Faction Guide - Adventurers League
Faction Guide. Factions are an important part of the D&D Adventurers League experience. Belonging to a faction sometimes means having responsibilities, but it also carries with it support and rewards for service. If you ever switch factions or leave a faction, you lose all ranks and renown with the old faction, and must start at the lowest rank with zero renown with your new faction. It is important to note that characters made with races from Volo's Guide to Monsters are required to have a faction. If you leave your faction, the character is no longer playable, unless of course they're moving to another faction approved for that race. Additional information on the specific factions can be found in the D&D Adventurers League Player's Guide. Faction Advancement and Benefits As a character with membership in one of the factions es adventures, he or she earns renown for completing tasks that align with the faction's goals. This is expressed as renown points rewarded at the end of any given adventure. Faction Advancement As characters earn renown and complete secret missions, they progress in the ranks of their factions, granting them greater authority and additional benefits. 1 0 - 2 3 - 3 10 5th level, 1 secret mission 4 25 11th level, 3 secret missions 5 50 17th level, 10 secret missions Faction Advancement Faction Benefits Rank 1: Initiate This is the rank a character receives when first joining a faction. It is available at character creation or any time the character wishes to join. Participate in Faction Activities You can participate in any activities that are considered specific to your faction. Earn Renown You earn renown points in your faction and advance in rank. Faction Assignments As an Initiate, you are eligible to take on faction assignments during adventures. These are minor side quests found in many D&D Adventurers League adventures. Receive Your Faction's Insignia You receive an insignia of your faction, fashioned into a wearable or held item. Harp...