Alyxian the Absolved

Medium Humanoid (Human), Lawful Good

STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
19 (+4)
Divinely Blessed.

Alyxian can't be surprised and can't be changed into another form against his will.

Legendary Resistance (2/Day).

If Alyxian fails a saving throw, he can choose to succeed instead.

Spellcasting.

Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17):

At will: guidance, light

1/day each: lesser restoration, remove curse, water breathing

Actions

Multiattack.

Alyxian makes two Spear attacks.

Spear.

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.

Force Wave (1/Day).

Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.

Reactions

Parry.

Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Arch Heart's Strike.

Alyxian makes one Spear attack, and all damage from this attack is radiant.

Change Bringer's Dance.

Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.

Moon Weaver's Veil (Costs 2 Actions).

Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.

Lair Actions

On initiative count 20 (losing initiative ties), Alyxian can take one of the following lair actions; he can't take the same lair action two rounds in a row:

  • Avandra's Grasp.

    Alyxian uses the power of Avandra's ruined temple (area H2) to create a watery tendril that rises out of the lake. One creature Alyxian can see that's not submerged in the lake must succeed on a DC 15 Dexterity saving throw or be restrained by the tendril. The tendril is a Large object that has AC 10, 15 hit points, and immunity to poison and psychic damage. The tendril disappears when it is reduced to 0 hit points or the next time Alyxian takes a lair action.

  • Corellon's Charm.

    Alyxian causes a magical wisp of light to emerge from Corellon's ruined temple (area H3). The wisp enters the body of one creature Alyxian can see that isn't inside Corellon's ruined temple or atop the rocky island that supports it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by Alyxian until initiative count 20 of the next round.

  • Sehanine's Torment.

    Alyxian uses the power of Sehanine's ruined temple (area H4) to create a watery form in the space of one creature that is either standing on the lake or submerged in it. The watery form assumes the vague likeness of the creature whose space it occupies and makes one melee weapon attack (+7 to hit) against it. On a hit, the attack deals 8 (10d8 + 4) bludgeoning damage. Whether it hits or misses, the watery form disappears after making its attack.

Prayers to the Gods

A character can use an action to pray to Avandra, Corellon, or Sehanine in the deity's prayer site. The character must succeed on a DC 15 Wisdom (Religion) check, and the check has advantage if the character is a worshiper of that god. On a successful check, the profane ruins atop the island melt away, and Alyxian can no longer use the lair action associated with that prayer site. In addition, Alyxian takes 14 (4d6) psychic damage, regardless of his current form.

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Alyxian the Absolved

Source: Critical Role: Call of the Netherdeep, p. 182 - Licenses and attribution