Creating Nonplayer Characters - Dungeon Master's Guide (2014)
Creating Nonplayer Characters. A nonplayer character is any character controlled by the Dungeon Master. NPCs can be enemies or allies, regular folk or named monsters. They include the local innkeeper, the old wizard who lives in the tower on the outskirts of town, the death knight out to destroy the kingdom, and the dragon counting gold in its cavernous lair. This chapter shows you how to flesh out nonplayer characters for your game. For guidelines on generating monster-like stat blocks for an NPC, see chapter 9, "Dungeon Master's Workshop." Designing NPCs Nothing brings your adventures and campaigns to life better than a cast of well-developed NPCs. That said, NPCs in your game rarely need as much complexity as a well-crafted character in a novel or movie. Most NPCs are bit players in the campaign, whereas the adventurers are the stars. Quick NPCs An NPC doesn't need combat statistics unless it poses a threat. Moreover, most NPCs need only one or two qualities to make them memorable. For example, your players will have no trouble remembering the no-nonsense blacksmith with the tattoo of the black rose on his right shoulder or the badly dressed bard with the broken nose. Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you'll see, ten sentences can sum up the main elements of a memorable NPC, one sentence for each of the following: Occupation and history Appearance Abilities Talent Mannerism Interactions with others Useful knowledge Ideal Bond Flaw or secret Although the material here focuses on humanoid NPCs, you can adjust details to create monstrous NPCs as well. Occupation and History In one sentence, describe the NPC's occupation and provide a brief historical note that hints at the character's past. For example, the NPC might have served in an army, been imprisoned for a crime, or adventured years ago. Appearance In one sentence, describe the NPC's most distinctive physical f...