Improvised Damage
D&D 2024 hazard: Improvised Damage. Source: Dungeon Master's Guide (2014). hazard type Generic Hazard In some cases you need to determine damage on the fly. The Improvising Damage table gives you suggestions for when you do so. 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Being struck by lightning, stumbling into a fire pit 4d10 Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid 10d10 Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream 18d10 Being submerged in lava, being hit by a crashing flying fortress 24d10 Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster Improvising Damage The Damage Severity and Level table is a guide to how deadly these damage numbers are for characters of various levels. Cross-reference a character's level with the damage being dealt to gauge the severity of the damage. 1st-4th 1d10 2d10 4d10 5th-10th 2d10 4d10 10d10 11th-16th 4d10 10d10 18d10 17th-20th 10d10 18d10 24d10 Damage Severity and Level Damage sufficient to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a significant threat to weaker characters and could potentially kill a character of the level shown if that character is missing many hit points. As the name suggests, deadly damage is enough to drop a character of the level shown to 0 hit points. This level of damage can kill even powerful characters outright if they are already wounded.