Ahmaergo

Medium Humanoid (Dwarf), Lawful Evil

STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Dwarven Resilience.

Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day).

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).

As a bonus action, Ahmaergo can regain 20 hit points.

Extra Damage.

If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.

Actions

Multiattack.

Ahmaergo makes three attacks with his greataxe.

Greataxe.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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Ahmaergo

Source: Waterdeep: Dragon Heist, p. 193 - Licenses and attribution