Vecna: Eve of Ruin

Vecna: Eve of Ruin

Vecna: Eve of Ruin. Introduction: Danger to the Multiverse. Existence in Peril. Vecna's History. Kas's Plan. Adventure Summary. Running the Adventure. Character Creation. The Power of Secrets. Challenge Ratings. Return from Neverdeath Graveyard. Running This Chapter. Getting Started. In the Graveyard. C1: Hallix Mausoleum. C2: Lower Mausoleum. C3: Uneven Chamber. C4: Trapped Grate. C5: Sarcelle's Cell. C6: Supply Room. C7: Fountain Room. C8: East Pressure Room. C9: Clockwork Alcove. C10: Improvised Workshop. C11: Umberto's Cell. C12: West Pressure Room. C13: Wall Crossing. C14: Common Room. C15: Kitchen. C16: Subleader Quarters. C17: Library. C18: Vacant Cell. C19: Demon Lair. C20: Indrina's Cell. C21: Haunted Room. C22: Latrine. C23: Corridor. C24: Empty Crypts. C25: Leader's Room. C26: Sacrifice Gallery. Escaping Evernight. Dolindar Tomb. B1: Portico. B2: Hall. B3: Lost Dolindars. B4: Vault. B5: Puzzle Door. B6: Matriarch's Chamber. What's Next?. The Wizards Three. Running This Chapter. After Neverdeath. Rise of the Lich-God. The Sigil Sanctum. S1: Library. S2: Parlor. S3: Workspace. S4: Lounge. The Wizards Three. Kas the Destroyer. Surprise Development. Toward Web's Edge. Web's Edge. W1: False Front. W2: Lolth Shrine. W3: Summoning Chamber. W4: Corridor. W5: Guardian Chamber. W6: Holding Cells. W7: Meeting Room. W8: Mission Hall. W9: Fodder Chamber. W10: Barrack of the Faithful. W11: Passageway. W12: Sacred Web Hall. Next Steps. The Lambent Zenith's Last Voyage. Running the Adventure. A Doorway to Space. Into the Astral Sea. Wreck of the Lambent Zenith. Z2: Upper Crew Quarters. Z3: Galley and Pantry. Z4: Mess Hall. Z5: Companionway. Z6: Lower Crew Quarters. Z7: Storage. Z8: Stateroom. Z9: Brig. Z10: Starboard Top Deck. Z11: Grell Nest. Z12: Lifeboat Wreck. Z13: Study. Z15: Captain's Quarters. Z16: Navigation Room. Z17: Bridge. Z18: Forward Cargo Hold. Z19: Safe Room. Heart of Havock. A1: Entry Atrium. A2: Ventricle Chamber. A3: Flooded Atrium. Next Steps. The...