Baldur's Gate Charlatan

D&D 2024 background: Baldur's Gate Charlatan. Source: Baldur's Gate: Descent Into Avernus. skills Deception, Sleight Of Hand, tools Disguise Kit, Forgery Kit Skill Proficiencies: Deception, Sleight of Hand Tool Proficiencies: Disguise kit, Forgery kit Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp Feature: False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Baldur's Gate Feature: Long-Lost Heir The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate-though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate. You're well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. You're skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage. Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur's Gate. You might be able to bluff others through with you, or even convince members of the Watch that you're a patriar. However, any true test of your authenticity is likely to reveal your deception. Favorite Schemes Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below. 1 I cheat at games of chance. 2 I shave coins or forge documents. 3 I insinuate myself into people's lives to pr...