Anthropologist

D&D 2024 background: Anthropologist. Source: Tomb of Annihilation. skills Insight, Religion Skill Proficiencies: Insight, Religion Languages: Two of your choice Equipment: A leather-bound diary, a Ink (1-ounce bottle), an ink pen, a set of traveler's clothes, one trinket of special significance, and a pouch containing 10 gp Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs Choose a race whose culture you've adopted, or roll on the Adopted Culture table. 1 Aarakocra 2 Dwarf 3 Elf 4 Goblin 5 Halfling 6 Human 7 Lizardfolk 8 Orc Feature: Adept Linguist You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to communicate on a rudimentary level. Suggested Characteristics Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive - or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall. 1 I prefer the company of those who aren't like me, including people of other races 2 I'm a stickler when it comes to observing proper etiquette and local customs 3 I would rather observe than meddle 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to discover a new culture or unravel the secrets of a dead one. 6 When I arrive...