{"meta":{"category":"decks","count":35,"sourceRepo":"https://github.com/5etools-mirror-3/5etools-src","sourceCommit":"ebd1827660ee61d1a59227d5979a137494dce1c8","generatedAt":"2026-08-28T18:47:44.867Z"},"items":[{"id":"combat-step-by-step-cards","name":"Combat Step by Step Cards","source":"ESK","page":3,"srd":false,"cardCount":3,"entries":["These identical cards outline the order of combat, as described in the {@book rulebook|PHB}.","{@note Printable assets are available {@adventure here.|DIP|18}}"]},{"id":"condition-cards","name":"Condition Cards","source":"ScreenDungeonKit","srd":false,"cardCount":15,"entries":["{@note These double-sided cards can be used to track conditions by your players; either physically with the {@book printed copies|ScreenDungeonKit|1}, or in a VTT.}"],"otherVersions":[{"id":"condition-cards-esk","source":"ESK"}]},{"id":"condition-cards-esk","name":"Condition Cards","source":"ESK","page":3,"srd":false,"cardCount":14,"entries":["These cards describe various conditions that can affect creatures in the game. A player whose character is suffering from a condition can keep the card as a reminder, giving it back to you when the condition ends for that character; {@note either physically with the {@adventure printed copies|DIP|18}, or in a VTT.}"],"hidden":true,"otherVersions":[{"id":"condition-cards","source":"ScreenDungeonKit"}]},{"id":"deck-of-illusions","name":"Deck of Illusions","source":"XDMG","page":249,"srd":true,"cardCount":33,"entries":["This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.","The magic of the deck functions only if its cards are drawn at random. You can take a {@action Magic|XPHB} action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a {@action Magic|XPHB} action to move it anywhere within 30 feet of its card.","Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a {@action Study|XPHB} action to visually inspect the illusory creature identifies it as an illusion with a successful {@dc 15} Intelligence ({@skill Investigation|XPHB}) check. The illusion lasts until its card is moved or the illusion is dispelled (using a {@spell Dispel Magic|XPHB} spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.",{"type":"table","caption":"Deck of Illusions","colStyles":["col-2 text-center","col-10"],"colLabels":["1d100","Illusion"],"rows":[["01-03","{@creature Adult Red Dragon|XMM}"],["04-06","{@creature Archmage|XMM}"],["07-09","{@creature Assassin|XMM}"],["10-12","{@creature Bandit Captain|XMM}"],["13-15","{@creature Beholder|XMM}"],["16-18","{@creature Berserker|XMM}"],["19-21","{@creature Bugbear Warrior|XMM}"],["22-24","{@creature Cloud Giant|XMM}"],["25-27","{@creature Druid|XMM}"],["28-30","{@creature Erinyes|XMM}"],["31-33","{@creature Ettin|XMM}"],["34-36","{@creature Fire Giant|XMM}"],["37-39","{@creature Frost Giant|XMM}"],["40-42","{@creature Gnoll Warrior|XMM}"],["43-45","{@creature Goblin Warrior|XMM}"],["46-48","{@creature Guardian Naga|XMM}"],["49-51","{@creature Hill Giant|XMM}"],["52-54","{@creature Hobgoblin Warrior|XMM}"],["55-57","{@creature Incubus|XMM}"],["58-60","{@creature Iron Golem|XMM}"],["61-63","{@creature Knight|XMM}"],["64-66","{@creature Kobold Warrior|XMM}"],["67-69","{@creature Lich|XMM}"],["70-72","{@creature Medusa|XMM}"],["73-75","{@creature Night Hag|XMM}"],["76-78","{@creature Ogre|XMM}"],["79-81","{@creature Oni|XMM}"],["82-84","{@creature Priest|XMM}"],["85-87","{@creature Succubus|XMM}"],["88-90","{@creature Troll|XMM}"],["91-93","{@creature Warrior Veteran|XMM}"],["94-96","{@creature Wyvern|XMM}"],["97-00","The card drawer"]]}],"otherVersions":[{"id":"deck-of-illusions-dmg","source":"DMG"}]},{"id":"deck-of-illusions-dmg","name":"Deck of Illusions","source":"DMG","page":161,"srd":false,"cardCount":33,"entries":["This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.","The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.","An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful {@dc 15} Intelligence ({@skill Investigation}) check. The creature then appears translucent.","The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.",{"type":"table","colLabels":["{@dice 1d34|Playing Card}","Illusion"],"colStyles":["col-3","col-9"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Ace of hearts"},"{@creature adult red dragon||Red dragon}"],[{"type":"cell","roll":{"exact":2},"entry":"King of hearts"},"{@creature Knight} and four {@creature guard||guards}"],[{"type":"cell","roll":{"exact":3},"entry":"Queen of hearts"},"{@creature Succubus||Succubus/Incubus}"],[{"type":"cell","roll":{"exact":4},"entry":"Jack of hearts"},"{@creature Druid}"],[{"type":"cell","roll":{"exact":5},"entry":"Ten of hearts"},"{@creature Cloud giant}"],[{"type":"cell","roll":{"exact":6},"entry":"Nine of hearts"},"{@creature Ettin}"],[{"type":"cell","roll":{"exact":7},"entry":"Eight of hearts"},"{@creature Bugbear}"],[{"type":"cell","roll":{"exact":8},"entry":"Two of hearts"},"{@creature Goblin}"],[{"type":"cell","roll":{"exact":9},"entry":"Ace of diamonds"},"{@creature Beholder}"],[{"type":"cell","roll":{"exact":10},"entry":"King of diamonds"},"{@creature Archmage} and {@creature mage} apprentice"],[{"type":"cell","roll":{"exact":11},"entry":"Queen of diamonds"},"{@creature Night hag}"],[{"type":"cell","roll":{"exact":12},"entry":"Jack of diamonds"},"{@creature Assassin}"],[{"type":"cell","roll":{"exact":13},"entry":"Ten of diamonds"},"{@creature Fire giant}"],[{"type":"cell","roll":{"exact":14},"entry":"Nine of diamonds"},"{@creature oni||Ogre mage}"],[{"type":"cell","roll":{"exact":15},"entry":"Eight of diamonds"},"{@creature Gnoll}"],[{"type":"cell","roll":{"exact":16},"entry":"Two of diamonds"},"{@creature Kobold}"],[{"type":"cell","roll":{"exact":17},"entry":"Ace of spades"},"{@creature Lich}"],[{"type":"cell","roll":{"exact":18},"entry":"King of spades"},"{@creature Priest} and two {@creature acolyte||acolytes}"],[{"type":"cell","roll":{"exact":19},"entry":"Queen of spades"},"{@creature Medusa}"],[{"type":"cell","roll":{"exact":20},"entry":"Jack of spades"},"{@creature Veteran}"],[{"type":"cell","roll":{"exact":21},"entry":"Ten of spades"},"{@creature Frost giant}"],[{"type":"cell","roll":{"exact":22},"entry":"Nine of spades"},"{@creature Troll}"],[{"type":"cell","roll":{"exact":23},"entry":"Eight of spades"},"{@creature Hobgoblin}"],[{"type":"cell","roll":{"exact":24},"entry":"Two of spades"},"{@creature Goblin}"],[{"type":"cell","roll":{"exact":25},"entry":"Ace of clubs"},"{@creature Iron golem}"],[{"type":"cell","roll":{"exact":26},"entry":"King of clubs"},"{@creature Bandit captain} and three {@creature bandit||bandits}"],[{"type":"cell","roll":{"exact":27},"entry":"Queen of clubs"},"{@creature Erinyes}"],[{"type":"cell","roll":{"exact":28},"entry":"Jack of clubs"},"{@creature Berserker}"],[{"type":"cell","roll":{"exact":29},"entry":"Ten of clubs"},"{@creature Hill giant}"],[{"type":"cell","roll":{"exact":30},"entry":"Nine of clubs"},"{@creature Ogre}"],[{"type":"cell","roll":{"exact":31},"entry":"Eight of clubs"},"{@creature Orc}"],[{"type":"cell","roll":{"exact":32},"entry":"Two of clubs"},"{@creature Kobold}"],[{"type":"cell","roll":{"min":33,"max":34},"entry":"jokers (2)"},"You (the deck's owner)"]]}],"hidden":true,"otherVersions":[{"id":"deck-of-illusions","source":"XDMG"}]},{"id":"deck-of-many-more-things","name":"Deck of Many More Things","source":"BMT","page":51,"srd":false,"cardCount":66,"entries":["Over the centuries since the first {@item Deck of Many Things} was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in {@book chapter 2|BMT|1}.)","Like the {@item Deck of Many Things}, the Deck of Many More Things manifests differently on various worlds. While it can include fewer or different cards, it frequently appears with a {@item Deck of Many Things} as part of a combined deck of sixty-six illuminated cards. The combined deck is usually protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.","Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.","As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.","Unless it is the {@card Fool|Deck of Many More Things|BMT} or the {@card Jester|Deck of Many More Things|BMT} card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to draw the same card multiple times.","The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things and Deck of Many More Things, including whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.",{"type":"table","caption":"Deck of Many More Things","colStyles":["col-2 text-center","col-10"],"colLabels":["d100","Card"],"rows":[["01","{@card Aberration|Deck of Many More Things|BMT}"],["02","{@card Balance|Deck of Many More Things|BMT}*"],["03","{@card Beast|Deck of Many More Things|BMT}"],["04","{@card Book|Deck of Many More Things|BMT}"],["05","{@card Bridge|Deck of Many More Things|BMT}"],["06","{@card Campfire|Deck of Many More Things|BMT}"],["07","{@card Cavern|Deck of Many More Things|BMT}"],["08","{@card Celestial|Deck of Many More Things|BMT}"],["09","{@card Comet|Deck of Many More Things|BMT}*"],["10","{@card Construct|Deck of Many More Things|BMT}"],["11","{@card Corpse|Deck of Many More Things|BMT}"],["12","{@card Crossroads|Deck of Many More Things|BMT}"],["13","{@card Donjon|Deck of Many More Things|BMT}*"],["14","{@card Door|Deck of Many More Things|BMT}"],["15","{@card Dragon|Deck of Many More Things|BMT}"],["16","{@card Elemental|Deck of Many More Things|BMT}"],["17","{@card Euryale|Deck of Many More Things|BMT}*"],["18","{@card Expert|Deck of Many More Things|BMT}"],["19","{@card Fates|Deck of Many More Things|BMT}*"],["20","{@card Fey|Deck of Many More Things|BMT}"],["21","{@card Fiend|Deck of Many More Things|BMT}"],["22","{@card Flames|Deck of Many More Things|BMT}*"],["23","{@card Fool|Deck of Many More Things|BMT}*"],["24","{@card Gem|Deck of Many More Things|BMT}*"],["25","{@card Giant|Deck of Many More Things|BMT}"],["26","{@card Humanoid|Deck of Many More Things|BMT}"],["27","{@card Jester|Deck of Many More Things|BMT}*"],["28","{@card Key|Deck of Many More Things|BMT}*"],["29","{@card Knight|Deck of Many More Things|BMT}*"],["30","{@card Lance|Deck of Many More Things|BMT}"],["31","{@card Mage|Deck of Many More Things|BMT}"],["32","{@card Map|Deck of Many More Things|BMT}"],["33","{@card Maze|Deck of Many More Things|BMT}"],["34","{@card Mine|Deck of Many More Things|BMT}"],["35","{@card Monstrosity|Deck of Many More Things|BMT}"],["36","{@card Moon|Deck of Many More Things|BMT}*"],["37","{@card Ooze|Deck of Many More Things|BMT}"],["38","{@card Path|Deck of Many More Things|BMT}"],["39","{@card Pit|Deck of Many More Things|BMT}"],["40","{@card Plant|Deck of Many More Things|BMT}"],["41","{@card Priest|Deck of Many More Things|BMT}"],["42","{@card Prisoner|Deck of Many More Things|BMT}"],["43","{@card Puzzle|Deck of Many More Things|BMT}*"],["44","{@card Ring|Deck of Many More Things|BMT}"],["45","{@card Rogue|Deck of Many More Things|BMT}*"],["46","{@card Ruin|Deck of Many More Things|BMT}*"],["47","{@card Sage|Deck of Many More Things|BMT}*"],["48","{@card Shield|Deck of Many More Things|BMT}"],["49","{@card Ship|Deck of Many More Things|BMT}"],["50","{@card Skull|Deck of Many More Things|BMT}*"],["51","{@card Staff|Deck of Many More Things|BMT}"],["52","{@card Stairway|Deck of Many More Things|BMT}"],["53","{@card Star|Deck of Many More Things|BMT}*"],["54","{@card Statue|Deck of Many More Things|BMT}"],["55","{@card Sun|Deck of Many More Things|BMT}*"],["56","{@card Talons|Deck of Many More Things|BMT}*"],["57","{@card Tavern|Deck of Many More Things|BMT}"],["58","{@card Temple|Deck of Many More Things|BMT}"],["59","{@card Throne|Deck of Many More Things|BMT}*"],["60","{@card Tomb|Deck of Many More Things|BMT}"],["61","{@card Tower|Deck of Many More Things|BMT}"],["62","{@card Tree|Deck of Many More Things|BMT}"],["63","{@card Undead|Deck of Many More Things|BMT}"],["64","{@card Void|Deck of Many More Things|BMT}*"],["65","{@card Warrior|Deck of Many More Things|BMT}"],["66","{@card Well|Deck of Many More Things|BMT}"],["67–00","Roll again"]],"footnotes":["* Found in the {@item Deck of Many Things} as depicted in the {@book Dungeon Master's Guide|DMG}"]}],"otherVersions":[{"id":"deck-of-many-more-things-dmtcrg","source":"DMTCRG"}]},{"id":"deck-of-many-more-things-dmtcrg","name":"Deck of Many More Things","source":"DMTCRG","page":14,"srd":false,"cardCount":66,"entries":["The following pages describe the meanings of the sixty-six cards in The {@deck Deck of Many More Things|DMTCRG|Deck of Many Things} card set. For each card, there's an illustration and a description of the symbols depicted, a summary of the card's overall meaning, and explanations of what the card might signify in both upright and reversed (upside-down) positions. Each position includes five possible signifiers to choose from based on the situation:",{"type":"list","style":"list-hang-notitle","items":["A {@b person}, with suggestions regarding personality traits or the situation the person is in. A person can be any kind of Humanoid, but might also be a Giant, a Dragon, or any other creature with a personality and the ability to interact with characters. This signifier might also describe something about the person for whom a card reading is being done.","A {@b creature or trap} characters might encounter.","A {@b place}, which can suggest a specific location or a kind of location.","A {@b treasure}, either something of monetary value or a magic item.","A {@b situation}—an interaction or circumstance that characters might be asked to help address."]},"When using the cards for divinatory readings, you can use cards' overall meaning or draw on any signifiers that make sense for your game. The adventure spreads typically draw on all five kinds of signifiers to build the skeleton of an adventure."],"hidden":true,"otherVersions":[{"id":"deck-of-many-more-things","source":"BMT"}]},{"id":"deck-of-many-morsels","name":"Deck of Many Morsels","source":"HFDoMM","srd":false,"cardCount":52,"entries":["{@style DUNGEONS & DRAGONS|dnd-font} is about far more than monsters or treasure; it's built on a foundation of community, friendship, and imagination—just like a good meal. In this {@i Heroes' Feast: The Deck of Many Morsels}, you will find a curated selection of uniquely D&D recipes, which span the vast multiverse; these were previously only available to your in-game characters. They are all delicious, easy to prepare, and comprise ingredients readily found in this realm. Even better, these snack and drink recipes offer a unique opportunity to enhance the social experience that is D&D, whether it happens to be a game night, or you just wish it were.","However, a word of caution to all who wield this item. It is a deck of power, a deck of might, a deck of unabashed flavor not to be trifled (or truffled) with. Use it carefully and may the dice be good to you!"]},{"id":"deck-of-many-things","name":"Deck of Many Things","source":"XDMG","page":250,"srd":true,"cardCount":20,"entries":["Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck.","Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.","Once a card is drawn, it disappears. Unless the card is the Fool or Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)",{"type":"table","caption":"Deck of Many Things","colStyles":["col-2 text-center","col-10"],"colLabels":["1d100","Card"],"rows":[["01-05","Balance"],["06-10","Comet"],["11-14","Donjon"],["15-18","Euryale"],["19-23","Fates"],["24-27","Flames"],["28-31","Fool"],["32-36","Gem"],["37-41","Jester"],["42-46","Key"],["47-51","Knight"],["52-56","Moon"],["57-60","Puzzle"],["61-64","Rogue"],["65-68","Ruin"],["69-73","Sage"],["74-77","Skull"],["78-82","Star"],["83-87","Sun"],["88-91","Talons"],["92-96","Throne"],["97-00","Void"]]}],"otherVersions":[{"id":"deck-of-many-things-bmt","source":"BMT"},{"id":"deck-of-many-things-dmg","source":"DMG"}]},{"id":"deck-of-many-things-bmt","name":"Deck of Many Things","source":"BMT","page":12,"srd":false,"cardCount":22,"entries":["A {@item Deck of Many Things} typically appears not as individual cards, but as a collection of cards characters can draw from. But this doesn't have to be true; you can give each card a property as a standalone item, so characters who find only one card can still enjoy this famed item and use the card on adventures.","This approach is particularly useful if you make a {@item Deck of Many Things} the object of a quest; as the characters explore, each card they find grants them a magical ability they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from it in a fitting climax to the campaign.","You can grant the following additional magical properties to the cards of the {@item Deck of Many Things}:"],"hidden":true,"otherVersions":[{"id":"deck-of-many-things","source":"XDMG"},{"id":"deck-of-many-things-dmg","source":"DMG"}]},{"id":"deck-of-many-things-dmg","name":"Deck of Many Things","source":"DMG","page":162,"srd":false,"cardCount":22,"entries":["Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most ({@chance 75}) of these decks have only thirteen cards, but the rest have twenty-two.","Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.","Once a card is drawn, it fades from existence. Unless the card is the {@card Fool|Deck of Many Things} or the {@card Jester|Deck of Many Things}, the card reappears in the deck, making it possible to draw the same card twice.",{"type":"entries","name":"A Question of Enmity","entries":["Two of the cards in a deck of many things can earn a character the enmity of another being. With the {@card Flames|Deck of Many Things} card, the enmity is overt. The character should experience the devil's malevolent efforts on multiple occasions. Seeking out the fiend shouldn't be a simple task, and the adventurer should clash with the devil's allies and followers a few times before being able to confront the devil itself.","In the case of the {@card Rogue|Deck of Many Things} card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer."]},{"type":"table","colLabels":["{@dice 1d22|Playing Card}","Card"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Ace of diamonds"},"{@card Vizier|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":2},"entry":"King of diamonds"},"{@card Sun|Deck of Many Things}"],[{"type":"cell","roll":{"exact":3},"entry":"Queen of diamonds"},"{@card Moon|Deck of Many Things}"],[{"type":"cell","roll":{"exact":4},"entry":"Jack of diamonds"},"{@card Star|Deck of Many Things}"],[{"type":"cell","roll":{"exact":5},"entry":"Two of diamonds"},"{@card Comet|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":6},"entry":"Ace of hearts"},"{@card The Fates|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":7},"entry":"King of hearts"},"{@card Throne|Deck of Many Things}"],[{"type":"cell","roll":{"exact":8},"entry":"Queen of hearts"},"{@card Key|Deck of Many Things}"],[{"type":"cell","roll":{"exact":9},"entry":"Jack of hearts"},"{@card Knight|Deck of Many Things}"],[{"type":"cell","roll":{"exact":10},"entry":"Two of hearts"},"{@card Gem|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":11},"entry":"Ace of clubs"},"{@card Talons|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":12},"entry":"King of clubs"},"{@card The Void|Deck of Many Things}"],[{"type":"cell","roll":{"exact":13},"entry":"Queen of clubs"},"{@card Flames|Deck of Many Things}"],[{"type":"cell","roll":{"exact":14},"entry":"Jack of clubs"},"{@card Skull|Deck of Many Things}"],[{"type":"cell","roll":{"exact":15},"entry":"Two of clubs"},"{@card Idiot|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":16},"entry":"Ace of spades"},"{@card Donjon|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":17},"entry":"King of spades"},"{@card Ruin|Deck of Many Things}"],[{"type":"cell","roll":{"exact":18},"entry":"Queen of spades"},"{@card Euryale|Deck of Many Things}"],[{"type":"cell","roll":{"exact":19},"entry":"Jack of spades"},"{@card Rogue|Deck of Many Things}"],[{"type":"cell","roll":{"exact":20},"entry":"Two of spades"},"{@card Balance|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":21},"entry":"Joker (with TM)"},"{@card Fool|Deck of Many Things}*"],[{"type":"cell","roll":{"exact":22},"entry":"Joker (without TM)"},"{@card Jester|Deck of Many Things}"]],"footnotes":["* Found only in a deck with twenty-two cards"]}],"hidden":true,"otherVersions":[{"id":"deck-of-many-things","source":"XDMG"},{"id":"deck-of-many-things-bmt","source":"BMT"}]},{"id":"deck-of-many-things-13-cards","name":"Deck of Many Things (13 Cards)","source":"XDMG","page":250,"srd":true,"cardCount":13,"entries":["Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck.","Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.","Once a card is drawn, it disappears. Unless the card is the Fool or Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)",{"type":"table","caption":"Deck of Many Things","colStyles":["col-2 text-center","col-10"],"colLabels":["1d100","Card"],"rows":[["01-08","Euryale"],["09-16","Flames"],["17-24","Jester"],["25-32","Key"],["33-40","Knight"],["41-48","Moon"],["49-56","Rogue"],["57-64","Ruin"],["65-72","Skull"],["73-80","Star"],["81-88","Sun"],["89-96","Throne"],["97-00","Void"]]}],"otherVersions":[{"id":"deck-of-many-things-13-cards-dmg","source":"DMG"}]},{"id":"deck-of-many-things-13-cards-dmg","name":"Deck of Many Things (13 Cards)","source":"DMG","page":162,"srd":false,"cardCount":13,"entries":["Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most ({@chance 75}) of these decks have only thirteen cards, but the rest have twenty-two.","Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.","Once a card is drawn, it fades from existence. Unless the card is the {@card Fool|Deck of Many Things} or the {@card Jester|Deck of Many Things}, the card reappears in the deck, making it possible to draw the same card twice.",{"type":"entries","name":"A Question of Enmity","entries":["Two of the cards in a deck of many things can earn a character the enmity of another being. With the {@card Flames|Deck of Many Things} card, the enmity is overt. The character should experience the devil's malevolent efforts on multiple occasions. Seeking out the fiend shouldn't be a simple task, and the adventurer should clash with the devil's allies and followers a few times before being able to confront the devil itself.","In the case of the {@card Rogue|Deck of Many Things} card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer."]},{"type":"table","colLabels":["{@dice 1d13|Playing Card}","Card"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"King of diamonds"},"{@card Sun|Deck of Many Things}"],[{"type":"cell","roll":{"exact":2},"entry":"Queen of diamonds"},"{@card Moon|Deck of Many Things}"],[{"type":"cell","roll":{"exact":3},"entry":"Jack of diamonds"},"{@card Star|Deck of Many Things}"],[{"type":"cell","roll":{"exact":4},"entry":"King of hearts"},"{@card Throne|Deck of Many Things}"],[{"type":"cell","roll":{"exact":5},"entry":"Queen of hearts"},"{@card Key|Deck of Many Things}"],[{"type":"cell","roll":{"exact":6},"entry":"Jack of hearts"},"{@card Knight|Deck of Many Things}"],[{"type":"cell","roll":{"exact":7},"entry":"King of clubs"},"{@card The Void|Deck of Many Things}"],[{"type":"cell","roll":{"exact":8},"entry":"Queen of clubs"},"{@card Flames|Deck of Many Things}"],[{"type":"cell","roll":{"exact":9},"entry":"Jack of clubs"},"{@card Skull|Deck of Many Things}"],[{"type":"cell","roll":{"exact":10},"entry":"King of spades"},"{@card Ruin|Deck of Many Things}"],[{"type":"cell","roll":{"exact":11},"entry":"Queen of spades"},"{@card Euryale|Deck of Many Things}"],[{"type":"cell","roll":{"exact":12},"entry":"Jack of spades"},"{@card Rogue|Deck of Many Things}"],[{"type":"cell","roll":{"exact":13},"entry":"Joker (without TM)"},"{@card Jester|Deck of Many Things}"]]}],"hidden":true,"otherVersions":[{"id":"deck-of-many-things-13-cards","source":"XDMG"}]},{"id":"deck-of-several-things","name":"Deck of Several Things","source":"LLK","page":53,"srd":false,"cardCount":22,"entries":["Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.","Once a card is drawn, it fades from existence. Unless the card is the {@card Fool|Deck of Several Things|LLK} or the {@card Jester|Deck of Several Things|LLK}, the card reappears in the deck, making it possible to draw the same card twice.",{"type":"table","colLabels":["{@dice 1d22|Playing Card}","Card"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Ace of diamonds"},"{@card Vizier|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":2},"entry":"King of diamonds"},"{@card Sun|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":3},"entry":"Queen of diamonds"},"{@card Moon|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":4},"entry":"Jack of diamonds"},"{@card Star|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":5},"entry":"Two of diamonds"},"{@card Comet|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":6},"entry":"Ace of hearts"},"{@card The Fates|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":7},"entry":"King of hearts"},"{@card Throne|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":8},"entry":"Queen of hearts"},"{@card Key|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":9},"entry":"Jack of hearts"},"{@card Knight|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":10},"entry":"Two of hearts"},"{@card Gem|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":11},"entry":"Ace of clubs"},"{@card Talons|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":12},"entry":"King of clubs"},"{@card The Void|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":13},"entry":"Queen of clubs"},"{@card Flames|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":14},"entry":"Jack of clubs"},"{@card Skull|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":15},"entry":"Two of clubs"},"{@card Idiot|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":16},"entry":"Ace of spades"},"{@card Donjon|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":17},"entry":"King of spades"},"{@card Ruin|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":18},"entry":"Queen of spades"},"{@card Euryale|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":19},"entry":"Jack of spades"},"{@card Rogue|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":20},"entry":"Two of spades"},"{@card Balance|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":21},"entry":"Joker (with TM)"},"{@card Fool|Deck of Several Things|LLK}"],[{"type":"cell","roll":{"exact":22},"entry":"Joker (without TM)"},"{@card Jester|Deck of Several Things|LLK}"]]},{"type":"inset","name":"Using the Deck of Several Things","entries":["The special nature of this deck (carried by {@creature Mary Greymalkin|LLK} if she is used as an NPC) means that many of its effects operate only within and with respect to this specific adventure. This typically covers any time the characters spend between setting out for the Barrier Peaks and the resolution of whatever events transpire in Kwalish's lab (area O7).","For cards that effectively remove a character from play for a period of time ({@card Donjon|Deck of Several Things|LLK} and {@card the Void|Deck of Several Things|LLK}), you can allow a player to take on the role of one of the party's NPC hirelings, or introduce a temporary character as an NPC met during the party's journey. Alternatively, you can decide that only some aspect of the character's will disappears and is imprisoned, leaving the character to operate in a robotic state until freed."]}]},{"id":"deck-of-wonder","name":"Deck of Wonder","source":"BMT","page":55,"srd":false,"cardCount":22,"entries":["Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.","Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.","Unless it is the Mystery card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to draw the same card multiple times.","You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.",{"type":"table","caption":"Deck of Wonder","colStyles":["col-4 text-center","col-8"],"colLabels":["{@dice 1d22|Card}","Card Title"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"A {@color ♦|#ff0000}"},"{@card Chancellor|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":2},"entry":"K {@color ♦|#ff0000}"},"{@card Day|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":3},"entry":"Q {@color ♦|#ff0000}"},"{@card Night|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":4},"entry":"J {@color ♦|#ff0000}"},"{@card Dawn|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":5},"entry":"2 {@color ♦|#ff0000}"},"{@card Dusk|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":6},"entry":"A {@color ♥|#ff0000}"},"{@card Destiny|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":7},"entry":"K {@color ♥|#ff0000}"},"{@card Crown|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":8},"entry":"Q {@color ♥|#ff0000}"},"{@card Lock|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":9},"entry":"J {@color ♥|#ff0000}"},"{@card Champion|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":10},"entry":"2 {@color ♥|#ff0000}"},"{@card Coin|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":11},"entry":"A ♣"},"{@card Vulture|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":12},"entry":"K ♣"},"{@card Chaos|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":13},"entry":"Q ♣"},"{@card Order|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":14},"entry":"J ♣"},"{@card Beginning|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":15},"entry":"2 ♣"},"{@card Mystery|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":16},"entry":"A ♠"},"{@card Isolation|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":17},"entry":"K ♠"},"{@card End|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":18},"entry":"Q ♠"},"{@card Monster|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":19},"entry":"J ♠"},"{@card Knife|Deck of Wonder|BMT}"],[{"type":"cell","roll":{"exact":20},"entry":"2 ♠"},"{@card Justice|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":21},"entry":"Joker (with ™)"},"{@card Student|Deck of Wonder|BMT}*"],[{"type":"cell","roll":{"exact":22},"entry":"Joker (without ™)"},"{@card Mischief|Deck of Wonder|BMT}"]]}]},{"id":"elder-runes-deck","name":"Elder Runes Deck","source":"WDMM","page":318,"srd":false,"cardCount":9,"entries":["Elder runes are ancient symbols imbued with magical power. With years of study, any creature that can cast the {@spell symbol} spell can learn an elder rune and add it to the selection of symbols that can be created with the spell. Halaster has spent lifetimes studying elder runes, inventing new ones, and harnessing their volatile magic. He likes to place them throughout Undermountain as hazards.","{@adventure Appendix B|WDMM|26} presents several {@deck elder runes deck|WDMM|elder runes on paper cards} that you can photocopy and cut out to create an {@deck Elder Runes Deck|WDMM}. When circumstances call for the appearance of an elder rune, a card is drawn from this deck to determine which rune appears and what it does.","Elder runes function as symbols cast using the {@spell symbol} spell, with these changes:",{"type":"list","items":["An elder rune has two possible effects: one beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune's creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the bane effect (odd die roll) or the boon effect (even die roll) is triggered.","A triggered elder rune targets one or more creatures within 60 feet of it, according to the caster's specifications. Once the effect activates, the elder rune disappears and the spell ends."]},"A creature doesn't make a saving throw against an elder rune's boon effect. Saving throws made to resist the bane effect of Halaster's elder rune have a spell save DC of 22.","{@note Printable assets are available {@adventure here.|WDMM|26}}"]},{"id":"features-deck","name":"Features Deck","source":"DMTCRG","page":11,"srd":false,"cardCount":44,"entries":["A dungeon spread is a simpler version of an adventure spread that's optimized for quickly building dungeon-focused adventures. In this variant, you divide The {@deck Deck of Many More Things|DMTCRG|Deck of Many Things} card set into three separate decks: a locations deck, a features deck, and an optional story deck. For simplicity, use the literal meanings of the cards in the locations and features decks; these cards are straightforward descriptions of potential locations and of the creatures, treasures, and other features characters might find in these locations.","If you want to create a prelude to the dungeon, use the optional steps that call for the story deck, and give those cards their full range of symbolic meaning as discussed in the \"{@book Reading the Cards|DMTCRG|3}\" section. If you'd rather dive straight into the action, you can skip those steps and omit the story deck."]},{"id":"fragments-of-suffering","name":"Fragments of Suffering","source":"CRCotN","page":218,"srd":false,"cardCount":9,"entries":["The cards in {@adventure appendix D|CRCotN|11} are meant to be given to players whose characters gain {@deck Fragments of Suffering|CRCotN} in {@adventure chapter 6|CRCotN|6} (see that chapter for more information).","{@note Printable assets are available in {@adventure Appendix D.|CRCotN|11}}"]},{"id":"geomorph-cards","name":"Geomorph Cards","source":"ScreenDungeonKit","srd":false,"cardCount":36,"entries":["{@note These cards can be used to plan a dungeon during game preparation or come up with a map in the middle of play; either physically with the {@book printed copies|ScreenDungeonKit|1}, or in a VTT.}"]},{"id":"hazard-cards","name":"Hazard Cards","source":"ScreenDungeonKit","srd":false,"cardCount":3,"entries":["{@note These double-sided cards can be used to track hazards your players have encountered; either physically with the {@book printed copies|ScreenDungeonKit|1}, or in a VTT.}"]},{"id":"initiative-cards","name":"Initiative Cards","source":"ScreenDungeonKit","srd":false,"cardCount":9,"entries":["{@note These cards can be used to track initiative order; either physically with the {@book printed copies|ScreenDungeonKit|1}, or in a VTT.}"],"otherVersions":[{"id":"initiative-cards-esk","source":"ESK"}]},{"id":"initiative-cards-esk","name":"Initiative Cards","source":"ESK","page":3,"srd":false,"cardCount":9,"entries":["After the characters and each group of monsters involved in a combat roll initiative, distribute these cards among the combat participants, from the highest to lowest initiative count. For example, whoever rolls the highest initiative gets the \"1\" card and acts first, whoever rolls the second highest initiative gets the \"2\" card, and so on. Keep the numbered cards for the creatures you're running.","{@note Printable assets are available {@adventure here.|DIP|18}}"],"hidden":true,"otherVersions":[{"id":"initiative-cards","source":"ScreenDungeonKit"}]},{"id":"locations-deck","name":"Locations Deck","source":"DMTCRG","page":11,"srd":false,"cardCount":11,"entries":["A dungeon spread is a simpler version of an adventure spread that's optimized for quickly building dungeon-focused adventures. In this variant, you divide The {@deck Deck of Many More Things|DMTCRG|Deck of Many Things} card set into three separate decks: a locations deck, a features deck, and an optional story deck. For simplicity, use the literal meanings of the cards in the locations and features decks; these cards are straightforward descriptions of potential locations and of the creatures, treasures, and other features characters might find in these locations.","If you want to create a prelude to the dungeon, use the optional steps that call for the story deck, and give those cards their full range of symbolic meaning as discussed in the \"{@book Reading the Cards|DMTCRG|3}\" section. If you'd rather dive straight into the action, you can skip those steps and omit the story deck."]},{"id":"magic-charm-cards","name":"Magic Charm Cards","source":"DIP","page":3,"srd":false,"cardCount":1,"entries":["This card describes a special charm. Give the card to the player whose character receives the charm. Collect the card when the charm ends for that character.","{@note Printable assets are available {@adventure here.|DIP|18}}"]},{"id":"magic-item-cards","name":"Magic Item Cards","source":"DIP","page":3,"srd":false,"cardCount":36,"entries":["When the characters acquire a magic item and {@book identify it|DMG|7|Identifying a Magic Item}, give the players the card for that item. Let the player whose character has the item keep the card for reference until the item is expended or no longer in that character's possession.","{@note Printable assets are available {@adventure here.|DIP|18}}"]},{"id":"medals-of-merit","name":"Medals of Merit","source":"CRCotN","page":217,"srd":false,"cardCount":8,"entries":["The cards on this page are meant to be photocopied and given to players whose characters win {@deck Medals of Merit|CRCotN} in {@adventure chapter 1|CRCotN|1} (see that chapter for contest rules).","{@note Printable assets are available in {@adventure Appendix C.|CRCotN|10}}"]},{"id":"quest-cards","name":"Quest Cards","source":"DIP","page":3,"srd":false,"cardCount":9,"entries":["When a new quest becomes available to the characters, give that quest's card to the players. Collect the card if the characters complete the quest or decide they don't want to complete it.","{@note Printable assets are available {@adventure here.|DIP|18}}"]},{"id":"roleplaying-cards","name":"Roleplaying Cards","source":"WBtW","page":242,"srd":false,"cardCount":30,"entries":["The following pages provide easy-to-use versions of {@adventure Appendix D|WBtW|9} from {@adventure The Wild Beyond the Witchlight|WBtW}.","{@note See the appendices for printable assets.}"]},{"id":"secrets-deck","name":"Secrets Deck","source":"WDMM","page":319,"srd":false,"cardCount":18,"entries":["{@adventure Appendix C|WDMM|27} of this book contains the {@deck Secrets Deck|WDMM}—paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster and Undermountain.","Any character who spends at least four hours in the Yawning Portal is likely to overhear tall tales about the Mad Mage and his dungeon. Not all rumors are to be believed, however, and characters need keen ears and sharp insight to determine which stories have weight. Have each character make a {@dc 20} Intelligence ({@skill Investigation}) check or Wisdom ({@skill Insight}) check. If the check succeeds, the character learns a secret about Undermountain, and the player can draw a card from the {@deck Secrets Deck|WDMM}.","Players can hold onto these cards for later reference. When the characters meet an NPC in Undermountain who knows a fact, have one of the players draw another card from the {@deck Secrets Deck|WDMM} to determine what that NPC knows about Halaster and his dungeon.","{@note Printable assets are available {@adventure here.|WDMM|27}}"]},{"id":"sidekick-cards","name":"Sidekick Cards","source":"DIP","page":65,"srd":false,"cardCount":9,"entries":["On your adventures, the DM might reveal that you've befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of which there are three types:","{@creature Expert|ESK}, an agile and exceedingly helpful jack of all trades","{@creature Spellcaster|ESK}, a magic-user who can cast spells to harm your foes or heal you and your friends","{@creature Warrior|ESK}, a martial companion who specializes in striking your foes or defending you and your allies","The DM will either tell you which type of sidekick to use or let you choose one. It's up to you and the DM to decide who controls the sidekick in play.","{@note Printable assets are available {@adventure here.|DIP|18}}"]},{"id":"story-deck","name":"Story Deck","source":"DMTCRG","page":11,"srd":false,"cardCount":10,"entries":["A dungeon spread is a simpler version of an adventure spread that's optimized for quickly building dungeon-focused adventures. In this variant, you divide The {@deck Deck of Many More Things|DMTCRG|Deck of Many Things} card set into three separate decks: a locations deck, a features deck, and an optional story deck. For simplicity, use the literal meanings of the cards in the locations and features decks; these cards are straightforward descriptions of potential locations and of the creatures, treasures, and other features characters might find in these locations.","If you want to create a prelude to the dungeon, use the optional steps that call for the story deck, and give those cards their full range of symbolic meaning as discussed in the \"{@book Reading the Cards|DMTCRG|3}\" section. If you'd rather dive straight into the action, you can skip those steps and omit the story deck."]},{"id":"tarokka-deck","name":"Tarokka Deck","source":"RHW","srd":false,"cardCount":54,"entries":["Tarokka fortune-telling cards originated among Vistani, who created these cards to guide their travels. Since Vistani entered the Mists, their cards have spread and gained renown as tools for divining the future and charting paths between the Domains of Dread. Now, diviners across many lands seek glimpses of what's to come and answers to unknowable questions from the tarokka. Such diviners have a saying: \"No secret is safe from the tarokka.\"","The tarokka deck is a prop for creating mood-rich fortune-telling scenes in your adventures. It features prominently in the adventure {@adventure Curse of Strahd|CoS}, but you can use it to influence adventures of your own design as well.",{"type":"section","name":"Composition","entries":["A tarokka deck has fifty-four cards, each of which has its own name. Forty of them compose the common deck, which is divided into four suits: coins, glyphs, stars, and swords.","Each suit contains cards numbered one through nine, plus a tenth card called the master of that suit. One can refer to a card by its suit designation or by its name. For instance, the six of stars is also known as the evoker, and the master of coins is the rogue.","The remaining fourteen cards make up the high deck and symbolize powerful and enigmatic forces.","All cards in the tarokka deck and what they represent are detailed at the end of {@book the Tarokka Deck appendix|RHW|6}.",{"type":"entries","name":"High Deck","entries":["The cards that make up the high deck aren't considered one suit, although they all have a crown icon to mark their importance. Each card represents an important power. If one of these cards appears during a reading and contradicts the prediction of an earlier card, Vistani always assume this card takes precedence."]},{"type":"entries","name":"Common Deck","entries":["The four suits of the common deck are described below.",{"type":"entries","name":"Coins","entries":["The suit of coins symbolizes desire for personal and material gain. It also represents gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of wealth to benefit a charity or a just cause. On the side of evil, it embodies the worst aspects of greed."]},{"type":"entries","name":"Glyphs","entries":["The suit of glyphs symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy. It symbolizes health and healing, as well as illness and disease. On the side of good, this suit represents willpower and dedication. On the side of evil, it signifies weakness of character, self-doubt, and betrayal of one's ideals or beliefs."]},{"type":"entries","name":"Stars","entries":["The suit of stars symbolizes the desire for personal power and control over things beyond mortal ken. It is the suit of mages, sages, and intellectuals. It also represents the triumph of magic, science, and reason over religion, mysticism, and superstition."]},{"type":"entries","name":"Swords","entries":["The suit of swords symbolizes aggression and violence. It is the suit of warriors, be they paladins, soldiers, or mercenaries. It also symbolizes the power of governments and leaders, whether noble or corrupt."]}]},{"type":"inset","name":"Prop Tarokka Decks","entries":["Tarokka decks for use in your game are available separately, with each card featuring imagery to aid you in creating portentous fortunes. If you don't have a tarokka deck, you can use a regular deck of playing cards instead. To do so, separate the numbered cards from the face cards and jokers, and treat them as two separate decks: the common deck (the numbered cards) and the high deck (the face cards and jokers).",{"type":"entries","name":"Common Deck","entries":["Each suit in a regular deck of playing cards corresponds to a suit in the tarokka deck.",{"type":"list","items":["Hearts = Glyphs","Spades = Swords","Diamonds = Coins","Clubs = Stars"],"style":"list-no-bullets","columns":2},"An ace represents a one in the tarokka deck, while a ten in a regular deck represents a master card in the tarokka deck."]},{"type":"entries","name":"High Deck","entries":["Each jack, queen, king, and joker corresponds to a card in the tarokka high deck.",{"type":"table","colLabels":["Playing Card","Tarokka Card"],"colStyles":["col-6","col-6"],"rows":[["King of hearts","{@card Ghost|Tarokka Deck|RHW}"],["Queen of hearts","{@card Innocent|Tarokka Deck|RHW}"],["Jack of hearts","{@card Marionette|Tarokka Deck|RHW}"],["King of spades","{@card Darklord|Tarokka Deck|RHW}"],["Queen of spades","{@card Mists|Tarokka Deck|RHW}"],["Jack of spades","{@card Executioner|Tarokka Deck|RHW}"],["King of diamonds","{@card Broken One|Tarokka Deck|RHW}"],["Queen of diamonds","{@card Tempter|Tarokka Deck|RHW}"],["Jack of diamonds","{@card Beast|Tarokka Deck|RHW}"],["King of clubs","{@card Donjon|Tarokka Deck|RHW}"],["Queen of clubs","{@card Raven|Tarokka Deck|RHW}"],["Jack of clubs","{@card Seer|Tarokka Deck|RHW}"],["Joker 1","{@card Artifact|Tarokka Deck|RHW}"],["Joker 2","{@card Horseman|Tarokka Deck|RHW}"]]}]}]}]},{"type":"section","name":"Tarokka Readings","entries":["Tarokka decks aid fortune tellers in revealing information about specific individuals. The focus of a tarokka reading might be the individual having their fortune told or someone else. A fortune teller randomly selects or invites another to choose what tarokka card best represents the focus of the reading. To begin the tarokka reading, this card is laid face up in position 1 in the pattern below.",{"type":"image","href":{"type":"internal","path":"book/RHW/263-23-003.tarokka-positions.webp"},"width":1700,"height":1306},"The fortune teller then draws four additional cards, laying one face down in each of the other numbered positions in the pattern. These positions each represent something about the focus:",{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Position 1","entry":"The focus of the reading and the lens through which the other cards are interpreted"},{"type":"item","name":"Position 2","entry":"The past, something that might or might not be apparent to those other than the focus"},{"type":"item","name":"Position 3","entry":"What opposes the focus, whether literal opponents or obstructing fortunes"},{"type":"item","name":"Position 4","entry":"The future, an omen of what's to come and a fate that might still be changed"},{"type":"item","name":"Position 5","entry":"What aids the focus, whether literal allies or advantageous events"}]},"The reading proceeds with the fortune teller revealing the significance of each card's position and what the card represents, as guided by the descriptions later in entry. After a card is interpreted, the card in the next position is revealed. This continues until all five cards have been interpreted. The fortune teller might reveal more details (see the following section) or claim that the cards remain silent on certain points. The fortune teller and characters then might speculate about the reading's broader meanings. Once you're satisfied with what's revealed, the reading ends."]},{"type":"inset","name":"Tarokka and Random Tables","entries":["Here's how to use the tarokka deck—or playing cards—instead of a {@dice d10} to generate random results:",{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"1: Remove the High Deck","entry":"Remove all high deck cards, leaving only cards numbered one through nine plus the master of the suit."},{"type":"item","name":"2: Draw a Card","entry":"Ensure the deck is well shuffled, then draw from the top."},{"type":"item","name":"3: Consult a Table","entry":"Reference the card's number to find your result on a table; in the tarokka deck, the master of a suit counts as a ten."}]},"When using the tarokka deck, you can let the card's suit add extra dimension to your results. The four of coins might encourage you to link that aspect of the {@book Darklord|RHW|4|Creating a Darklord} to wealth, while the four of swords could provide an interpretation rooted in violence."]},{"type":"section","name":"Tarokka Techniques","entries":["The tarokka deck is a prop for inspiring adventures and creating dramatic fortune-telling scenes. Through a mix of creative interpretation and card manipulation, a DM can influence what the tarokka reveals and the accuracy of its revelations. Consider the following techniques during tarokka readings.",{"type":"entries","name":"Stacking the Deck","entries":["You can use sleight of hand tricks to ensure tarokka cards appear where you desire during a reading. Select the desired cards before the tarokka reading and put them in the order you want to draw them so you can produce them effortlessly and place them in the desired positions. Cards might be stacked on the top of the deck or drawn from the bottom. Stacking the deck is useful for ensuring specific results or creating patterns that appear repeatedly between readings. Avoid letting players notice you're stacking the deck, as it undermines the mystery of that and future tarokka readings."]},{"type":"entries","name":"Dramatic Interpretations","entries":["When interpreting tarokka cards, you can elaborate on the card descriptions in this entry, reframing those details and adjusting them to better suit your adventure. Use these techniques to add onto and adjust the meanings of tarokka cards:",{"type":"list","style":"list-hang-notitle","items":[{"type":"item","name":"Broad Interpretation","entry":"Highlight broader card details, like the meanings of suits and the generalities they encompass, over card specifics."},{"type":"item","name":"Card Imagery","entry":"Focus on specifics in a card's art, like the numbers of objects or the positions of figures, to suggest a deeper meaning."},{"type":"item","name":"Contextual Meanings","entry":"Suggest that multiple cards of the same suit or in specific relation to one another have greater or lesser meaning."},{"type":"item","name":"Diviner Experience","entry":"Reveal that a card arrangement has a specific meaning, or that the fortune teller has seen it in an ominous instance before."},{"type":"item","name":"Foreshadowing","entry":"Highlight details that align with impending events of which only you are aware."},{"type":"item","name":"Leading Questions","entry":"Have a fortune teller ask questions that lead characters to connect the reading with past events or their existing knowledge."}]}]},{"type":"entries","name":"Manipulating Fate","entries":["You control fate in your adventures. If you don't know what a tarokka card means during a reading, note that and fulfill its prophecy in the future. For example, if the four of glyphs appears in a reading, its imagery might appear later as a shepherd NPC, a hooked staff, a wandering sheep, four runes, or the like. You can then tell the players about the connection between the image and the reading.","Additionally, listen in on players' speculations about the meaning of tarokka readings, then use those suggestions to influence future revelations in your adventures.",{"type":"table","caption":"High Deck","colLabels":["Name","Meaning"],"colStyles":["col-2","col-10"],"rows":[["{@card Artifact|Tarokka Deck|RHW}","The importance of some physical object that must be obtained, protected, or destroyed at all costs"],["{@card Beast|Tarokka Deck|RHW}","Great rage or passion; something bestial or malevolent hiding in plain sight or lurking just below the surface"],["{@card Broken One|Tarokka Deck|RHW}","Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete"],["{@card Darklord|Tarokka Deck|RHW}","A powerful evil individual; one whose goals have enormous and far-reaching consequences"],["{@card Donjon|Tarokka Deck|RHW}","Isolation and imprisonment; a prisoner of their own beliefs"],["{@card Ghost|Tarokka Deck|RHW}","The looming past; the return of an old enemy or the discovery of a secret buried long ago"],["{@card Executioner|Tarokka Deck|RHW}","The imminent death of one rightly or wrongly convicted of a crime; false accusations and unjust prosecution"],["{@card Horseman|Tarokka Deck|RHW}","Death; disastrous loss of wealth or property, a horrible defeat, or the end of a bloodline"],["{@card Innocent|Tarokka Deck|RHW}","A being of great importance whose life is in danger (who might be helpless or simply unaware of the peril)"],["{@card Marionette|Tarokka Deck|RHW}","The presence of a spy or a minion of some greater power; an encounter with a puppet or an underling"],["{@card Mists|Tarokka Deck|RHW}","Something unexpected or mysterious that can't be avoided; a great quest or journey that will try one's spirit"],["{@card Raven|Tarokka Deck|RHW}","A hidden source of information; a fortunate turn of events; a secret potential for good"],["{@card Seer|Tarokka Deck|RHW}","Inspiration and keen intellect; a future event, the outcome of which will hinge on a clever mind"],["{@card Tempter|Tarokka Deck|RHW}","One who has been compromised or led astray by temptation or foolishness; one who tempts others for evil ends"]]},{"type":"table","caption":"Swords","colLabels":["Card","Name","Meaning"],"colStyles":["col-2","col-2","col-8"],"rows":[["Master of swords","{@card Warrior|Tarokka Deck|RHW}","Strength and force personified; violence; those who use force to accomplish their goals"],["One of swords","{@card Avenger|Tarokka Deck|RHW}","Justice and revenge for great wrongs; those on a quest to rid the world of great evil"],["Two of swords","{@card Paladin|Tarokka Deck|RHW}","Just and noble warriors; those who live by a code of honor and integrity"],["Three of swords","{@card Soldier|Tarokka Deck|RHW}","War and sacrifice; the stamina to endure great hardship"],["Four of swords","{@card Mercenary|Tarokka Deck|RHW}","Inner strength and fortitude; those who fight for power or wealth"],["Five of swords","{@card Myrmidon|Tarokka Deck|RHW}","Great heroes; a sudden reversal of fate; the triumph of the underdog over a mighty enemy"],["Six of swords","{@card Berserker|Tarokka Deck|RHW}","The brutal and barbaric side of warfare; bloodlust; those with a bestial nature"],["Seven of swords","{@card Hooded One|Tarokka Deck|RHW}","Bigotry, intolerance, and xenophobia; a mysterious presence or newcomer"],["Eight of swords","{@card Dictator|Tarokka Deck|RHW}","All that is wrong with leadership; those who rule through fear and violence"],["Nine of swords","{@card Torturer|Tarokka Deck|RHW}","The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic"]]},{"type":"table","caption":"Stars","colLabels":["Card","Name","Meaning"],"colStyles":["col-2","col-2","col-8"],"rows":[["Master of stars","{@card Wizard|Tarokka Deck|RHW}","Mystery and riddles; the unknown; those who crave magical power and great knowledge"],["One of stars","{@card Transmuter|Tarokka Deck|RHW}","A new discovery; the coming of unexpected things; unforeseen consequences and chaos"],["Two of stars","{@card Diviner|Tarokka Deck|RHW}","The pursuit of knowledge tempered by wisdom; truth and honesty; sages and prophecy"],["Three of stars","{@card Enchanter|Tarokka Deck|RHW}","Inner turmoil that comes from confusion, fear of failure, or false information"],["Four of stars","{@card Abjurer|Tarokka Deck|RHW}","Those guided by logic and reasoning; warnings of an overlooked clue or piece of information"],["Five of stars","{@card Elementalist|Tarokka Deck|RHW}","The triumph of nature over civilization; natural disasters and bountiful harvests"],["Six of stars","{@card Evoker|Tarokka Deck|RHW}","Magical or supernatural power that can't be controlled; magic for destructive ends"],["Seven of stars","{@card Illusionist|Tarokka Deck|RHW}","Lies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur"],["Eight of stars","{@card Necromancer|Tarokka Deck|RHW}","Unnatural events and unhealthy obsessions; those who follow a destructive path"],["Nine of stars","{@card Conjurer|Tarokka Deck|RHW}","The coming of an unexpected supernatural threat; those who think of themselves as gods"]]},{"type":"table","caption":"Coins","colLabels":["Card","Name","Meaning"],"colStyles":["col-2","col-2","col-8"],"rows":[["Master of coins","{@card Rogue|Tarokka Deck|RHW}","Anyone for whom money is important; those who believe money is the key to their success"],["One of coins","{@card Swashbuckler|Tarokka Deck|RHW}","Those who like money yet give it up freely; likable rogues and rapscallions"],["Two of coins","{@card Philanthropist|Tarokka Deck|RHW}","Charity and giving on a grand scale; those who use wealth to fight evil and sickness"],["Three of coins","{@card Trader|Tarokka Deck|RHW}","Commerce; smuggling and black markets; fair and equitable trades"],["Four of coins","{@card Merchant|Tarokka Deck|RHW}","A rare commodity or business opportunity; deceitful or dangerous business transactions"],["Five of coins","{@card Guild Member|Tarokka Deck|RHW}","Like-minded individuals joined together in a common goal; pride in one's work"],["Six of coins","{@card Beggar|Tarokka Deck|RHW}","Sudden change in economic status or fortune"],["Seven of coins","{@card Thief|Tarokka Deck|RHW}","Those who steal or burgle; loss of property, beauty, innocence, friendship, or reputation"],["Eight of coins","{@card Tax Collector|Tarokka Deck|RHW}","Corruption; honesty in an otherwise corrupt government or organization"],["Nine of coins","{@card Miser|Tarokka Deck|RHW}","Hoarded wealth; those who are irreversibly unhappy or think money is meaningless"]]},{"type":"table","caption":"Glyphs","colLabels":["Card","Name","Meaning"],"colStyles":["col-2","col-2","col-8"],"rows":[["Master of glyphs","{@card Priest|Tarokka Deck|RHW}","Enlightenment; those who follow a deity, a system of values, or a higher purpose"],["One of glyphs","{@card Monk|Tarokka Deck|RHW}","Serenity; inner strength and self-reliance; supreme confidence bereft of arrogance"],["Two of glyphs","{@card Missionary|Tarokka Deck|RHW}","Those who spread wisdom to others; warnings of the spread of fear and ignorance"],["Three of glyphs","{@card Healer|Tarokka Deck|RHW}","Healing; a contagious illness, disease, or curse; those who practice the healing arts"],["Four of glyphs","{@card Shepherd|Tarokka Deck|RHW}","Those who protect others; one who bears a burden far too great to be shouldered alone"],["Five of glyphs","{@card Druid|Tarokka Deck|RHW}","The ambivalence and cruelty of nature and those who feel drawn to it; inner turmoil"],["Six of glyphs","{@card Anarchist|Tarokka Deck|RHW}","A fundamental change brought on by one whose beliefs are being put to the test"],["Seven of glyphs","{@card Charlatan|Tarokka Deck|RHW}","Liars; those who profess to believe one thing but actually believe another"],["Eight of glyphs","{@card Bishop|Tarokka Deck|RHW}","Strict adherence to a code or a belief; those who plot, plan, and scheme"],["Nine of glyphs","{@card Traitor|Tarokka Deck|RHW}","Betrayal by someone close and trusted; a weakening or loss of faith"]]}]}]}],"otherVersions":[{"id":"tarokka-deck-cos","source":"CoS"}]},{"id":"tarokka-deck-cos","name":"Tarokka Deck","source":"CoS","page":243,"srd":false,"cardCount":54,"entries":["{@note The rules for {@variantrule Prophet's Gambit|CoS} are available here.}","The Vistani have long been masters of fortune-telling. In the hands of a Vistani seer, a deck of tarokka cards can tell tales of the future and provide answers to many a dark and mysterious question.","Although the workmanship and artistic quality of the cards can vary from deck to deck, the ability of the cards to call forth information about the future is far more valuable than the monetary worth of a deck.","Anyone can craft a deck of tarokka cards, but only someone of Vistani blood can imbue the cards with the gift of prophecy. Once they are crafted and empowered, they must be stored in accordance with ancient tradition, or they lose their efficacy. When not in use, tarokka cards must be wrapped in silk and stored in a wooden box.",{"type":"section","name":"Composition","page":243,"entries":["A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs.","Each suit contains cards numbered one through nine, plus a tenth card that is called the master of that suit. A card can be referred to by its suit designation or by its name. For instance, the three of glyphs is also known as the {@card healer|Tarokka Deck|CoS}, and the {@card wizard|Tarokka Deck|CoS} card is also known as the master of stars.","The remaining fourteen cards make up the high deck, which symbolizes the natural forces of the multiverse. These cards are represented by a crown symbol and are the most powerful cards in the deck.",{"type":"entries","name":"High Deck","page":243,"entries":["The cards that compose the high deck aren't considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence."]},{"type":"entries","name":"Common Deck","page":243,"entries":["The four suits and their respective cards are described in more detail below.",{"type":"entries","name":"Swords","page":243,"entries":["This suit symbolizes aggression and violence. It is the suit of warriors, be they paladins, soldiers, mercenaries, or gladiators. It also symbolizes the power of governments and leaders, whether noble or corrupt."]},{"type":"entries","name":"Stars","page":243,"entries":["This suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of magic, science, and reason over religion, mysticism, and superstition."]},{"type":"entries","name":"Coins","page":243,"entries":["This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of wealth for the benefit of a charity or a just cause. On the side of evil, it embodies the worst aspects of greed. It speaks to the power of gold, and how that power can build or destroy nations."]},{"type":"entries","name":"Glyphs","page":243,"entries":["This suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy. On the side of good, it represents willpower and dedication. On the side of evil, the suit signifies weakness of character, self-doubt, and betrayal of one's ideals or beliefs. It symbolizes health and healing, as well as illness and disease."]}]}]}],"hidden":true,"otherVersions":[{"id":"tarokka-deck","source":"RHW"}]},{"id":"tarot-deck","name":"Tarot Deck","source":"TD","page":9,"srd":false,"cardCount":78,"entries":["Traditionally tarot is played by a reader and a seeker, but feel free to switch roles as the reading carries on. To read your own tarot, you take on both the roles of reader and seeker. Most tarot readings start with a question, and the quality of the question will determine the quality of the answer. For example, instead of asking {@i Why am I always sad?} try {@i How do I bring more joy to my life?}","Each card that is revealed adds to the unique tapestry of meaning, helping the seeker make inquiries into their own life and psyche to gain clarity about their current situation and conclude what might be possible for their future.","Although the root meaning of each card is explained in this booklet, the true meaning of each card can only be discovered within the context of the reading, as the cards begin to influence one another to create a story. And so it's best to allow the reading to unfold (five cards is a good number) without trying to define the answer.",{"type":"entries","name":"The Major Arcana,","page":2,"entries":["denoted by the cards numbered from 0 to 21 represent the archetypal life lessons all human beings experience, such as love, loss, change, and consciousness. The Major Arcana are challenges we revisit throughout our lives, but in different places; our life experience is continually expanding with time, so our capacity for understanding gives us a deeper insight into these lessons."]},{"type":"entries","name":"The Minor Arcana,","page":2,"entries":["is made of 56 cards divided into four suits. These cards represent life's temporary highs and lows that pop up and fade away, unlike the enduring and evolving transformations of the Major Arcana.","In this tarot deck, we have mapped the traditional suits of the Minor Arcana—Wands, Swords, Cups, and Pentacles—to abilities within the game of D&D.",{"type":"list","style":"list-hang-notitle","page":2,"items":[{"type":"item","name":"Strength","nameDot":false,"entries":["signifies your physical ability to move and change your environment. It is also your passion, creativity, inner resolve, and heart. These cards show seekers that they need to take action and focus on their inner strength to bring about change in the world."]},{"type":"item","name":"Intelligence","nameDot":false,"entries":["represents how the power of the intellect can shape our world. These cards show seekers how they can use their thoughts to shape their attitude and their reality. Rarely do we see the world as it is without our mind creating a story around it."]},{"type":"item","name":"Wisdom","nameDot":false,"entries":["represents not only your external perception but also your capacity to look into your internal world and see all the subtleties within yourself. These cards tell seekers to turn within and listen to the nonverbal language of the heart and the body in order to gain access to the wisdom of insight and intuition."]},{"type":"item","name":"Charisma","nameDot":false,"entries":["denotes a person's confidence, eloquence, and their ability to influence the material world with their energy. These cards show seekers that a flowering of their inner beauty and power is taking place or that they have an opportunity to grow their self- esteem and expand their capacity for fun and joy."]}]}]},{"type":"entries","name":"Upright and Reversed Meanings","page":3,"entries":["Many tarot readers give upside-down (reversed) cards an opposite meaning of the upright version. In this booklet, there is no reversed meaning, but as the reader of tarot, feel free to follow your intuition. If you feel that the seeker needs a bit of a wake-up call, then a reversed interpretation can often do the trick."]}]},{"id":"trickster-gods-of-omu","name":"Trickster Gods of Omu","source":"ToA","page":256,"srd":false,"cardCount":9,"entries":["{@note See the {@adventure Spirits of the Nine Trickster Gods|ToA|5|Spirits of the Nine Trickster Gods} section for more information.}"]}]}