
Baldur's Gate Criminal
D&D 2024 background: Baldur's Gate Criminal. Source: Baldur's Gate: Descent Into Avernus. skills Deception, Stealth, tools Thieves' Tools Skill Proficiencies: Deception, Stealth Tool Proficiencies: One type of gaming set, thieves' tools Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp Feature: Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Baldur's Gate Feature: Criminal Connections The effects of a Baldur's Gate feature can be used only while the character is in Baldur's Gate-though, at the DM's discretion, they might have applicable effects in situations similar to those in Baldur's Gate. In Baldur's Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or-certainly-the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues. Criminal Origins Criminals are pervasive in Baldur's Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime. 1 You crippled a Guild kingpin's cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you'll never work for the Guild. You take special joy in hitting its targets first, tipping off its con victims and otherwise frustra...