Chapter 9: Knight - The Book of Many Things
Chapter 9: Knight. A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior. This chapter includes advice for DMs on how to introduce this helpful nonplayer character into the ongoing story of your campaign, as well as general advice about including helpful allies in a game without overshadowing the player characters. The chapter also introduces a new creature that can be the summoned knight: a Construct made of playing cards whose abilities scale with those of the characters. In addition to DM advice, the chapter includes material for characters who live by their skill in combat: a collection of magic items and background elements inspired by the Deck of Many Things. Magic Items This section introduces new magic items a DM can include in a campaign. Magic Item Descriptions The following magic items are presented in alphabetical order. Antimagic Armor Armor of Fungal Spores Armor of the Fallen Armor of Weightlessness Bloodrage Greataxe Bloodseeker Ammunition Boomerang Shield Bow of Conflagration Bow of Melodies Clockwork Armor Dried Leech Feywrought Armor Forcebreaker Weapon Gloomwrought Armor Grasping Whip Hammer of Runic Focus Shield of the Tortoise Sling of Giant Felling Stonemaker War Pick Sword of the Planes Tidecaller Trident Winged Ammunition +1 Wraps of Unarmed Prowess +2 Wraps of Unarmed Prowess +3 Wraps of Unarmed Prowess Heroes of Destiny The following table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing their characters. The tables' entries are geared toward warriors-particularly fighters, barbarians, and monks-but any character's story can benefit from the ideas presented here. When using this table to shape your character's story, you can either choose the entries that speak to you or randomly pull cards from Deck of Many Things card set. One of the most important steps of a warrior's journey is discovering the reason why you fight. Glory and...