Wildspacer

Wildspacer

D&D 2024 background: Wildspacer. Source: Astral Adventurer's Guide. skills Athletics, Survival, tools Navigator's Tools, Vehicles (space), feat Tough Skill Proficiencies: Athletics, Survival Tool Proficiencies: Navigator's tools, vehicles (space) Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, Hempen Rope (50 feet), and a pouch containing 10 gp Close Encounter You had a harrowing encounter with one of Wildspace's many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo's Astral Menagerie; the others are described in the Monster Manual. 1 Beholder 2 Cosmic horror* 3 Feyr* 4 Lunar dragon* 5 Mind flayer 6 Neh-thalggu* 7 Neogi* 8 Space clown* 9 Vampirate* 10 Void scavver* Close Encounter Feature: Wildspace Adaptation You gain the Tough from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2). You were raised in the void of Wildspace-home to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral (described in chapter 3), or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull. Whatever your history, life in Wildspace has toughened you so well that you are as brave as a Space Hamster when it comes to facing the terrors and other challenges of the airless night.