Foreword - Waterdeep: Dragon Heist

Foreword. In Waterdeep, a gold coin is called a dragon, and someone has hidden half a million dragons in the City of Splendors. Tyler Jacobson illustrates the villains hunting for the treasure. May the gods protect any adventurer who stands in their way! A simple question began rattling around in my head over two years ago as I was bidding farewell to Barovia, dragging myself out of the depths of Maelstrom, and planning a yearlong expedition to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization. Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop. We've visited Waterdeep before, but not like this. Clever heroes will respect the city's rules. Those who get on the city's bad side are in for a rough time, as the City of Splendors is home to some of the most powerful figures in the Forgotten Realms. Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months before work on the adventure was scheduled to begin. Matthew Mercer, whom you might know from the livestreamed show Critical Role, lent us his boundless imagination and helped flesh out the villains and their motives. A D&D adventure is only as good as its villains, and Waterdeep: Dragon Heist has multiple baddies to choose from. Before I pull back the curtain and lead you into the heart of Waterdeep, I wish to thank Ed Greenwood for making the City of Splendors what it is: the kind of magical place you wish in your heart was real. Chris Perkins December 2017 Pronunciation Guide Agorn Fuoco AY-gorn foo-OH-koh Ahghairon ah-GAIR-awn Ahmaergo ah-MAIR-go Alcedor Kolat awl-SEE-door KOH-lat Alturiak (month) awl-TUR-ee-ak Amath Sercent AH-math SER-sent Ammalia Cassalanter ah-MAW-lee-ah KAS-ah-lan-ter Arn Xalrondar ARN zal-RON-dar Aurinax OR-ah-nax Avareen Windrivver ah-vah-REEN Bregan D'aerthe BRAY-gan DAIRTH Corylus Thann KOR-eh-luss Davil Starsong D...