Sword Coast Adventurer's Guide

Sword Coast Adventurer's Guide

Sword Coast Adventurer's Guide. Preface. Welcome to the Realms. The Sword Coast and the North. Toril and Its Lands. Time in the Realms. A Brief History. Magic in the Realms. Religion in the Realms. The Gods of Faerûn. The Sword Coast and the North. Note to the DM: Making the Realms Yours. The Lords' Alliance. Dwarfholds of the North. Island Kingdoms. Independent Realms. The Underdark. Races of the Realms. Dwarves. Elves. Halflings. Humans. Dragonborn. Gnomes. Half-Elves. Half-Orcs. Tieflings. Classes. Barbarians. Primal Paths. Bards. The Harpers. Bardic Colleges. Musical Instruments. Clerics. Divine Domain. Druids. Druid Circles. Fighters. Martial Archetype. Monks. Monastic Orders. Monastic Traditions. Paladins. Paladin Orders. Sacred Oath. Rangers. Rogues. Roguish Archetypes. Sorcerers. Sorcerous Origin. Warlocks. Otherworldly Patron. Wizards. Wizardly Groups. Arcane Tradition. Cantrips for Sorcerers, Warlocks, and Wizards. Backgrounds. Credits. Wizards RPG Team