Warhosts of Keld - Plane Shift: Dominaria
Warhosts of Keld. Garna, the Bloodflame Hailing from the merciless and barren land of Keld on the far northern continent of Icehaven, the brutal Keldons are hulking, gray-skinned humans. Though they are often perceived as a horde of brutish, unthinking barbarians and a threat to civilization in all its forms, the Keldons have a deep and rich culture that goes back many centuries. Having endured devastation on a massive scale and lived through their own prophesied apocalyptic judgment, today's Keldons fight to be worthy of their glorious ancestors, their unforgiving home, and their strongest champions. Heroes of Keld Most Keldons live as part of a warhost, fighting at the command of a warlord and living within a community of other Keldons. Occasionally, though, a Keldon leaves their warhost-and sometimes leaves Keld entirely-whether by choice or in disgrace and exile. Their strong and hardy nature makes Keldons excellent adventurers. Alignment: Usually chaotic, often neutral Races: Human (Keldon) Suggested Backgrounds: Folk Hero, Outlander, Soldier Suggested Classes Consider these class options for a Keldon character. Barbarian or Fighter The individual members of a Keldon warhost, sometimes referred to as fists, are all formidable fighters in their own right. Some embrace a modicum of coordinated strategy, while others give themselves over to berserker rage. Bard or Cleric Traditional Keldon shamans retain an important place in the warhosts. These shamans are historians as well, keeping alive the link between Keld's past traditions and its present. Their chief responsibility is in maintaining, annotating, and interpreting the enormous Book of Keld. Most Keldon warriors have little patience for reading, so the keepers also act as bards or skalds, recounting the tales within the book to inspire Keldons in battle. Keldon clerics typically choose the cleric domain (presented in Xanathar's Guide to Everything). 1 Self-Reliance. I don't wear or use anything I haven't m...