
Aasimar
D&D 2024 species: Aasimar. Source: Volo's Guide to Monsters. creature type Humanoid, Medium size, speed 30 ft. Age Aasimar mature at the same rate as humans, but they can live up to 160 years. Size Aasimar have the same range of height and weight as humans. Darkvision Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Celestial Resistance You have resistance to necrotic damage and radiant damage. Healing Hands As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Light Bearer You know the light cantrip. Charisma is your spellcasting ability for it. Languages You can speak, read, and write Common and Celestial. Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage. Falling from Grace or Rising to It With your DM's consent, you can change your character's subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability score increase, with those of a fallen aasimar. Similarly, if your fallen aasimar turns to good, your DM might allow you to become a protector or scourge aasimar. Celestial Champions Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an early age, an aasimar receives visions and guidance from celestial entities via dreams. Th...