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Ahmaergo
- STR
- 20 (+5)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 15 (+2)
- WIS
- 14 (+2)
- CHA
- 12 (+1)
Dwarven Resilience.
Ahmaergo has advantage on saving throws against being poisoned.
Indomitable (2/Day).
Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest).
As a bonus action, Ahmaergo can regain 20 hit points.
Extra Damage.
If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.
Actions
Multiattack.
Ahmaergo makes three attacks with his greataxe.
Greataxe.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
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Source: Waterdeep: Dragon Heist, p. 193 - Licenses and attribution