Orzhov Representative
D&D 2024 background: Orzhov Representative. Source: Guildmasters' Guide to Ravnica. skills Intimidation, Religion Skill Proficiencies: Intimidation, Religion Languages: Two of your choice Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin) Feature: Leverage You can exert leverage over one or more individuals below you in the guild's hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power. Orzhov Guild Spells Prerequisite: Spellcasting or Pact Magic class feature For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Cantrip friends, guidance 1st command, illusory script 2nd enthrall, ray of enfeeblement, zone of truth 3rd bestow curse, speak with dead, spirit guardians 4th blight, death ward, Leomund's secret chest 5th geas Orzhov Guild Spells Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might draw the blood of your enemies, or even directly touch their souls. Suggested Characteristics Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished. 1 I am always willing to act in accordance with the financial i...