Campus Kerfuffle - Strixhaven: Campus Kerfuffle
Campus Kerfuffle. The day has finally arrived! Your players' characters have moved to campus, have picked up their tomes and uniforms, and are about to embark on their academic careers at Strixhaven University. In this adventure, the characters explore campus as first-year students. They'll navigate orientation at the Biblioplex and settle into social life in rowdy gathering spots. They'll get roped into a thrilling dare. They'll watch-and maybe even take part in-an outdoor play and discover something jarring in a marsh adjacent to the campus. And along the way, hints of something sinister emerge. Danger crops up in the most unassuming places, and the characters must rise to the occasion. Will they become campus heroes? Or will these kerfuffles explode into something that threatens all of Strixhaven? Running This Adventure Here's what you need to know to run the adventure in this chapter, whether you're running it as part of an ongoing campaign or as a standalone adventure. Character Advancement This adventure assumes the characters are 1st level when it begins. The First-Year Level Advancement table summarizes when the characters gain levels during the adventure. 2nd Complete the first Magical Physiologies Exam 3rd Complete the "Campus Daredevils" section and explore Captain Dapplewing's Manor 4th Finish the adventure First-Year Level Advancement Adventure Overview The strange happenings on campus in this adventure are caused by a corrupted substance known as eldritch balm. Used at Strixhaven for decades, eldritch balm is an alchemical salve made from the sludgy, acidic waters of Sedgemoor, the bayou that encompasses the Witherbloom College campus. Once these waters undergo an alchemical process in Witherbloom's faculty laboratories, the resulting eldritch balm is used to magically treat and strengthen objects, from storage trunks to cooking vats to stage props and more. The balm's effects differ depending on the objects treated, but it typically provides resist...