Screen - Dungeon Master's Screen: Dungeon Kit
Screen. Very Easy 5 Easy 10 Moderate 15 Hard 20 Very Hard 25 Nearly Impossible 30 Setting a DC 1-2 Find a sanctuary 3-5 Conquer the dungeon 6-8 Seek an item 9-11 Slay a rival 12-13 Hide from enemies 14-15 Recover from a battle 16-17 Avoid danger 18-20 Seek wealth Monster Motivation 1-4 1d10 2d10 4d10 5-10 2d10 4d10 10d10 11-16 4d10 10d10 18d10 17-20 10d10 18d10 24d10 Damage by Level and Severity 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Being struck by lightning, stumbling into a fire pit 4d10 Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid 10d10 Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream 18d10 Being submerged in lava, being hit by a crashing flying fortress 24d10 Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster Improvising Damage Cloth, paper, rope 11 Crystal, glass, ice 13 Wood, bone 15 Stone 17 Iron, steel 19 Mithral 21 Adamantine 23 Object Armor Class Tiny (glass bottle, lock) 2 (1d4) 5 (2d4) Small (chest, lute) 3 (1d6) 10 (3d6) Medium (barrel, chandelier) 4 (1d8) 18 (4d8) Large (cart, 10-ft.-by-10-ft. window) 5 (1d10) 27 (5d10) Object Hit Points Acrobatics Dexterity Animal Handling Wisdom Arcana Intelligence Athletics Strength Deception Charisma History Intelligence Insight Wisdom Intimidation Charisma Investigation Intelligence Medicine Wisdom Nature Intelligence Perception Wisdom Performance Charisma Persuasion Charisma Religion Intelligence Sleight of Hand Dexterity Stealth Dexterity Survival Wisdom Skills and Associated Abilities Long Jump Move 10+ feet, and jump a number of feet up to your Strength score. When you make a standing long jump, you can leap only half that distance. High Jump Move 10+ feet, and jump a number of feet equal to 3 + your Strength modifier. When you make a standing high jump, you can jump only half that distance. Suffocating You can hol...