Rise of Tiamat

Rise of Tiamat

Rise of Tiamat. Campaign Overview. Hoard of the Dragon Queen. The Rise of Tiamat. Running the Adventure. Campaign Villains. Campaign Allies. Council of Waterdeep. Starting the Adventure. Back in Waterdeep. Gathering Allies. Sessions of the Council. Scoring the Sessions. The Sea of Moving Ice. Introduction. The Sea of Moving Ice. Oyaviggaton. Ice Caves. 1. Entrance from Hut. 2. Entrance from the Village Hall. 3. Larder. 4. Kobolds' Den. 5. Junk Room. 6. The Chute. 7. Hall of Giants. 8. Trophy Hall. 9. Unused Chamber. 10. Maccath the Crimson. 11. Scriptorium. 12. Ice Trolls. 13. Ice Toad Workplace. 14. Ice Toad Lair. Arauthator's Lair. 15. Scrags' Lair. 16. Ice Pillars. 17. The Icewolf's Spine. 18a. The Gullet. 18b. The Throat. 19. The Perch. 20. Arauthator's Abyss. Developments. Leaving Oyaviggaton. Arauthator's Treasure. Conclusion. Chapters 11 and 12: Death to the Wyrmspeakers. Varram the White. Tomb of Diderius. 1. Entrance Plaza. 2. Antechamber. 3. Watchful Statues. 4. Mosaic Chamber. 5. Well Chamber. 6. Hallway. 7. Throne Room Antechamber. 8. Throne Room. 9. Study and Library. 10. Dining Hall. 11. Treasure Vault. 12. Divination Pool. 13. Crypt of Diderius. Ss'tck'al. 14. Entryway. 15. Bridge. 16. Meditation Chamber. 17. Yuan-ti Quarters. 18. Long Hallway. 19. Hatchery. 20. Lizardfolk Den. 21. Prison. 22. Temple. Conclusion. Neronvain. The Misty Forest. Neronvain's Stronghold. 1. Pool. 2. Island Chamber. 3. Ettin Lair. 4. Elf Quarters. 5. Cultist Common Room. 6. Cultist Quarters. 7. Storeroom. 8. Neronvain's Chambers. 9. Secret Passage. 10. Chuth's Lair. Conclusion. The Cult Strikes Back. First Attack. Second Attack. Third Attack. Sequence of Events. Metallic Dragons, Arise. Unlikely Ambassadors. Council of Dragons. Conclusion. Xonthal's Tower. An Unexpected Message. The Maze. 1. The Sundial. 2. Chuul Pool. 3. Cyclopes' Pasture. 4. Carnivorous Garden. 5. Pagoda. 6. Statue Gallery. 7. Gorgon Maze. The Tower. 8. Audience Chamber. 9. Closed Chambers. 10. Shrine....