Baker's Doesn't - Dragon Delves: Baker's Doesn't
Baker's Doesn't. This adventure is designed to fill one or two sessions of play. It can take place in any village with a nearby forest. Key Plot Points The following information is key to the adventure's story: Confectionery Conflagration The adventurers help a halfling confectioner named Edith Applegarth, whose shop is accidentally set ablaze by a gold dragon. Clues at the scene suggest the possible involvement of local baker Fill Flourforge, while an eyewitness saw the wyrmling flee into the forest. The characters might interrogate Fill or venture into the woods. Fill's Bakery Characters who visit Fill's bakery learn he has been raising the rambunctious wyrm ling, named Briochebane, in secret. The dragon went to the confectionery that morning intending to frighten Edith, accidentally started the fire, then fled into the forest. Fill doesn't know where Briochebane is. The Candy Cottage Searching for Briochebane in the woods leads the characters to a candy cottage where a hag named Uncle Nibblecheek has captured the wyrmling. In confronting the hag, the characters discover that Edith made a pact with the hag years ago, trading her younger brother for a lifetime supply of candy. Preparation Before running the adventure, prepare as follows: Step 1 If you're running it for a single character, read the "Running for One Character" section. Step 2 Read "Adventure Background". Step 3 Familiarize yourself with the Key NPCs table below. The characters will interact with these individuals throughout the adventure. Step 4 Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Animated Rug of Smothering Bandit Bugbear Warrior Cockatrice Commoner Dryad Goblin Warrior Gold Dragon Wyrmling Green Hag Ice Mephit Mummy Ogre Tough Running for One Character You can run this adventure for a single character of level 3. Ideally, that character should have proficiency in at least two of the following skills: Athletics Deception History Insight Perception Persuasion...