Without D&D Rules - Red Dragon's Tale: A LEGO Adventure
Without D&D Rules. The following system can help you run the adventure without D&D rules. If you're not sure how to resolve a situation using the system outlined below, hot wing it. Taking Turns During each scene of the adventure, minifigures take turns in the following order unless everyone agrees to some other arrangement: Orc Rogue Elf Wizard Gnome Fighter Dwarf Cleric Creatures controlled by the Dungeon Master What Can Happen on a Turn What minifigures can do is limited only by the players' imaginations. On each of its turns, a minifigure can do whatever activities the player controlling that minifigure wants it to do, subject to the Dungeon Master's approval. Encourage everyone to be creative. Here are examples of activities a minifigure can do on its turn: Attack The minifigure can try to damage another creature or an object using a spell, a weapon, an element of the environment, or something else. (You decide if this is possible.) See "Damage" below for more information. Drop, Grab, or Move an Item The minifigure can drop an item it is holding, grab an item not being held or worn by another creature, or move an item not being held or worn by anyone. (Grabbing an item requires a free hand. You decide if an item is too big to be picked up or moved.) Move The minifigure can move to any area of the set that has been built and is reachable. (You decide if an area is reachable.) Other The minifigure can try to accomplish something not otherwise accounted for in this section, such as forcing open a locked door, using a Jump spell to leap to the top of a wall, or sneaking past a monster without being detected. If the minifigure has a skill, spell, or magic item that can help it accomplish what its player wants to do, assume it is successful. Damage Alax Jadescales, Ervan Soulfallen, and the Player Characters have special rules for determining what happens when they take damage (see "Special Characters" below). For all other creatures, use the following rules. When...