Chapter 4: Puzzle - The Book of Many Things

Chapter 4: Puzzle. This chapter includes puzzles, riddles, and traps themed to the Deck of Many Things for Dungeon Masters' use. Puzzles This section presents two puzzles designed to invite group participation and challenge characters (and players) of any stripe. Each puzzle can be included in your campaign as presented or customized to fit the needs of a specific adventure. The following information appears in each puzzle: Difficulty Each puzzle is classified as easy or medium. The harder the puzzle, the more likely the players will need hints to solve it. Puzzle Features This section presents an overview of the puzzle's features and how to interact with the puzzle. Solution This section explains how the puzzle is solved. Hint Checks This section suggests hints that characters might use their skills to reveal. Provide one or more of the hints if the characters get stuck. If a character has proficiency in a hint's associated skill, share that hint if that character asks for help. Customizing the Puzzle This section explores how to integrate the puzzle into your adventures, alter its difficulty, or make other adjustments. I once fixated on deciphering a puzzle for six hours straight. Euryale had to remind me to eat. The Perfect Hand Difficulty: Easy This sorting puzzle can be used to indicate the presence of a hidden treasure or secret passage. It fits well in a dungeon, a haunted manor, or an abandoned gambling den. A statue of a halfling, her brow knitted in concentration, is seated at a stone table before you. She holds her empty palms close to her chest, her fingers cupped slightly. A single playing card, the Rogue, lies flat on the table. Suddenly, the statue speaks: "Still searching for the perfect hand? Find the four missing cards and bring them here. The treacherous Rogue is poised to backstab the Sage. The haughty Sage, full of disdain, won't deign to be next to the Jester. The foolish Jester does a headstand while gazing at the faraway Knight. The loyal...