Gruul Anarch

D&D 2024 background: Gruul Anarch. Source: Guildmasters' Guide to Ravnica. skills Animal Handling, Athletics, tools Herbalism Kit Skill Proficiencies: Animal Handling, Athletics Tool Proficiencies: Herbalism kit Languages: Choose one of Draconic, Giant, Goblin, or Sylvan Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler's clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins) Feature: Rubblebelt Refuge You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day. Gruul Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you, the spells on the Gruul Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Cantrip fire bolt, produce flame 1st compelled duel, speak with animals, thunderwave 2nd beast sense, shatter 3rd conjure animals, conjure barrage 4th dominate beast, stoneskin 5th destructive wave Gruul Guild Spells Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery effects, such as flames smoldering behind your eyes or dancing over your hands. Suggested Characteristics Gruul ways aren't the ways of civilized folk, and the Gruul have little patience for social niceties. But they do have cherished traditions and values, just as important to them as the different values held by the urban, cosmopolitan culture of Ravnica. 1 Unlike people, the beasts of the wild are friends who won't stab me in the back. 2...