DM Screen - Dungeon Master's Screen (2024)
DM Screen. Cover Conditions Blinded Charmed Deafened Exhaustion Frightened Grappled Incapacitated Invisible Paralyzed Petrified Poisoned Prone Restrained Stunned Unconscious Tables 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Struck by lightning, stumbling into a firepit 4d10 Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid 10d10 Crushed by compacting walls, hit by whirling steel blades, wading through lava 18d10 Submerged in lava, hit by a crashing flying fortress 24d10 Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster Improvising Damage 1-4 5 (1d10) 11 (2d10) 5-10 11 (2d10) 22 (4d10) 11-16 22 (4d10) 55 (10d10) 17-20 55 (10d10) 99 (18d10) Damage Severity and Level Attack Attack with a weapon or an Unarmed Strike. Dash For the rest of the turn, give yourself extra movement equal to your Speed. Disengage Your movement doesn't provoke Opportunity Attack for the rest of the turn. Dodge Until the start of your next turn, attack rolls against you have Disadvantage, and you make Dexterity saving throws with Advantage. You lose this benefit if you have the Incapacitated condition or if your Speed is 0. Help Help another creature's ability check or attack roll, or administer first aid. Hide Make a Dexterity (Stealth) check. Influence Make a Charisma (Deception, Intimidation, Performance, or Persuasion) or Wisdom (Animal Handling) check to alter a creature's attitude. Magic Cast a spell, use a magic item, or use a magical feature. Ready Prepare to take an action in response to a trigger you define. Search Make a Wisdom (Insight, Medicine, Perception, or Survival) check. Study Make an Intelligence (Arcana, History, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Actions Long Jump High Jump Concentration Acrobatics Dexterity Animal Handling Wisdom Arcana Intelligence Athletics Strength Deception Charisma Hist...