Scene 4: The Basement - Red Dragon's Tale: A LEGO Adventure

Scene 4: The Basement. Make sure the tower's Basement is fully assembled before running this part of the adventure. Axe Trap The door leading from the dungeon to the tower's basement is trapped. Opening it causes an axe blade to swing from above. Any creature standing in the doorway when the axe swings down must succeed on a 15 Dexterity saving throw or take 2d8 slashing damage. The trap can be reset manually but doesn't reset by itself. The Orc Rogue can automatically disable this trap, but only if the rogue is on the side of the door where the trap can be seen. Basement Features Use the following text to describe the contents and occupants of the basement: You've reached the bottom of the tower, as evidenced by the stone staircase that curls upward. Candlelight illuminates a pair of doors and some scattered treasure. Standing in this basement are three animated skeletons dressed like adventurers. Tucked in a corner nearby are some brightly colored plants. Floating in the middle of the room is a terrifying, spherical monster with sharp teeth, one big eye, and ten smaller eyes on wriggling stalks. Pouncy The Player Characters recognize the many-eyed monster as a beholder, which has the power to emit an invisible cone of anti-magic from its central eye. However, this beholder is not what it seems. It is really Alax's missing pet, a displacer beast (see the Monster Manual for its stat block) named Pouncy. Ervan used a powerful scroll to polymorph Pouncy into a beholder. If Alax is with the Player Characters, Pouncy's initial attitude is friendly. The beholder rushes toward Alax and begins to lick Alax's face-a clear signal that the beholder is not what it seems. If Alax isn't present, the beholder bares its teeth and keeps its distance, but doesn't attack except in self-defense. Offering it milk or calling it Pouncy changes its attitude to friendly. If Alax or one of the Player Characters can reflect the beholder's anti-magic cone back on it using a polished object...