
Wildemount: Unwelcome Spirits
Wildemount: Unwelcome Spirits. Unwelcome Spirits. Story Overview. Adventure Summary. Setup and Starting Points. Mission in Urzin. Exploring Brokenveil Marsh. B1. Urzin's March. B2. Withered Grove. B3. Sunken Boneyard. B4. Crumbling Tower. B5. Bullywug Cave. B6. Ritual Stone. B7. Brokenveil Bluffs. B8. The Mossback Steward. B9. Fort Venture. Infiltrating Fort Venture. V1. Palisade. V2. Tent Yard. V3. Commander's Quarters. V4. Training Yard. V5. Main Hall. Infiltrating Fort Venture (V6-V11). V6. Chapel. V7. Armory Tent. V8. Jail. V9. Storehouse. V10. Kennels. V11. Latrines. Return to Urzin. Concluding the Adventure. Credits. Wildemount. Darrington Press