Dimir Operative
D&D 2024 background: Dimir Operative. Source: Guildmasters' Guide to Ravnica. skills Deception, Stealth, tools Disguise Kit Skill Proficiencies: Deception, Stealth Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this chapter for your secondary guild Feature: False Identity You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild. Whenever you choose, you can drop this identity and blend into the guildless masses of the city. Consider why you're embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you. 1 My parents belong to this guild, and I let them think I'm following in their footsteps. 2 I've been assigned to track this guild's activities. 3 I've been assigned to get close to an individual in this guild and learn their secrets. 4 I've been assigned to recruit a new Dimir spy from the ranks of this guild. 5 I was a member of this guild before the Dimir recruited me. 6 I don't like what this guild stands for and want to destroy it from within. 7 I secretly wish I could leave the Dimir and join this guild, but there is no escaping the Dimir. 8 I chose this guild at random or on a lark. Dimir Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Cantrip encode thoughts, mage hand 1st disguise self, sleep 2nd detect thoughts, pass without trace 3rd gaseous form, meld into stone, nondetection 4th...