Curse of Innistrad - Plane Shift: Innistrad
Curse of Innistrad. Curse of Strahd Innistrad's ancient history speaks of a human alchemist and healer named Edgar Markov, who sought to preserve his own life and the lives of his family. As old age began to claim him, he despaired of finding an alchemical solution and turned to black magic. Not long after, the demon Shilgengar appeared to Markov and revealed a means by which he could achieve immortality: a dark ritual that involved drinking an angel's blood. The vampires of Innistrad are all descended from twelve ancient sires-the congregation that participated in Markov's blasphemous ritual. Of these twelve bloodlines, four constitute the vast majority of Innistrad's vampires: Markov, Voldaren, Falkenrath, and Stromkirk. Three of the others have died out completely, while five are so few in number as to be irrelevant. One of those nearly irrelevant lines is that of Strefan Maurer, who rules a remote region in Stensia's outland valleys. This chapter offers suggestions for situating the region of Barovia, which is detailed in the Ravenloft adventure Curse of Strahd, within the plane of Innistrad. The changes range from the merely cosmetic (changing the Balinok Mountains to the Geier Reach, for example) to more thorough reimaginings of Ravenloft elements foreign to Innistrad, such as dusk elves, wereravens, and the enigmatic Vistani. Much of the description of Barovia presented in chapter 2 of Curse of Strahd applies to Innistrad generally and to the outland valleys of Stensia in particular. Some elements do not apply, including the mists of Ravenloft. No magical barrier imprisons people in the outland valleys, or even on Innistrad as a whole. Planeswalkers, at least, can leave the plane, and high-level spellcasters native to Innistrad might be able to glimpse realms beyond the Blind Eternities through their magic. The description of the dour people of Barovia applies to Stensians as a rule. However, all Stensians have souls, and those souls are not trapped on Inn...