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Allied Hunter
Fumble- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 4 (-3)
- WIS
- 14 (+2)
- CHA
- 7 (-2)
The hunter has Advantage on attack rolls against a creature that has the Frightened, Grappled, or Incapacitated conditions, or that is under the effects of a curse you place or a curse spell you cast.
Once per turn, when the hunter deals damage to a creature that is under the effects of a curse you place or a curse spell you cast, the hunter regains Hit Points equal to your Proficiency Bonus.
The hunter can breathe only underwater. It has Advantage on ability checks and saving throws that rely on Dexterity while in aquatic environments.
When the hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.
The hunter has Advantage on ability checks and saving throws made to avoid or end the Grappled condition.
Actions
The hunter makes a number of attacks equal to half this spell's level, rounded down.
Melee Attack Roll: spell attack modifier, reach 5 ft. Hit: Hit: 1d8 + 4 + the spell's level Piercing damage, and if the hunter's environment is Land, the target has the Grappled condition (escape DC equals your spell save DC).