Wilderness Chases - Dungeon Master's Screen: Wilderness Kit

Wilderness Chases. When a chase begins in the wilderness, the DM can use these rules to determine whether the pursuer catches their quarry. Playing a Chase A chase is played out over the course of rounds, during which each chase participant takes a turn. Here Are the steps to follow in a chase: 1. Establish positions Determine how far apart the quarry and the pursuer are from each other. The quarry and the pursuer might each be an individual or a group. Over the course of the chase, the DM keeps track of this distance. You may use a dry-erase hex map in this kit to track distance. If you do so, you determine how many feet each hex represents: 5 feet, 10 feet, or more. 2. Roll initiative Everyone involved in the chase rolls initiative, determining the order of their turns in the chase. 3. Roll for a complication When your turn starts, roll a d20 and consult the Wilderness Chase Complications table to see if an unexpected event complicates your turn. 4. Move And take an action You can take one action on your turn, and before or after that action, you can move up to a distance equal to your speed. See the "Actions in Combat" sheet for the actions you can take during a chase (see the "Dashing" section on the other side of this sheet if you take the Dash Action). If you have a bonus action available, you also take it during your turn, but no more than once one each of your turns. 5. Begin the next round When Everyone Involved in the chase has had a turn, the round ends, and the DM determines whether the chase ends, as detailed in the "Ending a Chase" section on the other side of this sheet. If the chase doesn't end, repeat steps 3-5 until it does. Your path takes you through a rough patch of brush. Make a 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of difficult terrain. Uneven ground threatens to slow your progress. Make a 10 Dexterity (Acrobatics) check to navigate the area. O...