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Aberrant Cultist
- STR
- 10 (+0)
- DEX
- 19 (+4)
- CON
- 12 (+1)
- INT
- 16 (+3)
- WIS
- 18 (+4)
- CHA
- 15 (+2)
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: Detect Thoughts, Minor Illusion
The cultist casts Counterspell in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
2/day: Counterspell
Actions
The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.
Wisdom Saving Throw: DC 15, one creature the cultist can see within 90 feet. Failure: 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Success: Half damage only.
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Source: Monster Manual (2025), p. 86 - Licenses and attribution