
Turn of Fortune's Wheel
Turn of Fortune's Wheel. Introduction: Beginning of the End. Adventure Summary. Running the Adventure. Glitch Characters. Schemes in Sigil. Chapter 1: Grave Escape. M1: Morgue. M2: Autopsy Room. M3: Possessions Room. M4: Cold Locker. M5: Crematorium. M6: Corpse Retrieval. M7: Dining Hall. M8: Burial Grove. M9: Records Room. M10: Hallway. Chapter 2: Philosophers with Clubs. Chapter 3: Fortune Favors the Bold. F1: Dragon Bar. F2: Casino Cages. F3: Illusory Fountain. F4: Slot Machines. F5: Table Games. F6: Big-Ticket Prize. F7: Fortune's Wheel. F8: Ice Lounge. F9: Stage. F10: Security Room. F11: Private Rooms. F12. Portal to the Platinum Rooms. The Mosaic Mimir. Chapter 4-Into the Outlands. W1: Terrace. W2: Library. W3: Main Room. W4: Bedrooms. W5: Study. W6: Castellan Chamber. W7: Meditation Chamber. W8. Signal Tower. Chapter 5-Automata: Recalibration. Chapter 6-Curst: Invisible Bonds. C1. Junk Heaps. C2. Hidden Tunnel. C3. Escape Route. Chapter 7-Excelsior: Lost Souls. Chapter 8-Faunel: Vicious Alliances. Chapter 9-Glorium: Heroes of the Day. Chapter 10-Rigus: Eternity's Rampart. Chapter 11-Sylvania: Titan on the Town. Chapter 12-Outlands Explorations. Chapter 13-Secrets of the Spire. Secret Realities. Chapter 14: Behind the Wheel. P1: Fortune's End. P2: Dungeonland. P4: Fiend's Ante. P5: Shemeshka's Guard. Chapter 15: Echoes of Delusion. T1: Lair of the Eye. T2: Beherit's Head. T3: Ocular Space. T4: Arlgolcheir's Morass. T5: Gzemnid's Maw. T6: X01's Throng. Conclusion. Credits. Planescape. Wizards RPG Team