Gate Warden

Gate Warden

D&D 2024 background: Gate Warden. Source: Sigil and the Outlands. skills Persuasion, Survival, feat Scion Of The Outer Planes Skill Proficiencies: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of traveler's clothes, and a pouch containing 10 gp Feature: Planar Infusion Living in a gate-town or a similar location steeped you in planar energy. You gain the Scion of the Outer Planes feat. In addition, you know where to find free, modest lodging and food in the community you grew up in. Suggested Characteristics The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character. 1 Strange events and otherworldly creatures don't faze me. 2 I think in terms of exchange: something for something, nothing for nothing. 3 I speak with an unusual cadence. 4 I pepper my speech with words or curses borrowed from planar languages. 5 I've seen enough to know that you can't take anyone at face value, so I scrutinize everyone. 6 I have a superstitious habit I picked up from my gate-town, such as touching iron when I'm nervous or arranging objects in a specific order. Building a Gate Warden Character Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance. Gate Warden Trinkets When you make your character, you can roll once on the Gate Warden Trinket table, instead of on the Trinket table in the Player's Handbook, for your starting trinket. You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in the Outlands. You're accustomed to experiences that would leave others reeling in t...