Chapter 3: Adventuring - Dungeons & Dragons vs. Rick and Morty: Basic Rules
Chapter 3: Adventuring. Whether delving into a dungeon, trekking through wilderness, or navigating a teeming city, adventurers need rest, and they seek advancement and gear. This chapter gives rules for travel and resting, describes rewards, and details equipment that might help the characters survive. Where was I? Oh yeah, D&D RULES, DAWG! Did I already say the part about me being your Okay, cool. Travel Over the course of an adventure, the characters might travel across wide areas, on trips that could take days. The DM can usually summarize this travel without calculating exact distances or travel times: "You travel through the forest and find the old ruin late in the evening of the third day." Characters can walk about 24 miles in a day. I call it "Saddle Talk," the transitional story bulls**t that happens in between combat, XP calculation, and loot hoarding. Give your players some Saddle Talk time and they can pretend they're doing their own super-angsty cable show drama while you prep the next encounter. Don't go overboard, though, or you'll hear about how "our game should totally be a movie" for the rest of your life. Marching Order The adventurers should establish a marching order. A character might occupy the front rank, a middle rank, or the back rank. The characters in the front and back rank are keeping watch for danger, while those in the middle might be making a map, navigating, or gathering food for the characters to eat when they make camp. If the group encounters monsters or other threats, it's important for the DM to know where each character is located. Smart adventuring parties put their weakest members in the middle so they're protected on all sides, Morty, but their mistake is even being weak at all! D-d-don't let 'em get complacent on marching order, Morty. Ask them Special Forms of Movement A journey overland or through a dungeon often requires an adventurer to jump, climb, or swim. Long Jumps When you make a long jump, you cover a number o...