Appendix E: The Tarokka Deck - Curse of Strahd

Appendix E: The Tarokka Deck

The Vistani have long been masters of fortune-telling. In the hands of a Vistani seer, a deck of tarokka cards can tell tales of the future and provide answers to many a dark and mysterious question.

Although the workmanship and artistic quality of the cards can vary from deck to deck, the ability of the cards to call forth information about the future is far more valuable than the monetary worth of a deck.

Anyone can craft a deck of tarokka cards, but only someone of Vistani blood can imbue the cards with the gift of prophecy. Once they are crafted and empowered, they must be stored in accordance with ancient tradition, or they lose their efficacy. When not in use, tarokka cards must be wrapped in silk and stored in a wooden box.

Composition

A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs.

Each suit contains cards numbered one through nine, plus a tenth card that is called the master of that suit. A card can be referred to by its suit designation or by its name. For instance, the three of glyphs is also known as the healer, and the wizard card is also known as the master of stars.

The remaining fourteen cards make up the high deck, which symbolizes the natural forces of the multiverse. These cards are represented by a crown symbol and are the most powerful cards in the deck.

High Deck

The cards that compose the high deck aren't considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence.

High Deck

NameRepresents
ArtifactThe importance of some physical object that must be obtained, protected, or destroyed at all costs
BeastGreat rage or passion; something bestial or malevolent hiding in plain sight or lurking just below the surface
Broken OneDefeat, failure, and despair; the loss of something or someone important, without which one feels incomplete
DarklordA single, powerful individual of an evil nature, one whose goals have enormous and far-reaching consequences
DonjonIsolation and imprisonment; being so conservative in thinking as to be a prisoner of one's own beliefs
GhostThe looming past; the return of an old enemy or the discovery of a secret buried long ago
ExecutionerThe imminent death of one rightly or wrongly convicted of a crime; false accusations and unjust prosecution
HorsemanDeath; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline
InnocentA being of great importance whose life is in danger (who might be helpless or simply unaware of the peril)
MarionetteThe presence of a spy or a minion of some greater power; an encounter with a puppet or an underling
MistsSomething unexpected or mysterious that can't be avoided; a great quest or journey that will try one's spirit
RavenA hidden source of information; a fortunate turn of events; a secret potential for good
SeerInspiration and keen intellect; a future event, the outcome of which will hinge on a clever mind
TempterOne who has been compromised or led astray by temptation or foolishness; one who tempts others for evil ends

Common Deck

The four suits and their respective cards are described in more detail below.

Swords

This suit symbolizes aggression and violence. It is the suit of warriors, be they paladins, soldiers, mercenaries, or gladiators. It also symbolizes the power of governments and leaders, whether noble or corrupt.

Swords

CardNameRepresents
Master of swordsWarriorStrength and force personified; violence; those who use force to accomplish their goals
One of swordsAvengerJustice and revenge for great wrongs; those on a quest to rid the world of great evil
Two of swordsPaladinJust and noble warriors; those who live by a code of honor and integrity
Three of swordsSoldierWar and sacrifice; the stamina to endure great hardship
Four of swordsMercenaryInner strength and fortitude; those who fight for power or wealth
Five of swordsMyrmidonGreat heroes; a sudden reversal of fate; the triumph of the underdog over a mighty enemy
Six of swordsBerserkerThe brutal and barbaric side of warfare; bloodlust; those with a bestial nature
Seven of swordsHooded OneBigotry, intolerance, and xenophobia; a mysterious presence or newcomer
Eight of swordsDictatorAll that is wrong with government and leadership; those who rule through fear and violence
Nine of swordsTorturerThe coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic

Stars

This suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of magic, science, and reason over religion, mysticism, and superstition.

Stars

CardNameRepresents
Master of starsWizardMystery and riddles; the unknown; those who crave magical power and great knowledge
One of starsTransmuterA new discovery; the coming of unexpected things; unforeseen consequences and chaos
Two of starsDivinerThe pursuit of knowledge tempered by wisdom; truth and honesty; sages and prophecy
Three of starsEnchanterInner turmoil that comes from confusion, fear of failure, or false information
Four of starsAbjurerThose guided by logic and reasoning; warns of an overlooked clue or piece of information
Five of starsElementalistThe triumph of nature over civilization; natural disasters and bountiful harvests
Six of starsEvokerMagical or supernatural power that can't be controlled; magic for destructive ends
Seven of starsIllusionistLies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur
Eight of starsNecromancerUnnatural events and unhealthy obsessions; those who follow a destructive path
Nine of starsConjurerThe coming of an unexpected supernatural threat; those who think of themselves as gods

Coins

This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of wealth for the benefit of a charity or a just cause. On the side of evil, it embodies the worst aspects of greed. It speaks to the power of gold, and how that power can build or destroy nations.

Coins

CardNameRepresents
Master of coinsRogueAnyone for whom money is important; those who believe money is the key to their success
One of coinsSwashbucklerThose who like money yet give it up freely; likable rogues and rapscallions
Two of coinsPhilanthropistCharity and giving on a grand scale; those who use wealth to fight evil and sickness
Three of coinsTraderCommerce; smuggling and black markets; fair and equitable trades
Four of coinsMerchantA rare commodity or business opportunity; deceitful or dangerous business transactions
Five of coinsGuild MemberLike-minded individuals joined together in a common goal; pride in one's work
Six of coinsBeggarSudden change in economic status or fortune
Seven of coinsThiefThose who steal or burgle; a loss of property, beauty, innocence, friendship, or reputation
Eight of coinsTax CollectorCorruption; honesty in an otherwise corrupt government or organization
Nine of coinsMiserHoarded wealth; those who are irreversibly unhappy or who think money is meaningless

Glyphs

This suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy. On the side of good, it represents willpower and dedication. On the side of evil, the suit signifies weakness of character, self-doubt, and betrayal of one's ideals or beliefs. It symbolizes health and healing, as well as illness and disease.

Glyphs

CardNameRepresents
Master of glyphsPriestEnlightenment; those who follow a deity, a system of values, or a higher purpose
One of glyphsMonkSerenity; inner strength and self-reliance; supreme confidence bereft of arrogance
Two of glyphsMissionaryThose who spread wisdom and faith to others; warnings of the spread of fear and ignorance
Three of glyphsHealerHealing; a contagious illness, disease, or curse; those who practice the healing arts
Four of glyphsShepherdThose who protect others; one who bears a burden far too great to be shouldered alone
Five of glyphsDruidThe ambivalence and cruelty of nature and those who feel drawn to it; inner turmoil
Six of glyphsAnarchistA fundamental change brought on by one whose beliefs are being put to the test
Seven of glyphsCharlatanLiars; those who profess to believe one thing but actually believe another
Eight of glyphsBishopStrict adherence to a code or a belief; those who plot, plan, and scheme
Nine of glyphsTraitorBetrayal by someone close and trusted; a weakening or loss of faith

Tarokka Cards

High Deck

Artifact
Artifact
Beast
Beast
Broken One
Broken One
Darklord
Darklord
Donjon
Donjon
Ghost
Ghost
Executioner
Executioner
Horseman
Horseman
Innocent
Innocent
Marionette
Marionette
Mists
Mists
Raven
Raven
Seer
Seer
Tempter
Tempter

Swords

Warrior
Warrior
Avenger
Avenger
Paladin
Paladin
Soldier
Soldier
Mercenary
Mercenary
Myrmidon
Myrmidon
Berserker
Berserker
Hooded One
Hooded One
Dictator
Dictator
Torturer
Torturer

Stars

Wizard
Wizard
Transmuter
Transmuter
Diviner
Diviner
Enchanter
Enchanter
Abjurer
Abjurer
Elementalist
Elementalist
Evoker
Evoker
Illusionist
Illusionist
Necromancer
Necromancer
Conjurer
Conjurer

Coins

Rogue
Rogue
Swashbuckler
Swashbuckler
Philanthropist
Philanthropist
Trader
Trader
Merchant
Merchant
Guild Member
Guild Member
Beggar
Beggar
Thief
Thief
Tax Collector
Tax Collector
Miser
Miser

Glyphs

Priest
Priest
Monk
Monk
Missionary
Missionary
Healer
Healer
Shepherd
Shepherd
Druid
Druid
Anarchist
Anarchist
Charlatan
Charlatan
Bishop
Bishop
Traitor
Traitor