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Aeorian Absorber
- STR
- 21 (+5)
- DEX
- 18 (+4)
- CON
- 18 (+4)
- INT
- 6 (-2)
- WIS
- 14 (+2)
- CHA
- 8 (-1)
The absorber has advantage on saving throws against spells and other magical effects.
If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.
Actions
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.
Reactions
When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.
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Source: Explorer's Guide to Wildemount, p. 283 - Licenses and attribution