Note from the Author - The Lost Kenku

Note from the Author. To say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I've use one version or another of this adventure to introduce people to the D&D experience as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 campaign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in disguise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerûn, the alhoon married a human woman and adopted her child as his own. Over time, the alhoon was discovered by his wife, and was forced to eat her brain. Currently the alhoon runs the outpost of Weirding where he mines the local mountains for minerals to fund his research. The Wizard Weirding uses the people of Weirding as the subjects of his mind experiments. The Wizard Weirding will attempt to capture new and interesting adventurers and either devour their brains, or preform experiments on them. If confronted violently the Wizard Weirding will attack the party and use the mind controlled population of the outpost to prevent anyone from escaping. The alhoon stat block can be found in Volo's Guide to Monsters. Mez Kara Sun Elf...