Introduction - Monster Manual (2014)

Introduction. This bestiary is for storytellers and worldbuilders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night's adventure or a long-running campaign, this tome contains page after page of inspiration. It's your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins rooted in real-world mythology and fantasy literature. Other creatures are D&D originals. The monsters in this book have been culled from all previous editions of the game. Herein you'll discover classic critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In collecting monsters from the past, we've endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but also make us smile. If you're an experienced Dungeon Master (DM), a few of the monster write-ups might surprise you, for we've gone into the Monster Manuals of yore and discovered some long-lost factoids. We've also added a few new twists. Naturally, you can do with these monsters what you will. Nothing we say here is intended to curtail your creativity. If the minotaurs in your world are shipbuilders and pirates, who are we to argue with you? It's your world, after all. How to Use This Book The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that inhabit it. You might read a monster's entry and be spurred to create an adventure revolving around it, or you might have an awesome idea for a dungeon and need just the right monsters to populate it. That's where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons &...