Amonkhet Mummy

Amonkhet Mummy

D&D 2024 monster: Amonkhet Mummy. Source: Plane Shift: Amonkhet. challenge rating 3, creature type Undead, Medium size, speed 20 ft. Not every citizen of Naktamun proves to be worthy of the afterlife. Acolytes sometimes die before the Ceremony of Measurement, perhaps in training accidents. Many initiate perish in one of the first four trials, before earning their five cartouches. vizier sometimes die before they have truly earned a place in the afterlife serving their gods. Without having proven themselves worthy, these poor souls have no place as Eternals in the afterlife-but neither have they committed a grievous sin that would warrant abandoning them to the Curse of Wandering as marauding Amonkhet mummy. Fortunately, the beneficence of the God-Pharaoh is great enough to provide a role for these people. Called the anointed, they are carefully embalmed, protected from the Curse of Wandering, and allowed to spend another lifetime in service to the worthy. The God-Pharaoh promises that those who faithfully serve as the anointed will earn a place as attendants in the afterlife as well, and even an eternity of service in the afterlife is preferable to an eternity subjected to the Curse of Wandering. The bodies of the anointed are carefully wrapped in cloth and adorned with cartouches. In contrast to the cartouches of initiate and vizier, these do not harbor the life essence of the deceased at their best. Instead, they coach the anointed for a particular form of service. With their cartouches in place, the anointed rise and join the ranks of serving Amonkhet mummy who attend to the needs of daily life in Amonkhet. The Curse of Wandering The Curse of Wandering is the greatest danger of the desert lands. A creature killed in the desert rises again as a zombie as soon as the moisture has dried from its flesh. As a result, the corpses of every kind of desert creature shamble across the dunes alongside the humanoid zombie of dissenters and would-be explorers. Most of thes...