Charm Monster

D&D 2024 spell: Charm Monster. Source: Xanathar's Guide to Everything. level 4, school Enchantment, casting time 1 action, range 30 feet, duration 1 hour You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you. Fighter: Eldritch Knight Rogue: Arcane Trickster Bard Druid Sorcerer Warlock Wizard Enchantment 1 action 30 feet 1 hour