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Almiraj
- STR
- 2 (-4)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Keen Senses.
The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar.
With the DM's permission, the find familiar spell can summon an almiraj.
Actions
Horn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Find this creature in the encounter builder

Source: Tomb of Annihilation, p. 211 - Licenses and attribution