Initiate (Dissenter)

Initiate (Dissenter)

D&D 2024 background: Initiate (Dissenter). Source: Plane Shift: Amonkhet. skills Athletics, Intimidation, tools Vehicles (land) Skill Proficiencies: Athletics, Intimidation Tool Proficiencies: One type of gaming set, vehicles (land) Equipment: A simple puzzle box, a scroll containing the basic teachings of the five gods, a gaming set, a set of common clothes, and a belt pouch containing 15 gp. If you have completed any trials before the start of the campaign, you also have any cartouches you have earned Feature: Shelter of Dissenters If they wish to have any hope of survival, whether hiding within the city or cast out into the desert, dissenters must help each other. You can find a place to hide, rest, or recuperate among other dissenters. They will help shield you from those who hunt you, possibly even risking their lives for you. Suggested Characteristics An initiate's life is focused on the trials, but it doesn't need to be all about the trials. Though some initiates are highly focused on their training, most undergo that training while also experiencing joy, sorrow, love, loss, anger, jealousy, hope, faith, delight-the whole range of mortal emotions and experience. The afterlife might be a constant presence in every initiate's mind, but it is the culmination of a life well-lived-not a replacement for it. 1 I always have a joke on hand when the mood gets too serious. 2 I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don't want to get attached to them. 3 I'll settle for nothing less than perfection-in myself, in my cropmates, in everything. 4 I'm so focused on the glorious afterlife that nothing in this life can shake my calm resolve. 5 I enjoy using my skills to help those who lack those same skills. 6 I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I'm not in a hurry to get there. 7 I'm perfectly happy letting others pick up the slack for me...