tools","feat":"Mark Of Passage","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Passage|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB} and {@skill Athletics|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Cartographer's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Cartographer's Tools|XPHB}, {@item Fine Clothes|XPHB}, {@item Map|XPHB}, {@item Map or Scroll Case|XPHB}, 18 GP; or (B) 50 GP"}]}],"lore":["Before the Last War, Orien's influence covered Khorvaire, and its trade roads and lightning rails were the lifeblood of a vibrant kingdom. But the war cut those arteries, leaving Galifar dead and House Orien bloodied. While the house's couriers and shippers still keep goods moving on both sides of the continent, finding a way to reestablish routes across the Mournland remains the house's top priority. In the meantime, Orien adventurers can serve their house by investigating missing couriers, recovering goods stolen from caravans, and troubleshooting disruptions to the lightning rail."],"gallery":[{"path":"backgrounds/EFA/House Orien Heir.webp","credit":"Kenny Yo"}]},{"id":"house-phiarlan-heir","name":"House Phiarlan Heir","source":"EFA","page":31,"image":"backgrounds/EFA/House Phiarlan Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Wisdom, Charisma","skills":"Deception, Stealth","tools":"Disguise Kit","feat":"Mark Of Shadow","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Shadow|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Disguise Kit|XPHB}, {@item Fine Clothes|XPHB}, 10 GP; or (B) 50 GP"}]}],"lore":["Though you have seen wealth, fame, and beauty as a child of House Phiarlan, you consider knowledge (and the power it brings) the greatest treasure of all. You might pursue that power as an artist or performer, always alert for secrets even as you regale the world with story, song, acrobatics, or art. Or you might foster ties to the secretive espionage arm of your house: the Serpentine Table."],"gallery":[{"path":"backgrounds/EFA/House Phiarlan Heir.webp","credit":"Arthur Loftis"}]},{"id":"house-sivis-heir","name":"House Sivis Heir","source":"EFA","page":31,"image":"backgrounds/EFA/House Sivis Heir.webp","srd":false,"abilityScores":"Choose from Intelligence, Wisdom, Charisma","skills":"History, Perception","tools":"Calligrapher's Supplies","feat":"Mark Of Scribing","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Intelligence, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Scribing|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Calligrapher's Supplies|XPHB}, {@item Fine Clothes|XPHB}, {@item Ink|XPHB}, 5 {@item Ink Pen|XPHB|Ink Pens}, {@item Paper|XPHB} (30 sheets), {@item Parchment|XPHB} (9 sheets), 8 GP; or (B) 50 GP"}]}],"lore":["For nearly thirty centuries, your family has worked to maintain order. Communication is the cord that binds civilization together, and your ancestors settled the disputes of sovereigns and helped the dragonmarked houses find a place in the world. Few people realize the influence House Sivis has had on the shape of the modern age—just as few know how often a royal adviser holds more power than the actual ruler. While the other dragonmarked houses fight for fame and recognition, House Sivis plays a long game of subtle influence behind the scenes, keeping order amid the chaos of unending intrigue."],"gallery":[{"path":"backgrounds/EFA/House Sivis Heir.webp","credit":"Yinfanowei Harrison"}]},{"id":"house-tharashk-heir","name":"House Tharashk Heir","source":"EFA","page":32,"image":"backgrounds/EFA/House Tharashk Heir.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Wisdom","skills":"Perception, Survival","tools":"","feat":"Mark Of Finding","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Finding|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Perception|XPHB} and {@skill Survival|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Gaming Set|XPHB} (same as above), {@item Climber's Kit|XPHB}, {@item Fine Clothes|XPHB}, {@item Hunting Trap|XPHB}, {@item Manacles|XPHB}, 2 GP; or (B) 50 GP"}]}],"lore":["Heirs of other houses lead lives of luxury, but in House Tharashk you learned self-reliance from an early age. What your young house lacks in resources, it makes up for in spirit and determination. Tharashk has a destiny to fulfill, and you have a part in it. Whether in combat or in social interaction, you have learned to play the role of the hunter: study your enemies, exploit their weaknesses, and do whatever it takes to achieve victory."],"gallery":[{"path":"backgrounds/EFA/House Tharashk Heir.webp","credit":"Calder Moore"}]},{"id":"house-thuranni-heir","name":"House Thuranni Heir","source":"EFA","page":32,"image":"backgrounds/EFA/House Thuranni Heir.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Charisma","skills":"Performance, Stealth","tools":"","feat":"Mark Of Shadow","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Shadow|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Performance|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Musical Instrument|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Musical Instrument|XPHB} (same as above), {@item Costume|XPHB}, {@item Fine Clothes|XPHB}, 13 GP; or (B) 50 GP"}]}],"lore":["Given House Thuranni's short history and focus on espionage, its leaders expect you to further the interests of the house at every opportunity. During the house's formative years as an independent entity, every move you make has been watched closely. This isn't to say that every Thuranni heir must actively spy at the behest of house elders. But even the house's most insular artists and artisans must keep up with current political events and pass on or collect information when asked."],"gallery":[{"path":"backgrounds/EFA/House Thuranni Heir.webp","credit":"Arthur Loftis"}]},{"id":"house-vadalis-heir","name":"House Vadalis Heir","source":"EFA","page":33,"image":"backgrounds/EFA/House Vadalis Heir.webp","srd":false,"abilityScores":"Choose from Constitution, Wisdom, Charisma","skills":"Animal Handling, Nature","tools":"Herbalism Kit","feat":"Mark Of Handling","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Mark of Handling|EFA}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling|XPHB} and {@skill Nature|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Herbalism Kit|XPHB}, {@item Fine Clothes|XPHB}, {@item Net|XPHB}, 29 GP; or (B) 50 GP"}]}],"lore":["You have grown up with respect for both family and nature. You understand the culture of the Five Nations, but you don't get drawn into the games of ambition and status that others play. You know the beauty and power inherent in life, the mysteries of birth and death, and the miracles that happen in between. Your insights into the natural world allow you to see through the lies and deception of city folk—and never let on how much of their subterfuge you recognize."],"gallery":[{"path":"backgrounds/EFA/House Vadalis Heir.webp","credit":"Ahmed Zulfiqar"}]},{"id":"ice-fisher","name":"Ice Fisher","source":"FRHoF","page":31,"image":"backgrounds/FRHoF/Ice Fisher.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Constitution","skills":"Animal Handling, Athletics","tools":"Woodcarver's Tools","feat":"Alert","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Constitution"},{"type":"item","name":"Feat:","entry":"{@feat Alert|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling|XPHB} and {@skill Athletics|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Woodcarver's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Woodcarver's Tools|XPHB}, {@item Basket|XPHB}, {@item Block and Tackle|XPHB}, {@item Chain|XPHB}, {@item Hunting Trap|XPHB}, {@item Net|XPHB}, {@item Pole|XPHB}, {@item Rations|XPHB} (3 days' worth), {@item Traveler's Clothes|XPHB}, 32 GP; or (B) 50 GP"}]}],"lore":["You come from a proud line of ice fishers out of Ten-Towns in Icewind Dale. Catching knucklehead trout isn't the most glorious trade in the North, but it's an honest living. You've trained your senses for the slightest tug on the line, wrestled big trout out of ice-covered lakes, and gutted enough knucklehead trout to feed your village many times over. These experiences have toughened your body and mind for a life of adventuring."],"gallery":[{"path":"backgrounds/FRHoF/Ice Fisher.webp","credit":"Erel Maatita"}]},{"id":"inheritor","name":"Inheritor","source":"SCAG","page":150,"srd":false,"abilityScores":"","skills":"choose 1 from Arcana, History, Religion; Survival","tools":"choose 1 from Musical Instrument, Gaming Set","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Survival}, plus one from among {@skill Arcana}, {@skill History}, and {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Tool Proficiencies:","entry":"Your choice of a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"Your inheritance, a set of {@item traveler's clothes|phb}, the tool you choose for this background's tool proficiency ({@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}), and a {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Inheritance","type":"entries","entries":["Choose or randomly determine your inheritance from the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.","The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item's history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.","When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.",{"type":"table","colLabels":["d8","Object or item:"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A document such as a map, a letter, or a journal"],["2-3","a trinket (see \"Trinkets\" in chapter 5 of the Player's Handbook)"],["4","an article of clothing"],["5","a piece of jewelry"],["6","an arcane book or formulary"],["7","a written story, song, poem, or secret"],["8","a tattoo or other body marking"]]}],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background folk hero} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an inheritor.","Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are the heir to something of great value—not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you—by force, if need be."]}]}]},{"id":"initiate","name":"Initiate","source":"PSA","page":8,"image":"backgrounds/PSA/Initiate.webp","srd":false,"abilityScores":"","skills":"Athletics, Intimidation","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A simple puzzle box, a scroll containing the basic teachings of the five gods, a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 15 gp. If you have completed any trials before the start of the campaign, you also have any cartouches you have earned"}]},{"name":"Feature: Trials of the Five Gods","type":"entries","entries":["Your life is oriented around your participation in the five trials that will determine your worthiness in the afterlife. While you prepare for and undergo those trials, you have constant access to training. A comfortable place to live and regular meals are provided to you by servitor mummies (the anointed) under the supervision of viziers. You can enjoy these benefits only as long as you obey the societal norms of Naktamun—training for the trials (with or without your crop), obeying the orders of the gods, and following the instructions of their viziers. If you violate these norms, you risk being treated as a dissenter. See \"{@book Trials of the Five Gods|PS-A|3}\" for more information about undertaking the trials and their rewards."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["An initiate's life is focused on the trials, but it doesn't need to be all about the trials. Though some initiates are highly focused on their training, most undergo that training while also experiencing joy, sorrow, love, loss, anger, jealousy, hope, faith, delight—the whole range of mortal emotions and experience. The afterlife might be a constant presence in every initiate's mind, but it is the culmination of a life well-lived—not a replacement for it.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a joke on hand when the mood gets too serious."],["2","I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don't want to get attached to them."],["3","I'll settle for nothing less than perfection—in myself, in my cropmates, in everything."],["4","I'm so focused on the glorious afterlife that nothing in this life can shake my calm resolve."],["5","I enjoy using my skills to help those who lack those same skills."],["6","I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I'm not in a hurry to get there."],["7","I'm perfectly happy letting others pick up the slack for me while I take it easy."],["8","I'm constantly sizing up everyone around me, thinking about what kind of opponent they'll be in the final trial."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Solidarity.} The thing that matters most of all is that we're there for each other. (Lawful)"],["2","{@b Knowledge.} The world is a puzzle—a mystery waiting to be solved. (Neutral)"],["3","{@b Strength.} All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. (Any)"],["4","{@b Ambition.} I'm going to prove that I deserve only the best—of everything. (Evil)"],["5","{@b Zeal.} Anything worth doing is worth throwing my whole self into. (Any)"],["6","{@b Redemption.} I will train all the harder to make up for the doubt I entertained when I was younger. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","One of my crop-mates is my dearest friend, and I hope we will face each other in the final trial."],["2","I am in love with a vizier."],["3","I am particularly drawn to one of the five gods, and I want nothing more than to win that god's particular favor."],["4","I am more devoted to Naktamun and its people than I am to any of the ideals of the gods."],["5","My weapon was a gift from a beloved trainer who died in an accident."],["6","I carry a memento of my time as an acolyte, and I treasure it above all other things."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm easily distracted by an attractive person, which could be the death of me in the trials."],["2","I really wanted to be a vizier, and I'm angry at the god who didn't choose me."],["3","Training for a lifetime to die in the end seems like a big waste of energy."],["4","I'm not at all sure I'll be able to grant a glorified death to any of my crop-mates."],["5","I have a lasting grudge against one of my crop-mates, and each of us wants to see the other fail."],["6","I think I've figured out that this world is not what it seems. Something dark is going on here."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are an initiate, on the path to completing the trials of the five gods in the hope of earning a glorified death in the final Trial of Zeal. Some combination of your natural aptitude, your crop's needs, and your teachers' assessment while you were an acolyte led you to focus your training in one particular area of specialization—hand-to-hand combat, long-range combat, or spellcasting. But only a well-rounded initiate can be called truly worthy of the afterlife.","If you are a hand-to-hand specialist, consider the {@class barbarian}, {@class fighter}, {@class monk}, {@class paladin}, or {@class rogue} classes. As a long-range combat specialist, you might be a {@class fighter}, a {@class ranger}, or a {@class rogue}. If you are a spellcasting specialist, you might be a {@class bard}, {@class sorcerer}, or {@class wizard}. And beyond this initial choice, you might consider multiclassing or using feats to round out your skills in all three areas."]}]}],"gallery":[{"path":"backgrounds/PSA/Initiate.webp","title":"Unwavering Initiate","credit":"Greg Opalinski"},{"path":"backgrounds/PSA/Initiate2.webp","title":"Gust Walker","credit":"Jason Rainville"}]},{"id":"initiate-dissenter","name":"Initiate (Dissenter)","source":"PSA","page":11,"image":"backgrounds/PSA/Dissenter.webp","srd":false,"abilityScores":"","skills":"Athletics, Intimidation","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A simple puzzle box, a scroll containing the basic teachings of the five gods, a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 15 gp. If you have completed any trials before the start of the campaign, you also have any cartouches you have earned"}]},{"name":"Feature: Shelter of Dissenters","type":"entries","entries":["If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["An initiate's life is focused on the trials, but it doesn't need to be all about the trials. Though some initiates are highly focused on their training, most undergo that training while also experiencing joy, sorrow, love, loss, anger, jealousy, hope, faith, delight—the whole range of mortal emotions and experience. The afterlife might be a constant presence in every initiate's mind, but it is the culmination of a life well-lived—not a replacement for it.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a joke on hand when the mood gets too serious."],["2","I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don't want to get attached to them."],["3","I'll settle for nothing less than perfection—in myself, in my cropmates, in everything."],["4","I'm so focused on the glorious afterlife that nothing in this life can shake my calm resolve."],["5","I enjoy using my skills to help those who lack those same skills."],["6","I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I'm not in a hurry to get there."],["7","I'm perfectly happy letting others pick up the slack for me while I take it easy."],["8","I'm constantly sizing up everyone around me, thinking about what kind of opponent they'll be in the final trial."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Solidarity.} The thing that matters most of all is that we're there for each other. (Lawful)"],["2","{@b Knowledge.} The world is a puzzle—a mystery waiting to be solved. (Neutral)"],["3","{@b Strength.} All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. (Any)"],["4","{@b Ambition.} I'm going to prove that I deserve only the best—of everything. (Evil)"],["5","{@b Zeal.} Anything worth doing is worth throwing my whole self into. (Any)"],["6","{@b Redemption.} I will train all the harder to make up for the doubt I entertained when I was younger. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","One of my crop-mates is my dearest friend, and I hope we will face each other in the final trial."],["2","I am in love with a vizier."],["3","I am particularly drawn to one of the five gods, and I want nothing more than to win that god's particular favor."],["4","I am more devoted to Naktamun and its people than I am to any of the ideals of the gods."],["5","My weapon was a gift from a beloved trainer who died in an accident."],["6","I carry a memento of my time as an acolyte, and I treasure it above all other things."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm easily distracted by an attractive person, which could be the death of me in the trials."],["2","I really wanted to be a vizier, and I'm angry at the god who didn't choose me."],["3","Training for a lifetime to die in the end seems like a big waste of energy."],["4","I'm not at all sure I'll be able to grant a glorified death to any of my crop-mates."],["5","I have a lasting grudge against one of my crop-mates, and each of us wants to see the other fail."],["6","I think I've figured out that this world is not what it seems. Something dark is going on here."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the five gods, some people rebel against the doctrines of the God-Pharaoh. They don't challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city. Nor do they question the fact of life after death, which is plain to see in the anointed mummies that surround them, as well as the marauding mummies outside the Hekma. Rather, these dissenters simply refuse to follow the ordained course of life that leads to the glorious afterlife.","Some dissenters are spurred by fear, not wanting to subject themselves to a violent death in the trials (or in training for the trials). Some are moved by conscience, unwilling to kill their crop-mates in the trials. For while they cannot deny that the gods exist, they can deny that the gods are just—and can fight to prove that the dictates of an unjust god need not be obeyed. Some believe that one god (probably Bontu) has corrupted the process of the trials and the path to the afterlife. Others correctly intuit that the God-Pharaoh did not actually have the people's best interests in mind when he ordered their society.","A character who is identified as a dissenter loses the benefit of the initiate's or vizier's background feature. In its place, the character gains the Shelter of Dissenters feature.",{"type":"hr"}]}]},{"type":"entries","entries":[{"type":"entries","entries":["You are an initiate, on the path to completing the trials of the five gods in the hope of earning a glorified death in the final Trial of Zeal. Some combination of your natural aptitude, your crop's needs, and your teachers' assessment while you were an acolyte led you to focus your training in one particular area of specialization—hand-to-hand combat, long-range combat, or spellcasting. But only a well-rounded initiate can be called truly worthy of the afterlife.","If you are a hand-to-hand specialist, consider the {@class barbarian}, {@class fighter}, {@class monk}, {@class paladin}, or {@class rogue} classes. As a long-range combat specialist, you might be a {@class fighter}, a {@class ranger}, or a {@class rogue}. If you are a spellcasting specialist, you might be a {@class bard}, {@class sorcerer}, or {@class wizard}. And beyond this initial choice, you might consider multiclassing or using feats to round out your skills in all three areas."]}]}],"gallery":[{"path":"backgrounds/PSA/Dissenter.webp","title":"Samut, Voice of Dissent","credit":"Aleksi Briclot"},{"path":"backgrounds/PSA/Initiate.webp","title":"Unwavering Initiate","credit":"Greg Opalinski"},{"path":"backgrounds/PSA/Initiate2.webp","title":"Gust Walker","credit":"Jason Rainville"}]},{"id":"inquisitive","name":"Inquisitive","source":"EFA","page":33,"image":"backgrounds/EFA/Inquisitive.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Charisma","skills":"Insight, Investigation","tools":"Thieves' Tools","feat":"Alert","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Alert|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Investigation|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Thieves' Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Thieves' Tools|XPHB}, {@item Bullseye Lantern|XPHB}, {@item Crowbar|XPHB}, {@item Oil|XPHB} (10 flasks), {@item Traveler's Clothes|XPHB}, 10 GP; or (B) 50 GP"}]}],"lore":["You have honed your talents of investigation and deduction—fueled by a boundless curiosity—to explore mysteries, find missing people, recover stolen goods, unearth corruption and conspiracies, and solve crimes. As an inquisitive, you might have pursued freelance work, signed on with an inquisitive agency (perhaps one licensed by a dragonmarked house such as Medani or Tharashk), reported for a broadsheet, or worked for a police force."],"gallery":[{"path":"backgrounds/EFA/Inquisitive.webp","credit":"Esther Wu"}]},{"id":"inquisitor","name":"Inquisitor","source":"PSI","page":12,"image":"backgrounds/PSI/Inquisitor.webp","srd":false,"abilityScores":"","skills":"Investigation, Religion","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation}, {@skill Religion}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Thieves' tools|phb}, one type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Equipment:","entry":"A {@item holy symbol|phb}, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Legal Authority","type":"entries","entries":["As an inquisitor of the church, you have the authority to arrest criminals. In the absence of other authorities, you are authorized to pass judgement and even carry out sentencing. If you abuse this power, however, your superiors in the church might strip it from you."],"data":{"isFeature":true}}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Historically, inquisitors were cathar detectives who investigated crimes both mundane and supernatural. They were known for traveling to remote parishes plagued by unexplained murders, and for exposing werewolves living among normal humans. During Avacyn's absence, when the archangel was trapped within the demonic prison known as the Helvault, the inquisitors led a series of brutal forays into Kessig and the Gavony Moorland. They executed suspected lycanthropes with little or no proof, and punished accused heretics in unsanctioned trials. With Avacyn's madness, this savage form of inquisition has become the norm, and inquisitors who still pry into dark mysteries have become a minority."]}]}],"gallery":[{"path":"backgrounds/PSI/Inquisitor.webp","title":"Moorland Inquisitor","credit":"David Palumbo"}]},{"id":"investigator","name":"Investigator","source":"RHW","image":"backgrounds/RHW/Investigator.webp","srd":false,"abilityScores":"Choose from Intelligence, Wisdom, Charisma","skills":"Insight, Investigation","tools":"Disguise Kit","feat":"Sharp Eye, AnyFromCategory","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Intelligence, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Sharp Eye|RHW} or a {@filter Dark Gift feat of your choice|feats|category=DG}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Investigation|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Disguise Kit|XPHB}, {@item Manacles|XPHB}, {@item Shovel|XPHB}, {@item Traveler's Clothes|XPHB}, 3 {@item Vial|XPHB|Vials}, and 16 GP; or (B) 50 GP"}]}],"lore":["You relentlessly seek the truth. Perhaps you witnessed something remarkable or terrible and now desire to unravel its mystery, or maybe you're motivated by universal justice and honesty. Whether the cases you're embroiled in are local crimes or eldritch conspiracies, you're driven to reveal what others would keep hidden."],"gallery":[{"path":"backgrounds/RHW/Investigator.webp","credit":"Mikael Javaid"}],"otherVersions":[{"id":"investigator-vrgr","source":"VRGR"}]},{"id":"investigator-vrgr","name":"Investigator","source":"VRGR","page":35,"image":"backgrounds/VRGR/Investigator.webp","srd":false,"abilityScores":"","skills":"choose 2 from Insight, Investigation, Perception","tools":"Disguise Kit, Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"Choose two from among {@skill Insight}, {@skill Investigation}, or {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, {@item Thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item magnifying glass|PHB}, evidence from a past case (choose one or roll for a trinket from the {@item Horror Trinket|VRGR|Horror Trinkets} later in this chapter), a {@item Common Clothes|PHB|set of common clothes}, and 10 gp"}]},{"name":"Feature: Official Inquiry","type":"entries","entries":["You're experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you're investigating. Those who aren't involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own."],"data":{"isFeature":true}},{"name":"Path to Mystery","type":"entries","entries":["Your first case influenced the types of mysteries you're interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it set you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.",{"type":"table","caption":"First Case","colLabels":["d8","Case"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective."],["2","You're told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you."],["3","You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest."],["4","You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but you've continued to uncover magical hoaxes."],["5","You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law."],["6","You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm."],["7","You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. You're still trying to prove what you know is true."],["8","You got a job with an agency that investigates crimes that local law enforcement can't solve. You often wonder which you value more, the truth or your pay."]]}]},{"type":"section","name":"Horror Characteristics","id":"0a4","entries":["Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background's suggested characteristics or to inspire those of your own design.",{"type":"table","caption":"Horror Character Personality Traits","colLabels":["d12","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I had an encounter that I believe gives me a special affinity with a supernatural creature or event."],["2","A signature piece of clothing or distinct weapon serves as an emblem of who I am."],["3","I never accept that I'm out of my depth."],["4","I must know the answer to every secret. No door remains unopened in my presence."],["5","I let people underestimate me, revealing my full competency only to those close to me."],["6","I compulsively seek to collect trophies of my travels and victories."],["7","It doesn't matter if the whole world's against me. I'll always do what I think is right."],["8","I have morbid interests and a macabre aesthetic."],["9","I have a personal ritual, mantra, or relaxation method I use to deal with stress."],["10","Nothing is more important than life, and I never leave anyone in danger."],["11","I'm quick to jump to extreme solutions. Why risk a lesser option not working?"],["12","I'm easily startled, but I'm not a coward."]]},{"type":"table","caption":"Horror Character Ideals","colLabels":["d12","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations."],["2","Balance. I strive to counter the deeds of someone for whom I feel responsible."],["3","Bound. I've wronged someone and must work their will to avoid their curse."],["4","Escape. I believe there is something beyond the world I know, and I need to find it."],["5","Legacy. I must do something great so that I'm remembered, and my time is running out."],["6","Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds."],["7","Obsession. I've lived this way for so long that I can't imagine another way."],["8","Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy."],["9","Promise. My life is no longer my own. I must fulfill the dream of someone who's gone."],["10","Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists."],["11","Sanctuary. I know the forces at work in the world and strive to create islands apart from them."],["12","Truth. I care about the truth above all else, even if it doesn't benefit anyone."]]},{"type":"table","caption":"Horror Character Bonds","colLabels":["d12","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I desperately need to get back to someone or someplace, but I lost them in the Mists."],["2","Everything I do is in the service of a powerful master, one I must keep a secret from everyone."],["3","I owe much to my vanished mentor. I seek to continue their work even as I search to find them."],["4","I've seen great darkness, and I'm committed to being a light against it—the light of all lights."],["5","Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them."],["6","The world has been convinced of a terrible lie. It's up to me to reveal the truth."],["7","I deeply miss someone and am quick to adopt people who remind me of them."],["8","A great evil dwells within me. I will fight against it and the world's other evils for as long as I can."],["9","I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself."],["10","Spirits are drawn to me. I do all I can to help them find peace."],["11","I use my cunning mind to solve mysteries and find justice for those who've been wronged."],["12","I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit."]]},{"type":"table","caption":"Horror Character Flaws","colLabels":["d12","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I believe doom follows me and that anyone who gets close to me will face a tragic end."],["2","I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could."],["3","I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists."],["4","I've done unspeakable evil and will do anything to prevent others from finding out."],["5","I am exceptionally credulous and believe any story or legend immediately."],["6","I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits."],["7","I know my future is written and that anything I do will lead to a prophesied end."],["8","I need to find the best in everyone and everything, even when that means denying obvious malice."],["9","I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there."],["10","I'm exceptionally cautious, planning laboriously and devising countless contingencies."],["11","I have a reputation for defeating a great evil, but that's a lie and the wicked force knows."],["12","I know the ends always justify the means and am quick to make sacrifices to attain my goals."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You relentlessly seek the truth. Perhaps you're motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you're a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries you're embroiled in are local crimes or realm-spanning conspiracies, you're driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows."]}]}],"gallery":[{"path":"backgrounds/VRGR/Investigator.webp","credit":"Zuzanna Wužyk"}],"hidden":true,"otherVersions":[{"id":"investigator","source":"RHW"}]},{"id":"izzet-engineer","name":"Izzet Engineer","source":"GGR","page":66,"srd":false,"abilityScores":"","skills":"Arcana, Investigation","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill Investigation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Choose one of Draconic, Goblin, or Vedalken"},{"type":"item","name":"Equipment:","entry":"An Izzet insignia, one set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, the charred and twisted remains of a failed experiment, a {@item hammer|phb}, a {@item block and tackle|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 5 gp (Azorius 1-zino coins)"}]},{"type":"entries","name":"Feature: Urban Infrastructure","entries":["The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture—primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.","You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions."],"data":{"isFeature":true}},{"type":"entries","name":"Izzet Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Izzet Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Izzet Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell produce flame}, {@spell shocking grasp}"],["1st","{@spell chaos bolt|XGE}, {@spell create or destroy water}, {@spell unseen servant}"],["2nd","{@spell heat metal}, {@spell rope trick}"],["3rd","{@spell call lightning}, {@spell elemental weapon}, {@spell glyph of warding}"],["4th","{@spell conjure minor elementals}, {@spell divination}, {@spell Otiluke's resilient sphere}"],["5th","{@spell animate objects}, {@spell conjure elemental}"]]},"Your spells tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a {@spell rope trick} spell, the portal might be outlined by harmless, showy sparkles.","If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body. The {@item mizzium apparatus|GGR} described in {@book chapter 5|GGR|4|Mizzium Apparatus} is a magical version of this gear.","The {@spell chaos bolt|XGE} spell is a favorite of Izzet spellcasters because of its unpredictable nature."]},{"type":"entries","name":"Suggested Characteristics","entries":["Members of the Izzet League embody some combination of chaotic, frenetic energy with intellectual curiosity, in varying proportions. Some are committed to academic pursuits, and others just like explosions.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I have a hard time staying focused on... oh, and my brain tends to jump from one... did I mention focus?"],["2","I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!"],["3","It's not magic—or anything, really—if you do it only halfway. Whatever I do, I give it all I've got."],["4","I do what my gut tells me."],["5","Life's an experiment, and I can't wait to see what happens."],["6","I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension."],["7","Great ideas are fine, but great results are what counts."],["8","If you can guess what I'm about to do, that means I've run out of imagination."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Creativity}. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)"],["3","{@b Discovery}. Every experiment has the potential to reveal more secrets of the multiverse. (Any)"],["4","{@b Science}. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)"],["5","{@b Fun}. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic)"],["6","{@b Power}. Someday I'll find or create the magic that will make me the most powerful being in Ravnica. (Evil)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I have dedicated my life to finding a solution to a scientific problem."],["2","I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me."],["3","I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it."],["4","I have the schematics for an invention that I hope to build one day, once I have the necessary resources."],["5","A fellow student and I are racing to solve the same scientific puzzle."],["6","I would do anything the guildmaster told me to do."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it."],["2","I get bored easily, and if nothing is happening I'll make something happen."],["3","Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated."],["4","I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety."],["5","I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect."],["6","I'm incapable of admitting a flaw in my logic."]]}]},{"type":"entries","name":"Contacts","entries":["The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it's easy for even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.","Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table.",{"type":"table","caption":"Izzet Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An older relative is a member of the guild's board of directors."],["2","I know a sprite who carries important messages among the guild's laboratories."],["3","A sibling is the head of a laboratory doing exotic research."],["4","A former colleague is now an attendant in a laboratory in the central guildhall."],["5","I'm in regular communication with an instructor who set me on the course of my life and research."],["6","I had a romance with a chemister working in the Blistercoils."],["7","As an attendant, I had a fierce rivalry with another attendant for our supervisor's attention."],["8","The guildmaster, Niv-Mizzet, took note of one of my experiments!"]]},{"type":"table","caption":"Non-Izzet Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Azorius inspector seems interested in my work."],["2","I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me."],["3","One of my former assistants turned out to be a Dimir spy. We're not on friendly terms anymore, but we have a habit of running into each other."],["4","A Golgari assassin killed a bitter rival of mine, leaving me with conflicted feelings."],["5","I helped a minor Gruul chieftain acquire an Izzet weapon."],["6","Roll an additional Izzet contact; you can decide if the contact is an ally or a rival."],["7","An Orzhov banker financed my laboratory's current work and expects great returns."],["8","I have a cousin in the Cult of Rakdos, and we get along quite well."],["9","A former attendant from the same laboratory ran off to join the Selesnya, and we get into a big argument every time we run into each other."],["10","I compare notes and techniques with a Simic scientist over lunch sometimes."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["Whatever your role in the Izzet League, you are expected to contribute to its research in some way. That contribution might involve participating in tests, whether as an assistant, a researcher, or a subject. You might be one of the soldiers who protects a laboratory, or a laborer responsible for lifting heavy pieces of equipment into place. Everyone's contribution matters, even if the Izzet know that some matter more than others."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities."]}]}]},{"id":"knight-of-solamnia","name":"Knight of Solamnia","source":"DSotDQ","page":30,"image":"backgrounds/DSotDQ/Knight of Solamnia.webp","srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"","feat":"Squire Of Solamnia","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"An insignia of rank, a {@item playing card set|phb|deck of cards}, a set of {@item common clothes|PHB}, and a {@item pouch|PHB} containing 10 gp"}]},{"type":"entries","name":"Feature: Squire of Solamnia","entries":["You gain the {@feat Squire of Solamnia|DSotDQ} feat.","In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Knight of Solamnia Character","entries":["Any class that has martial prowess can be a good fit in the Knights of Solamnia. {@class Fighter||Fighters} and {@class paladin||paladins} make up the bulk of the knighthood's forces. {@class Cleric||Clerics} (often with the {@class Cleric|PHB|War|War} domain) can also be found among the knights' ranks.","For a more unusual take on a Knight of Solamnia character, consider playing a bard of the {@class Bard|PHB|College of Valor|Valor} (or the {@class Bard|PHB|College of Swords|Swords|XGE} from {@book Xanathar's Guide to Everything|XGE}) or a {@class barbarian} devoted to the ideals of the nature god {@deity Habbakuk|dragonlance} (perhaps adopting the {@class barbarian||Path of the Zealot|Zealot|xge} from {@book Xanathar's Guide to Everything|XGE}).",{"type":"entries","name":"Knight of Solamnia Trinkets","entries":["When you make your character, roll once on the Knight of Solamnia Trinkets table instead of on the {@item Trinket|PHB|Trinkets table} in the Player's Handbook for your starting trinket.",{"type":"table","caption":"Knight of Solamnia Trinkets","colLabels":["d6","Trinket"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A flat silver disk you record your heroics upon"],["2","A piece of a fallen knight's armor"],["3","A pendant featuring a crown, a rose, or a sword"],["4","The pommel of your mentor's sword"],["5","A meaningful favor from someone you defended—perhaps a handkerchief or glove"],["6","A locket with a sketch of a silver dragon inside"]]}]}]}],"lore":["You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose evil. Your honor is as important to you as your life."],"gallery":[{"path":"backgrounds/DSotDQ/Knight of Solamnia.webp","credit":"Ekaterina Burmak"}]},{"id":"knight-of-the-gauntlet","name":"Knight of the Gauntlet","source":"FRHoF","page":32,"image":"backgrounds/FRHoF/Knight of the Gauntlet.webp","srd":false,"abilityScores":"Choose from Strength, Intelligence, Wisdom","skills":"Athletics, Medicine","tools":"Smith's Tools","feat":"Tyro Of The Gauntlet","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Tyro of the Gauntlet|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics|XPHB} and {@skill Medicine|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Smith's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Spear|XPHB}, {@item Smith's Tools|XPHB}, {@item Bullseye Lantern|XPHB}, {@item Holy Symbol|XPHB}, {@item Manacles|XPHB}, {@item Oil|XPHB} (5 flasks), {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, 9 GP; or (B) 50 GP"}]}],"lore":["Not all who answer the call of a higher power are content to pore over scripture in a stuffy temple apse. You chose the path of the holy warrior by joining the Order of the Gauntlet. As a knight of the Gauntlet, you exercise righteous scorn for the forces of evil, unswerving camaraderie for your siblings in arms, and heartfelt compassion for the survivors of war. With weapon and holy symbol in hand, you've sworn not to rest until the light of justice has vanquished the shadow of chaos across Faerûn."],"gallery":[{"path":"backgrounds/FRHoF/Knight of the Gauntlet.webp","credit":"Eric Belisle"}]},{"id":"knight-of-the-order","name":"Knight of the Order","source":"SCAG","page":151,"srd":false,"abilityScores":"","skills":"choose 1 from Arcana, History, Nature, Religion; Persuasion","tools":"choose 1 from Musical Instrument, Gaming Set","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Persuasion}, plus one from among {@skill Arcana}, {@skill History}, {@skill Nature}, and {@skill Religion}, as appropriate for your order"},{"type":"item","name":"Tool Proficiencies:","entry":"Your choice of a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One set of {@item traveler's clothes|phb}, a signet, banner, or seal representing your place or rank in the order, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Knightly Regard","type":"entries","entries":["You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share their ideals.","This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background soldier} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of your order.","Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's order."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.","Though the term \"knight\" conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don't restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren't limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order's cause.","The \"Knightly Orders of Faerûn\" sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to.",{"type":"inset","name":"Knightly Orders of Faerûn","entries":["Many who rightfully call themselves \"knight\" earn that title as part of an order in service to a deity, such as Kelemvor's Eternal Order or Mystra's Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word \"knight\" think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.",{"type":"entries","name":"Knights of the Unicorn","entries":["The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses."]},{"type":"entries","name":"Knights of Myth Drannor","entries":["Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they've begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest."]},{"type":"entries","name":"Knights of the Silver Chalice","entries":["The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe's ethos is the nobility's right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown."]}]}]}]}]},{"id":"lords-alliance-vassal","name":"Lords' Alliance Vassal","source":"FRHoF","page":32,"image":"backgrounds/FRHoF/Lords' Alliance Vassal.webp","srd":false,"abilityScores":"Choose from Strength, Intelligence, Charisma","skills":"Insight, Persuasion","tools":"Calligrapher's Supplies","feat":"Lords' Alliance Agent","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Lords' Alliance Agent|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) 2 {@item Javelin|XPHB|Javelins}, {@item Calligrapher's Supplies|XPHB}, {@item Fine Clothes|XPHB}, {@item Ink|XPHB}, 5 {@item Ink Pen|XPHB|Ink Pens}, {@item Parchment|XPHB} (9 sheets), 13 GP; or (B) 50 GP"}]}],"lore":["You've pledged your loyalty to a member-city of the Lords' Alliance. As an Alliance agent, you must uphold the tenets of the Alliance and seek to increase safety and prosperity along the Sword Coast. You're sworn to bring honor and glory to your lord's house, whether that means securing trade roads for a merchant-lord of Waterdeep or vanquishing monsters upriver of Daggerford. You've trained in the arts of swordplay and statecraft and are as deft with a blade as you are with a quill."],"gallery":[{"path":"backgrounds/FRHoF/Lords' Alliance Vassal.webp","credit":"Ignatius Budi"}]},{"id":"lorehold-student","name":"Lorehold Student","source":"SCC","page":31,"srd":false,"abilityScores":"","skills":"History, Religion","tools":"","feat":"Strixhaven Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of black ink}, an {@item ink pen|PHB}, a {@item hammer|PHB}, a {@item hooded lantern|PHB}, a {@item tinderbox|PHB}, a tome of history, a school uniform, and a {@item pouch|phb} containing 15 gp"}]},{"type":"entries","name":"Feature: Lorehold Initiate","entries":["You gain the {@feat Strixhaven Initiate|SCC} feat and must choose Lorehold within it.","In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Lorehold Spells","colLabels":["Spell Level","Spells"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Comprehend Languages}, {@spell Identify}"],["2nd","{@spell Borrowed Knowledge|SCC}, {@spell Locate Object}"],["3rd","{@spell Speak with Dead}, {@spell Spirit Guardians}"],["4th","{@spell Arcane Eye}, {@spell Stone Shape}"],["5th","{@spell Flame Strike}, {@spell Legend Lore}"]]},"Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus, and your spell effects might reflect the appearance of the reference books you study."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Lorehold Character","entries":["Any class or subclass that deals with knowledge of the past can be a good fit in Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the {@class Wizard|PHB|School of Divination|Divination|PHB}) are numerous among its students. Clerics (often with the {@class Cleric|PHB|Knowledge|Knowledge|PHB} or {@class Cleric|PHB|Light|Light|PHB} domains) are also quite common.","For a more unusual take on a Lorehold student, you could consider playing a barbarian with a primal connection to the past (perhaps adopting the {@class Barbarian|PHB|Path of the Ancestral Guardian|Ancestral Guardian|XGE} from {@book Xanathar's Guide to Everything|XGE}) or a paladin whose {@class Paladin|PHB|Oath of the Ancients|Ancients|PHB} gives a concrete link to history.",{"type":"entries","name":"Suggested Characteristics","entries":["Methodical historians and daring adventurers alike can be found among the ranks of Lorehold college. The Lorehold Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","caption":"Lorehold Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I thrive on esoteric lore. The more obscure the historical references I can include in everyday conversation, the better."],["2","By searching for these lost artifacts, I hope to find who I really am along the way."],["3","I can barely go a minute without talking about my research. I have so much knowledge in my head, and it needs to be let out somewhere!"],["4","The spirits of the dead are so much more interesting to talk with than living classmates."],["5","I can speak eloquently about the historical ramifications of an ancient war. But ask me to add two-digit numbers together, and I'm a mess."],["6","In the end, it's all just entropy. Everything falls apart someday."]]}]},{"type":"entries","name":"Lorehold Trinkets","entries":["When you make your character, you may roll once on the {@item Lorehold Trinket|SCC|Lorehold Trinkets} table, instead of on the {@item trinket|phb|Trinkets table} in the {@book Player's Handbook|PHB}, for your starting trinket."]}]}],"lore":["You have spent your youth preparing to be a student of Lorehold College, reading every book on the college's recommended reading list for prospective students. Your academic passions are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age."]},{"id":"lorwyn-expert","name":"Lorwyn Expert","source":"LFL","image":"backgrounds/LFL/Lorwyn Expert.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Wisdom","skills":"Athletics, Nature","tools":"Cartographer's Tools","feat":"Child Of The Sun","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Child of the Sun|LFL}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics|XPHB} and {@skill Nature|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Cartographer's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Quarterstaff|XPHB}, {@item Cartographer's Tools|XPHB}, {@item Backpack|XPHB}, {@item Basket|XPHB}, {@item Parchment|XPHB} (4 sheets), {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 29 GP; or (B) 50 GP"}]}],"lore":["You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for you've seen some venture into Shadowmoor or beyond and become faded versions of themselves. You're nevertheless courageous and always long for new experiences."],"gallery":[{"path":"backgrounds/LFL/Lorwyn Expert.webp","credit":"Aurore Folny"}]},{"id":"luxonborn-acolyte","name":"Luxonborn (Acolyte)","source":"EGW","page":203,"srd":false,"abilityScores":"","skills":"Insight, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item holy symbol|phb} (a gift to you when you entered the priesthood), a prayer {@item book|phb} or prayer wheel, 5 sticks of incense, vestments, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Shelter of the Faithful","type":"entries","entries":["As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.","You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I idolize a particular hero of my faith, and constantly refer to that person's deeds and example."],["2","I can find common ground between the fiercest enemies, empathizing with them and always working toward peace."],["3","I see omens in every event and action. The gods try to speak to us, we just need to listen."],["4","Nothing can shake my optimistic attitude."],["5","I quote (or misquote) sacred texts and proverbs in almost every situation."],["6","I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods."],["7","I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me."],["8","I've spent so long in the temple that I have little practical experience dealing with people in the outside world."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)"],["2","Charity. I always try to help those in need, no matter what the personal cost. (Good)"],["3","Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)"],["4","Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)"],["5","Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)"],["6","Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would die to recover an ancient relic of my faith that was lost long ago."],["2","I will someday get revenge on the corrupt temple hierarchy who branded me a heretic."],["3","I owe my life to the priest who took me in when my parents died."],["4","Everything I do is for the common people."],["5","I will do anything to protect the temple where I served."],["6","I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I judge others harshly, and myself even more severely."],["2","I put too much trust in those who wield power within my temple's hierarchy."],["3","My piety sometimes leads me to blindly trust those that profess faith in my god."],["4","I am inflexible in my thinking."],["5","I am suspicious of strangers and expect the worst of them."],["6","Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Every acolyte is a servant of some god. But you serve the Luxon, a being that you believe transcends godhood and created the cosmos. No mere priest, you are a student of potential, for the Luxon is potentiality incarnate. Your Shelter of the Faithful feature applies to all who venerate the Luxon, and to all who practice the art of dunamancy that the Luxon bestowed upon the world."]}]}]},{"id":"mage-of-high-sorcery","name":"Mage of High Sorcery","source":"DSotDQ","page":30,"image":"backgrounds/DSotDQ/Mage of High Sorcery.webp","srd":false,"abilityScores":"","skills":"Arcana, History","tools":"","feat":"Initiate Of High Sorcery","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill History}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of colored ink}, an {@item ink pen|phb}, a set of {@item common clothes|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Feature: Initiate of High Sorcery","entries":["You gain the {@feat Initiate of High Sorcery|DSotDQ} feat.","In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Mage of High Sorcery Character","entries":["Mages of High Sorcery are typically sorcerers, warlocks, or wizards and might have any subclass. Spellcasters who gain their magic through devotion are less likely to be welcomed among the traditionalist mages. Nevertheless, the Mages of High Sorcery are shrewd, and they rarely let unique opportunities or individuals pass them by. Even members of martial classes who train in magic might find a rare place among the group's three orders.",{"type":"entries","name":"Mage of High Sorcery Trinkets","entries":["When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the {@item trinket|phb|Trinkets table} in the Player's Handbook for your starting trinket.",{"type":"table","caption":"Mage of High Sorcery Trinkets","colLabels":["d6","Trinket"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An unopened letter from your first teacher"],["2","A broken wand made of black, red, or white wood"],["3","A scroll bearing an incomprehensible formula"],["4","A purposeless device covered in colored stones that can fold into various enigmatic shapes"],["5","A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery"],["6","A lens through which you can see Krynn's invisible black moon, Nuitari"]]}]}]}],"lore":["Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You've trained among the Mages, but whether you'll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization's three orders: the benevolent Order of the White Robes, the balance-pursuing Order of the Red Robes, or the ruthless Order of the Black Robes.","In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks."],"gallery":[{"path":"backgrounds/DSotDQ/Mage of High Sorcery.webp","title":"Mages of High Sorcery of the Orders of the Black, Red, and White Robes","credit":"Linda Lithén"}]},{"id":"marine","name":"Marine","source":"GoS","page":31,"srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"Vehicles (water), Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@filter Vehicles (water, land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land);vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A {@item dagger|phb} that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Feature: Steady","entries":["You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see \"Travel Pace\" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists."],"data":{"isFeature":true}},{"type":"entries","name":"Hardship Endured","entries":["Hardship in your past has forged you into an unstoppable living weapon. This hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits your character.",{"type":"table","colLabels":["d6","Hardship"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence."],["2","Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke."],["3","Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead."],["4","Juggernaut. No reasonable explanation can explain how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory."],["5","Stowaway. For days, you hid in the bilge of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own."],["6","Leave None Behind. You carried an injured marine for miles to avoid capture and death."]]}]},{"type":"entries","name":"Suggested Characteristics","entries":["Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.",{"type":"table","caption":"Marine Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I speak rarely but mean every word I say."],["2","I laugh loudly and see the humor in stressful situations."],["3","I prefer to solve problems without violence, but I finish fights decisively."],["4","I enjoy being out in nature; poor weather never sours my mood."],["5","I am dependable."],["6","I am always working on some project or other."],["7","I become cantankerous and quiet in the rain."],["8","When the sea is within my sight, my mood is jovial and optimistic."]]},{"type":"table","caption":"Marine Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Teamwork.} Success depends on cooperation and communication. (Good)"],["2","{@b Code.} The marines' code provides a solution for every problem, and following it is imperative. (Lawful)"],["3","{@b Embracing.} Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)"],["4","{@b Might.} The strong train so that they might rule those who are weak. (Evil)"],["5","{@b Bravery.} To act when others quake in fear—this is the essence of the warrior. (Any)"],["6","{@b Perseverance.} No injury or obstacle can turn me from my goal. (Any)"]]},{"type":"table","caption":"Marine Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I face danger and evil to offset an unredeemable act in my past."],["2","I. Will. Finish. The. Job."],["3","I must set an example of hope for those who have given up."],["4","I'm searching for a fellow marine captured by an elusive enemy."],["5","Fear leads to tyranny, and both must be eradicated."],["6","My commander betrayed my unit, and I will have revenge."]]},{"type":"table","caption":"Marine Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I grow combative and unpredictable when I drink."],["2","I find civilian life difficult and struggle to say the right thing in social situations."],["3","My intensity can drive others away."],["4","I hold grudges and have difficulty forgiving others."],["5","I become irrational when innocent people are hurt."],["6","I sometimes stay up all night listening to the ghosts of my fallen enemies."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second home, the rain your shelter, and the crashing waves your battle cry."]}]}]},{"id":"mercenary-veteran","name":"Mercenary Veteran","source":"SCAG","page":152,"srd":false,"abilityScores":"","skills":"Athletics, Persuasion","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"A uniform of your company ({@item traveler's clothes|phb} in quality), an insignia of your rank, a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} of your choice, and a {@item pouch|phb} containing the remainder of your last wages (10 gp)."}]},{"name":"Feature: Mercenary Life","type":"entries","entries":["You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see \"{@book Practicing a Profession|PHB|8|Practicing a Profession}\" under \"Downtime Activities\" in chapter 8 of the Player's Handbook)."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background soldier} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a mercenary.","Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the \"Mercenaries of the North\" sidebar for a collection of possibilities.)","Now you're looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you're leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.",{"type":"inset","name":"Mercenaries of the North","entries":["Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.",{"type":"entries","name":"The Chill","entries":["The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization."]},{"type":"entries","name":"Silent Rain","entries":["Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested."]},{"type":"entries","name":"The Bloodaxes","entries":["Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes."]}]}]}]}]},{"id":"merchant","name":"Merchant","source":"XPHB","page":182,"image":"backgrounds/XPHB/Merchant.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Charisma","skills":"Animal Handling, Persuasion","tools":"Navigator's Tools","feat":"Lucky","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Lucky|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling|XPHB}, {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Navigator's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Navigator's Tools|XPHB}, {@item Pouch|XPHB|2 Pouches}, {@item Traveler's Clothes|XPHB}, 22 GP; or (B) 50 GP"}]}],"lore":["You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop."],"gallery":[{"path":"backgrounds/XPHB/Merchant.webp","credit":"Kamila Szutenberg"}]},{"id":"mist-wanderer","name":"Mist Wanderer","source":"RHW","image":"backgrounds/RHW/Mist Wanderer.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Wisdom","skills":"Survival, Stealth","tools":"","feat":"AnyFromCategory","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"A {@filter Dark Gift feat of your choice|feats|category=DG} ({@feat Mist Walker|RHW} is recommended)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Survival|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Artisan's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Artisan's Tools|XPHB} (same as above), {@item Lamp|XPHB}, {@item Oil|XPHB} (5 flasks), {@item Pouch|XPHB}, {@item Rope|XPHB}, {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, and 30 GP; or (B) 50 GP"}]}],"lore":["You once knew your home. But one day, the Mists rose and drew you into a Domain of Dread. Ever since, you have wandered between domains, braving the mercurial Mists as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists."],"gallery":[{"path":"backgrounds/RHW/Mist Wanderer.webp","credit":"Mikael Javaid"}]},{"id":"moonwell-pilgrim","name":"Moonwell Pilgrim","source":"FRHoF","page":33,"image":"backgrounds/FRHoF/Moonwell Pilgrim.webp","srd":false,"abilityScores":"Choose from Constitution, Wisdom, Charisma","skills":"Nature, Performance","tools":"Painter's Supplies","feat":"Magic Initiate (Druid)","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Magic Initiate|XPHB} (Druid)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Nature|XPHB} and {@skill Performance|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Painter's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Quarterstaff|XPHB}, {@item Painter's Supplies|XPHB}, {@item Bedroll|XPHB}, {@item Bell|XPHB}, {@item Pouch|XPHB}, {@item Robe|XPHB}, {@item String|XPHB}, {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB}, 38 GP; or (B) 50 GP"}]}],"lore":["Like many who hail from the Moonshae Isles, you grew up revering the blessed land, its unique gods, and the mysterious shrines called the moonwells. As a moonwell pilgrim, you undertook a quest to visit and commune with every moonwell on (or off) the map. Along your idyllic journeys, you collected a repertoire of Moonshavian folk songs, painted landscapes of enchanting vistas, and even learned how to wield a bit of primal magic."],"gallery":[{"path":"backgrounds/FRHoF/Moonwell Pilgrim.webp","credit":"Luca Bancone"}]},{"id":"mulhorandi-tomb-raider","name":"Mulhorandi Tomb Raider","source":"FRHoF","page":33,"image":"backgrounds/FRHoF/Mulhorandi Tomb Raider.webp","srd":false,"abilityScores":"Choose from Dexterity, Constitution, Intelligence","skills":"Investigation, Religion","tools":"Mason's Tools","feat":"Lucky","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Intelligence"},{"type":"item","name":"Feat:","entry":"{@feat Lucky|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation|XPHB} and {@skill Religion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Mason's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Light Hammer|XPHB}, {@item Mason's Tools|XPHB}, {@item Backpack|XPHB}, {@item Bedroll|XPHB}, {@item Crowbar|XPHB}, {@item Ladder|XPHB}, {@item Pole|XPHB}, 2 {@item Pouch|XPHB|Pouches}, {@item Rope|XPHB}, {@item String|XPHB}, {@item Tinderbox|XPHB}, 5 {@item Torch|XPHB|Torches}, {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB} 26 GP; or (B) 50 GP"}]}],"lore":["You grew up in a land of living god-kings, and as a child you were told countless stories of ancient empires and buried cities. In these tales, Mulhorand was a land overflowing with forgotten riches—priceless treasures awaiting anyone cunning and brave enough to seek them out. You've taken it upon yourself to explore your homeland's crypts, tombs, and pyramids to reclaim your people's relics."],"gallery":[{"path":"backgrounds/FRHoF/Mulhorandi Tomb Raider.webp","credit":"Erel Maatita"}]},{"id":"myriad-operative-criminal","name":"Myriad Operative (Criminal)","source":"EGW","page":203,"srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item crowbar|phb}, a set of dark {@item common clothes|phb} including a hood, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Criminal Contact","type":"entries","entries":["You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.",{"type":"table","colLabels":["d8","Specialty"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Blackmailer"],["2","Burglar"],["3","Enforcer"],["4","Fence"],["5","Highway robber"],["6","Hired killer"],["7","Pickpocket"],["8","Smuggler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a plan for when things go wrong."],["2","I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden."],["4","I would rather make a new friend than a new enemy."],["5","I am incredibly slow to trust. Those who seem the fairest often have the most to hide."],["6","I don't pay attention to the risks in a situation. Never tell me the odds."],["7","The best way to get me to do something is to tell me I can't do it."],["8","I blow up at the slightest insult."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Honor. I don't steal from others in the trade. (Lawful)"],["2","Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"],["3","Charity. I steal from the wealthy so that I can help people in need. (Good)"],["4","Greed. I will do whatever it takes to become wealthy. (Evil)"],["5","People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"],["6","Redemption. There's a spark of good in everyone. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm trying to pay off an old debt I owe to a generous benefactor."],["2","My ill-gotten gains go to support my family."],["3","Something important was taken from me, and I aim to steal it back."],["4","I will become the greatest thief that ever lived."],["5","I'm guilty of a terrible crime. I hope I can redeem myself for it."],["6","Someone I loved died because of a mistake I made. That will never happen again."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","When I see something valuable, I can't think about anything but how to steal it."],["2","When faced with a choice between money and my friends, I usually choose the money."],["3","If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."],["4","I have a 'tell' that reveals when I'm lying."],["5","I turn tail and run when things look bad."],["6","An innocent person is in prison for a crime that I committed. I'm okay with that."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Most criminals in Wildemount are petty thieves and cutpurses who operate out of desperation. You, however, are a criminal of a higher caliber. You are a member of the Myriad, the greatest crime syndicate to ever grace the face of Exandria. You have a network of criminal contacts and allies to help you in your crimes—but you also have rivals and superiors that would gladly throw you to the wolves to save their own skins.","The Myriad has bases of operation in every major city outside Eastern Wynandir, even if those bases are made up of only two or three members. Wherever you find the Myriad, you can find temporary shelter from the law—for a price."]}]}]},{"id":"mythalkeeper","name":"Mythalkeeper","source":"FRHoF","page":34,"image":"backgrounds/FRHoF/Mythalkeeper.webp","srd":false,"abilityScores":"Choose from Intelligence, Wisdom, Charisma","skills":"Arcana, History","tools":"Jeweler's Tools","feat":"Crafter","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Intelligence, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Crafter|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana|XPHB} and {@skill History|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Jeweler's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Quarterstaff|XPHB}, {@item Jeweler's Tools|XPHB}, {@item Perfume|XPHB}, {@item Pouch|XPHB}, {@item Robe|XPHB}, {@item Shovel|XPHB}, {@item String|XPHB}, {@item Waterskin|XPHB}, 16 GP; or (B) 50 GP"}]}],"lore":["Mythals are sources of great magical power that can alter the Weave or even the very nature of reality. Most were constructed in antiquity, and many have since been damaged or gone dormant. As a mythalkeeper from the Dalelands, your first experience with a mythal was likely in the ruins of Myth Drannor. You roam Faerûn in search of other ruined places of power, hoping to learn more about the history and powers of mythals—or even restore a malfunctioning one."],"gallery":[{"path":"backgrounds/FRHoF/Mythalkeeper.webp","credit":"Pedro Cardoso"}]},{"id":"noble","name":"Noble","source":"XPHB","page":183,"image":"backgrounds/XPHB/Noble.webp","srd":false,"abilityScores":"Choose from Strength, Intelligence, Charisma","skills":"History, Persuasion","tools":"","feat":"Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Skilled|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History|XPHB}, {@skill Persuasion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Gaming Set|XPHB} (same as above), {@item Fine Clothes|XPHB}, {@item Perfume|XPHB}, 29 GP; or (B) 50 GP"}]}],"lore":["You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership."],"gallery":[{"path":"backgrounds/XPHB/Noble.webp","credit":"Noor Rahman"}],"otherVersions":[{"id":"noble-phb","source":"PHB"}]},{"id":"noble-phb","name":"Noble","source":"PHB","page":135,"srd":false,"abilityScores":"","skills":"History, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item signet ring|phb}, a scroll of pedigree, and a purse containing 25 gp"}]},{"name":"Feature: Position of Privilege","type":"entries","entries":["Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world."],["2","The common folk love me for my kindness and generosity."],["3","No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses."],["4","I take great pains to always look my best and follow the latest fashions."],["5","I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations."],["6","Despite my noble birth, I do not place myself above other folk. We all have the same blood."],["7","My favor, once lost, is lost forever."],["8","If you do me an injury, I will crush you, ruin your name, and salt your fields."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)"],["2","Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)"],["3","Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)"],["4","Power. If I can attain more power, no one will tell me what to do. (Evil)"],["5","Family. Blood runs thicker than water. (Any)"],["6","Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I will face any challenge to win the approval of my family."],["2","My house's alliance with another noble family must be sustained at all costs."],["3","Nothing is more important than the other members of my family."],["4","I am in love with the heir of a family that my family despises."],["5","My loyalty to my sovereign is unwavering."],["6","The common folk must see me as a hero of the people."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I secretly believe that everyone is beneath me."],["2","I hide a truly scandalous secret that could ruin my family forever."],["3","I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger."],["4","I have an insatiable desire for carnal pleasures."],["5","In fact, the world does revolve around me."],["6","By my words and actions, I often bring shame to my family."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.","Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn't stand on its own—it's connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.","Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?","What's your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don't embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family's good graces, or shunned by the rest of your family?","Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?","These details help establish your family and your title as features of the world of the campaign."]}]}],"hidden":true,"otherVersions":[{"id":"noble","source":"XPHB"}]},{"id":"orzhov-representative","name":"Orzhov Representative","source":"GGR","page":72,"srd":false,"abilityScores":"","skills":"Intimidation, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation}, {@skill Religion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 1 pp (an Orzhov-minted 10-zino coin)"}]},{"type":"entries","name":"Feature: Leverage","entries":["You can exert leverage over one or more individuals below you in the guild's hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power."],"data":{"isFeature":true}},{"type":"entries","name":"Orzhov Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Orzhov Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell friends}, {@spell guidance}"],["1st","{@spell command}, {@spell illusory script}"],["2nd","{@spell enthrall}, {@spell ray of enfeeblement}, {@spell zone of truth}"],["3rd","{@spell bestow curse}, {@spell speak with dead}, {@spell spirit guardians}"],["4th","{@spell blight}, {@spell death ward}, {@spell Leomund's secret chest}"],["5th","{@spell geas}"]]},"Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might draw the blood of your enemies, or even directly touch their souls."]},{"type":"entries","name":"Suggested Characteristics","entries":["Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I am always willing to act in accordance with the financial incentive offered."],["2","Debts are never meant to be forgiven."],["3","I am accustomed to enjoying the finest pleasures money can buy."],["4","No one could doubt that I am a cut above the masses of pitiful peasants that infest the city."],["5","I can't stand to spend a zib more than necessary to purchase what I need."],["6","I hate it when people try to make light of a serious situation."],["7","I want to make sure everyone is aware of how wealthy, powerful, and important I am."],["8","I can't think of anything to look forward to."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Wealth}. I will do whatever it takes to become as rich as the oligarchs. (Evil)"],["3","{@b Power}. One day, I will be the one giving orders. (Evil)"],["4","{@b Prestige}. I want to be admired, respected, feared, or even hated for my position and wealth. (Evil)"],["5","{@b Stability}. The economy functions best when chaos is kept under control and everyone knows their place. (Lawful)"],["6","{@b Eternity}. I want to live forever—in the flesh as long as possible, and as a spirit afterward. (Any)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The unbearable weight of my debt has driven me to desperation."],["2","I'm duty-bound to obey the dictates of an ancestor on the Ghost Council."],["3","I value my worldly goods more highly than my mortal life."],["4","An oligarch publicly humiliated me, and I will exact revenge on that whole family."],["5","My faith in the Obzedat never wavers."],["6","I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents' wealth."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I hold a scandalous secret that could ruin my family forever—but could also earn me the favor of the Ghost Council."],["2","I'm convinced that everyone I know is plotting against me."],["3","I'll brave any risk if the monetary reward is great enough."],["4","I am convinced that I am far more important than anyone else is willing to acknowledge."],["5","I have little respect for anyone who isn't wealthy."],["6","I'll take any opportunity to steal from wealthier people, even for worthless trinkets."]]}]},{"type":"entries","name":"Contacts","entries":["The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family's activities in crime, banking, or debt collection could tie you to members of other guilds.","Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table.",{"type":"table","caption":"Orzhov Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The spirit of an ancestor has taken an interest in me."],["2","An older cousin has the ear of a powerful oligarch."],["3","I know a knight who is responsible for collecting debts from powerful people."],["4","A vampire pontiff tried to use me as a pawn in past schemes."],["5","A silent spirit follows me around."],["6","A sibling has keys to parts of Vizkopa Bank."],["7","A giant thinks I'm adorable."],["8","I regularly offer tribute to an angel, and the angel has been kind to me in turn."]]},{"type":"table","caption":"Non-Orzhov Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Azorius arrester is always snooping into my family's business transactions."],["2","A Boros paladin saved my life, to my everlasting shame."],["3","I know a shopkeeper who is secretly a Dimir agent and tries to make sure that I keep that secret hidden."],["4","I'm fascinated by the culture of the Golgari kraul, and I have formed a friendship with one of their death priests."],["5","A Gruul druid hates me but would never dare to touch me."],["6","I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative."],["7","Roll an additional Orzhov contact; you can decide if the contact is an ally or a rival."],["8","My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally."],["9","I have the key to a vault where a Selesnya druid is hiding an item of secret shame."],["10","I was married to a Simic bioengineer."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["The structure of the Orzhov Syndicate means that you are always doing the bidding of someone higher up the ladder than you are. Ultimately, your role in the guild is defined by whatever the people (and spirits) above you decide for you.","For most of your career, you can expect to engage in some aspect of the day-to-day criminal operations of the guild. That can mean throwing your weight around to enforce the will of the guild or using religious authority to extort offerings from the people. But it can also mean doing various errands for your superiors, from bearing messages to carrying out assassinations."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild's endeavors channel wealth from Ravnican society into the ranks of the Orzhov—and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that you can work your way into a more prominent position.","Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value."]}]}]},{"id":"outlander","name":"Outlander","source":"PHB","page":136,"srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item staff|phb}, a {@item hunting trap|phb}, a trophy from an animal you killed, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Wanderer","type":"entries","entries":["You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.",{"type":"table","colLabels":["d10","Origin"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Forester"],["2","Trapper"],["3","Homesteader"],["4","Guide"],["5","Exile or outcast"],["6","Bounty hunter"],["7","Pilgrim"],["8","Tribal nomad"],["9","Hunter-gatherer"],["10","Tribal marauder"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm driven by a wanderlust that led me away from home."],["2","I watch over my friends as if they were a litter of newborn pups."],["3","I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to."],["4","I have a lesson for every situation, drawn from observing nature."],["5","I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear."],["6","I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them."],["7","I feel far more comfortable around animals than people."],["8","I was, in fact, raised by wolves."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)"],["2","Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)"],["3","Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)"],["4","Might. The strongest are meant to rule. (Evil)"],["5","Nature. The natural world is more important than all the constructs of civilization. (Neutral)"],["6","Glory. I must earn glory in battle, for myself and my clan. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My family, clan, or tribe is the most important thing in my life, even when they are far from me."],["2","An injury to the unspoiled wilderness of my home is an injury to me."],["3","I will bring terrible wrath down on the evildoers who destroyed my homeland."],["4","I am the last of my tribe, and it is up to me to ensure their names enter legend."],["5","I suffer awful visions of a coming disaster and will do anything to prevent it."],["6","It is my duty to provide children to sustain my tribe."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am too enamored of ale, wine, and other intoxicants."],["2","There's no room for caution in a life lived to the fullest."],["3","I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me."],["4","I am slow to trust members of other races, tribes, and societies."],["5","Violence is my answer to almost any challenge."],["6","Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild."]}]}]},{"id":"plaintiff","name":"Plaintiff","source":"AI","page":50,"image":"backgrounds/AI/plaintiff-coin.webp","srd":false,"abilityScores":"","skills":"Medicine, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Medicine}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, {@item fine clothes|phb}, 20 gp"}]},{"name":"Feature: Legalese","type":"entries","entries":["Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you're talking about. With common folks who don't know any better, you might be able to intimidate or deceive to get favors or special treatment."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Plaintiffs come in many varieties. Some are innocent bystanders who want only fair compensation for their injuries. Others are professional courtroom operatives, going to extreme lengths to appear wronged in pursuit of a large payout.",{"type":"table","caption":"","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I can't believe I have a chance to join Acquisitions Incorporated! The fun I'm going to have!"],["2","I've been wronged my entire life, and the world owes me."],["3","I have always tried to make the best of a bad situation."],["4","The law doesn't protect the honest and the hard working. I'm going to do whatever needs to be done to make things right."],["5","I'm always in the wrong place at the wrong time."],["6","My superiors are smarter and wiser than I am. I do what I'm told."],["7","Never pass up the opportunity to make an easy bit of coin. That's my motto."],["8","I'm beginning to feel like the gods are not on my side."]]},{"type":"table","caption":"","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Justice. Those who break the law need to answer for their crimes. (Lawful)"],["2","Freedom. People must have the freedom to do what they want and pursue their dreams. (Chaotic)"],["3","Greed. Everyone I see is getting theirs, so I'm surely going to get mine. (Evil)"],["4","Chaos. You're out of order! And you're out of order! This whole realm is out of order! (Chaotic)"],["5","Humility. I'm just a small part of a larger whole. So is everyone else. (Neutral)"],["6","Responsibility. We all have our roles to play. I'll hold up my end of the bargain. (Any)"]]},{"type":"table","caption":"","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Others hurt in the same accident that hurt me are my new family. I'll make sure they're taken care of."],["2","The rulers of this place were kind to me, and they have my lifelong devotion."],["3","My parents worry about me, but I'll make them proud."],["4","The only bond that matters is the one holding my money pouch to my belt."],["5","The other new hires at Acquisitions Incorporated are my allies. We have each other's backs."],["6","My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work."]]},{"type":"table","caption":"","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The person who gains the most reward for the least effort wins."],["2","Three magic beans for just one cow? What a deal!"],["3","I have only one vice, but it controls my life."],["4","Sleep is for the weak. We need to keep training more if we're going to be ready for the challenges ahead."],["5","Until my songs are sung in every tavern in this realm, I won't be satisfied."],["6","If people find me unpleasant, that's their problem."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Sure, accidents happen. But they seem to happen an awful lot when Acquisitions Incorporated operatives are on the scene. Naturally, nothing ever happens when there are no witnesses left behind. But sometimes one casualty is left a little less than dead, just waiting to discover what a lucky break that accident actually was.","You were a victim of a legal incident that was ostensibly the fault of Acquisitions Incorporated. At least that's what the local magistrate said. But before a final ruling could be handed down, Acquisitions Incorporated offered you a job! Don't know how to swing a sword? They promised to teach you! Think you have what it takes to sling spells? They've got masters who'll have you throwing fire in no time!","With the promise of untold treasures and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and acknowledge you understand past outcomes don't guarantee future results."]}]}],"gallery":[{"path":"backgrounds/AI/plaintiff-coin.webp","credit":"Kris Straub"}]},{"id":"planar-philosopher","name":"Planar Philosopher","source":"SatO","page":8,"image":"backgrounds/SatO/Planar Philosopher.webp","srd":false,"abilityScores":"","skills":"choose 1 from Religion, Insight, Nature, Intimidation, History, Stealth, Perception, Medicine, Survival, Persuasion, Performance, Athletics; Arcana","tools":"","feat":"Scion Of The Outer Planes","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, the skill associated with your faction (see the Sigil Faction Affinities table) or one skill of your choice"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of {@item common clothes|PHB} in your faction's style, and a {@item pouch|PHB} containing 10 gp worth of coins from different worlds and planes"}]},{"type":"table","caption":"Sigil Faction Affinities","colStyles":["col-6","col-6"],"colLabels":["Faction","Skill"],"rows":[["Athar","{@skill Religion}"],["Bleak Cabal","{@skill Insight}"],["Doomguard","{@skill Nature}"],["Fated","{@skill Intimidation}"],["Fraternity of Order","{@skill History}"],["Hands of Havoc","{@skill Stealth}"],["Harmonium","{@skill Perception}"],["Heralds of Dust","{@skill Medicine}"],["Mercykillers","{@skill Survival}"],["Mind's Eye","{@skill Persuasion}"],["Society of Sensation","{@skill Performance}"],["Transcendent Order","{@skill Athletics}"]]},{"type":"entries","name":"Factions of Sigil","entries":["Twelve factions have risen to prominence in the City of Doors, though many more exist. Your character might belong to one of these groups or another ideological faction, perhaps one of your own creation.","The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:",{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Athar","entries":["Deities are frauds and merely channel the might of a true, higher power."]},{"type":"item","name":"Bleak Cabal","entries":["There is no greater truth to the multiverse. Each being must discover their own meaning."]},{"type":"item","name":"Doomguard","entries":["Nothing lasts forever. The purpose of everything is to crumble and decay."]},{"type":"item","name":"Fated","entries":["Everyone makes their own fate and is entitled to whatever they can take and hold."]},{"type":"item","name":"Fraternity of Order","entries":["All of existence is governed by laws, and power comes from understanding and exploiting them."]},{"type":"item","name":"Hands of Havoc","entries":["Those who try to impose a single order on the multiverse are doomed to fail."]},{"type":"item","name":"Harmonium","entries":["The multiverse will be perfect only when everything is acting in harmony, whether it wants to or not."]},{"type":"item","name":"Heralds of Dust","entries":["Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next stage of existence."]},{"type":"item","name":"Mercykillers","entries":["Cold, relentless justice is absolute, and no one is above it."]},{"type":"item","name":"Mind's Eye","entries":["The multiverse exists to be explored. It shapes us, and we shape it in turn."]},{"type":"item","name":"Society of Sensation","entries":["Sensation is the proof of existence. By experiencing everything, we can understand the multiverse in all its complexity."]},{"type":"item","name":"Transcendent Order","entries":["Thought clouds action. To fall in step with the multiverse, one must act on instinct alone."]}]}]},{"type":"entries","name":"Feature: Conviction","entries":["You gain the {@feat Scion of the Outer Planes|SatO} feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Adventurers who dedicate themselves to a particular philosophy regarding the multiverse are welcomed among factions that embrace those beliefs. The Planar Philosopher Personality Traits table suggests various traits you might adopt for your character.",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Personality Trait"],"rows":[["1","I don't venerate any gods. With time, we can be as powerful as them or greater."],["2","Experience is everything; live in the moment."],["3","When things crumble, I find meaning in the dust."],["4","Life thrives through order, and I seek to maintain that order."],["5","When others make plans, the multiverse laughs and so do I."],["6","I know what's right, and none will stand in my way."]]}]},{"type":"entries","name":"Building a Planar Philosopher Character","entries":["Some groups of planar philosophers might prefer certain types of characters, but by and large any character who upholds and furthers the beliefs of such a group is welcome within its ranks.",{"type":"entries","name":"Planar Philosopher Trinkets","entries":["When you make your character, you can roll once on the {@item Planar Philosopher Trinket|SatO|Planar Philosopher Trinkets} table, instead of on the {@item Trinket|PHB|Trinkets} table in the Player's Handbook, for your starting trinket."]}]}],"lore":["You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy wherever you go."],"gallery":[{"path":"backgrounds/SatO/Planar Philosopher.webp","credit":"Robson Michel"}]},{"id":"prismari-student","name":"Prismari Student","source":"SCC","page":32,"image":"backgrounds/SCC/Prismari Student.webp","srd":false,"abilityScores":"","skills":"Acrobatics, Performance","tools":"choose 1 from AnyArtisansTool, Musical Instrument","feat":"Strixhaven Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} or {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of black ink}, an {@item ink pen|PHB}, a set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), a school uniform, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Feature: Prismari Initiate","entries":["You gain the {@feat Strixhaven Initiate|SCC} feat and must choose Prismari within it.","In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Prismari Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Prismari Spells","colLabels":["Spell Level","Spells"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Chromatic Orb}, {@spell Thunderwave}"],["2nd","{@spell Flaming Sphere}, {@spell Kinetic Jaunt|SCC}"],["3rd","{@spell Haste}, {@spell Water Walk}"],["4th","{@spell Freedom of Movement}, {@spell Wall of Fire}"],["5th","{@spell Cone of Cold}, {@spell Conjure Elemental}"]]},"Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Prismari Character","entries":["Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the Schools of {@class Wizard|PHB|Evocation|Evocation|PHB} or {@class Wizard|PHB|Transmutation|Transmutation|PHB} are also well represented. Clerics aren't very common in this school, but some with the {@class Cleric|PHB|Tempest domain|Tempest|PHB} end up here.","Beyond the ranks of traditional spellcasters, Prismari students also include monks who follow the {@class Monk|PHB|Way of the Four Elements|Four Elements|PHB}. Some acrobatic rogues and fighters (including those who emulate the archetype of the {@class Fighter|PHB|Eldritch Knight|Eldritch Knight|PHB}) also delight in the athleticism of Prismari performance.",{"type":"entries","name":"Suggested Characteristics","entries":["Though the curriculum of Prismari College attracts many outgoing and driven artists, the school has no shortage of shy scholars and lackadaisical blowhards among its ranks. The Prismari Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","caption":"Prismari Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'm the life of the party, and I expect everyone's attention when I walk into a room."],["2","Two weeks ago, I was enthralled with my latest project. Now, I think it's garbage and deserves to be destroyed."],["3","I believe everyone has the ability to express their truest selves through art, and I'm happy to quietly push them in the right direction."],["4","Everyone is a critic, and I work to win them all over."],["5","I'm beset with such an overwhelming sense of ennui regarding my art. Nothing quite captures my attention anymore."],["6","Instead of confronting my negative emotions, I channel them into explosive artistic displays."]]}]},{"type":"entries","name":"Prismari Trinkets","entries":["When you make your character, you may roll once on the {@item Prismari Trinket|SCC|Prismari Trinkets} table, instead of on the {@item trinket|phb|Trinkets table} in the {@book Player's Handbook|PHB}, for your starting trinket."]}]}],"lore":["You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity."],"gallery":[{"path":"backgrounds/SCC/Prismari Student.webp","title":"An advanced Prismari student artfully harnesses fire","credit":"Sean Sevestre"}]},{"id":"purple-dragon-squire","name":"Purple Dragon Squire","source":"FRHoF","page":34,"image":"backgrounds/FRHoF/Purple Dragon Squire.webp","srd":false,"abilityScores":"Choose from Strength, Wisdom, Charisma","skills":"Animal Handling, Insight","tools":"Navigator's Tools","feat":"Purple Dragon Rook","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Purple Dragon Rook|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Animal Handling|XPHB} and {@skill Insight|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Spear|XPHB}, {@item Navigator's Tools|XPHB}, {@item Fine Clothes|XPHB}, 9 GP; or (B) 50 GP"}]}],"lore":["You've pledged your life to the safety of Cormyr and sought admission to that realm's order of elite warriors: the Purple Dragon Knights. But before you have the chance to join the ranks officially, you must first serve as a knight's squire. You've found a liege willing to take you on and teach you the order's ways. Will you uphold the Purple Dragon Knights' ideals of glory, honor, and strength and prove yourself worthy of knighthood?"],"gallery":[{"path":"backgrounds/FRHoF/Purple Dragon Squire.webp","credit":"Ioannis Fiore"}]},{"id":"quandrix-student","name":"Quandrix Student","source":"SCC","page":33,"image":"backgrounds/SCC/Quandrix Student.webp","srd":false,"abilityScores":"","skills":"Arcana, Nature","tools":"","feat":"Strixhaven Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill Nature}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of black ink}, an {@item ink pen|PHB}, an {@item abacus|PHB}, a book of arcane theory, a school uniform, and a {@item pouch|phb} containing 15 gp"}]},{"type":"entries","name":"Feature: Quandrix Initiate","entries":["You gain the {@feat Strixhaven Initiate|SCC} feat and must choose Quandrix within it.","In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Quandrix Spells","colLabels":["Spell Level","Spells"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Entangle}, {@spell Guiding Bolt}"],["2nd","{@spell Enlarge/Reduce}, {@spell Vortex Warp|SCC}"],["3rd","{@spell Aura of Vitality}, {@spell Haste}"],["4th","{@spell Control Water}, {@spell Freedom of Movement}"],["5th","{@spell Circle of Power}, {@spell Passwall}"]]},"Consider customizing how your spells look when you cast them. Your Quandrix spells might manifest amid kaleidoscopic swirls of fractal patterns, amplifying the tiniest movements of your somatic components. When your magic creates or alters creatures, it might briefly surround the targets with shimmering fractal designs or tessellated patterns."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Quandrix Character","entries":["Any spellcasting class or subclass can work well for a Quandrix character. Both the scholarly focus of wizards (especially those who study the Schools of {@class Wizard|PHB|Abjuration|Abjuration|PHB}, {@class Wizard|PHB|Illusion|Illusion|PHB}, or {@class Wizard|PHB|Transmutation|Transmutation|PHB}) and the metamagic manipulations of sorcerers are welcome in Quandrix, and many druids explore the patterns of nature in Quandrix as well. A few clerics, particularly those with the {@class Cleric|PHB|Knowledge|Knowledge|PHB} or {@class Cleric|PHB|Nature|Nature|PHB} domains, study in Quandrix as well.","Aside from traditional spellcasters, a few characters of other classes find homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds.",{"type":"entries","name":"Suggested Characteristics","entries":["With subjects ranging from the physical and tangible to the paradoxical and strange, the student body of Quandrix College includes an eclectic mix of individuals. The Quandrix Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","caption":"Quandrix Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When I find a subject I'm interested in, I won't stop studying until I know everything about it. It keeps me up at night."],["2","I hope this all makes sense to me one day. Until then, I'm going to keep faking it."],["3","Equations and patterns come naturally to my mind. I wish friendship came just as easily."],["4","I believe I'm always the smartest person in the room. And I'll prove it, even if no one asks me to."],["5","If these classes have taught me anything, it's that reality is a lie, and nothing matters. So why bother?"],["6","Before I graduate, I want to achieve something mathematically impossible. I must leave a legacy!"]]}]},{"type":"entries","name":"Quandrix Trinkets","entries":["When you make your character, you may roll once on the {@item Quandrix Trinket|SCC|Quandrix Trinkets} table, instead of on the {@item trinket|phb|Trinkets table} in the {@book Player's Handbook|PHB}, for your starting trinket."]}]}],"lore":["In preparation to become a student of Quandrix College, you have spent years working through the college's math problems for prospective students. Your interests concentrate on the mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic."],"gallery":[{"path":"backgrounds/SCC/Quandrix Student.webp","title":"A Quandrix student magically gazes into the intricate patterns of nature","credit":"Cristi Balanescu"}]},{"id":"rakdos-cultist","name":"Rakdos Cultist","source":"GGR","page":79,"srd":false,"abilityScores":"","skills":"Acrobatics, Performance","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"Choose either Abyssal or Giant"},{"type":"item","name":"Equipment:","entry":"A Rakdos insignia, a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), a {@item costume clothes|phb|costume}, a {@item hooded lantern|phb} made of wrought iron, a 10-foot length of chain with sharply spiked links, a {@item tinderbox|phb}, 10 {@item torch|phb|torches}, a set of {@item common clothes|phb}, a belt {@item pouch|phb} containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice"}]},{"type":"entries","name":"A Flair for the Dramatic","entries":["Rakdos performance styles typically fuse standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a {@dice d8} or choose from the options in the Performance Options table to determine your preferred style of performance.",{"type":"table","caption":"Performance Options","colLabels":["d8","Type of Performer"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Spikewheel acrobat"],["2","Lampooning satirist"],["3","Fire juggler"],["4","Marionette puppeteer"],["5","Pain artist"],["6","Noise musician"],["7","Nightmare clown"],["8","Master of ceremonies"]]}],"data":{"isFeature":true}},{"type":"entries","name":"Feature: Fearsome Reputation","entries":["People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius."]},{"type":"entries","name":"Rakdos Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Rakdos Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Rakdos Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell fire bolt}, {@spell vicious mockery}"],["1st","{@spell burning hands}, {@spell dissonant whispers}, {@spell hellish rebuke}"],["2nd","{@spell crown of madness}, {@spell enthrall}, {@spell flaming sphere}"],["3rd","{@spell fear}, {@spell haste}"],["4th","{@spell confusion}, {@spell wall of fire}"],["5th","{@spell dominate person}"]]},"Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture of harmless flame and shadowy shapes. When you manipulate an opponent's mind, a flaming symbol of Rakdos might momentarily appear like a mask over the target's face."]},{"type":"entries","name":"Suggested Characteristics","entries":["Members of demonic cults aren't generally known as the kindest or most mentally stable individuals, so you're likely to have something in your nature that distinguishes you from the law-abiding citizens of Ravnica.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I revel in mayhem, the more destructive the better."],["2","When violence breaks out, I lose myself in rage, and it's sometimes hard to stop."],["3","Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee."],["4","I derive genuine pleasure from the pain of others."],["5","I enjoy testing other people's patience."],["6","I can't stand it when things are predictable, so I like to add a little chaos to every situation."],["7","I throw my weight around to make sure I get my way."],["8","I enjoy breaking delicate works of art. And fingers, which are sort of the same."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Hedonism}. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)"],["3","{@b Creativity}. I strive to find more ways to express my art through pain—my own as well as others'. (Chaotic)"],["4","{@b Freedom}. No one tells me what to do. (Chaotic)"],["5","{@b Equality}. I want to see Ravnica remade, with no guilds and no hierarchies. (Chaotic)"],["6","{@b Spectacle}. People are inspired by the greatness they see in art. (Any)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I have belonged to the same performance troupe for years, and these people mean everything to me."],["2","A blood witch told me I have a special destiny to fulfill, and I'm trying to figure out what it is."],["3","I'm secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence."],["4","I own something that Rakdos once touched (it's seared black at the spot), and I cherish it."],["5","I want to be better at my chosen form of performance than any other member of my troupe."],["6","I am devoted to Rakdos and live to impress him."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","My family is prominent in another guild. I enjoy my wild life, but I don't want to embarrass them."],["2","I couldn't hide my emotions and opinions even if I wanted to."],["3","I throw caution to the wind."],["4","I resent the rich and powerful."],["5","When I'm angry, I lash out in violence."],["6","There's no such thing as too much pleasure."]]}]},{"type":"entries","name":"Contacts","entries":["The Cult of Rakdos is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now in different troupes, which allows for the possibility of a widespread network of contacts.","Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table.",{"type":"table","caption":"Rakdos Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I was part of a two-person act until my former partner moved to a different troupe."],["2","My sibling and I ran away from home and joined the Cult of Rakdos together. We're very close."],["3","A childhood friend of mine is an attendant in Rix Maadi, the Rakdos guildhall."],["4","My parents brought me into the guild and taught me my trade."],["5","There's a lesser demon in the cult who thinks he owes me a favor, and who am I to argue?"],["6","The master of ceremonies in my troupe is well connected with other troupes."],["7","I had a romance with a pain artist in another troupe."],["8","Rakdos himself has witnessed me perform."]]},{"type":"table","caption":"Non-Rakdos Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I know an Azorius elocutor who has a very amusing dark side."],["2","A Boros captain really wants to \"redeem\" me."],["3","I think a member of my troupe is a Dimir agent."],["4","I once convinced a Golgari medusa to participate in a show. We've been on good terms ever since."],["5","I came from the Gruul and still have relatives there."],["6","An Izzet technician provides pyrotechnics for my performances."],["7","An Orzhov oligarch has taken an interest in my career, like a patron of the arts."],["8","Roll an additional Rakdos contact; you can decide if the contact is an ally or a rival."],["9","A Selesnya healer attends my performances regularly."],["10","A Simic biomancer provides mutant monsters to add a taste of the bizarre to our shows."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["The Cult of Rakdos encourages independent action on the part of its members. Its goal is fomenting chaos, and it firmly believes in putting its own house in disorder before carrying that mission into the larger city. So your role is to execute your vision of grand satire and disruptive performance art, as you aspire to outdo your guild mates and attract the attention of Rakdos himself.","You work as part of a troupe, with your artistic talents used in service to a ringmaster's vision. But your performance is your own, and no one expects you to follow a script. In fact, if you go through a performance without doing something you haven't done before, you're clearly not trying hard enough."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You're an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You've spent years honing your craft, mastering a demanding set of skills so you can perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets—this is what you live for.","You're also a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of Riots, with your own performance."]}]}]},{"id":"rashemi-wanderer","name":"Rashemi Wanderer","source":"FRHoF","page":35,"image":"backgrounds/FRHoF/Rashemi Wanderer.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Charisma","skills":"Intimidation, Perception","tools":"Cartographer's Tools","feat":"Tough","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Tough|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Cartographer's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Cartographer's Tools|XPHB}, {@item Backpack|XPHB}, {@item Bedroll|XPHB}, {@item Hooded Lantern|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Rope|XPHB}, {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB}, 23 GP; or (B) 50 GP"}]}],"lore":["You spent years wandering the highlands of Rashemen, a dangerous windswept heath that's dotted with ancient obelisks enchanted to imprison Fiends and home to dragons, gnolls, and other deadly creatures. Friendships are hard to find in such an isolated land, and you've learned to keep strangers at a distance."],"gallery":[{"path":"backgrounds/FRHoF/Rashemi Wanderer.webp","credit":"Bruce Brenneise"}]},{"id":"revelry-pirate-sailor","name":"Revelry Pirate (Sailor)","source":"EGW","page":203,"srd":false,"abilityScores":"","skills":"Athletics, Perception","tools":"Navigator's Tools, Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's tools|phb}, {@filter vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A belaying pin ({@item club|phb}), {@item silk rope (50 feet)|phb}, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random {@item trinket|phb} on the Trinkets table in chapter 5), a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Ship's Passage","type":"entries","entries":["When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My friends know they can rely on me, no matter what."],["2","I work hard so that I can play hard when the work is done."],["3","I enjoy sailing into new ports and making new friends over a flagon of ale."],["4","I stretch the truth for the sake of a good story."],["5","To me, a tavern brawl is a nice way to get to know a new city."],["6","I never pass up a friendly wager."],["7","My language is as foul as an otyugh nest."],["8","I like a job well done, especially if I can convince someone else to do it."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)"],["2","Fairness. We all do the work, so we all share in the rewards. (Lawful)"],["3","Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)"],["4","Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)"],["5","People. I'm committed to my crewmates, not to ideals. (Neutral)"],["6","Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm loyal to my captain first, everything else second."],["2","The ship is most important—crewmates and captains come and go."],["3","I'll always remember my first ship."],["4","In a harbor town, I have a paramour whose eyes nearly stole me from the sea."],["5","I was cheated out of my fair share of the profits, and I want to get my due."],["6","Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I follow orders, even if I think they're wrong."],["2","I'll say anything to avoid having to do extra work."],["3","Once someone questions my courage, I never back down no matter how dangerous the situation."],["4","Once I start drinking, it's hard for me to stop."],["5","I can't help but pocket loose coins and other trinkets I come across."],["6","My pride will probably lead to my destruction."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["It seems that just about everyone is a sailor on the Menagerie Coast. Plenty of pirates ply the waters of the coast as well, but none are as infamous or as organized as the mighty Revelry. If you're a pirate of the Revelry, you serve the Plank King and return a cut of all your plunder to him on the island of Darktow.","The Revelry doesn't take kindly to traitors and deserters, so if you count yourself a former member of that crew, you'll want to watch your back while traveling on the Menagerie Coast. Thugs might hassle you and your allies until you even the score with the Revelry, either by paying up, submitting to imprisonment, or proving that you're too dangerous to tangle with."]}]}]},{"id":"rewarded","name":"Rewarded","source":"BMT","page":57,"image":"backgrounds/BMT/Rewarded.webp","srd":false,"abilityScores":"","skills":"Insight, Persuasion","tools":"","feat":"Lucky, Magic Initiate, Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Persuasion}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A bottle of black ink, an {@item ink pen|PHB}, five sheets of paper, a {@item gaming set|PHB} (matching your chosen proficiency), a {@item signet ring|PHB}, a set of {@item fine clothes|PHB}, and a {@item pouch|PHB} containing 18 gp"},{"type":"item","name":"Tool Proficiencies:","entries":["One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} of your choice (such as {@item playing card set|phb|playing cards} or {@item three-dragon ante set|phb|three-dragon ante cards})"]}]},{"type":"entries","name":"Feature: Fortune's Favor","entries":["Your unexpected good fortune is reflected by a minor boon. You gain the {@feat Lucky}, {@feat Magic Initiate}, or {@feat Skilled} feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Your character's perspective on life has changed thanks to their new destiny. The Rewarded Personality Traits table suggests traits you might adopt for your character and cards from the {@item Deck of Many Things} that might have prompted this trait.",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Personality Trait"],"rows":[["1","A safe home is a foundation on which anything else can be built. (Key, Throne)"],["2","I was elevated to heights I could never otherwise attain, and I won't waste my fortune. (Star, Sun)"],["3","I try to be a source of inspiration and joy to others. Life is never as bad as you think! (Euryale, Jester)"],["4","Courage and boldness can carry the day when all else fails. (Comet, Knight)"],["5","My good fortune means I can lift others up as well. (Gem, Moon)"],["6","Having the right answers is the first step to solving any problem, no matter how dire. (Fates, Sage)"]]}]},{"type":"entries","name":"Building a Rewarded Character","entries":["Rewarded characters have varied histories, but they have one thing in common: they were down on their luck before their lives abruptly turned around. They might have given up all hope of a happier life, only to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former life, they throw their cares to the wind and become adventurers.","If your character's life was changed by a {@item Deck of Many Things}, consider which card was responsible. Perhaps the Fates card undid a tragic mistake your character made in their youth. The Gem card could have wiped out debts incurred over a lifetime. Maybe the Sage card provided the advice needed to escape a hopeless situation, the Star card increased an ability score to its current value, or a {@spell Wish} spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new knowledge and skills. If you're making a character at higher than 1st level, magic items they have could have been granted by the Key or Sun card."]},{"type":"entries","name":"Rewarded Trinkets","entries":["When you make your character, you can roll once on the Rewarded Trinkets table instead of on the Trinkets table in the {@book Player's Handbook|PHB} for your starting trinket.",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Trinket"],"rows":[["1","A perfumed silk scarf from an admirer"],["2","A crystal bead that glows like a candle in the dark"],["3","A letter of introduction and invitation from an influential person in a far-off city"],["4","A motto or symbol whose meaning eludes you, etched on a piece of your equipment"],["5","A crisp playing card that never seems to tear or soil, depicting the card that affected you"],["6","Half a medallion designed to be rejoined to its other half"]]}]}],"lore":["You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn't know you had.","Regardless, you left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly possess rare and unusual skills unknown to ordinary folk."],"gallery":[{"path":"backgrounds/BMT/Rewarded.webp","credit":"Brian Valeza"}]},{"id":"rival-intern","name":"Rival Intern","source":"AI","page":51,"srd":false,"abilityScores":"","skills":"History, Investigation","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Investigation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Equipment:","entry":"One set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, a ledger from your previous employer containing a small piece of useful information, a set of {@item fine clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Inside Informant","type":"entries","entries":["You have connections to your previous employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM's discretion."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["If you were happy with your previous internship, the parting of ways might have been amicable. If not, it might have involved armed guards removing you from the premises. If you were passed over at your previous position, it might have left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally).",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My previous employer didn't respect me, and now I'll do whatever I can to gain respect."],["2","The job is important, but the relationships I forge with my coworkers are even more so."],["3","The job is everything to me. Who needs relaxation, hobbies, and a social life?"],["4","I know I'm not the best and brightest, but if I put my best self forward, I can overcome anything."],["5","My former boss was an idiot. So was my boss before that. And before that. I'm sure those were all coincidences."],["6","This company is so much better than my previous one. It will always be the best until they stop paying me."],["7","I know this dagger belongs to the company, but I'm sure they won't miss it. Or this flask. Or this armor."],["8","It's only a matter of time before I'll be upper management. I just have to kiss up to my superiors and kick down those beneath me."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Advancement. Money and power can be gained more easily within an organization. I plan to gain as much as possible. (Evil)"],["2","Structure. Life goes much more smoothly when you follow the rules and work within a system. (Lawful)"],["3","Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. (Chaotic)"],["4","Justice. I can't stand people being treated unjustly. I do whatever it takes to stop injustice and those who flout the law. (Lawful)"],["5","Pleasure. What's the use of working hard and making money if you can't enjoy the finer things in life? (Any)"],["6","Power. Money is fine, but real power means never having to say you're sorry. (Evil)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have a family member in need. I consider them in everything I do."],["2","My peers keep me grounded."],["3","My past mistakes cost someone else dearly. I have to rectify that."],["4","A childhood mentor put me on my current path. If I succeed, I want to repay that mentor in some way."],["5","I value an oath of loyalty I took to a group of friends over everything else in my life."],["6","Although I don't get along well with people, my pet means the world to me."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I know what's best. Trust me."],["2","Flaw? I have no flaws. I'm perfect."],["3","My loyalties are... fluid."],["4","If anything goes wrong, it must be someone else's fault. Let me explain that in detail."],["5","There's right and there's wrong, and there's no gray area in between."],["6","Our superiors might not like what you're doing. I'm going to have to put that in my report."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You were an intern at a rival of Acquisitions Incorporated, and you gained a healthy respect for not just the job and the franchising opportunities, but for the ruthless and efficient way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?","Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, you're now bringing your talents to the company, ready to put your skills to use."]}]}]},{"id":"ruined","name":"Ruined","source":"BMT","page":58,"image":"backgrounds/BMT/Ruined.webp","srd":false,"abilityScores":"","skills":"Stealth, Survival","tools":"","feat":"Alert, Skilled, Tough","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Stealth}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A cracked {@item hourglass|PHB}, a set of rusty {@item manacles|PHB}, a half-empty bottle, a {@item hunting trap|PHB}, a {@item gaming set|PHB} (matching your chosen proficiency), a set of {@item traveler's clothes|PHB}, and a {@item pouch|PHB} containing 13 gp"},{"type":"item","name":"Tool Proficiencies:","entries":["One {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} of your choice (such as playing cards or three-dragon ante cards)"]}]},{"type":"entries","name":"Feature: Still Standing","entries":["You have weathered ruinous misfortune, and you possess hidden reserves others don't expect. You gain the {@feat Alert}, {@feat Skilled}, or {@feat Tough} feat (your choice). Your choice of feat reflects how you've dealt with the terrible loss that changed your life forever. If you've kept your senses sharp for every opportunity and climbed your way out of misery by seizing the tiniest scrap of hope, choose Alert. If you've redoubled your efforts to reclaim what was once yours, choose Skilled. If you've stoically persevered through your misfortune, select Tough."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Rising above misfortune shapes one's perspective. The Ruined Personality Traits table suggests traits you might adopt for your character (and ruinous cards that might have prompted this trait).",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Personality Trait"],"rows":[["1","I've changed from my past, and I work to live up to my new path. (Balance, Throne)"],["2","Every moment is a gift I refuse to squander. (Euryale, Skull)"],["3","Now that I've overcome having nothing, I can survive anything. (Fool, Ruin, Talons)"],["4","I know enemies are set against me, and I always prepare for the worst. (Flames, Rogue)"],["5","I interpret every event as part of a larger pattern I just haven't worked out yet. (Puzzle, Star)"],["6","I must make up for so much time I've already lost. (Donjon, Void)"]]}]},{"type":"entries","name":"Building a Ruined Character","entries":["Ruined characters were on top of the world before misfortune struck. Many were wealthy. Others come from modest backgrounds, but they were surrounded by friends, family, and loved ones. They might have been famous, or simply never encountered serious hardship before. Some were born to privilege or rose to prominence through trickery or a false reputation. Now a {@item Deck of Many Things}—or another calamity—has knocked them down like a house of cards.","If your character's life was ruined by a {@item Deck of Many Things}, consider which card was responsible. Perhaps your character was imprisoned for years by the Donjon or Void card, and now everyone they knew has died. Maybe your character drew the Rogue card, and the person closest to them—a spouse, child, or parent—turned against them. A devil unleashed by the Flames card might have destroyed their life. The Ruin or Talons card might have stolen the character's material goods or saddled them with vast debt."]},{"type":"entries","name":"Ruined Trinkets","entries":["When you make your character, you can roll once on the Ruined Trinkets table instead of on the Trinkets table in the {@book Player's Handbook|PHB}.",{"type":"table","colStyles":["col-2 text-center","col-10"],"colLabels":["d6","Trinket"],"rows":[["1","A rusted scrap of a once-beloved family heirloom"],["2","A land deed, but all the names and markings that once tied it to you have faded into obscurity"],["3","A bauble once imbued with powerful magic"],["4","A battered playing card with a hole pierced in it, its face depicting the card that affected you"],["5","A yellowed Humanoid tooth that whispers eerily when placed under a pillow"],["6","A keepsake from someone you were once close to but who is now your enemy"]]}]}],"lore":["Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn't commit and lost your reputation, fortune, and career. Maybe a rampaging dragon or another monster wiped out everything you had in a single calamitous afternoon. Or you might have sought out a Deck of Many Things, hoping to make your successful life even more glorious—only to draw a destructive card that changed your destiny forever.","Your desperation has driven you to the career of adventurer. You don't seek out dark dungeons and their monstrous inhabitants for excitement and glory; you do it because every other path is closed to you. But you have risen high on fortune's wheel once before, and with luck and fortitude, you could do so again."],"gallery":[{"path":"backgrounds/BMT/Ruined.webp","credit":"Brian Valeza"}]},{"id":"rune-carver","name":"Rune Carver","source":"BGG","page":12,"image":"backgrounds/BGG/Rune Carver.webp","srd":false,"abilityScores":"","skills":"History, Perception","tools":"","feat":"Rune Shaper","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"One set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Languages:","entry":"Giant"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice), a small knife, a {@item whetstone|phb}, a set of {@item common clothes|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Rune Styles","entries":["Each rune carver has a unique style and preferred medium. To determine how you make your runes, you can roll on the Rune Style table.",{"type":"table","caption":"Rune Style","colLabels":["d6","Style"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You inscribe runes in wax or clay with a fine metal needle."],["2","You whittle pieces of wood into small figurines you mark with runes."],["3","You engrave runes onto glass beads and thread them onto necklaces and bracelets."],["4","You stitch runes into the hems of clothing."],["5","You carve runes on a set of animal bones you can throw in different formations."],["6","You draw runes into candles, melting the wax to smooth over the engravings."]]}]},{"type":"entries","name":"Building a Rune Carver Character","entries":["Scholarly pursuits, ancient mysteries, or a fateful encounter might inspire a character to pursue the secrets of a rune carver."]},{"name":"Feature: Rune Shaper","type":"entries","entries":["You gain the {@feat Rune Shaper|BGG} feat."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["The Rune Carver Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Is it practical to learn an ancient language that is rarely spoken? No. But is it fun? Very."],["2","I learned one of my ancestors was a lauded rune carver whose story was lost to time. I seek to rekindle that legacy."],["3","The old, traditional markings of runecraft look so boring. Why not give my runes some flair?"],["4","In my studies of runes, I strive to understand how great civilizations of the past fell, so I can prevent it from happening to societies of the present."],["5","Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace."],["6","My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing."]]}]}],"lore":[{"type":"quote","entries":["What we call rune magic is the palest imitation of Annam's creative work. He shaped worlds from the primal elements; we struggle to bind the merest scraps of elemental power into the mystic shapes of our runes."],"by":"Diancastra"},"You've dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held within runes.","The art of runecraft was initially created by giants, but over time, the practice has been adopted by many peoples. As such, though Giant runes are the most commonly used, many rune carvers incorporate symbols from their native languages into the craft."],"gallery":[{"path":"backgrounds/BGG/Rune Carver.webp","title":"Orc Rune Carver","credit":"Nikki Dawes"}]},{"id":"sage","name":"Sage","source":"XPHB","page":183,"image":"backgrounds/XPHB/Sage.webp","srd":true,"abilityScores":"Choose from Constitution, Intelligence, Wisdom","skills":"Arcana, History","tools":"Calligrapher's Supplies","feat":"Magic Initiate (Wizard)","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Magic Initiate|XPHB} (Wizard)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana|XPHB}, {@skill History|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Quarterstaff|XPHB}, {@item Calligrapher's Supplies|XPHB}, {@item Book|XPHB} (history), {@item Parchment|XPHB} (8 sheets), {@item Robe|XPHB}, 8 GP; or (B) 50 GP"}]}],"lore":["You spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more."],"gallery":[{"path":"backgrounds/XPHB/Sage.webp","credit":"Lixin Yin"}],"otherVersions":[{"id":"sage-phb","source":"PHB"}]},{"id":"sage-phb","name":"Sage","source":"PHB","page":137,"srd":false,"abilityScores":"","skills":"Arcana, History","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill History}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|phb|bottle of black ink}, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Researcher","type":"entries","entries":["When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.",{"type":"table","colLabels":["d8","Field of Study"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemist"],["2","Astronomer"],["3","Discredited academic"],["4","Librarian"],["5","Professor"],["6","Researcher"],["7","Wizard's apprentice"],["8","Scribe"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I use polysyllabic words that convey the impression of great erudition."],["2","I've read every book in the world's greatest libraries—or I like to boast that I have."],["3","I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."],["4","There's nothing I like more than a good mystery."],["5","I'm willing to listen to every side of an argument before I make my own judgment."],["6","I... speak... slowly... when talking... to idiots,... which... almost... everyone... is... compared... to me."],["7","I am horribly, horribly awkward in social situations."],["8","I'm convinced that people are always trying to steal my secrets."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Knowledge. The path to power and self-improvement is through knowledge. (Neutral)"],["2","Beauty. What is beautiful points us beyond itself toward what is true. (Good)"],["3","Logic. Emotions must not cloud our logical thinking. (Lawful)"],["4","No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)"],["5","Power. Knowledge is the path to power and domination. (Evil)"],["6","Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","It is my duty to protect my students."],["2","I have an ancient text that holds terrible secrets that must not fall into the wrong hands."],["3","I work to preserve a library, university, scriptorium, or monastery."],["4","My life's work is a series of tomes related to a specific field of lore."],["5","I've been searching my whole life for the answer to a certain question."],["6","I sold my soul for knowledge. I hope to do great deeds and win it back."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am easily distracted by the promise of information."],["2","Most people scream and run when they see a demon. I stop and take notes on its anatomy."],["3","Unlocking an ancient mystery is worth the price of a civilization."],["4","I overlook obvious solutions in favor of complicated ones."],["5","I speak without really thinking through my words, invariably insulting others."],["6","I can't keep a secret to save my life, or anyone else's."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study."]}]}],"hidden":true,"otherVersions":[{"id":"sage","source":"XPHB"}]},{"id":"sailor","name":"Sailor","source":"XPHB","page":184,"image":"backgrounds/XPHB/Sailor.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Wisdom","skills":"Acrobatics, Perception","tools":"Navigator's Tools","feat":"Tavern Brawler","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Tavern Brawler|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB}, {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Navigator's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Navigator's Tools|XPHB}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 20 GP; or (B) 50 GP"}]}],"lore":["You lived as a seafarer, wind at your back and decks swaying beneath your feet. You've perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves."],"gallery":[{"path":"backgrounds/XPHB/Sailor.webp","credit":"Noor Rahman"}],"otherVersions":[{"id":"sailor-phb","source":"PHB"}]},{"id":"sailor-phb","name":"Sailor","source":"PHB","page":139,"srd":false,"abilityScores":"","skills":"Athletics, Perception","tools":"Navigator's Tools, Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's tools|phb}, {@filter vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A belaying pin ({@item club|phb}), {@item silk rope (50 feet)|phb}, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random {@item trinket|phb} on the Trinkets table in chapter 5), a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Ship's Passage","type":"entries","entries":["When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My friends know they can rely on me, no matter what."],["2","I work hard so that I can play hard when the work is done."],["3","I enjoy sailing into new ports and making new friends over a flagon of ale."],["4","I stretch the truth for the sake of a good story."],["5","To me, a tavern brawl is a nice way to get to know a new city."],["6","I never pass up a friendly wager."],["7","My language is as foul as an otyugh nest."],["8","I like a job well done, especially if I can convince someone else to do it."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)"],["2","Fairness. We all do the work, so we all share in the rewards. (Lawful)"],["3","Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)"],["4","Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)"],["5","People. I'm committed to my crewmates, not to ideals. (Neutral)"],["6","Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm loyal to my captain first, everything else second."],["2","The ship is most important—crewmates and captains come and go."],["3","I'll always remember my first ship."],["4","In a harbor town, I have a paramour whose eyes nearly stole me from the sea."],["5","I was cheated out of my fair share of the profits, and I want to get my due."],["6","Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I follow orders, even if I think they're wrong."],["2","I'll say anything to avoid having to do extra work."],["3","Once someone questions my courage, I never back down no matter how dangerous the situation."],["4","Once I start drinking, it's hard for me to stop."],["5","I can't help but pocket loose coins and other trinkets I come across."],["6","My pride will probably lead to my destruction."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.","Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?","What were your duties on board–boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?"]}]}],"hidden":true,"otherVersions":[{"id":"sailor","source":"XPHB"}]},{"id":"scribe","name":"Scribe","source":"XPHB","page":184,"image":"backgrounds/XPHB/Scribe.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Wisdom","skills":"Investigation, Perception","tools":"Calligrapher's Supplies","feat":"Skilled","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Skilled|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Investigation|XPHB}, {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Calligrapher's Supplies|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Calligrapher's Supplies|XPHB}, {@item Fine Clothes|XPHB}, {@item Lamp|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Parchment|XPHB} (12 sheets), 23 GP; or (B) 50 GP"}]}],"lore":["You spent formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create."],"gallery":[{"path":"backgrounds/XPHB/Scribe.webp","credit":"Kamila Szutenberg"}]},{"id":"selesnya-initiate","name":"Selesnya Initiate","source":"GGR","page":86,"srd":false,"abilityScores":"","skills":"Nature, Persuasion","tools":"choose 1 from AnyArtisansTool, Musical Instrument","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Nature}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} or one {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"Choose one of Elvish, Loxodon, or Sylvan"},{"type":"item","name":"Equipment:","entry":"A Selesnya insignia, a {@item healer's kit|phb}, {@item robes|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 5 gp (Azorius 1-zino coins)"}]},{"type":"entries","name":"Feature: Conclave's Shelter","entries":["As a member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.","In addition, as a guild member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells."],"data":{"isFeature":true}},{"type":"entries","name":"Selesnya Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Selesnya Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell druidcraft}, {@spell friends}"],["1st","{@spell animal friendship}, {@spell charm person}"],["2nd","{@spell aid}, {@spell animal messenger}, {@spell calm emotions}, {@spell warding bond}"],["3rd","{@spell plant growth}, {@spell speak with plants}"],["4th","{@spell aura of life}, {@spell conjure minor elementals}"],["5th","{@spell awaken}, {@spell commune with nature}"]]},"Members of the Selesnya Conclave refer to their magic as \"doruvati,\" a Sylvan word meaning \"gift.\" When you use these gifts of Mat'Selesnya, graceful swirls of green and silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your spells."]},{"type":"entries","name":"Suggested Characteristics","entries":["Most members of the Selesnya Conclave are true believers—the tight-knit community allows little room for the cynical or disillusioned. They are spiritual, empathetic, and generally peaceful—unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I never raise my voice or lose my temper."],["2","I feel the pains and joys of everyone around me, friend or foe."],["3","I would rather make a friend than thwart an enemy."],["4","I'm always straining to peer into another reality that seems to be just beyond my senses."],["5","I'm uneasy if I can't see plants growing or feel soil beneath my feet."],["6","Seeing illness or injury in any creature saddens me."],["7","I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life."],["8","Nature offers rich and abundant metaphors for understanding the complexities of life."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Harmony}. Nothing is more beautiful than voices and actions aligned in common purpose. (Good)"],["3","{@b Order}. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)"],["4","{@b Life}. Preserving life and nature is always a worthwhile endeavor. (Good)"],["5","{@b Humility}. Ambition and pride are the roots of strife. (Good)"],["6","{@b Evangelism}. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I would give my life in the defense of the small enclave where I first encountered Mat'Selesnya."],["2","I love beasts and plants of all kinds, and am loath to harm them."],["3","A healer nursed me to recovery from a mortal illness."],["4","I'll sing the invitation of Mat'Selesnya with my dying breath."],["5","I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree."],["6","Every member of the conclave is my kin, and I would fight for any one of them."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I'm terrified of getting into a fight where my side is outnumbered."],["2","I assume that people mean well until they prove otherwise."],["3","I enjoy comfort and quiet, and prefer to avoid extra effort."],["4","I have a fierce temper that doesn't reflect the inner calm I seek."],["5","I'm convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do."],["6","I'm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits."]]}]},{"type":"entries","name":"Contacts","entries":["The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other guilds, and often these new guild members maintain friendships with former guild mates.","Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table.",{"type":"table","caption":"Selesnya Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A wise centaur trainer believed in me even though I was a terrible student."],["2","A good friend has risen to become a Ledev guardian."],["3","I left my former guild and joined the Selesnya along with a close friend."],["4","The dryad at the head of my enclave has taken an interest in my activities."],["5","A sibling is an instructor at the guild's training grounds."],["6","One of my parents is a votary, tasked with protecting the temple gardens at the Vitu-Ghazi guildhall."],["7","I had a romance with a well-known Selesnya healer."],["8","Trostani, the head of the guild and the voice of Mat'Selesnya, once welcomed me into her presence."]]},{"type":"table","caption":"Non-Selesnya Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I left the Azorius, and a former colleague still resents me for that act."],["2","A good friend, eager for action, left the Selesnya and joined the Boros."],["3","I had a relationship with a guild mate who turned out to be a Dimir agent."],["4","I know a disgruntled Golgari assassin who is ripe for recruitment."],["5","I'm friendly with a Gruul centaur who almost joined us a few years back."],["6","I once had a heated public argument with an Izzet chemister, and neither of us is allowed back into that restaurant."],["7","I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains indebted to that guild."],["8","At a time of terrible grief in my life, a Rakdos performer made a mockery of my pain, leaving me with mixed feelings of sadness and humor."],["9","Roll an additional Selesnya contact; you can decide if the contact is an ally or a rival."],["10","I have a sibling in the Simic Combine, and we argue every time we see each other."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["Although the guild teaches the importance of subjugating the individual will to the good of the conclave, it also celebrates the diversity of individuals, in the same sense that a field that produces different crops is healthier than one that yields a single crop. That principle applies to your skills as an adventurer. As long as your efforts are directed toward advancing the goals of the guild rather than your private agenda, you're allowed to put your talents to work in your unique way.","That said, you must never lose sight of the fact that you are part of a larger community. That includes the whole guild, of course, but your ties to community start with your vernadi (enclave) and its voda (dryad leader). The dryads want to know what you're doing and what purpose it serves, and they act to curtail your actions—or even expel you from the guild—if they determine that you aren't serving Selesnya's best interests."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat'Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds—with military force if necessary."]}]}]},{"id":"shadowmasters-exile","name":"Shadowmasters Exile","source":"FRHoF","page":35,"image":"backgrounds/FRHoF/Shadowmasters Exile.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Charisma","skills":"Acrobatics, Stealth","tools":"Thieves' Tools","feat":"Savage Attacker","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Savage Attacker|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Thieves' Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) 2 Daggers, {@item Thieves' Tools|XPHB}, {@item Caltrops|XPHB}, {@item Costume|XPHB}, {@item Grappling Hook|XPHB}, {@item Iron Spikes|XPHB}, {@item Mirror|XPHB}, 2 {@item Pouch|XPHB|Pouches}, {@item Rope|XPHB}, {@item Traveler's Clothes|XPHB}, 3 GP; or (B) 50 GP"}]}],"lore":["You trained your whole life to become a member of the Shadowmasters, the mysterious thieves' guild that controls the realm of Thesk from behind the scenes. Stealth and quick reflexes were just the start of your Shadowmaster education; you also needed to hone your ruthlessness to ensure the safety of the guild's secrets. But one wrong move led to your expulsion from the order. Now you must walk your own path."],"gallery":[{"path":"backgrounds/FRHoF/Shadowmasters Exile.webp","credit":"Bruce Brenneise"}]},{"id":"shadowmoor-expert","name":"Shadowmoor Expert","source":"LFL","image":"backgrounds/LFL/Shadowmoor Expert.webp","srd":false,"abilityScores":"Choose from Dexterity, Intelligence, Charisma","skills":"Acrobatics, Deception","tools":"Glassblower's Tools","feat":"Shadowmoor Hexer","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Shadowmoor Hexer|LFL}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics|XPHB} and {@skill Deception|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Glassblower's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Glassblower's Tools|XPHB}, {@item Backpack|XPHB}, {@item Hunting Trap|XPHB}, {@item Lamp|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB}, 8 GP; or (B) 50 GP"}]}],"lore":["You are from Shadowmoor or have studied it for years. It's a gloomy, chaotic place perpetually lit by pale moonlight. You might survive Shadowmoor's merciless conditions thanks to your wit and cunning, or you might keep threats at bay with your brawn and bravery. Regardless of where you tread, you keenly understand that friendship is a rare commodity. You believe that knowing who to trust and who to keep at arm's length isn't just practical—it's often a matter of life or death."],"gallery":[{"path":"backgrounds/LFL/Shadowmoor Expert.webp","credit":"Aurore Folny"}]},{"id":"shipwright","name":"Shipwright","source":"GoS","page":33,"srd":false,"abilityScores":"","skills":"History, Perception","tools":"Carpenter's Tools, Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Carpenter's tools|phb}, {@filter Vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A set of well-loved {@item carpenter's tools|phb}, a blank {@item book|phb}, {@item Ink (1-ounce bottle)|phb|1 ounce of ink}, an {@item ink pen|phb}, a set of {@item traveler's clothes|phb}, and a leather {@item pouch|phb} with 10 gp"}]},{"type":"entries","name":"Feature: I'll Patch It!","entries":["Provided you have carpenter's tools and wood, you can perform repairs on a water vehicle. When you use this ability, you restore a number of hit points to the hull of a water vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been pulled ashore and fully repaired."],"data":{"isFeature":true}},{"type":"entries","name":"Life at Sea","entries":["Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character.",{"type":"table","colLabels":["d6","Sea's Influence"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Grand Designs.} You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design."],["2","{@b Solid and Sound.} You patched up a war galley and prevented it from sinking. The local navy regards you as a friend."],["3","{@b Favored.} You insisted on thicker planking for a merchant vessel's hull, which saved it from sinking when it smashed against a reef. You have a standing invitation to visit the merchant's distant mansion."],["4","{@b Master of Armaments.} You specialized in designing and mounting defenses for the navy. You easily recognize and determine the quality of such items."],["5","{@b Low Places.} You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals' ships in exchange for coin and favors."],["6","{@b Mysteries of the Deep.} You experienced an encounter with a possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea that this entity revealed to you."]]}]},{"type":"entries","name":"Suggested Characteristics","entries":["Shipwrights are resourceful carpenters and designers. They often have a dedicated spot at the local tavern, since shipwrights are invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with their hands and often perform feats of carpentry that others might deem miraculous.",{"type":"table","caption":"Shipwright Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I love talking and being heard more than I like to listen."],["2","I'm extremely fond of puzzles."],["3","I thrive under pressure."],["4","I love sketching and designing objects, especially boats."],["5","I'm not afraid of hard work—in fact, I prefer it."],["6","A pipe, an ale, and the smell of the sea: paradise."],["7","I have an endless supply of cautionary tales related to the sea."],["8","I don't mind getting my hands dirty."]]},{"type":"table","caption":"Shipwright Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crew. If everyone on deck pitches in, we'll never sink. (Good)"],["2","Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful)"],["3","Invention. Make what you need out of whatever is at hand. (Chaotic)"],["4","Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)"],["5","Reflection. Muddied water always clears in time. (Any)"],["6","Hope. The horizon at sea holds the greatest promise. (Any)"]]},{"type":"table","caption":"Shipwright Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I must visit all the oceans of the world and behold the ships that sail there."],["2","Much of the treasure I claim will be used to enrich my community."],["3","I must find a kind of wood rumored to possess magical qualities."],["4","I repair broken things to redeem what's broken in myself."],["5","I will craft a boat capable of sailing through the most dangerous of storms."],["6","A kraken destroyed my masterpiece; its teeth shall adorn my hearth."]]},{"type":"table","caption":"Shipwright Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I don't know when to throw something away. You never know when it might be useful again."],["2","I get frustrated to the point of distraction by shoddy craftsmanship."],["3","Though I am an excellent crafter, my work tends to look as though it belongs on a ship."],["4","I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping."],["5","I'm judgmental of those who are not skilled with tools of some kind."],["6","I sometimes take things that don't belong to me, especially if they are very well made."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it."]}]}]},{"id":"silverquill-student","name":"Silverquill Student","source":"SCC","page":35,"srd":false,"abilityScores":"","skills":"Intimidation, Persuasion","tools":"","feat":"Strixhaven Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation}, {@skill Persuasion}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of black ink}, an {@item ink pen|PHB}, a book of poetry, a school uniform, and a {@item pouch|phb} containing 15 gp"}]},{"type":"entries","name":"Feature: Silverquill Initiate","entries":["You gain the {@feat Strixhaven Initiate|SCC} feat and must choose Silverquill within it.","In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Silverquill Spells","colLabels":["Spell Level","Spells"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Dissonant Whispers}, {@spell Silvery Barbs|SCC}"],["2nd","{@spell Calm Emotions}, {@spell Darkness}"],["3rd","{@spell Beacon of Hope}, {@spell Daylight}"],["4th","{@spell Compulsion}, {@spell Confusion}"],["5th","{@spell Dominate Person}, {@spell Rary's Telepathic Bond}"]]},"Consider customizing how your spells look when you cast them. Your Silverquill spells might be accompanied by visual effects resembling splotches of ink or radiating ripples of golden light. Any auditory effects of your spells often sound like amplified echoes of your own voice speaking the spells' verbal components—even amid the crash of lightning or a fiery eruption."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Silverquill Character","entries":["Many bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of {@class Wizard|PHB|Illusion|Illusion|PHB} and {@class Wizard|PHB|Enchantment|Enchantment|PHB}) are common in Silverquill, as are warlocks. Clerics with the Divine Domains of {@class Cleric|PHB|Light|Light|PHB} and {@class Cleric|PHB|Trickery|Trickery|PHB} also fit in well among the mages of Silverquill.","A number of both paladins and rogues attend Silverquill College as well, highlighting the diversity of the student body.",{"type":"entries","name":"Suggested Characteristics","entries":["With the college's intense standards looming over them, Silverquill students range from cocky and cutthroat to overwhelmed perfectionists. The Silverquill Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","caption":"Silverquill Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'll say whatever I need to in order to maintain my high social status."],["2","I prefer saying the blunt truth over a pretty lie, and I don't particularly care whose feelings I hurt."],["3","I believe that uplifting my peers is the best way to succeed."],["4","I've mastered the art of using humor as a defense, and I always have a charming joke ready."],["5","I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals."],["6","No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way."]]}]},{"type":"entries","name":"Silverquill Trinkets","entries":["When you make your character, you may roll once on the {@item Silverquill Trinket|SCC|Silverquill Trinkets} table, instead of on the {@item trinket|phb|Trinkets table} in the {@book Player's Handbook|PHB}, for your starting trinket."]}]}],"lore":["You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and otherwise. The metaphorical power of words to illuminate or conceal is joined with the literal ability of magic to do the same in your academic pursuits."]},{"id":"simic-scientist","name":"Simic Scientist","source":"GGR","page":93,"srd":false,"abilityScores":"","skills":"Arcana, Medicine","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana}, {@skill Medicine}"},{"type":"item","name":"Languages:","entry":"Two of your choice"},{"type":"item","name":"Equipment:","entry":"A Simic insignia, a set of {@item common clothes|phb|commoner's clothes}, a {@item book|phb} of research notes, an {@item ink pen|phb}, a {@item Ink (1-ounce bottle)|phb|bottle of squid ink}, a {@item oil (flask)|phb|flask of oil} (made from blubber), a {@item acid (vial)|phb|vial of acid} (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt {@item pouch|phb} containing 10 gp (Azorius 1-zino coins)"}]},{"type":"entries","name":"Clades and Projects","entries":["As a Simic researcher, you are part of a clade—a diverse group of individuals combining disparate talents in pursuit of a common goal—or a researcher on a specialized, short-term project focused on addressing an immediate need. You can roll a {@dice d6} or choose from the options in the Research Options table to determine your area of research.",{"type":"table","caption":"Research Options","colLabels":["d6","Clade/Project"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Hull Clade, focused on protection and durability"],["2","Fin Clade, focused on movement"],["3","Gyre Clade, focused on cyclical patterns and metamagic"],["4","Guardian Project, focused on creating guard monsters and super soldiers"],["5","Crypsis Project, focused on intelligence and counterintelligence"],["6","Independent research in a new area"]]}]},{"type":"entries","name":"Feature: Researcher","entries":["When you attempt to learn or recall a magical or scientific fact, if you don't know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn't automatically enable you to learn it; you might need to offer bribes, favors, or other incentives to induce people to reveal their secrets.","Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can't be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."],"data":{"isFeature":true}},{"type":"entries","name":"Simic Guild Spells","entries":["{@i Prerequisite: Spellcasting or Pact Magic class feature}","For you, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Simic Guild Spells","colStyles":["col-2 text-center","col-10"],"colLabels":["Spell Level","Spells"],"rows":[["Cantrip","{@spell acid splash}, {@spell druidcraft}"],["1st","{@spell detect poison and disease}, {@spell expeditious retreat}, {@spell jump}"],["2nd","{@spell alter self}, {@spell enhance ability}, {@spell enlarge/reduce}"],["3rd","{@spell gaseous form}, {@spell water breathing}, {@spell wind wall}"],["4th","{@spell freedom of movement}, {@spell polymorph}"],["5th","{@spell creation}"]]},"When your magic causes physical alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your spellcasting, forming spirals that reflect the mathematical perfection of nature."]},{"type":"entries","name":"Suggested Characteristics","entries":["The bizarre science of the Simic Combine attracts a certain type of personality and encompasses a set of beliefs about the nature of life. Simic members' bonds and flaws derive from their scientific research—including their creation of new life forms, which they can become very attached to.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I can't wait to see what I become next!"],["2","I am convinced that everything inclines toward constant improvement."],["3","I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest."],["4","I assume that everyone needs even the most basic concepts explained to them."],["5","I describe everything that happens as if it were going into my research notes (and it often is)."],["6","I am insatiably curious about the seemingly infinite forms and adaptations of life."],["7","I can't resist prying into anything forbidden, since it must be terribly interesting."],["8","I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication."]]},{"type":"table","caption":"Ideals","colLabels":["d6","Ideal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Guild}. My guild is all that really matters. (Any)"],["2","{@b Change}. All life is meant to progress toward perfection, and our work is to hurry it along—no matter what must be upended along the way. (Chaotic)"],["3","{@b Knowledge}. Understanding the world is more important than what you do with your knowledge. (Neutral)"],["4","{@b Greater Good}. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)"],["5","{@b Logic}. It's foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)"],["6","{@b Superiority}. My vast intellect and strength are directed toward increasing my sway over others. (Evil)"]]},{"type":"table","caption":"Bonds","colLabels":["d6","Bond"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I helped create a krasis that I love like a pet and would carry with me everywhere... except it's the size of a building, and it might eat me."],["2","In my laboratory, I discovered something that I think could eliminate half the life on Ravnica."],["3","The other researchers in my clade are my family—a big, eccentric family including members and parts of many species."],["4","The laboratory where I did my research contains everything that is precious to me."],["5","I will get revenge on the shortsighted fool who killed my precious krasis creation."],["6","Everything I do is an attempt to impress someone I love."]]},{"type":"table","caption":"Flaws","colLabels":["d6","Flaw"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I have a rather embarrassing mutation that I do everything I can to keep hidden."],["2","I'm more interested in taking notes on monstrous anatomy than in fighting monsters."],["3","Every social situation I'm in seems to lead to my asking rude personal questions."],["4","I'm supremely confident in my ability to adapt to any situation and handle any danger."],["5","I'll take any risk to earn recognition for my scientific brilliance."],["6","I have a tendency to take shortcuts in my research and any other tasks I have to complete."]]}]},{"type":"entries","name":"Contacts","entries":["The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic members are former members of other guilds.","Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.",{"type":"table","caption":"Simic Contacts","colLabels":["d8","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","My research builds on my parents' work and takes it in interesting new directions."],["2","If a serious problem confounds me, I can count on my mentor to provide clarity of thought."],["3","A former laboratory colleague went on to work on the Guardian Project."],["4","A former colleague has ventured into fields of research that are possibly immoral and almost certainly illegal."],["5","A former lover is now the supervisor of a prominent clade."],["6","My sibling has become an almost unrecognizable mutant."],["7","An old friend has retreated into a secluded life as an ascetic deepsage, devoted to contemplating philosophical principles."],["8","My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica."]]},{"type":"table","caption":"Non-Simic Contacts","colLabels":["d10","Contact"],"colStyles":["text-center col-2","col-10"],"rows":[["1","My older sibling is upset that I didn't follow them into the Azorius."],["2","A Boros sergeant is always asking questions about my work, but I suspect they're genuinely curious."],["3","A friend in my clade thinks I don't know they're a Dimir agent."],["4","I helped a Golgari spore druid with the fertilization and growth of their fungus field."],["5","I can't fathom what could have made my childhood friend run off and join the Gruul."],["6","I love comparing notes with my friend in the Izzet, though our fields of research are very different."],["7","I borrowed a lot of money from an Orzhov syndic to help finance my research."],["8","A Rakdos ringmaster has taken an interest in my research which, come to think of it, might make a nice sideshow act."],["9","I left the Selesnya—and a lover—behind when I joined the Simic."],["10","Roll an additional Simic contact; you can decide if the contact is an ally or a rival."]]}]},{"type":"entries","name":"How Do I Fit In?","entries":["As a Simic adventurer, your mission likely aligns with the Adaptationist philosophy; the disagreements and tensions among the guilds will soon erupt into open conflict, and your guild needs your help to ensure that the Simic survive. That help might come in the form of defending against Golgari incursions into Simic zonots or shielding Simic research from Azorius intrusion. It could also involve more subtle, diplomatic work to maintain balance among the guilds, or subterfuge aimed at undermining another guild's grab for power.","Self-improvement is also an important part of your mission. Anything you can do to make yourself more capable—whether learning a new spell or adopting a new hybridizing mutation—gives the Simic a stronger weapon in its arsenal. The combine must change to survive, and that means individual members of the guild must grow and adapt as well."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life. That's the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance—but for it to keep up with the pace of advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine's defenses against the schemes and ambitions of the other guilds, so much the better."]}]}]},{"id":"smuggler","name":"Smuggler","source":"GoS","page":34,"srd":false,"abilityScores":"","skills":"Athletics, Deception","tools":"Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Deception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@filter Vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A fancy leather vest or a pair of leather boots, a set of {@item common clothes|phb}, and a leather {@item pouch|phb} with 15 gp"}]},{"type":"entries","name":"Feature: Down Low","entries":["You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM's discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret."],"data":{"isFeature":true}},{"type":"entries","name":"Claim to Fame","entries":["Every smuggler has that one tale that sets them apart from common criminals. By wits, sailing skill, or a silver tongue, you lived to tell the story—and you tell it often. You can roll on the following table to determine your claim or choose one that best fits your character.",{"type":"table","colLabels":["d6","Accomplishment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spirit of the Whale. You smuggled stolen dwarven spirits in the body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile."],["2","Cart and Sword. You drove a cart filled with stolen art through the middle of a battlefield while singing sea shanties to confuse the combatants."],["3","The Recruit. You enlisted in another nation's navy for the purpose of smuggling stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here."],["4","River of Shadows. Your riverboat accidentally slipped through the veil into the Shadowfell for several hours. While you were there, you sold some stolen dragonborn artifacts before returning to this plane and paddling home."],["5","Gold-Hearted. You agreed to transport a family escaping a war. The baby began to cry at a checkpoint, and you gave the guards all your gold to let you pass. The family never found out about this gesture."],["6","Playing Both Sides. You once smuggled crates of crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery."]]}]},{"type":"entries","name":"Suggested Characteristics","entries":["In general, smugglers value survival, and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted.",{"type":"table","caption":"Smuggler Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I love being on the water but hate fishing."],["2","I think of everything in terms of monetary value."],["3","I never stop smiling."],["4","Nothing rattles me; I have a lie for every occasion."],["5","I love gold but won't cheat a friend."],["6","I enjoy doing things others believe to be impossible."],["7","I become wistful when I see the sun rise over the ocean."],["8","I am no common criminal; I am a mastermind."]]},{"type":"table","caption":"Smuggler Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Wealth} Heaps of coins in a secure vault is all I dream of. (Any)"],["2","{@b Smuggler's Code} I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)"],["3","{@b All for a Coin} I'll do nearly anything if it means I turn a profit. (Evil)"],["4","{@b Peace and Prosperity} I smuggle only to achieve a greater goal that benefits my community. (Good)"],["5","{@b People} For all my many lies, I place a high value on friendship. (Any)"],["6","{@b Daring} I am most happy when risking everything. (Any)"]]},{"type":"table","caption":"Smuggler Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My vessel was stolen from me, and I burn with the desire to recover it."],["2","I intend to become the leader of the network of smugglers that I belong to."],["3","I owe a debt that cannot be repaid in gold."],["4","After one last job, I will retire from the business."],["5","I was tricked by a fellow smuggler who stole something precious from me. I will find that thief."],["6","I give most of my profits to a charitable cause, and I don't like to brag about it."]]},{"type":"table","caption":"Smuggler Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Lying is reflexive, and I sometimes engage in it without realizing."],["2","I tend to assess my relationships in terms of profit and loss."],["3","I believe everyone has a price and am cynical toward those who present themselves as virtuous."],["4","I struggle to trust the words of others."],["5","Few people know the real me."],["6","Though I act charming, I feel nothing for others and don't know what friendship is."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master's oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a burning river."]}]}]},{"id":"soldier","name":"Soldier","source":"XPHB","page":185,"image":"backgrounds/XPHB/Soldier.webp","srd":true,"abilityScores":"Choose from Strength, Dexterity, Constitution","skills":"Athletics, Intimidation","tools":"","feat":"Savage Attacker","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Constitution"},{"type":"item","name":"Feat:","entry":"{@feat Savage Attacker|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics|XPHB}, {@skill Intimidation|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Spear|XPHB}, {@item Shortbow|XPHB}, {@item Arrow|XPHB|20 Arrows}, {@item Gaming Set|XPHB} (same as above), {@item Healer's Kit|XPHB}, {@item Quiver|XPHB}, {@item Traveler's Clothes|XPHB}, 14 GP; or (B) 50 GP"}]}],"lore":["You began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war."],"gallery":[{"path":"backgrounds/XPHB/Soldier.webp","credit":"Fabià Sans"}],"otherVersions":[{"id":"soldier-phb","source":"PHB"}]},{"id":"soldier-phb","name":"Soldier","source":"PHB","page":140,"srd":false,"abilityScores":"","skills":"Athletics, Intimidation","tools":"Vehicles (land)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Intimidation}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@filter vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)}"},{"type":"item","name":"Equipment:","entry":"An insignia of rank, a trophy taken from a fallen enemy (a {@item dagger|phb}, broken blade, or piece of a banner), a bone {@item dice set|phb} or {@item playing card set|phb}, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Military Rank","type":"entries","entries":["You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:",{"type":"table","colLabels":["d8","Role"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Officer"],["2","Scout"],["3","Infantry"],["4","Cavalry"],["5","Healer"],["6","Quartermaster"],["7","Standard-bearer"],["8","Support staff (cook, blacksmith, or the like)"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm always polite and respectful."],["2","I'm haunted by memories of war. I can't get the images of violence out of my mind."],["3","I've lost too many friends, and I'm slow to make new ones."],["4","I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."],["5","I can stare down a hell hound without flinching."],["6","I enjoy being strong and like breaking things."],["7","I have a crude sense of humor."],["8","I face problems head-on. A simple, direct solution is the best path to success."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Greater Good. Our lot is to lay down our lives in defense of others. (Good)"],["2","Responsibility. I do what I must and obey just authority. (Lawful)"],["3","Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"],["4","Might. In life as in war, the stronger force wins. (Evil)"],["5","Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"],["6","Nation. My city, nation, or people are all that matter. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would still lay down my life for the people I served with."],["2","Someone saved my life on the battlefield. To this day, I will never leave a friend behind."],["3","My honor is my life."],["4","I'll never forget the crushing defeat my company suffered or the enemies who dealt it."],["5","Those who fight beside me are those worth dying for."],["6","I fight for those who cannot fight for themselves."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The monstrous enemy we faced in battle still leaves me quivering with fear."],["2","I have little respect for anyone who is not a proven warrior."],["3","I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret."],["4","My hatred of my enemies is blinding and unreasoning."],["5","I obey the law, even if the law causes misery."],["6","I'd rather eat my armor than admit when I'm wrong."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.","When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble's or merchant's private army, or a mercenary company."]}]}],"hidden":true,"otherVersions":[{"id":"soldier","source":"XPHB"}]},{"id":"spellfire-initiate","name":"Spellfire Initiate","source":"FRHoF","page":36,"image":"backgrounds/FRHoF/Spellfire Initiate.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Charisma","skills":"Arcana, Perception","tools":"","feat":"Spellfire Spark","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Spellfire Spark|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Arcana|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Gaming Set|XPHB} (same as above), {@item Arcane Focus|XPHB} ({@item Crystal|XPHB} or {@item Wand|XPHB}), 2 {@item Pouch|XPHB|Pouches}, {@item Traveler's Clothes|XPHB}, 36 GP; or (B) 50 GP"}]}],"lore":["You bear the gift of spellfire: a rare form of magic that channels the raw power of the Weave. Wielding spellfire takes a heavy toll on the body. You've trained both mind and body to efficiently wield this sacred power."],"gallery":[{"path":"backgrounds/FRHoF/Spellfire Initiate.webp","credit":"Taras Susak"}]},{"id":"spirit-medium","name":"Spirit Medium","source":"RHW","image":"backgrounds/RHW/Spirit Medium.webp","srd":false,"abilityScores":"Choose from Constitution, Intelligence, Wisdom","skills":"Insight, Religion","tools":"","feat":"AnyFromCategory","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Constitution, Intelligence, Wisdom"},{"type":"item","name":"Feat:","entry":"A {@filter Dark Gift feat of your choice|feats|category=DG} ({@feat Gathered Whispers|RHW} is recommended)"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Religion|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose one kind of {@item Gaming Set|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB}, {@item Gaming Set|XPHB} (same as above), {@item Basket|XPHB}, {@item Bell|XPHB}, 8 Candles, {@item Ink|XPHB}, {@item Ink Pen|XPHB}, {@item Paper|XPHB} (5 sheets), {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, and 32 GP; or (B) 50 GP"}]}],"lore":["Through strange rituals and fateful encounters, you've discovered that you bear a unique connection to the spirits of the dead and damned. Your body is a conduit for such spirits, granting you prescient insight from beyond. But these spirits' intentions aren't always innocent, and their gifts come at a haunting cost."],"gallery":[{"path":"backgrounds/RHW/Spirit Medium.webp","credit":"Mikael Javaid"}]},{"id":"urban-bounty-hunter","name":"Urban Bounty Hunter","source":"SCAG","page":153,"srd":false,"abilityScores":"","skills":"choose 2 from Deception, Insight, Persuasion, Stealth","tools":"choose 2 from Gaming Set, Musical Instrument, Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"Choose two from among {@skill Deception}, {@skill Insight}, {@skill Persuasion}, and {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"Choose two from among one type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, one {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}, and {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A set of clothes appropriate to your duties and a {@item pouch|phb} containing 20 gp"}]},{"name":"Feature: Ear to the Ground","type":"entries","entries":["You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background criminal} background in the Player's Handbook as the basis for your bounty hunter's traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.","For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.","You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a \"velvet mask\" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar—any place that's large enough to have a steady supply of potential quarries.","As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives—but on the other hand, you can take down much more formidable targets with the help of your companions."]}]}]},{"id":"urchin","name":"Urchin","source":"PHB","page":141,"srd":false,"abilityScores":"","skills":"Sleight Of Hand, Stealth","tools":"Disguise Kit, Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Sleight of Hand}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, {@item Thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: City Secrets","type":"entries","entries":["You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life—and maybe get some payback on all the rich people who treated them badly.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I hide scraps of food and trinkets away in my pockets."],["2","I ask a lot of questions."],["3","I like to squeeze into small places where no one else can get to me."],["4","I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms."],["5","I eat like a pig and have bad manners."],["6","I think anyone who's nice to me is hiding evil intent."],["7","I don't like to bathe."],["8","I bluntly say what others are hinting at or hiding."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. All people, rich or poor, deserve respect. (Good)"],["2","Community. We have to take care of each other, because no one else is going to do it. (Lawful)"],["3","Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)"],["4","Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)"],["5","People. I help the people who help me—that's what keeps us alive. (Neutral)"],["6","Aspiration. I'm going to prove that I'm worthy of a better life. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My town or city is my home, and I'll fight to defend it."],["2","I sponsor an orphanage to keep others from enduring what I was forced to endure."],["3","I owe my survival to another urchin who taught me to live on the streets."],["4","I owe a debt I can never repay to the person who took pity on me."],["5","I escaped my life of poverty by robbing an important person, and I'm wanted for it."],["6","No one else should have to endure the hardships I've been through."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","If I'm outnumbered, I will run away from a fight."],["2","Gold seems like a lot of money to me, and I'll do just about anything for more of it."],["3","I will never fully trust anyone other than myself."],["4","I'd rather kill someone in their sleep than fight fair."],["5","It's not stealing if I need it more than someone else."],["6","People who can't take care of themselves get what they deserve."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You've survived despite all odds, and did so through cunning, strength, speed, or some combination of each.","You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?"]}]}]},{"id":"uthgardt-tribe-member","name":"Uthgardt Tribe Member","source":"SCAG","page":153,"srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"choose 1 from Musical Instrument, AnyArtisansTool","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} or {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}"},{"type":"item","name":"Equipment:","entry":"A {@item hunting trap|phb}, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of {@item traveler's clothes|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Uthgardt Heritage","type":"entries","entries":["You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you can find twice as much food and water as you normally would when you forage there.","Additionally, you can call upon the hospitality of your people, and those allied with your tribe, often including members of the druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle."],"data":{"isFeature":true}},{"type":"section","name":"Suggested Characteristics","entries":["Use the tables for the {@background outlander} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe.","Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds - great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred - are sacred to you.","Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.","Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization.","You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer.","See the \"Uthgardt Lands\" section of chapter 2 for details on each tribe's territory and its activities that will help you choose your affiliation.",{"type":"inset","name":"Barbarian Tribes of Faerûn","entries":["Though this section details the Uthgardt specifically, either it or the outlander background from the Player's Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn.","You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult."]}]}]}]},{"id":"vampire-devotee","name":"Vampire Devotee","source":"ABH","page":6,"image":"backgrounds/ABH/Vampire Devotee.webp","srd":false,"abilityScores":"Choose from Strength, Constitution, Charisma","skills":"Persuasion, Stealth","tools":"Cook's Utensils","feat":"Vampire's Plaything","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Constitution, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Vampire's Plaything|ABH}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Persuasion|XPHB} and {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Cook's Utensils|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Cook's Utensils|XPHB}, {@item Fine Clothes|XPHB}, 2 {@item Glass Bottle|XPHB|Glass Bottles}, {@item Healer's Kit|XPHB}, {@item Perfume|XPHB}, {@item Lamp|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Waterskin|XPHB}, 19 GP; or (B) 50 GP"}]}],"lore":["You were in service to a vampire or a small group of vampires lairing together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed and retain only a few muddled memories of your time as a vampire familiar. In either case, your time in the vampire den is over."],"gallery":[{"path":"backgrounds/ABH/Vampire Devotee.webp","credit":"Luca Bancone"}]},{"id":"vampire-survivor","name":"Vampire Survivor","source":"ABH","page":7,"srd":false,"abilityScores":"Choose from Dexterity, Constitution, Wisdom","skills":"Insight, Religion","tools":"Woodcarver's Tools","feat":"Vampire Hunter","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Constitution, Wisdom"},{"type":"item","name":"Feat:","entry":"{@feat Vampire Hunter|ABH}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB} and {@skill Religion|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Woodcarver's Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Woodcarver's Tools|XPHB}, {@item Crowbar|XPHB}, {@item Hooded Lantern|XPHB}, {@item Holy Symbol|XPHB} ({@item reliquary|XPHB}), {@item Holy Water|XPHB}, {@item Mirror|XPHB}, {@item Oil|XPHB} (3 flasks), {@item Tinderbox|XPHB}, {@item Traveler's Clothes|XPHB}, {@item Waterskin|XPHB}, 4 GP; or (B) 50 GP"}]}],"lore":["You witnessed or survived a vampire attack. You might have been directly involved in this confrontation, or perhaps you were frozen in terror by what you saw. Regardless, you remain vigilant for monster attacks and pride yourself on being ready for anything. No vampire will catch you or your allies by surprise again."]},{"id":"variant-city-watch-investigator","name":"Variant City Watch (Investigator)","source":"SCAG","page":145,"srd":false,"abilityScores":"","skills":"Insight, Investigation","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Investigation}"},{"type":"item","name":"Languages:","entry":"Any two of your choice"},{"type":"item","name":"Equipment:","entry":"A uniform in the style of your unit and indicative of your rank, a {@item horn|phb} with which to summon help, a set of {@item manacles|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Watcher's Eye","type":"entries","entries":["Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter."],"data":{"isFeature":true}},{"type":"entries","name":"Suggested Characteristics","entries":["Use the tables for the {@background soldier} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the city watch.","Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Rarer than watch or patrol members are a community's investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in {@skill Investigation} rather than {@skill Athletics}."]}]}]},{"id":"variant-criminal-spy","name":"Variant Criminal (Spy)","source":"PHB","page":130,"srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Thieves' Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}, {@item thieves' tools|phb}"},{"type":"item","name":"Equipment:","entry":"A {@item crowbar|phb}, a set of dark {@item common clothes|phb} including a hood, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Spy Contact","type":"entries","entries":["You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.",{"type":"table","colLabels":["d8","Specialty"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Blackmailer"],["2","Burglar"],["3","Enforcer"],["4","Fence"],["5","Highway robber"],["6","Hired killer"],["7","Pickpocket"],["8","Smuggler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always have a plan for when things go wrong."],["2","I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden."],["4","I would rather make a new friend than a new enemy."],["5","I am incredibly slow to trust. Those who seem the fairest often have the most to hide."],["6","I don't pay attention to the risks in a situation. Never tell me the odds."],["7","The best way to get me to do something is to tell me I can't do it."],["8","I blow up at the slightest insult."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Honor. I don't steal from others in the trade. (Lawful)"],["2","Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"],["3","Charity. I steal from the wealthy so that I can help people in need. (Good)"],["4","Greed. I will do whatever it takes to become wealthy. (Evil)"],["5","People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"],["6","Redemption. There's a spark of good in everyone. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm trying to pay off an old debt I owe to a generous benefactor."],["2","My ill-gotten gains go to support my family."],["3","Something important was taken from me, and I aim to steal it back."],["4","I will become the greatest thief that ever lived."],["5","I'm guilty of a terrible crime. I hope I can redeem myself for it."],["6","Someone I loved died because of a mistake I made. That will never happen again."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","When I see something valuable, I can't think about anything but how to steal it."],["2","When faced with a choice between money and my friends, I usually choose the money."],["3","If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."],["4","I have a 'tell' that reveals when I'm lying."],["5","I turn tail and run when things look bad."],["6","An innocent person is in prison for a crime that I committed. I'm okay with that."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder."]}]}]},{"id":"variant-entertainer-gladiator","name":"Variant Entertainer (Gladiator)","source":"PHB","page":131,"srd":false,"abilityScores":"","skills":"Acrobatics, Performance","tools":"Disguise Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Acrobatics}, {@skill Performance}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb}, one type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"An inexpensive but unusual weapon, such as a {@item trident|phb} or {@item net|phb} (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), {@item costume clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: By Popular Demand","type":"entries","entries":["You can always find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.",{"type":"table","colLabels":["d10","Routines"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Actor"],["2","Dancer"],["3","Fire-eater"],["4","Jester"],["5","Juggler"],["6","Instrumentalist"],["7","Poet"],["8","Singer"],["9","Storyteller"],["10","Tumbler"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I know a story relevant to almost every situation."],["2","Whenever I come to a new place, I collect local rumors and spread gossip."],["3","I'm a hopeless romantic, always searching for that \"special someone\"."],["4","Nobody stays angry at me or around me for long, since I can defuse any amount of tension."],["5","I love a good insult, even one directed at me."],["6","I get bitter if I'm not the center of attention."],["7","I'll settle for nothing less than perfection."],["8","I change my mood or my mind as quickly as I change key in a song."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Beauty. When I perform, I make the world better than it was. (Good)"],["2","Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)"],["3","Creativity. The world is in need of new ideas and bold action. (Chaotic)"],["4","Greed. I'm only in it for the money and fame. (Evil)"],["5","People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)"],["6","Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My instrument is my most treasured possession, and it reminds me of someone I love."],["2","Someone stole my precious instrument, and someday I'll get it back."],["3","I want to be famous, whatever it takes."],["4","I idolize a hero of the old tales and measure my deeds against that person's."],["5","I will do anything to prove myself superior to my hated rival."],["6","I would do anything for the other members of my old troupe."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to win fame and renown."],["2","I'm a sucker for a pretty face."],["3","A scandal prevents me from ever going home again. That kind of trouble seems to follow me around."],["4","I once satirized a noble who still wants my head. It was a mistake that I will likely repeat."],["5","I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."],["6","Despite my best efforts, I am unreliable to my friends."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment–perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net."]}]}]},{"id":"variant-guild-artisan-guild-merchant","name":"Variant Guild Artisan (Guild Merchant)","source":"PHB","page":133,"srd":false,"abilityScores":"","skills":"Insight, Persuasion","tools":"choose 1 from AnyArtisansTool, Navigator's Tools","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, or {@item navigator's tools|phb}, or an additional language"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} (one of your choice) or a {@item mule|phb} and {@item cart|phb}, a letter of introduction from your guild, a set of {@item traveler's clothes|phb}, and a belt {@item pouch|phb} containing 15 gp"}]},{"name":"Feature: Guild Membership","type":"entries","entries":["As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.","Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.","You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces."],"data":{"isFeature":true}},{"name":"Specialty","type":"entries","entries":["Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.",{"type":"table","colLabels":["d20","Guild Business"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Alchemists and apothecaries"],["2","Armorers, locksmiths, and finesmiths"],["3","Brewers, distillers, and vintners"],["4","Calligraphers, scribes, and scriveners"],["5","Carpenters, roofers, and plasterers"],["6","Cartographers, surveyors, and chart-makers"],["7","Cobblers and shoemakers"],["8","Cooks and bakers"],["9","Glassblowers and glaziers"],["10","Jewelers and gemcutters"],["11","Leatherworkers, skinners, and tanners"],["12","Masons and stonecutters"],["13","Painters, limners, and sign-makers"],["14","Potters and tile-makers"],["15","Shipwrights and sail-makers"],["16","Smiths and metal-forgers"],["17","Tinkers, pewterers, and casters"],["18","Wagon-makers and wheelwrights"],["19","Weavers and dyers"],["20","Woodcarvers, coopers, and bowyers"]]}]},{"name":"Suggested Characteristics","type":"entries","entries":["Guild artisans are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist."],["2","I'm a snob who looks down on those who can't appreciate fine art."],["3","I always want to know how things work and what makes people tick."],["4","I'm full of witty aphorisms and have a proverb for every occasion."],["5","I'm rude to people who lack my commitment to hard work and fair play."],["6","I like to talk at length about my profession."],["7","I don't part with my money easily and will haggle tirelessly to get the best deal possible."],["8","I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)"],["2","Generosity. My talents were given to me so that I could use them to benefit the world. (Good)"],["3","Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)"],["4","Greed. I'm only in it for the money. (Evil)"],["5","People. I'm committed to the people I care about, not to ideals. (Neutral)"],["6","Aspiration. I work hard to be the best there is at my craft. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The workshop where I learned my trade is the most important place in the world to me."],["2","I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy."],["3","I owe my guild a great debt for forging me into the person I am today."],["4","I pursue wealth to secure someone's love."],["5","One day I will return to my guild and prove that I am the greatest artisan of them all."],["6","I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'll do anything to get my hands on something rare or priceless."],["2","I'm quick to assume that someone is trying to cheat me."],["3","No one must ever learn that I once stole money from guild coffers."],["4","I'm never satisfied with what I have—I always want more."],["5","I would kill to acquire a noble title."],["6","I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Instead of an artisans' guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don't craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant's life lends itself to adventure far more than the life of an artisan."]}]}]},{"id":"variant-noble-knight","name":"Variant Noble (Knight)","source":"PHB","page":136,"srd":false,"abilityScores":"","skills":"History, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item signet ring|phb}, a scroll of pedigree, and a purse containing 25 gp"}]},{"name":"Variant Noble (Knight)","type":"entries","entries":["A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature instead of the Position of Privilege feature.","As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart-in a chaste sort of devotion."]},{"name":"Feature: Retainers","type":"entries","entries":["You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. {@b One of your retainers is a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood} (This person could be your bond.). Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).","Your retainers can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world."],["2","The common folk love me for my kindness and generosity."],["3","No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses."],["4","I take great pains to always look my best and follow the latest fashions."],["5","I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations."],["6","Despite my noble birth, I do not place myself above other folk. We all have the same blood."],["7","My favor, once lost, is lost forever."],["8","If you do me an injury, I will crush you, ruin your name, and salt your fields."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)"],["2","Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)"],["3","Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)"],["4","Power. If I can attain more power, no one will tell me what to do. (Evil)"],["5","Family. Blood runs thicker than water. (Any)"],["6","Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I will face any challenge to win the approval of my family."],["2","My house's alliance with another noble family must be sustained at all costs."],["3","Nothing is more important than the other members of my family."],["4","I am in love with the heir of a family that my family despises."],["5","My loyalty to my sovereign is unwavering."],["6","The common folk must see me as a hero of the people."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I secretly believe that everyone is beneath me."],["2","I hide a truly scandalous secret that could ruin my family forever."],["3","I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger."],["4","I have an insatiable desire for carnal pleasures."],["5","In fact, the world does revolve around me."],["6","By my words and actions, I often bring shame to my family."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).","As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart–in a chaste sort of devotion. (This person could be your bond.)"]}]}]},{"id":"variant-noble-retainers","name":"Variant Noble (Retainers)","source":"PHB","page":136,"srd":false,"abilityScores":"","skills":"History, Persuasion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Persuasion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item signet ring|phb}, a scroll of pedigree, and a purse containing 25 gp"}]},{"name":"Feature: Retainers","type":"entries","entries":["You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are {@creature commoner||commoners} who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world."],["2","The common folk love me for my kindness and generosity."],["3","No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses."],["4","I take great pains to always look my best and follow the latest fashions."],["5","I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations."],["6","Despite my noble birth, I do not place myself above other folk. We all have the same blood."],["7","My favor, once lost, is lost forever."],["8","If you do me an injury, I will crush you, ruin your name, and salt your fields."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)"],["2","Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)"],["3","Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)"],["4","Power. If I can attain more power, no one will tell me what to do. (Evil)"],["5","Family. Blood runs thicker than water. (Any)"],["6","Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I will face any challenge to win the approval of my family."],["2","My house's alliance with another noble family must be sustained at all costs."],["3","Nothing is more important than the other members of my family."],["4","I am in love with the heir of a family that my family despises."],["5","My loyalty to my sovereign is unwavering."],["6","The common folk must see me as a hero of the people."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I secretly believe that everyone is beneath me."],["2","I hide a truly scandalous secret that could ruin my family forever."],["3","I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger."],["4","I have an insatiable desire for carnal pleasures."],["5","In fact, the world does revolve around me."],["6","By my words and actions, I often bring shame to my family."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.","Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn't stand on its own—it's connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.","Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?","What's your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don't embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family's good graces, or shunned by the rest of your family?","Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?","These details help establish your family and your title as features of the world of the campaign."]}]}]},{"id":"variant-sailor-pirate","name":"Variant Sailor (Pirate)","source":"PHB","page":139,"srd":false,"abilityScores":"","skills":"Athletics, Perception","tools":"Navigator's Tools, Vehicles (water)","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Perception}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's tools|phb}, {@filter vehicles (water)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (water)}"},{"type":"item","name":"Equipment:","entry":"A belaying pin ({@item club|phb}), {@item silk rope (50 feet)|phb}, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random {@item trinket|phb} on the Trinkets table in chapter 5), a set of {@item common clothes|phb}, and a belt {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Bad Reputation","type":"entries","entries":["No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.",{"type":"table","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My friends know they can rely on me, no matter what."],["2","I work hard so that I can play hard when the work is done."],["3","I enjoy sailing into new ports and making new friends over a flagon of ale."],["4","I stretch the truth for the sake of a good story."],["5","To me, a tavern brawl is a nice way to get to know a new city."],["6","I never pass up a friendly wager."],["7","My language is as foul as an otyugh nest."],["8","I like a job well done, especially if I can convince someone else to do it."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)"],["2","Fairness. We all do the work, so we all share in the rewards. (Lawful)"],["3","Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)"],["4","Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)"],["5","People. I'm committed to my crewmates, not to ideals. (Neutral)"],["6","Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)"]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm loyal to my captain first, everything else second."],["2","The ship is most important—crewmates and captains come and go."],["3","I'll always remember my first ship."],["4","In a harbor town, I have a paramour whose eyes nearly stole me from the sea."],["5","I was cheated out of my fair share of the profits, and I want to get my due."],["6","Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I follow orders, even if I think they're wrong."],["2","I'll say anything to avoid having to do extra work."],["3","Once someone questions my courage, I never back down no matter how dangerous the situation."],["4","Once I start drinking, it's hard for me to stop."],["5","I can't help but pocket loose coins and other trinkets I come across."],["6","My pride will probably lead to my destruction."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.","If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship's Passage feature."]}]}]},{"id":"vizier","name":"Vizier","source":"PSA","page":10,"image":"backgrounds/PSA/Vizier.webp","srd":false,"abilityScores":"","skills":"History, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Religion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, one type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), a scroll of your god's teachings, a vizier's cartouche, a set of {@item fine clothes|phb}, and a {@item pouch|phb} containing 25 gp"}]},{"name":"Feature: Voice of Authority","type":"entries","entries":["Your voice is the voice of your god, at least in theory. Your job might include training and instructing initiates, and they are required to obey you. In any circumstance, an initiate is expected to defer to your voice and obey your commands. If you abuse this authority, though, your god might personally punish you."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["A vizier's characteristics strongly reflect the ideals and personality of the god they serve.",{"type":"table","colLabels":["d10","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Everything I do, I do gracefully and deliberately, and with complete confidence. (Oketra)"],["2","Nothing can shake my rock-hard focus. (Oketra)"],["3","When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. (Kefnet)"],["4","I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fiendishly difficult puzzles. (Kefnet)"],["5","I have the utmost faith in myself and my abilities. (Rhonas)"],["6","I get restless when life in the city feels too tame, too safe. (Rhonas)"],["7","I enjoy solitude as an opportunity to plan my victory. (Bontu)"],["8","I use satire as a way to undermine the teachings of the other gods. (Bontu)"],["9","I love, fight, and feast with equal zeal. (Hazoret)"],["10","I think of those in my care as my family, in a way that most people have trouble understanding. (Hazoret)"]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Solidarity.} The worthy must respect the worthy. In the afterlife, all will be united in goal and action. (Oketra)"],["2","{@b Knowledge.} The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. (Kefnet)"],["3","{@b Strength.} The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. (Rhonas)"],["4","{@b Ambition.} The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. (Bontu)"],["5","{@b Zeal.} The worthy shall rush to the God-Pharaoh's side with relentless passion, rising to overcome every obstacle in their way. (Hazoret)"],["6","{@b Naktamun.} The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs."]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My loyalty to my companions embodies the ideal of loyalty to my god. (Oketra)"],["2","The teachings of my god are more precious to me than any possession. (Kefnet)"],["3","I would do anything to defend the temple of my god from any harm or desecration. (Rhonas)"],["4","I am committed to the service of my god—because it's my sure ticket into the afterlife. (Bontu)"],["5","I love my god and never want my service to end. (Hazoret)"],["6","I have a close friend or lover who is also a vizier."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am in love with an initiate, and I want to shield this person from death in the trials."],["2","I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate."],["3","I secretly question whether the gods care at all about us or what we do."],["4","A vizier of another god seeks my death in retribution for a past insult."],["5","I am terrified of what lies beyond the Gate to the Afterlife."],["6","I secretly believe the God-Pharaoh's return will not bring blessing to this world."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates' journey, so the gods reward you with entry into the afterlife with the God-Pharaoh's blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.","As a vizier, you can have any class, but you are especially likely to be a {@class cleric}, a {@class druid} (particularly if you serve Rhonas), or a {@class paladin}."]}]}],"gallery":[{"path":"backgrounds/PSA/Vizier.webp","title":"Shadowstorm Vizier","credit":"Yongjae Choi"}]},{"id":"vizier-dissenter","name":"Vizier (Dissenter)","source":"PSA","page":11,"image":"backgrounds/PSA/Dissenter.webp","srd":false,"abilityScores":"","skills":"History, Religion","tools":"","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Religion}"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools}, one type of {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"A set of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} (one of your choice), a scroll of your god's teachings, a vizier's cartouche, a set of {@item fine clothes|phb}, and a {@item pouch|phb} containing 25 gp"}]},{"name":"Feature: Shelter of Dissenters","type":"entries","entries":["If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["A vizier's characteristics strongly reflect the ideals and personality of the god they serve.",{"type":"table","colLabels":["d10","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Everything I do, I do gracefully and deliberately, and with complete confidence. (Oketra)"],["2","Nothing can shake my rock-hard focus. (Oketra)"],["3","When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. (Kefnet)"],["4","I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fiendishly difficult puzzles. (Kefnet)"],["5","I have the utmost faith in myself and my abilities. (Rhonas)"],["6","I get restless when life in the city feels too tame, too safe. (Rhonas)"],["7","I enjoy solitude as an opportunity to plan my victory. (Bontu)"],["8","I use satire as a way to undermine the teachings of the other gods. (Bontu)"],["9","I love, fight, and feast with equal zeal. (Hazoret)"],["10","I think of those in my care as my family, in a way that most people have trouble understanding. (Hazoret)"]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Solidarity.} The worthy must respect the worthy. In the afterlife, all will be united in goal and action. (Oketra)"],["2","{@b Knowledge.} The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. (Kefnet)"],["3","{@b Strength.} The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. (Rhonas)"],["4","{@b Ambition.} The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. (Bontu)"],["5","{@b Zeal.} The worthy shall rush to the God-Pharaoh's side with relentless passion, rising to overcome every obstacle in their way. (Hazoret)"],["6","{@b Naktamun.} The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs."]]},{"type":"table","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My loyalty to my companions embodies the ideal of loyalty to my god. (Oketra)"],["2","The teachings of my god are more precious to me than any possession. (Kefnet)"],["3","I would do anything to defend the temple of my god from any harm or desecration. (Rhonas)"],["4","I am committed to the service of my god—because it's my sure ticket into the afterlife. (Bontu)"],["5","I love my god and never want my service to end. (Hazoret)"],["6","I have a close friend or lover who is also a vizier."]]},{"type":"table","colLabels":["d6","Flaw"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am in love with an initiate, and I want to shield this person from death in the trials."],["2","I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate."],["3","I secretly question whether the gods care at all about us or what we do."],["4","A vizier of another god seeks my death in retribution for a past insult."],["5","I am terrified of what lies beyond the Gate to the Afterlife."],["6","I secretly believe the God-Pharaoh's return will not bring blessing to this world."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the five gods, some people rebel against the doctrines of the God-Pharaoh. They don't challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city. Nor do they question the fact of life after death, which is plain to see in the anointed mummies that surround them, as well as the marauding mummies outside the Hekma. Rather, these dissenters simply refuse to follow the ordained course of life that leads to the glorious afterlife.","Some dissenters are spurred by fear, not wanting to subject themselves to a violent death in the trials (or in training for the trials). Some are moved by conscience, unwilling to kill their crop-mates in the trials. For while they cannot deny that the gods exist, they can deny that the gods are just—and can fight to prove that the dictates of an unjust god need not be obeyed. Some believe that one god (probably Bontu) has corrupted the process of the trials and the path to the afterlife. Others correctly intuit that the God-Pharaoh did not actually have the people's best interests in mind when he ordered their society.","A character who is identified as a dissenter loses the benefit of the initiate's or vizier's background feature. In its place, the character gains the Shelter of Dissenters feature.",{"type":"hr"}]}]},{"type":"entries","entries":[{"type":"entries","entries":["You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates' journey, so the gods reward you with entry into the afterlife with the God-Pharaoh's blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.","As a vizier, you can have any class, but you are especially likely to be a {@class cleric}, a {@class druid} (particularly if you serve Rhonas), or a {@class paladin}."]}]}],"gallery":[{"path":"backgrounds/PSA/Dissenter.webp","title":"Samut, Voice of Dissent","credit":"Aleksi Briclot"},{"path":"backgrounds/PSA/Vizier.webp","title":"Shadowstorm Vizier","credit":"Yongjae Choi"}]},{"id":"volstrucker-agent","name":"Volstrucker Agent","source":"EGW","page":202,"image":"backgrounds/EGW/Volstrucker Agent.webp","srd":false,"abilityScores":"","skills":"Deception, Stealth","tools":"Poisoner's Kit","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Deception}, {@skill Stealth}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Poisoner's kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A set of {@item common clothes|phb}, a black cloak with a hood, a {@item poisoner's kit|phb}, and a {@item pouch|phb} containing 10 gp"}]},{"name":"Feature: Shadow Network","type":"entries","entries":["You have access to the Volstrucker shadow network, which allows you to communicate with other members of the order over long distances. If you write a letter in a special arcane ink, address it to a member of the Volstrucker, and cast it into a fire, the letter will burn to cinders and materialize whole again on the person of the agent you addressed it to.","The ink used to send a letter across the shadow network is the same as that used by a wizard to scribe spells in a spellbook. Writing a letter in this ink costs 10 gp per page."],"data":{"isFeature":true}},{"name":"Suggested Characteristics","type":"entries","entries":["Agents of the Volstrucker are groomed to follow orders without question and to kill without mercy. The trauma that brings one into the order can fester even more strongly against the darkness of a Volstrucker agent's assignments. Officially, no one ever leaves the order—but those desperate enough do whatever it takes to gain some measure of freedom.",{"type":"table","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I prefer to keep my thoughts to myself."],["2","I indulge vice in excess to quiet my conscience."],["3","I've left emotion behind me. I'm now perfectly placid."],["4","Some event from the past keeps worming its way into my mind, making me restless."],["5","I always keep my word—except when I'm commanded to break it."],["6","I laugh off insults and never take them personally."]]},{"type":"table","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Order. The will of the crown is absolute. (Law)"],["2","True Loyalty. The Cerberus Assembly is greater than any power, even the crown. (Law)"],["3","Death. The penalty for disloyalty is death. (Evil)"],["4","Determination. I cannot fail. Not ever. (Neutral)"],["5","Fear. People should not respect power. They should fear it. (Evil)"],["6","Escape. The Volstrucker are pure evil! I can't atone for what I've done for them, but I can escape with my life. (Any)"]]},{"type":"table","colLabels":["d4","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The job is all that matters. I will see it through."],["2","My orders are important, but my comrades are worth more than anything. I would die for them."],["3","Everything I've done, I've done to protect someone close to me."],["4","If the empire falls, all of civilization falls with it. I will hold back chaos and barbarism at any cost."]]},{"type":"table","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I drink to dull the pain in the back of my head."],["2","I go a bit mad when I see blood."],["3","I can hear the voices of everyone I've killed. I see their faces. I can't be free of these ghosts."],["4","Fear is a powerful motivator. I will do whatever it takes to prevent those who know what I am from seeing me fail, and from those I care about from knowing what I am."]]}]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["The Volstrucker are a clandestine organization of arcane assassins and enforcers in the service of the Cerberus Assembly. Their operatives bear no official title, but are referred to in hushed tones as \"scourgers\" by residents of large Dwendalian cities such as Zadash and Rexxentrum.","You are a Volstrucker agent. Your duty is to silence dissidents who would undermine the will of King Dwendal—and more importantly, the will of the Assembly.",{"type":"entries","name":"Tragedy","entries":["Happy people aren't selected to join the Volstrucker. The Cerberus Assembly preys upon talented individuals who have been broken by tragedy—in some cases, tragedy that the Volstrucker has arranged for. A slightly broken mind is more easily reshaped and reeducated. Choose the tragedy that set you on this path, or roll on the Tragedies table.",{"type":"table","colLabels":["d6","Tragedy"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Familicide. Through deceit or manipulation, the Volstrucker convinced you to slaughter your own family."],["2","Amnesia. You were forced to study magic so potent that it strained your mind beyond mortal limits, stealing away the memories of your past."],["3","Capture. You were captured and tortured by agents of the Kryn Dynasty, and barely escaped."],["4","Starvation. A terrible blight afflicted your rural village, and many of your friends and family members starved to death. You survived, but only barely."],["5","Disfigurement. One of your arcane experiments went wrong and scarred or dismembered you so gravely that others now shun you. Only the Volstrucker showed you kindness after that day."],["6","Vicissitude. You were once the scion of a wealthy family who lost their entire fortune in the blink of an eye."]]}]}]}]}],"gallery":[{"path":"backgrounds/EGW/Volstrucker Agent.webp","credit":"Jessica Mahon"}]},{"id":"waterdhavian-noble","name":"Waterdhavian Noble","source":"SCAG","page":154,"srd":false,"abilityScores":"","skills":"History, Persuasion","tools":"choose 1 from Gaming Set, Musical Instrument","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill History}, {@skill Persuasion}"},{"type":"item","name":"Languages:","entry":"Any one of your choice"},{"type":"item","name":"Tool Proficiencies:","entry":"One type of {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Equipment:","entry":"A set of {@item fine clothes|phb}, a {@item signet ring|phb} or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp"}]},{"name":"Feature: Kept in Style","type":"entries","entries":["While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.","This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward."],"data":{"isFeature":true}},{"type":"section","name":"Suggested Characteristics","entries":["Use the tables for the {@background noble} background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.","Like other nobles, you were born and raised in a different world from the one that most folk know - one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of your house."]}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich.","Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family's behalf, ensuring that they have someone of renown to see to their legacy?","Work with your DM to come up with the family you are part of—there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility."]}]}]},{"id":"wayfarer","name":"Wayfarer","source":"XPHB","page":185,"image":"backgrounds/XPHB/Wayfarer.webp","srd":false,"abilityScores":"Choose from Dexterity, Wisdom, Charisma","skills":"Insight, Stealth","tools":"Thieves' Tools","feat":"Lucky","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Dexterity, Wisdom, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Lucky|XPHB}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Insight|XPHB}, {@skill Stealth|XPHB}"},{"type":"item","name":"Tool Proficiency:","entry":"{@item Thieves' Tools|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Dagger|XPHB|2 Daggers}, {@item Thieves' Tools|XPHB}, {@item Gaming Set|XPHB} (any), {@item Bedroll|XPHB}, {@item Pouch|XPHB|2 Pouches}, {@item Traveler's Clothes|XPHB}, 16 GP; or (B) 50 GP"}]}],"lore":["You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you."],"gallery":[{"path":"backgrounds/XPHB/Wayfarer.webp","credit":"Jonas De Ro"}]},{"id":"wildspacer","name":"Wildspacer","source":"AAG","page":8,"image":"backgrounds/AAG/Wildspacer.webp","srd":false,"abilityScores":"","skills":"Athletics, Survival","tools":"Navigator's Tools, Vehicles (space)","feat":"Tough","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Athletics}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Navigator's tools|phb}, {@filter vehicles (space)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (space)}"},{"type":"item","name":"Equipment:","entry":"A belaying pin ({@item club|phb}), a set of {@item traveler's clothes|PHB}, a {@item grappling hook|PHB}, {@item Hempen Rope (50 feet)|PHB|50 feet of hempen rope}, and a {@item pouch|phb} containing 10 gp"}]},{"type":"entries","name":"Close Encounter","entries":["You had a harrowing encounter with one of Wildspace's many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in {@book Boo's Astral Menagerie|BAM}; the others are described in the {@book Monster Manual|MM}.",{"type":"table","caption":"Close Encounter","colLabels":["d10","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Beholder}"],["2","{@creature Cosmic horror|BAM}*"],["3","{@creature Feyr|BAM}*"],["4","{@filter Lunar dragon|bestiary|source=BAM|search=lunar dragon}*"],["5","{@creature Mind flayer}"],["6","{@creature Neh-thalggu|BAM}*"],["7","{@creature Neogi|MPMM}*"],["8","{@creature Space clown|BAM}*"],["9","{@creature Vampirate|BAM}*"],["10","{@creature Void scavver|BAM}*"]]}]},{"name":"Feature: Wildspace Adaptation","type":"entries","entries":["You gain the {@feat Tough||Tough feat} from the {@book Player's Handbook|PHB}. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see \"{@book Weightlessness|AAG|2|Weightlessness}\" in {@book chapter 2|AAG|2})."],"data":{"isFeature":true}}],"lore":[{"type":"entries","entries":[{"type":"entries","entries":["You were raised in the void of Wildspace—home to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral (described in {@book chapter 3|AAG|3}), or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.","Whatever your history, life in Wildspace has toughened you so well that you are as brave as a {@creature Space Hamster|BAM|miniature giant space hamster} when it comes to facing the terrors and other challenges of the airless night."]}]}],"gallery":[{"path":"backgrounds/AAG/Wildspacer.webp","title":"Githyanki Wildspacer","credit":"Suzanne Helmigh"}]},{"id":"witchlight-hand","name":"Witchlight Hand","source":"WBtW","page":11,"image":"backgrounds/WBtW/Witchlight Hand.webp","srd":false,"abilityScores":"","skills":"Performance, Sleight Of Hand","tools":"choose 1 from Disguise Kit, Musical Instrument","feat":"","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Performance}, {@skill Sleight of Hand}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Disguise kit|phb} or one type of {@filter musical Instrument|items|source=phb|miscellaneous=mundane|type=instrument}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item disguise kit|PHB} or a {@filter musical instrument|items|source=phb|miscellaneous=mundane|type=instrument} of your choice, a deck of cards, a carnival uniform or {@item costume clothes|phb|costume}, one trinket (determined by rolling on the {@item Feywild Trinket|WBtW|Feywild Trinkets}), and a {@item pouch|phb} containing 8 gp"}]},{"name":"Feature: Carnival Fixture","type":"entries","entries":["The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the carnival and partake of its many wonders at no cost to you, provided you don't disrupt its shows or cause any other trouble."],"data":{"isFeature":true}},{"type":"entries","name":"Carnival Companion","entries":["Over the years, you have earned the friendship of another carnival fixture. Roll a {@dice d8} and consult the Carnival Companion table to determine whom or what you've befriended, or you can choose an option that you like. Work with your DM to flesh out this friendship. This companion hangs around you while you're in the carnival, but it won't voluntarily leave the carnival.","The DM can use the {@creature Witchlight Hand (Medium)|WBtW|Witchlight hand} stat block in {@adventure chapter 1|WBtW|1} to represent hands, performers, and animal trainers who serve as carnival companions. Statistics for the other companions appear in the {@book Monster Manual|MM}.",{"type":"table","caption":"Carnival Companion","colLabels":["d8","Companion"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Old, cantankerous Witchlight hand"],["2","Young, impressionable Witchlight hand"],["3","Performer (such as an acrobat, a clown, or a musician)"],["4","Retired performer"],["5","Seasoned animal trainer"],["6","Old {@creature blink dog}"],["7","Cheery {@creature sprite}"],["8","Harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet"]]}]},{"type":"section","name":"Character Traits","entries":["As the players choose backgrounds for their characters, they can use the following tables to help determine their characters' personality traits, ideals, bonds, and flaws. Players can use these tables instead of the ones that appear in the {@book Player's Handbook|PHB}, or they can mix and match them. If a rolled result doesn't make sense for a character, the player can roll again or choose a more appropriate entry on the table.","These tables, while optional, are well suited to Feywild-themed adventures and are ideal for any character who has the feylost or Witchlight hand background.",{"type":"table","caption":"Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me."],["2","Like a nomad, I can't settle down in one place for very long."],["3","Good music makes me weep like a baby."],["4","Wherever I go, I try to bring a little of the warmth and tranquility of home with me."],["5","I have never lost my childlike sense of wonder."],["6","When I have a new idea, I get wildly excited about it until I come up with another, better idea."],["7","I live by my own set of weird and wonderful rules."],["8","I can't bring myself to trust most adults."]]},{"type":"table","caption":"Ideals","colLabels":["d8","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Friendship. I never leave a friend behind. (Good)"],["2","Empathy. No creature should be made to suffer. (Good)"],["3","Wanderlust. I prefer to take the less traveled path. (Chaotic)"],["4","Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)"],["5","Honor. A deal is a deal, and I would never break one. (Lawful)"],["6","Rule of Three. Everything in the multiverse happens in threes. I see the \"rule of three\" everywhere. (Lawful)"],["7","Obsession. I won't let go of a grudge. (Evil)"],["8","Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)"]]},{"type":"table","caption":"Bonds","colLabels":["d8","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I would never break my word."],["2","I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it."],["3","I do what I can to protect the natural world."],["4","A trusted friend is the most important thing in the multiverse to me."],["5","I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions."],["6","The Witchlight Carnival feels like home to me."],["7","I'm drawn to the Feywild and long to return there, if only for a short while."],["8","I feel indebted to {@creature Mister Witch|WBtW} and {@creature Mister Light|WBtW} for giving me a home and a purpose."]]},{"type":"table","caption":"Flaws","colLabels":["d8","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I easily lose track of time. My poor sense of time means I'm always late."],["2","I think the whole multiverse is out to get me."],["3","I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule."],["4","I'm a kleptomaniac who covets shiny, sparkling treasure."],["5","I'm forgetful. Sometimes I can't remember even the simplest things."],["6","I never give away anything for free and always expect something in return."],["7","I have many vices and tend to indulge them."],["8","I'm always changing my mind—well, almost always."]]}]}],"lore":["You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival. You know the other hands well, but the carnival's owners—Mister Witch and Mister Light—remain mysterious to you even after all these years.","Maybe you joined the carnival to escape a dismal life at home, or maybe you were enchanted by the idea of visiting new places or the dream of becoming one of the carnival's star attractions. Now that you're older, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival's journey monotonous. The carnival no longer fills your heart with a sense of wonder. Perhaps greater adventures await you beyond the carnival's gates."],"gallery":[{"path":"backgrounds/WBtW/Witchlight Hand.webp","credit":"Andrew Mar"}]},{"id":"witherbloom-student","name":"Witherbloom Student","source":"SCC","page":36,"srd":false,"abilityScores":"","skills":"Nature, Survival","tools":"Herbalism Kit","feat":"Strixhaven Initiate","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Nature}, {@skill Survival}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Herbalism kit|phb}"},{"type":"item","name":"Languages:","entry":"One of your choice"},{"type":"item","name":"Equipment:","entry":"A {@item Ink (1-ounce bottle)|PHB|bottle of black ink}, an {@item ink pen|PHB}, a book about plant identification, an {@item iron pot|PHB}, an {@item herbalism kit|PHB}, a school uniform, and a {@item pouch|phb} containing 15 gp"}]},{"type":"entries","name":"Feature: Witherbloom Initiate","entries":["You gain the {@feat Strixhaven Initiate|SCC} feat and must choose Witherbloom within it.","In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",{"type":"table","caption":"Witherbloom Spells","colLabels":["Spell Level","Spells"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Cure Wounds}, {@spell Inflict Wounds}"],["2nd","{@spell Lesser Restoration}, {@spell Wither and Bloom|SCC}"],["3rd","{@spell Revivify}, {@spell Vampiric Touch}"],["4th","{@spell Blight}, {@spell Death Ward}"],["5th","{@spell Antilife Shell}, {@spell Greater Restoration}"]]},"Consider customizing how your spells look when you cast them. Your Witherbloom spells might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes of swamp animals or plants might form amid your spell effects."],"data":{"isFeature":true}},{"type":"entries","name":"Building a Witherbloom Character","entries":["Druids and warlocks make up most of Witherbloom's student body. A few wizards (mostly those who study the {@class Wizard|PHB|School of Necromancy|Necromancy|PHB}) and clerics (including those with the Divine Domains of {@class Cleric|PHB|Life|Life|PHB} or {@class Cleric|PHB|Nature|Nature|PHB}) also find their home in Witherbloom.","A number of rangers and barbarians study at Witherbloom as well, and some rogues learn how to create and use poisons during their studies at this college.",{"type":"entries","name":"Suggested Characteristics","entries":["Students of Witherbloom College are equally likely to be found picking herbs for a healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character.",{"type":"table","caption":"Witherbloom Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both."],["2","My fashion sense is like my garden: withered, black, and weird."],["3","I'm going to befriend every single monster in this swamp if it's the last thing I do."],["4","Everything in this world dies eventually. The question is, what will you do with the time you have left?"],["5","I know we just met, but when you die, may I have your bones? For research."],["6","Don't interrupt me; I'm brooding."]]}]},{"type":"entries","name":"Witherbloom Trinkets","entries":["When you make your character, you may roll once on the {@item Witherbloom Trinket|SCC|Witherbloom Trinkets} table, instead of on the {@item trinket|phb|Trinkets table} in the {@book Player's Handbook|PHB}, for your starting trinket."]}]}],"lore":["You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College."]},{"id":"zhentarim-mercenary","name":"Zhentarim Mercenary","source":"FRHoF","page":36,"image":"backgrounds/FRHoF/Zhentarim Mercenary.webp","srd":false,"abilityScores":"Choose from Strength, Dexterity, Charisma","skills":"Intimidation, Perception","tools":"Forgery Kit","feat":"Zhentarim Ruffian","entries":[{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Ability Scores:","entry":"Strength, Dexterity, Charisma"},{"type":"item","name":"Feat:","entry":"{@feat Zhentarim Ruffian|FRHoF}"},{"type":"item","name":"Skill Proficiencies:","entry":"{@skill Intimidation|XPHB} and {@skill Perception|XPHB}"},{"type":"item","name":"Tool Proficiencies:","entry":"{@item Forgery Kit|XPHB}"},{"type":"item","name":"Equipment:","entry":"Choose A or B: (A) {@item Club|XPHB}, {@item Dagger|XPHB}, {@item Forgery Kit|XPHB}, {@item Fine Clothes|XPHB}, {@item Hooded Lantern|XPHB}, {@item Oil|XPHB} (3 flasks), 2 {@item Pouch|XPHB|Pouches}, {@item String|XPHB}, {@item Tinderbox|XPHB}, 11 GP; or (B) 50 GP"}]}],"lore":["Maybe you needed the money. Maybe you longed for a family, no matter how dubious. Or maybe you're just good at getting the job done by any means necessary. Whatever your reason, you enlisted with the Zhentarim, the most notorious mercenary guild in the Realms. Though the Zhentarim's leaders insist the organization is more like a family than a shadowy syndicate, few families exhibit as much dishonesty, nepotism, and corruption as this one. You've honed your cunning, reflexes, and blade to climb the guild's ranks."],"gallery":[{"path":"backgrounds/FRHoF/Zhentarim Mercenary.webp","credit":"Ignatius Budi"}]}]}