DM Screen - Dungeon Master's Screen

DM Screen

NPC Characteristics

d20Characteristic
Absentminded
Arrogant
Boorish
Chews something
Clumsy
Curious
Dim-witted
Fiddles and fidgets nervously
Frequently uses the wrong word
Friendly
Irritable
Prone to predictions of certain doom
Pronounced scar
Slurs words, lisps, or stutters
Speaks loudly or whispers
Squints
Stares into distance
Suspicious
Uses colorful oaths and exclamations
Uses flowery speech or long words

NPC Ideals

d20Ideal (Alignment)
Aspiration (any)
Charity (good)
Community (lawful)
Creativity (chaotic)
Discovery (any)
Fairness (lawful)
Freedom (chaotic)
Glory (any)
Greater good (good)
Greed (evil)
Honor (lawful)
Independence (chaotic)
Knowledge (neutral)
Life (good)
Live and let live (neutral)
Might (evil)
Nation (any)
People (neutral)
Power (evil)
Redemption (any)

NPC Bonds

d10Bonds
Personal goal or achievement
Family member
Colleagues or compatriots
Benefactor, patron, or employer
Romantic interest
Special place
Keepsake
Valuable possession
Revenge
Roll twice, ignoring further rolls of 10

NPC Flaws

d12Flaw
Forbidden love or romantic susceptibility
Dependence
Arrogance
Envy of another person's possessions or station
Overpowering greed
Prone to rage
Powerful enemy
Specific phobia
Shameful or scandalous history
Secret crime or misdeed
Possession of forbidden lore
Foolhardy bravery

Name Generator

d20BeginningMiddleEnd
-bar-
-ched-a
-dell-ac
-far-ai
A-gran-al
Be-hal-am
De-jen-an
El-kel-ar
Fa-lim-ea
Jo-mor-el
Ki-net-er
La-penn-ess
Ma-quil-ett
Na-rond-ic
O-sark-id
Pa-shen-il
Re-tur-in
Se-vash-is
Si-yor-or
Ta-zen-us

Encounter Distance

TerrainEncounter Distance
Arctic, desert, farmland, or grassland6d6 × 10 feet
Forest, swamp, or woodland2d8 × 10 feet
Hills or wastelands2d10 × 10 feet
Jungle2d6 × 10 feet
Mountains4d10 × 10 feet
Audible Distance
Trying to be quiet2d6 × 5 feet
Normal noise level2d6 × 10 feet
Very loud2d6 × 50 feet
Visibility Outdoors
Clear day, no obstructions2 miles
Rain1 mile
Fog100 to 300 feet
From a height× 20

Something happens!

d20Event
A door opens.
A fire starts.
A meteor shoots across the sky.
A monster appears.
A screech pierces the air.
A storm begins.
A strange star appears in the sky.
A strong gust oif wind blows through.
A tremor shakes the ground.
Someone experiences déjà vu.
Someone gets angry.
Someone glimpses the future.
Someone has a sense of foreboding.
Someone has to go to the bathroom.
Something spills or falls to the ground.
Something isn't where it's supposed to be.
The lights go out.
The sun comes out.
There's a foul smell in the air.
Unexplained magic occurs.

Quick Finds

d12Find
Artwork
Body
Food or drink
Jewelry
Key
Letter
Magic herbs
Map
Monster parts
Secret message
Signet or insignia
Tome

Light

SourceBright LightDim LightDuration
Candle5 ft.+ 5 ft.1 hour
Lamp15 ft.+ 30 ft.6 hours
Lantern, bullseye60 ft. cone+ 60 ft.6 hours
Lantern, hooded30 ft.+ 30 ft.6 hours
Lowered hood-+ 5 ft.-
Torch20 ft.+ 20 ft.1 hour