Goblin

Goblin

D&D 2024 species: Goblin. Source: Plane Shift: Zendikar. creature type Humanoid, Small size, speed 25 ft. Age Goblins mature faster than humans, reaching adulthood at around age 12. They also age noticeably faster than humans, and even the most cautious goblins rarely live longer than 50 years. Alignment Most goblins are wildly chaotic, though they have no particular inclination toward good or evil. Size Goblins average about 3 feet tall and weigh about 40 pounds. Your size is Small. Darkvision Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Languages You can speak, read, and write Common and Goblin. Grit You have resistance to fire damage and psychic damage. In addition, when you are wearing no armor, your AC is equal to 11 + your Dexterity modifier. Goblins are an inquisitive and adaptable race hampered by their small size, their natural cowardice, and a severe shortage of common sense. They eagerly explore areas that others hesitate to enter, and obsessively fiddle with magic that more sensible folk would take careful precautions with. They prize ancient artifacts not for their inherent value, but primarily as a mark of status-for a precious trophy proves that its owner survived a delve into a deep and dangerous ruin. Goblins are associated with red mana. Their shamans are fond of spells that create or control fire and lightning to smite their foes, and they are quick to follow their impulses and passions into action without much forethought. Life to a goblin is an adventure full of new things to explore and experience. Long Arms and Stony Skin A typical goblin stands between three-and-a-half and five feet tall, with a slender, elongated build. Goblins' arms are unusually long and spindly, making them adept at climbing cliffs and trees. Their skin has a stony...