
Strahd von Zarovich
D&D 2024 monster: Strahd von Zarovich. Source: Curse of Strahd. challenge rating 15, creature type Undead (Shapechanger), Medium size, speed 30 ft. With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1, "Into the Mists," to understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft. Strahd's Tactics Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters. When you run an encounter with Strahd, keep the following facts in mind: Strahd attacks at the most advantageous moment and from the most advantageous position. Strahd knows when he's in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he flies away (using summoned wolves or swarms of bats or rats to guard his retreat). Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. The Vampire's Minions Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd's Minions table to determine what creatures he brings with him, if any. Strahd's Minions 1-3 1d4 + 2 dire wolf 4-6 1d6 + 3 ghoul 7-9 1d4 + 2 Strahd zombie (in this appendix) 10-12 2d4 swarm of bats 13-15 1d4 + 1 vampire spawn 16-18 3d6 wolf 19-20 None If the characters are in a residence, Strahd's creatures break through doors and windows to reach them,...