Lightning Keep - Lightning Keep
Lightning Keep. Lightning Keep is a fifth edition Dungeons & Dragons adventure for four to six characters of level 3. It is set in a world of your choosing-perhaps a world of your own creation. It features monsters from Monstrous Compendium Volume 3: Minecraft Creatures and therefore fits nicely into Minecraft-inspired settings. The information presented here is for the DM's eyes only. If you're planning to play through the adventure with someone else as your DM, stop reading now! Running the Adventure This adventure is designed to be playable in three or four hours. The characters' goal is straightforward: they must search an abandoned castle for six magical lightning rods. When installed atop the battlements, these rods create a protective lightning field around the castle. By defending the castle in this way, the characters can provide a haven for refugees displaced by a marauding dragon. More information about the castle and the dragon can be found in later sections. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text. When a creature's name appears in bold type, that's a visual clue pointing you to its stat block as a way of saying, "Hey, DM, you better get this creature's stat block ready. You're going to need it." Usually, you can find the stat block in Monstrous Compendium Volume 3: Minecraft Creatures; if the stat block is in the Monster Manual, the adventure's text tells you so. You can make the adventure easier or harder, or adjust it for smaller or larger groups of player characters, by adjusting the number of monsters or by adding or removing encounters. The adventure fits easily into any campaign setting. All you need is a marauding dragon and a remote location for Lightning Keep. If you need help choosing a dragon, roll a d6 and consult the Dragon Suggestions table. The characters don't encounter the...