Chapter 6: Rogue - The Book of Many Things
Chapter 6: Rogue. The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character creation ideas inspired by the Rogue card. Then, this chapter presents tools and advice to adjudicate what happens when a character draws the Rogue card, including advice on how the villain enters the story, suggestions for their motivations, and a rogues' gallery of stat blocks that can represent this antagonist. Magic Card Decks The following decks are presented in alphabetical order. Card Sharp's Deck Deck of Dimensions Deck of Miscellany Deck of Wild Cards Heroes of Destiny The Rogue Destinies table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing characters. The entries in this table are geared toward characters who rely on cunning, skills, and versatility, but any character's story can benefit from the ideas presented here. When using this table to help shape your character's story, you can either choose entries that speak to you or randomly pull cards from Deck of Many Things card set until you feel your character's story is complete. The prompts in the table include personality traits, relationships, and events. Most describe your character's past, but some foretell something in your character's future instead. These events might be a mystery to your character, shared only between you and your DM, or perhaps your character learned about these events through omens or a reading from a fortune teller. Your destiny doesn't determine your story's outcome. Consider it more like a... loose guideline. Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves' guild or spy network opposes you at every turn. Donjon Someone important to you is imprisoned, but you believe they're innocent. Euryale You committed a terrible trespass and have a bou...