Golgari Agent
D&D 2024 background: Golgari Agent. Source: Guildmasters' Guide to Ravnica. skills Nature, Survival, tools Poisoner's Kit Skill Proficiencies: Nature, Survival Tool Proficiencies: Poisoner's kit Languages: Choose one of Elvish, Giant, or Kraul Equipment: A Golgari insignia, a poisoner's kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed coins Feature: Undercity Paths You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren't in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn't guaranteed to be safe. Golgari Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you, the spells on the Golgari Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Cantrip dancing lights, spare the dying 1st entangle, ray of sickness 2nd protection from poison, ray of enfeeblement, spider climb 3rd animate dead, plant growth 4th giant insect, grasping vine 5th cloudkill, insect plague Golgari Guild Spells Golgari magic is often accompanied by a sickly green glow and a rotting stench. Suggested Characteristics Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others by reminding them of death's inevitable approach. 1 Remember, I could kill you in your sleep. Or put centipedes in your bedroll. 2 I like to remind people of their inevitable demise. 3 Sometimes I give voice to the whispers of the rot, which I hear but no one else does. 4 I do my best to discourage anyone from approaching or talking to me...